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- Tue Feb 08, 2022 9:40 pm
- Forum: Previous Rackets
- Topic: Pandas vs Trash Pandas [Day 7]
- Replies: 1269
- Views: 56201
Re: Pandas vs Trash Pandas [Day 1]
Perhaps on even nights we'd need 5 players.
- Tue Feb 08, 2022 9:39 pm
- Forum: Previous Rackets
- Topic: Pandas vs Trash Pandas [Day 7]
- Replies: 1269
- Views: 56201
Re: Pandas vs Trash Pandas [Day 1]
We're really fucked up if we choose three mafia as our trusty players.falcon45ca wrote: ↑Tue Feb 08, 2022 9:38 pm I'd think we need min 3, possibly 4 players assigned to save Nook.
2 seems to easy for Maf to penetrate, but 3 should work I'd think
- Tue Feb 08, 2022 9:33 pm
- Forum: Previous Rackets
- Topic: Pandas vs Trash Pandas [Day 7]
- Replies: 1269
- Views: 56201
Re: Pandas vs Trash Pandas [Day 1]
If we go in the dark most likely half the players will use protect N1 which can be bad in the late game if most players alive have used all or almost all their shots.
- Tue Feb 08, 2022 9:31 pm
- Forum: Previous Rackets
- Topic: Pandas vs Trash Pandas [Day 7]
- Replies: 1269
- Views: 56201
Re: Pandas vs Trash Pandas [Day 1]
Ideally we should be coordinating protects so we don't waste all of them too early.
- Tue Feb 08, 2022 9:30 pm
- Forum: Previous Rackets
- Topic: Pandas vs Trash Pandas [Day 7]
- Replies: 1269
- Views: 56201
Re: Pandas vs Trash Pandas [Day 1]
Guess our job is to take ourselves from POE and try to get the protections right.NotAnAxehole wrote: ↑Tue Feb 08, 2022 9:29 pm Also, for anyone who's confused, this isn't a mafia game, it's a statistics problem, with a side of mafia for Nanook to play.
- Tue Feb 08, 2022 9:29 pm
- Forum: Previous Rackets
- Topic: Pandas vs Trash Pandas [Day 7]
- Replies: 1269
- Views: 56201
Re: Pandas vs Trash Pandas [Day 1]
We have four kills each so optimization would be to most players save their protects and only the players who we expect to die early should be using their protects.
- Tue Feb 08, 2022 9:29 pm
- Forum: Previous Rackets
- Topic: Pandas vs Trash Pandas [Day 7]
- Replies: 1269
- Views: 56201
Re: Pandas vs Trash Pandas [Day 1]
I thought about something like this:
Odd-nights: wolves have one kill. Therefore, we nominate three trusty players to protect NANOOK and everybody else rolls a dice (1/3 or 1/4) to protect someone else they expect wolves would try to kill.
Even-nights: wolves have two kills. Therefore, we nominate four or five trusty players to protect NANOOK and everybody else rolls a dice.
I think one strategy is to make players who expect to die earlier to save first. I think the trusty players should be those most likely to be nightkilled early and the everybody else, instead of a dice, decides if they're likely to die (either to nightkill or lynch) and if they are they protect someone they expect wolves to nightkill.