Search found 15 matches

by NANOOKTHEGREATANDFEARSOME
Thu Mar 10, 2022 3:46 pm
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

Signups closed. Setting up game this afternoon.
by NANOOKTHEGREATANDFEARSOME
Thu Mar 10, 2022 10:50 am
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

No point you both have plot armor still
by NANOOKTHEGREATANDFEARSOME
Wed Mar 09, 2022 7:58 pm
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

dunya wrote: Wed Mar 09, 2022 7:48 pm Can someone give me the tldr version of the OP
Do actions, get points to do better actions
by NANOOKTHEGREATANDFEARSOME
Wed Mar 09, 2022 9:27 am
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

Scotty wrote: Wed Mar 09, 2022 9:24 am Will players be informed via thread post that a player is poisoned at start of day?
Yep, it'll be announced at SOD
by NANOOKTHEGREATANDFEARSOME
Wed Mar 09, 2022 1:31 am
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

Rask is also probably playing this but still setting up an account

I'll get things rolling this weekend, can still take as many as sign up

Please note I will be using zero subs for this game

@DrWilgy
@Creature
@DaughterOfOmega
@hollowkatt
@NotAnAxehole
@LinearPoint
@Scotty
@Jackofhearts2005
@sig
@Dolby
@Marmot
@MacDougall
@TonyStarkPrime
by NANOOKTHEGREATANDFEARSOME
Wed Mar 09, 2022 1:23 am
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

TonyStarkPrime wrote: Wed Mar 09, 2022 12:53 am how does the warrior paradox section work given warriors have no rbs
Dunno what you're talking about
by NANOOKTHEGREATANDFEARSOME
Sat Mar 05, 2022 4:29 am
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

EODs are overrated anyways!
by NANOOKTHEGREATANDFEARSOME
Sat Mar 05, 2022 4:13 am
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

Most likely 7pm eastern
by NANOOKTHEGREATANDFEARSOME
Thu Mar 03, 2022 10:06 pm
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

Sure would be cool if we got 6 more for this
by NANOOKTHEGREATANDFEARSOME
Thu Mar 03, 2022 10:02 pm
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

Patch 1.3 notes:

Factional CP has been removed. Warrior Level 2 Class Ability has been modified. Players must now commit to a Starting Class on N0, and will earn 1 additional CP by surviving D1.
by NANOOKTHEGREATANDFEARSOME
Mon Feb 14, 2022 11:14 pm
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

Patch 1.2 Notes:

CP allotment will now flip on death.
by NANOOKTHEGREATANDFEARSOME
Wed Feb 09, 2022 12:14 pm
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

Patch Notes:

Monk Path has been removed. Hit Rate and Critical Hit have been added.
by NANOOKTHEGREATANDFEARSOME
Thu Jan 27, 2022 12:35 pm
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

Urist wrote: Sun Jan 23, 2022 5:48 pm I'd sign up but i'm only 11 sorry
It's a suggestion, we're not checking IDs
by NANOOKTHEGREATANDFEARSOME
Sun Jan 23, 2022 4:08 pm
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

Re: RPG Mafia (signups, 13+)

(If you find a way to break this game before it starts please tell me so I can fix it, ty)
by NANOOKTHEGREATANDFEARSOME
Sun Jan 23, 2022 3:51 pm
Forum: Previous Job Sign-Ups
Topic: RPG Mafia (signups, 13+)
Replies: 46
Views: 4366

RPG Mafia (signups, 13+)

RPG Mafia: a Game for the Serious Nerd

Hello, weary travelers! I bring to you…RPG mafia! This is very much an experimental setup, and could go badly wrong, but we’re gonna try it anyways! I think it’ll be good, we’ll find out. This is a bit on the complex side upfront, but once you get into the game I promise it will make sense and be much easier to play than it is to read.

There are three Classes available to you at the start of the game. During n0 (after alignments have been randed), everyone will select their starting Class. There is a method to changing Classes after the game has started, which I will outline later. The overview for each Class, and its upgrade path, is as follows (unless otherwise noted, all actions are night actions):

Paladin

Level one: Power of Faith (heals a poisoned player; day action.)

Level two: Light Attack (blocks your targets Class abilities, but does not affect the factional kill)

Level three: Heavy Attack (blocks your targets Class abilities AND the factional kill–your target is informed they were blocked, even if they used no abilities)

Level four: Heavenly Attack (blocks, protects, and prevents any class abilities from effecting your target (with the limited exception of Death by a Thousand Cuts). Your target is informed they were blocked, even if they used no abilities)

Warrior

Level one: Death by a Thousand Cuts (if you target a player three times, they will die. It does not need to be three consecutive nights, if you are roleblocked the counter will not go up, but your first and second targets will both penetrate Heavenly Attack)

Level two: Fortune Favors the Fast (you may choose to shoot any player who made fewer than 10 posts the previous day and/or who averages fewer than 10 posts per day)

Level three: Poisoned Blade (your target will die at the next EOD)

Level four: Force of Nature (you may kill a player of your choice)

Druid

Level one: The Grass Murmurs (informed if your target moved–you receive this report the following night)

Level two: The Trees Whisper (informed what actions, if any, were taken against your target–you receive this report the following night)

Level three: The Wind Cries (informed who, if anyone, your target visited–you receive this report the following night)

Level four: The Birds Sing (informed who, if anyone, visited your target–you receive this report the following night)

Each level ability may only be used a certain amount of times before it must “recharge.” Level one abilities may be used three cycles out of four, level two abilities may be used every two cycles out of three, level three and four abilities may only be used every other night. You may invest in two Classes at once, but you may only use one ability per night.

Hit Rate

Each class level has the following hit rate:

Level one: 100%

Level two: 85%

Level three: 70%

Level four: 55%

There will be no distinction made between a roleblocked action and an action that doesn’t hit, and neither will award a CP.

Critical Hit

Every Class Action that passes its initial hit rate has a 1% chance to be a Critical Hit. A Critical Hit cannot be roleblocked or otherwise stopped. Factional kills also have a 1% chance to be a Critical Hit.

Class Points

Class Points (CP) are required to advance levels. Everyone starts the game with 1 CP. You gain one CP for successfully targeting someone (passing the Hit Rate check and not being roleblocked). Every player that survives D1 will receive a CP for doing so (so everyone alive starts N1 with 2 CP).

You may only have two active Classes at a time. You may only have a maximum of 6 CP. On any night you may choose to Respec–you can reassign your CP points freely, but you will not be able to take any Class actions that night (this does not prevent a player from performing the factional kill). You can assign new CP and use the ability they unlock in the same night.

When a player dies, their flip will include how their CP was invested at their time of death.

I will not be using any subs this game, only modkills should a player need to leave the game. Please be aware of this.

Paladin paradox resolution: If two Paladins target each other with blocks, the higher class level prevails. If they are the same class level, both are considered roleblocked for Class Actions but NOT for the factional kill.

Spoiler: show
If this game is successful and not broken, I may adapt it into a running series. TBD.

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