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by Spacedaisy
Sun Jan 27, 2013 4:05 am
Forum: The Lounge
Topic: Role Development
Replies: 8
Views: 763

Re: Role Development

I don't think I have a particular role that I like more than others, but dynamic I can answer easily about, because it is one of my favorite things to incorporate when I am crafting a game. I love when an outline has a lot of interconnectivity between the roles. For instance in my Firefly themed mafia the Hands of Blue were searching for Shinny to NK her while Jubalwas searching for her to get her lynched. So when she came out swinging for a Baddie she had found with her role disco, no one knew what to make of it, she could have been telling the truth or she could have been Jubal trying to get River lynched. Or if Simon has been lynched River could have chosen turned herself in to protect the Doctor role, but thereby getting herself NKed. Then in Dead Like Me the Baddie kill was actually carried about by Civs. They were out in between a rock and a hard place, they had to play strategically as a result. One of my favorite though was in Hitchhiker's Guide, Random won with the Baddies unless Trillian was dead, once Trillian died she won with the civs. And she knew who Trillian was. Did she sacrifice an important civ so that she herself could become civ, or did she play full on for the baddies and hope Trillian lived so she did not have to change alignment? I like making players make tough decisions about how they are going to play their role and I like seeing what they end up deciding to do.

I also like to balance out some basic roles, especially role blocks. If I have a civ role block, then I will also have a Baddie role block. That way it keeps things less clear cut when a Baddie kill gets blocked. I also like roles that confuse disco roles. A Baddie who looks civ and a civ who appears bad. It makes the disco role have to take the info and their own suspicions and thread evidence into consideration too. I will do whatever I can to keep things from being too clear, but not get so chaotic players feel like they give up because there is no possible way to figure it all out, lol.

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