You read the game wrong, it was Martin who immediately entered and voted me.
Yes it was 100% in my control, and it was a correct line of play. I would do it again without regrets a second time. It is always correct to eliminate the wild card before F3 so you can play the game properly without feeling the need to make difficult decisions about the question mark who has executed 0 scum. You're saying "the only reason why Kyle was in a position where he had to die was because Alison had a policy of always voting Kyle during F3", but what you don't understand is that policy exists for a reason. A policy like that would have stopped town losses in a dozen previous Syndicate games, including Space Invaders, GOC, Mysterious Universe, Making Friends and Enemies, the list goes on and on. You don't understand why this policy exists, which is why you feel it's arbitrary, but I'm telling you that the policy exists for a reason and is pro-town to implement.
You talk about how my playstyle introduces a lot of easily avoidable mistakes. Whether that's true or not, you also can't deny that it avoids a lot of mistakes that people who play your way fall into. GOC would have been a town stomp if people had adopted that philosophy. As for "negates the purpose of playing with people instead of bots", I don't know what you think the purpose of playing with people is but I don't play mafia to interact with others. If I wanted to interact with others I'd go on Tinder. The purpose of playing mafia in my book is to try to play the game as perfectly as possible because that's what I enjoy about it. If I think interacting with others is correct play (which it is usually is for the majority of most games, especially D1 and so forth) I'll do it. But once I calculate that it's no longer optimal to interact with others and it's a better move to just execute an automatic plan without deviation then why would I do something so wasteful?
There's a reason that nobody talks and you just have 3 quickhammers in a row when we have mech auto (eg. follow the cop, or enough green checks to end the game by numbers). Interaction exists to help you form reads a certain way and when you no longer have interest in forming reads that way there's no point in talking to the other players in the game any more. If you want to chat with them because they're your friends, go ahead, but warping your playstyle around it is absurd. If you want to treat mafia like something you do at a nightclub or on a date where the aim is to socialize with others, I won't stop you and I won't even criticize you because everyone has fun a different way. But don't expect me to follow it your way and don't jeopardize my games by insisting on suboptimal social interaction.