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by Spacedaisy
Mon Jan 21, 2013 11:24 pm
Forum: Mafia Game Submission Archive
Topic: Masters of the Universe Mafia [FULL GAME][PLAYED]
Replies: 22
Views: 2668

Re: Masters of the Universe Mafia [FULL GAME]

No that made just about everything clearer. So a player being rendered useless lasts one entire day/night cycle, yes?

And I was not trying to criticize, just clarifying things I was unclear about. :)

Awesome first game you have here.
by Spacedaisy
Mon Jan 21, 2013 9:59 pm
Forum: Mafia Game Submission Archive
Topic: Masters of the Universe Mafia [FULL GAME][PLAYED]
Replies: 22
Views: 2668

Re: Masters of the Universe Mafia [FULL GAME]

Looks pretty cool Robert! Here are some thoughts/questionsi have as I was reading it...

Stratos - what are the mechanics of this role? Do you tell him who the baddies are night killing and he chooses whether or not to save them, or does he decide whether or not to save someone without knowing who the layer is he is saving? If it is the first one you may want to consider the fact a mechanic like that can push back the end time for your night phases. I have had roles like that and found that frequently I am waiting to hear back form someone becaus elf the way I created the roles, and so it keeps pushing the night end father and farther back which tends to frustrate the players. Just a heads up. If its the second one then that won't even be an issue, lol

Sy-Klone - is he redirecting the night targets for the night he targets them with his whirlwind or the following night?

Merman - is it increased by 6% for the remainder of the game or just for the night following the day he received the vote(s)?

Trap Jaw - "renders a player useless" what exactly does this mean? Silenced, nullify their vote, both? Or maybe something completely different I am not thinking of, lol. The same question applies to Mantenna and Grizzlor.

Leech - what do you mean by known power?

I think those are all the questions I have as I read it. It looks pretty interesting, especially with such large Baddie teams offset by a fair amount of Civ BTSC. It will be fun to see how it plays out. Well done!

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