Search found 33 matches

by tutuu
Thu Feb 25, 2021 6:10 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Game Over - Town Wins

@1612
@dunya
@Duskfall
@Made
@MartinGG99
@Michelle
@DrWilgy
@nutella
@Sloonei
@TonyStarkPrime

here is your wonderful banner thanks to the wonderful @Syn !!! <3

Image
by tutuu
Tue Dec 29, 2020 8:29 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 5

Marmot wrote: Tue Dec 29, 2020 8:24 pm
tutuu wrote: Tue Dec 29, 2020 8:19 pm
Marmot wrote: Tue Dec 29, 2020 8:17 pm I wanted to N2, but I was actually blocked
the only person that your action would have failed on was fuskdall. unlucky, im sorry :p
that's kinda ridiculous that there were two of us out there :haha:
yesss i was so hyped that both of u would pass on n1, and then two people would reveal it, and u would go like "wtf", and u would both start making plans about what to do

i rly wish i could go back in time and force u both to pass on n1

oh well :P :heart:
by tutuu
Tue Dec 29, 2020 8:19 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 5

Marmot wrote: Tue Dec 29, 2020 8:17 pm I wanted to N2, but I was actually blocked
the only person that your action would have failed on was fuskdall. unlucky, im sorry :p
by tutuu
Tue Dec 29, 2020 8:16 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 5

@Marmot @TonyStarkPrime you two had the exact same roles haha (except different effects from ur hot potatoes)

i didn't anticipate that both of you would keep your potatoes. i was anticipating them being passed around, and i was imagining a controlled chaos where the person holding it wouldnt know if their potato is good or bad, but at laest 1 member of each faction would know the starting position, so there would be room for outplay, and it wouldnt be pure randomness

i should have forced u both to pass ur hot potatoes n1 but it was too late i didnt feel good about making that change, i only realzied this n1
by tutuu
Tue Dec 29, 2020 8:08 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 5

1337 - played by Duskfall
Miller

You are Town. You win when you kill the Mafia.

Whenever you get investigated, the person will receive results telling them that you are Mafia.

Award for best roleplay:
You win the ability to use a 1-shot delayed Innocent Child self-revealer. Activate only during the day. On the next day phase, you will be publicly announced as a Town Innocent Child by the host.
Actions:
none

Akemi Homura - played by dunya
Astronomer

You are Town. You win when you kill the Mafia.

You have the following abilities:
1-shot Predict Solar Eclipse: Can only be used during the night. As soon as the day starts and night results are publicly revealed, skip this day phase and enter night phase. Nobody gets yeeted.
1-shot Predict Lunar Eclipse. Can only be used during the day, and at least 1 hour before EoD. Completely skip the next night phase and immediately begin a second day phase after the yeet. Nobody gets a chance to activate their night abilities. This cannot be activated in LyLo but may be activated in MyLo. You may only predict a Lunar Eclipse after you have successfully predicted a Solar Eclipse. It will not be publicly announced whenever you activate this ability, instead, it will be announced as soon as it takes actual effect (after the yeet).

Award for best roleplay:
You may predict a Lunar Eclipse without having to have successfully predicted a Solar Eclipse beforehand.
Actions:
Activated the ability thingy on day 4

Boringboi666 - played by DrWilgy
Parity Cop

You are Town. You win when you kill the Mafia.

You have 2-shots of the following ability: You may visit a player at night. The first target that you cop will yield no feedback. The second one will yield a difference check (you will receive "same" cop feedback if the alignments of both of your targets is the same, "different" cop feedback if they are different, and no results if you had been roleblocked and don't have 2 completed checks. You may not double target or self-target.

Award for best roleplay:
You receive an additional shot of your ability. It will compare it to your last resolved check, if any.
Actions:
none

dodo - played by Made
Macho Bodyguard

You are Town. You win when you kill the Mafia.

You must visit a player every night. (If you don't submit I will rand it for you). If that player were to die, you die in their place. You have the Macho modifier, meaning that nothing can save you from dying. You may not double target or self-target.

Award for best roleplay:
You gain the ability to write a last will. A message that is no more than 500 words. Send it to me, and I will post it ITT upon your death. You may edit your last will as much as you like.
Actions:
N1 - protect Fuskdall

Fuskdall - played by TonyStarkPrime
Cook

You are Town. You win when you kill the Mafia.

You begin with a Hot Potato in your possession (that’s full of tasty flavorful umami). You also have a detonator that you can use as a standard action (meaning it can be roleblocked), causing the Hot Potato to explode and cover its current holder in delicious tastyness, protecting them from getting killed for that night. You may choose to pass your Hot Potato as a night action or keep it.
This is the message that your target will receive upon receiving it:

"You have received a Hot Potato. You may choose to keep it, or pass it to another player as a night action. This thing may be detonated, and it may do one of these three things:
1) Kill the person currently holding it.
2) Protect the person currently holding it from getting killed for this night.
3) Do nothing at all.

This is not random, as in, the properties of this Hot Potato were not randomized, and they were not a secret to whomever is responsible for it.
In addition, it is not necessary that all of these three possibilities exist in this game. They are just possibilities. Some could be false. At least 1 is true.

The resolution of night actions is: 1) Explosion first 2) Pass second. Meaning if it is detonated, that will get resolved before your action to pass it get resolved.

You will be told if you've successfully passed the Hot Potato to someone else or not. A player can't hold more than one Hot Potato at once. (If any such attempts are made, the pass attempt gets blocked). If multiple Hot Potatoes are attempting to get passed to a single target, all of those passes get blocked.
You will be told if this potato explodes in your hands.
"

You may only detonate starting Night 3.

Award for best roleplay:
You receive an additional Hot Potato. Choose who will receive it tonight. You may choose yourself, but only if you are not currently holding a Hot Potato. If you wish, you may abstain from using this ability (nobody gets a Hot Potato). It is rigged to a different detonator, and you may not explode it immediately, since technically nobody is currently holding it yet.
Actions: N3 - explode potato

Maid - played by Michelle
Julius Caesar

You are Town. You win when you kill the Mafia.

You have 2-shots of the following ability: You may visit a player at night and grant them a 1-shot Gladiator ability. You may not double target, self-target, or visit players you have ever visited previously.

This is the message that your target will receive:

"You have received a 1-shot Gladiator ability. You may use this during the day by sending the host a player name, but at least 1 hour after SoD, and at last 12 hours before EoD. The host will then publicly announce that you have challenged your target to a Gladiatorial Duel, and today's yeet will be locked between you two. Any other votes on anyone else will not count. This ability works in LyLo and MyLo."

Award for best roleplay:
You receive an additional two shots of your ability.
Actions:
N1 - give gladiator to nutellaphant
N2 - pass crystal ball to NurseWilgy
N3 - give gladiator to 1337

MartinWP69 - played by Sloonei
Architect

You are Town. You win when you kill the Mafia.

You have 2-shots of the following ability: You may visit two other players at night and grant them a Discord chat neighbourhood that lasts the following day and night phase. Afterwards I will mute them, but they can still read it. You may not self-target or double target. If either of your targets dies during the night you attempt to use your ability, it gets wasted. In that discord neighbourhood chat I shall write: "This is a neighbourhood between X and Y", where X and Y are the real people's identities, not their assigned sockpuppets. I won’t reveal the assigned sockpuppets.


Award for best roleplay:
You receive an additional two shots of your ability.
Actions:
N1 - Quokka and Fuskdall
N2 - NurseWilgy and Maid
N3 - My Shell and 1337

My Shell - played by nutella
Clockmaker

You are Town. You win when you kill the Mafia.

You have a clock. It points at 6 o'clock. You must visit a player every night. (If you don't submit I will rand it for you). Whenever you successfully visit a player that dies on the same night, your clock moves clockwise forward by 3 hours. If you successfully visit a player that does NOT die on the same night, your clock moves backwards by 2 hours. Otherwise your clock doesn’t change. Depending on the current time your clock is showing, you win the reward/punishment as shown in the list below, afterwards that reward/punishment is removed from your clock, should you happen to land on it again. You only receive it if you land directly on it, and not if you overpass it. Passing over 12 goes to 1, 2, 3 etc., just like normal clocks works. You may not double target or self-target this compulsory visit.

2 o'clock: You die. (Nothing can stop this)
4 o'clock: You win a 1-shot night vig. You may not use your regular visit on the same person you shoot, you must visit a different target.
6 o'clock: This is where you begin.
7 o'clock: The mafia team receives the following information: Your role and your real identity (your real name, not your roleplay target).
They will not receive the following information: The name of the sockpuppet account you randed.
10 o'clock: You win a 1-shot night vig. You may not use your regular visit on the same person you shoot, you must visit a different target.


Award for best roleplay:
You permanently unlock the 1-shot night ability to wind up your clock by instantly adding or substracting the current night number to your clock (2 on night 2, 3 on night 3 etc). You may use this ability, and then may use the appropriate reward/punishment ability that you just unlocked by winding up your clock (winding up takes instant effect and resolves before you activate your normal ability).

For example: You just won the award. Night begins. Your clock points 5 o'clock. You use this ability to add the current night number (lets say 5). Your clock now shows 10 o'clock. You now unlocked your vig, you may use this on the same night. You must also use your regular visit, it is mandatory. You just used all 3 abilities, and this is the correct order.

Winding up doesn’t make you lose any gained rewards from previous nights, as those are permanent unlocks.
Actions:
N1 - visit Fuskdall, clock goes to 4 o'clock
N2 - visit MartinWP69, vig nutellaphant, use the RP rewind to give +2 hours to clock. clock goes to 4 o'clock after all that
N3 - visit Maid, clock stays at 4 o'clock cuz got roleblocked

NurseWilgy - played by MartinGG99
Enchantress

You are Town. You win when you kill the Mafia.

You begin the game with a crystal ball in your possession. The crystal ball must be passed to someone else as a night action asap, this is compulsory. This is the message that your target will receive:

"You have received a crystal ball. You must pass it to someone else as a night action as soon as you can. This is compulsory. You will be notified if you successfully passed it, or if it remains in your possession (due to a result of a roleblock for example).

The properties of this crystal ball are a mystery."

If the holder of the crystal ball were to die, the sockpuppet name of the person who last passed them that ball will be publicly revealed. The resolution happens like this: Death is resolved first, then pass. Meaning if a crystal ball holder were to get attacked and killed, they will die BEFORE they pass the ball, and the ball activates with their death. Also, if a crystal ball holder passes the ball to someone who gets night killed, once again, death resolves first, meaning the crystal ball gets passed to an already dead corpse, and it does not get activated, it gets wasted/removed from the game.

Award for best roleplay:
The sockpuppet name is no longer revealed upon the crystal ball holder dying. Instead, it reveals the alignment of the last passer.
Actions:
N1 - pass crystal ball to Maid

nutellaphant - played by FunnyGurl555 and then by Vulgard
Rolecop

You are Mafia. You win when you reach parity with the Town.
Every night, you may visit a target and try to guess their real identity (not the sockpuppet name, the real name). If successful, you will receive their full rolecard. If not, you will receive their base rolecard (without info about their award for best roleplay). You may not self-target, but you may double target.

If a substitution were to occur on a slot you wish to target, and the previous slot owner participated sufficiently (by my subjective judgement), I will allow you to either try to guess the old identity or the new identity (you won't have a list of possible people that might have subbed in though). If the previous slot hasn't participated sufficiently (by my subjective judgement), I will automatically treat it as if you correctly guessed the old identity, without needing you to input a guess.

Award for best roleplay:
You permanently unlock a clone of your action, meaning you can rolecop up to two people at night. Same principles apply to this extra rolecop.
Actions:
N1 - cop Paprika, correctly identify

Paprika - played by 1612
Dictator

You are Town. You win when you kill the Mafia.

You have 1-shot of the following ability: During the day send the host a list of 3 sockpuppet names (with 1 backup name in case one of your original 3 names gets yeeted and you aren't around to submit again). You may include yourself. These names are publicly revealed as soon as the day ends, as well as the following: The following night, all visiting night actions from all players (including the mafia factional kill) may only be used on those 3 players. However, if you choose to activate this ability, the mafia team will also receive an 1-shot copy of this ability on the next day. Your ability doesn’t affect non-visiting or unassigned actions. (unassigned, meaning they're not carried by a person and can't be interacted with)

If your submission doesn't have 3 valid names when the day yeet gets resolved, I will not activate your ability.

Award for best roleplay:
Activating your ability no longer causes the Mafia to receive a copy of it. This only works if you have won this award before you activated your ability, doesn't work if it's on the same day.
Actions:
none

PonySparkPrime - played by Marmot
Demolitionist

You are Mafia. You win when you reach parity with the Town.

You begin with a Hot Potato in your possession (that’s rigged with explosives). You also have a detonator that you can use as a standard action (meaning it can be roleblocked), causing the Hot Potato to explode and kill its current holder. You may choose to pass your Hot Potato as a night action or keep it.
This is the message that your target will receive upon receiving it:

"You have received a Hot Potato. You may choose to keep it, or pass it to another player as a night action. This thing may be detonated, and it may do one of these three things:
1) Kill the person currently holding it.
2) Protect the person currently holding it from getting killed for this night.
3) Do nothing at all.

This is not random, as in, the properties of this Hot Potato were not randomized, and they were not a secret to whomever is responsible for it.
In addition, it is not necessary that all of these three possibilities exist in this game. They are just possibilities. Some could be false. At least 1 is true.

The resolution of night actions is: 1) Explosion first 2) Pass second. Meaning if it is detonated, that will get resolved before your action to pass it get resolved.

You will be told if you've successfully passed the Hot Potato to someone else or not. A player can't hold more than one Hot Potato at once. (If any such attempts are made, the pass attempt gets blocked). If multiple Hot Potatoes are attempting to get passed to a single target, all of those passes get blocked.
You will be told if this potato explodes in your hands.
"

You may only detonate starting Night 3.


Award for best roleplay:
You receive an additional Hot Potato. Choose who will receive it tonight. You may choose yourself, but only if you are not currently holding a Hot Potato. If you wish, you may abstain from using this ability (nobody gets a Hot Potato). It is rigged to a different detonator, and you may not explode it immediately, since technically nobody is currently holding it yet.
Actions:
N1 - kill Fuskdall
N2 - pass hot potato to Fuskdall (failed coz Fuskdall was already holding hot potato)
N3 - pass hot potato to 1337

Quokka - played by Alison
Jailkeeper

You are Mafia. You win when you reach parity with the Town.

Every night, you may visit a target and jailkeep them. This will roleblock them as well as protect them from getting night killed. You may not self-target or double target.

Award for best roleplay:
You permanently unlock a clone of your action, meaning you can jailkeep up to two people at night.
Actions:
N1 - JK MartinWP69
N2 - JK nutellaphant, kill NurseWilgy
N3 - JK My Shell, kill MartinWP69
by tutuu
Tue Dec 29, 2020 8:01 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 5

PonySparkPrime has been yeeted they were
Spoiler: show
Spoiler: show
Spoiler: show
Spoiler: show
Spoiler: show
Spoiler: show
Spoiler: show
Spoiler: show
Spoiler: show
Spoiler: show
[spoiler]Mafia! Congratz to town. Thanks everyone for playing. Writing a big post with full reveals. Will send u links to graveyard and jury chat after that's done
[/spoiler]
by tutuu
Sun Dec 27, 2020 8:04 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 5

Oh and @Maid won the best RP award for Day 4!
by tutuu
Sun Dec 27, 2020 8:03 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 4

Poll:
Spoiler: show
Image

@Quokka has been yeeted!

They were:
Jailkeeper

You are Mafia. You win when you reach parity with the Town.

Every night, you may visit a target and jailkeep them. This will roleblock them as well as protect them from getting night killed. You may not self-target or double target.

Award for best roleplay:
You permanently unlock a clone of your action, meaning you can jailkeep up to two people at night.
In addition ...

@1337
@Akemi Homura
@Fuskdall
@Maid
@My Shell
@PonySparkPrime

A blood moon has risen!

Image


Blood Moon is not a scientific term, though in recent times it is being widely used to refer to a total lunar eclipse because a fully eclipsed Moon often takes on a reddish color—like in the image above, which was taken during the total lunar eclipse in September 2015.




Night 4 will be completely skipped. Nobody gets a chance to activate their night actions. Day 5 immediately starts, lasting 48 hours.
by tutuu
Thu Dec 24, 2020 8:04 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 3

I will be adding 24 hours to this day phase due to holidays. So this day will last for 72 hours.

Day 4 has begun, you may post!
by tutuu
Thu Dec 24, 2020 8:03 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Night 3

Night 3 results:

@MartinWP69 has died!

They were:
Architect

You are Town. You win when you kill the Mafia.

You have 2-shots of the following ability: You may visit two other players at night and grant them a Discord chat neighbourhood that lasts the following day and night phase. Afterwards I will mute them, but they can still read it. You may not self-target or double target. If either of your targets dies during the night you attempt to use your ability, it gets wasted. In that discord neighbourhood chat I shall write: "This is a neighbourhood between X and Y", where X and Y are the real people's identities, not their assigned sockpuppets. I won’t reveal the assigned sockpuppets.


Award for best roleplay:
You receive an additional two shots of your ability.
by tutuu
Wed Dec 23, 2020 8:09 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Night 3

Post caps for Day 4:

My Shell - 184
MartinWP69 - 151
Akemi Homura - 147
Fuskdall - 143
Maid - 140
PonySparkPrime - 99
Quokka - 91
1337 - 77

Add 100 to this
by tutuu
Wed Dec 23, 2020 8:03 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 3

Day 3 has ended!

Poll:
Spoiler: show
Image

@nutellaphant has been yeeted! They were:
Rolecop

You are Mafia. You win when you reach parity with the Town.

Every night, you may visit a target and try to guess their real identity (not the sockpuppet name, the real name). If successful, you will receive their full rolecard. If not, you will receive their base rolecard (without info about their award for best roleplay). You may not self-target, but you may double target.

If a substitution were to occur on a slot you wish to target, and the previous slot owner participated sufficiently (by my subjective judgement), I will allow you to either try to guess the old identity or the new identity (you won't have a list of possible people that might have subbed in though). If the previous slot hasn't participated sufficiently (by my subjective judgement), I will automatically treat it as if you correctly guessed the old identity, without needing you to input a guess.

Award for best roleplay:
You permanently unlock a clone of your action, meaning you can rolecop up to two people at night. Same principles apply to this extra rolecop.
@Akemi Homura has won the best roleplay award for Day 3!

Night ends in 7 PM EST as usual. Send night actions at least 1 hour before SoD4.
by tutuu
Mon Dec 21, 2020 8:00 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 3

Post caps for today:

My Shell - 111
Akemi Homura - 98
Fuskdall - 92
Maid - 81
MartinWP69 - 75
PonySparkPrime - 61
Quokka - 41
1337 - 28
nutellaphant - 26

Add 100 to this
by tutuu
Mon Dec 21, 2020 7:59 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 3

Thread unlocked!
by tutuu
Mon Dec 21, 2020 7:55 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 3

Night 2 results:

@NurseWilgy has died!

They were:
Enchantress

You are Town. You win when you kill the Mafia.

You begin the game with a crystal ball in your possession. The crystal ball must be passed to someone else as a night action asap, this is compulsory. This is the message that your target will receive:

"You have received a crystal ball. You must pass it to someone else as a night action as soon as you can. This is compulsory. You will be notified if you successfully passed it, or if it remains in your possession (due to a result of a roleblock for example).

The properties of this crystal ball are a mystery."

If the holder of the crystal ball were to die, the sockpuppet name of the person who last passed them that ball will be publicly revealed. The resolution happens like this: Death is resolved first, then pass. Meaning that if a crystal ball holder were to get attacked and killed, they will die BEFORE they pass the ball, and the ball activates with their death. Also, if a crystal ball holder successfully passes the ball to someone else who gets night killed, once again, death resolves first, meaning the crystal ball gets passed to an already dead corpse, and it does not get activated, it gets wasted/removed from the game.

Award for best roleplay:
The sockpuppet name is no longer revealed upon the crystal ball holder dying. Instead, it reveals the alignment of the last passer.
Day 3 begins! (as soon as I unlock the thread)
by tutuu
Sun Dec 20, 2020 8:05 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Night 2

Day 2 has ended!

Poll:
Spoiler: show
Image

@Paprika has been yeeted! They were:
Dictator

You are Town. You win when you kill the Mafia.

You have 1-shot of the following ability: During the day send the host a list of 3 sockpuppet names (with 1 backup name in case one of your original 3 names gets yeeted and you aren't around to submit again). You may include yourself. These names are publicly revealed as soon as the day ends, as well as the following: The following night, all visiting night actions from all players (including the mafia factional kill) may only be used on those 3 players. However, if you choose to activate this ability, the mafia team will also receive an 1-shot copy of this ability on the next day. Your ability doesn’t affect non-visiting or unassigned actions. (unassigned, meaning they're not carried by a person and can't be interacted with)

If your submission doesn't have 3 valid names when the day yeet gets resolved, I will not activate your ability.

Award for best roleplay:
Activating your ability no longer causes the Mafia to receive a copy of it. This only works if you have won this award before you activated your ability, doesn't work if it's on the same day.
@My Shell has won the best roleplay award for Day 2!

Night ends in 7 PM EST as usual. Send night actions at least 1 hour before SoD3.
by tutuu
Sun Dec 20, 2020 5:25 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 2

linki gone
by tutuu
Sun Dec 20, 2020 5:24 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 2

test
by tutuu
Sun Dec 20, 2020 5:24 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 2

test
by tutuu
Fri Dec 18, 2020 8:06 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 2

A player has subbed in for the nutellaphant slot.
Rules:
Do not break these rules, please. I will give out warnings/compensations/modkills depending on how I judge the severity.
1. You should not mention that you have angleshooty/OGI reads. You should never mention the word "angleshoot" or "OGI" in a post period. If you attain one, make up another reason to justify the read or speculation, something that's tied to in-game stuff that other people can engage with. If you claim that "I have a dirty read on X and I can't say why" - nobody can engage with this, and I don't believe it's fair. Do not respond to other people mentioning anything regarding angleshooting, because things can have a domino effect. Just alert the host and pretend the post doesn't exist.
2. The players should not interact with the host ITT in any way. They should not ping them with questions, they should ask privately.
3. Do not refer to mod communication. That's obvious, but:
4. When having to refer to mod communication because you have no other choice (for instance, you need to ask the host on clarification on your role): Do not say "I asked tutuu and she told me this and this and that". Instead, you should say "I was told that blah blah blah". Do not clarify that you asked me something and do not clarify on the timing of this player/host communication. Leave it as ambiguous as possible.
5. Do not mention ongoing games, do not interact with them in any way shape or form. Even if you're dead in one, if that game is not completed, pretend that it does not exist. Do not mention this game in any other games you're playing as well.
6. Do not mention substitutions. Do not post reads that speculate about alignment based on substitution, do not publicly ask players to sub out, do not say that you are considering subbing out especially for game-relevant reasons.
"I'm very busy with exams, I think I'm going to sub out guys." - Generally I frown upon this but I most likely won't punish you.
"I've been very frustrated with how I was treated this game, I'm considering subbing out" - I am going to punish you for posts like these. They angleshoot you as town, please do not make them.
7. Do not try to gain information and discuss things related to the verbatim wordings of things in rolecards and night action results.
8. Do not threaten to quote your role PM, sub out, get yourself modkilled on purpose etc our of frustration. Essentially this is a form of anti-AtE rule.
9. Paraphrase as much as possible when claiming your role or night results.
10. All other standard rules that I believe everyone is familiar with: Do not contact other players illegally, do not copypaste player-host interaction, do not use ciphers, hide, delete or edit posts, do not post game-relevant stuff when you're dead, etc.
by tutuu
Fri Dec 18, 2020 7:59 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 2

Night 1 results:

@dodo has died!

They were:
Macho Bodyguard

You are Town. You win when you kill the Mafia.

You must visit a player every night. (If you don't submit I will rand it for you). If that player were to die, you die in their place. You have the Macho modifier, meaning that nothing can save you from dying. You may not double target or self-target.

Award for best roleplay:
You gain the ability to write a last will. A message that is no more than 500 words. Send it to me, and I will post it ITT upon your death. You may edit your last will as much as you like.
Day 2 begins!
by tutuu
Thu Dec 17, 2020 9:13 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Night 1

Night ends at 7 PM EST

Night action submission gets locked at 6 pm EST

Check the clock on the voting poll at the top, if it's off, that's due to the timezone settings of your sockpuppet account being different from the ones you actually use.
by tutuu
Thu Dec 17, 2020 8:11 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 1

Post count as of right now:
Fuskdall - 76
Akemi Homura - 71
dodo - 65
Paprika - 64
Maid - 60
MartinWP69 - 57
My Shell - 47
Quokka - 34
PonySparkPrime - 33
NurseWilgy - 24
1337 - 16
nutellaphant - 8

Add 100 to this. That's your post cap for tomorrow. Post cap gets lifted 1 hour before EoD.
by tutuu
Thu Dec 17, 2020 8:07 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 1

Poll:
Spoiler: show
Image
@Boringboi666 has been yeeted!

Their rolecard:
Parity Cop

You are Town. You win when you kill the Mafia.

You have 2-shots of the following ability: You may visit a player at night. The first target that you cop will yield no feedback. The second one will yield a difference check (you will receive "same" cop feedback if the alignments of both of your targets is the same, "different" cop feedback if they are different, and no results if you had been roleblocked and don't have 2 completed checks. You may not double target or self-target.

Award for best roleplay:
You receive an additional shot of your ability. It will compare it to your last resolved check, if any.
@MartinWP69 has received the best roleplaying award for day 1!

Night lasts for 24 hours after the day ended, night action submission is locked 1 hour before SoD.
by tutuu
Thu Dec 17, 2020 8:00 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 1

resolving day end, give me 10 mins
by tutuu
Thu Dec 17, 2020 3:07 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 1

i need to take a nap, if not awake for eod someone please privately contact a mod to close the thread (theres no night chat)

pls dont respond to this post
by tutuu
Tue Dec 15, 2020 7:57 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 0

Day 1 has started


Lasts for 48 hours as shown in the poll (+3 extra minutes cuz im writing this early)

Non-players please don't vote in the poll, you can still see the results by clicking on the "Don't vote, just show results" button

I checked the "Only players who have posted in this topic may vote" button for extra measures, let me know if that breaks something and I'll reset it

Ideally I want only the sockpuppet accounts to be able to vote and nobody else
by tutuu
Mon Dec 14, 2020 8:09 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 0

Your day 0 posts won't count towards your post cap, I will only count 100 posts per day starting Day 1!!!

And the cap will get lifted 1 hour before EoD!!!
by tutuu
Mon Dec 14, 2020 8:00 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 0

DAY 0 HAS BEGAN!!!!

You may not vote for anyone yet, and it will last 24 hours.

Afterwards Day 1 begins!
by tutuu
Mon Dec 14, 2020 6:24 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 0

I couldn't have made the sockpuppet names close to the people they're resembling (for instance _tutuu or tutuu2) because I was told that the last time this was attempted it broke the forum!!!! Break forum bad!!!!! So these will be the names!!!!!

@1337 - representing 1612!
@Akemi Homura - representing Alison!
@Boringboi666 - representing Funnygurl555!
@dodo - representing dunya!
@Fuskdall - representing Duskfall!
@Maid - representing Made!
@MartinWP69 - representing MartinGG99!
@My Shell - representing Michelle!
@NurseWilgy - representing DrWilgy!
@nutellaphant - representing nutella!
@Paprika - representing Sloonei!
@PonySparkPrime - representing TonyStarkPrime!
@Quokka - representing Marmot!

Player ISOs:
tutuu

1337
Akemi Homura
Boringboi666
dodo
Fuskdall
Maid
MartinWP69
My Shell
NurseWilgy
nutellaphant
Paprika
PonySparkPrime
Quokka


Threadmarks:
Day 1 End
Day 2 End
Day 3 End
Day 4 End



Graveyard:
Boringboi666 - Town Parity Cop
dodo - Town Macho Bodyguard
Paprika - Town Dictator
NurseWilgy - Town Enchantress
nutellaphant - Mafia Rolecop
MartinWP69 - Town Architect
Quokka - Mafia Jailkeeper
by tutuu
Mon Dec 14, 2020 6:18 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Re: Doppelgangsters - Day 0

The MoD for this game will be @sabie12!

PLAYER META:

1612:
http://www.mafiathesyndicate.com/search ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly

Alison:
search.php?author_id=694&t=1972
http://www.mafiathesyndicate.com/search ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly
http://www.mafiathesyndicate.com/search ... 5&sr=posts

Funnygurl555:
https://www.flashflashrevolution.com/vb ... p?t=151656
https://www.flashflashrevolution.com/vb ... p?t=149421
https://www.flashflashrevolution.com/vb ... p?t=135238
https://www.flashflashrevolution.com/vb ... p?t=151050
https://www.mafiauniverse.com/forums/th ... and-Part-3

dunya:
http://www.mafiathesyndicate.com/search ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly

Duskfall:
https://www.smogon.com/forums/threads/9 ... r.3673789/
https://www.smogon.com/forums/threads/8 ... n.3668588/
https://www.flashflashrevolution.com/vb ... p?t=151853
https://www.mafiauniverse.com/forums/th ... ame-JOAT-2

Made:
http://www.mafiathesyndicate.com/search ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly
viewtopic.php?f=27&t=415
viewtopic.php?p=79833#p79833
viewtopic.php?f=28&t=466
http://www.mafiathesyndicate.com/viewto ... f=60&t=479

MartinGG99:
http://www.mafiathesyndicate.com/search ... sf=msgonly
https://www.sc2mafia.com/forum/showthre ... Madness-II
https://www.sc2mafia.com/forum/showthre ... er-Game%29

Michelle:
http://www.mafiathesyndicate.com/search ... sf=msgonly
http://www.mafiathesyndicate.com/viewto ... 106&t=1961 - as Bart Simpson which is now PonySparkPrime (note: this means nothing, as in, there's no connection to be made here. i was given 13 random sockpuppet accounts, a lot of them are also from the simpson's game. it's just that Michelle chose to use the Simpsons sockpuppet game as one of her games to share, while other people have chosen not to!)
https://www.mafiacolosseum.com/threads/ ... -over.476/
https://www.mafiauniverse.com/forums/th ... ume-Game-2
https://www.mafiauniverse.com/forums/th ... ht-Game-D6

DrWilgy:
http://www.mafiathesyndicate.com/search ... 8&sr=posts
http://www.mafiathesyndicate.com/search ... sf=msgonly
search.php?keywords=&t=1892&author=DrWi ... sf=msgonly

nutella:
search.php?keywords=&t=1962&author=Nute ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly

Sloonei:
http://www.mafiathesyndicate.com/search ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly
https://www.mafiauniverse.com/forums/th ... ampionship
search.php?keywords=&t=1892&author=Sloo ... sf=msgonly

TonyStarkPrime:
https://www.mafiauniverse.com/forums/th ... ampionship
http://www.mafiathesyndicate.com/search ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly
search.php?keywords=&t=1962&author=Tony ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly

Marmot:
search.php?keywords=&t=1962&author=Marm ... sf=msgonly
http://www.mafiathesyndicate.com/search ... sf=msgonly
search.php?author_id=288&t=1972
by tutuu
Mon Dec 14, 2020 5:48 pm
Forum: Previous Rackets
Topic: Doppelgangsters - Game Over - Town Wins
Replies: 1672
Views: 32667

Doppelgangsters - Game Over - Town Wins

Image

DOPPELGANGSTERS

10 Town vs 3 Mafia

Closed Setup Low Power Role Madness

48/24 phases. 7 pm EST SoD/EoD timings. 100 day post cap. No night posting. Minimum of 10 posts per day phase.

No hidden godfathers, unaware millers, redirectors, bus drivers, alignment conversion, soup kills (aka anti-claim kills).



Mechanics:
-Every day the jury gives a single award to the person they thought roleplayed the best. That person permanently unlocks it and (in most cases) may use it immediately on the following night. They are then excluded from future voting
-Nobody could have randed their own identity
-Thread locked at night
-Tied wagons get randed
-No hammer before LyLo
-Locked votes and hammer at LyLo
-Mafia kill is assigned and mandatory
-No yeet is a viable option
-Mafia will have a 24/7 discord chat
-If a player shares an out of thread chat with another player and rands their identity, I will forbid them from copy pasting posts in order to gain unfair advantage in mimicking, as well as "coaching" them (wrt identity). The purpose is to have fun and try your best to roleplay as best as you can by yourself!
-There will be a 24 hour Day 0
-Generally no double targeting or self-targeting unless specifically told you can
-Mafia will be allowed to use negative actions on each other, including even the factional mafia kill (as long as you don't try to self-target). This is a rule of thumb that I will be having in all of my games as I think it should be standard
-Night actions will need to be sent to me 1 hour before SoD at the latest. I will then resolve them.
-Unless specifically told, generally speaking, day actions can only be resolved 1 hour after SoD, and they cannot be resolved 1 hour before EoD. Generally speaking I will allow proxying them, if it's viable/relevant(Another rule of thumb)
-The day post cap will be lifted 1 hour before EoD, and players can then make unlimited posts until EoD
-Having a discord account is mandatory
-Mafia will be provided with multiple fakeclaims to choose from
-I might add more stuff in case I'm forgetting something

Rules:
Do not break these rules, please. I will give out warnings/compensations/modkills depending on how I judge the severity.
1. You should not mention that you have angleshooty/OGI reads. You should never mention the word "angleshoot" or "OGI" in a post period. If you attain one, make up another reason to justify the read or speculation, something that's tied to in-game stuff that other people can engage with. If you claim that "I have a dirty read on X and I can't say why" - nobody can engage with this, and I don't believe it's fair. Do not respond to other people mentioning anything regarding angleshooting, because things can have a domino effect. Just alert the host and pretend the post doesn't exist.
2. The players should not interact with the host ITT in any way. They should not ping them with questions, they should ask privately.
3. Do not refer to mod communication. That's obvious, but:
4. When having to refer to mod communication because you have no other choice (for instance, you need to ask the host on clarification on your role): Do not say "I asked tutuu and she told me this and this and that". Instead, you should say "I was told that blah blah blah". Do not clarify that you asked me something and do not clarify on the timing of this player/host communication. Leave it as ambiguous as possible.
5. Do not mention ongoing games, do not interact with them in any way shape or form. Even if you're dead in one, if that game is not completed, pretend that it does not exist. Do not mention this game in any other games you're playing as well.
6. Do not mention substitutions. Do not post reads that speculate about alignment based on substitution, do not publicly ask players to sub out, do not say that you are considering subbing out especially for game-relevant reasons.
"I'm very busy with exams, I think I'm going to sub out guys." - Generally I frown upon this but I most likely won't punish you.
"I've been very frustrated with how I was treated this game, I'm considering subbing out" - I am going to punish you for posts like these. They angleshoot you as town, please do not make them.
7. Do not try to gain information and discuss things related to the verbatim wordings of things in rolecards and night action results.
8. Do not threaten to quote your role PM, sub out, get yourself modkilled on purpose etc our of frustration. Essentially this is a form of anti-AtE rule.
9. Paraphrase as much as possible when claiming your role or night results.
10. All other standard rules that I believe everyone is familiar with: Do not contact other players illegally, do not copypaste player-host interaction, do not use ciphers, hide, delete or edit posts, do not post game-relevant stuff when you're dead, etc.

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