Psych Mafia
Civilians (13)
Shawn Spencer – Solves clues to Yin and Yang puzzles in an attempt to save their kill target from death. At any point, Shawn may reluctantly ask his father, Henry, for help. In exchange, Shawn must offer an item; if Henry accepts the item, then Shawn’s upcoming lynch vote is worth 2 and Henry’s is worth 0.
Burton "Gus" Guster – Every night he attempts to crack the safe. If he correctly cracks the safe, he keeps the items inside.
Carlton Lassiter – Conducts a polygraph test every night on a player of his choice.
(Secrets)
Juliet O'Hara – May arrest or release one person every night. Only one player may be held in custody at a time. That player may not post, vote or use their ability, but can submit one message that will be included alongside the night post. In addition, any items they possess are confiscated and given to Buzz McNab.
Chief Karen Vick – As Police Chief, she can stop one lynch of her choice, unless she is the lynchee. If any player votes for a lynchee that flips civilian, that player is added to the Chief’s list. Once they vote for a lynchee that flips baddie, that player is removed from the list. Every night, she may select one player from her list, and that player is alignment checked by Madeleine.
Henry Spencer – Shawn’s father is a former policeman and detective. His vast experience gives him knowledge other people don’t possess; he knows what every item does. At any point, Shawn may reluctantly ask his father, Henry, for help. In exchange, Shawn must offer an item; if Henry accepts the item, then Shawn’s upcoming lynch vote is worth 2 and Henry’s is worth 0.
Madeleine Spencer – Conducts a psychological evaluation (alignment check) of a player if ordered to by the Chief.
Buzz McNab – He confiscates all items held by any arrested player.
Abigail Lytar – If she votes the same player in a lynch as Shawn, then her vote is worth 3. However, if she votes the same player as Juliet, then her vote is worth -1. During one night of her choice, she may ask the host what her vote was worth the previous day.
Woody the Coroner – Whenever a player dies, he picks their pockets, taking their item(s).
Marlowe Viccellio – She shares BTSC with whoever is currently in custody. If alignment checked, she appears as a baddie.
Mary Lightly – If Shawn saves any player from Yin and Yang, Mary is made aware who the intended target was. If he ever votes for Yin or Yang, then his vote is worth -1. During one night of his choice, he may ask the host what his vote was worth the previous day. If alignment checked, he appears as a baddie.
Frank O'Hara – If alignment checked, he appears as a baddie.
(Secrets)
Crooked Cops (3)
One of them may kill every night. They learn the role of their victims.
Jerry Carp – May only use the kill if
(Secrets)
Lou Gamble - May only use the kill if
(Secrets)
Jack Atwater – May only use the kill if
(Secrets)
Yin and Yang (2)
Collectively they may kill every day. They learn the role of their victims.
May select a victim every day. That victim will die at the end of the following day, 72 hours later, unless Shawn can solve the series of riddles and clues that they leave for him.
Mr. Yin – Survives all night kill attempts.
Mr. Yang – Survives all lynch attempts.
Independent (1)
Pierre Despereaux – If alignment checked, he appears as a baddie. He may win with any team.
(Secrets)
Items
Every player starts out with one item, randomly assigned.
No player can hold more than three items. The excess items must be given immediately to another player.
Most used items are placed in the safe.
Ankle weights
Apple
Baby monitor
Car keys
Crossword puzzle
Cup of coffee (3 cream, 4 sugars)
Engagement ring
Evidence log
Famous painting
House keys
Necklace
Pineapple
Pistol
Priceless coin
Psych profile
Roller skates
Straightjacket
Title to Airstream (RV)
Threatening photograph