Search found 560 matches

by Urist
Wed Mar 10, 2021 12:24 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

@Grogu do you have any spicy info to claim or nah
by Urist
Wed Mar 10, 2021 12:15 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Jackofhearts2005 wrote: Wed Mar 10, 2021 12:12 am
Urist wrote: Wed Mar 10, 2021 12:12 am
Jackofhearts2005 wrote: Wed Mar 10, 2021 12:10 am Well if both top wagons are townies, I think we should go no yeet unless anyone has info.
:sigh:
Patpat.

It’s a joke.
so hard to tell this game lol

i keep looking at the 5-5-5 tie yesterday. how did that even happen
by Urist
Wed Mar 10, 2021 12:12 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Jackofhearts2005 wrote: Wed Mar 10, 2021 12:10 am Well if both top wagons are townies, I think we should go no yeet unless anyone has info.
:sigh:
by Urist
Wed Mar 10, 2021 12:09 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Alison wrote: Wed Mar 10, 2021 12:06 am We know DOOM hates playing scum and doesn't think she's too good at it - she's said as much before the game began. We also know that when Nook pressured DOOM with a claimed red check on her, her response was to put her nose up in the air, act as though she was too imperious to pay attention to the game, and promptly gallop away into the sunset. We also know that when Made subbed into the game, he was very very cagey about making a claim and seemed to be trying to stall for time while he chats to his scum mates in BTSC to come up with a plan.

Taken as a cohesive whole, these behaviors indicate that Urist and DOOM/Made were not engaging in planned scum theater together. If they did not engage in planned scum theater together then Urist is not scum with DOOM/Made. Hence Urist is probably not enclave.
thank you for somehow not being dead yet
by Urist
Wed Mar 10, 2021 12:00 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

MartinGG99 wrote: Tue Mar 09, 2021 11:54 pm
Urist wrote: Tue Mar 09, 2021 11:52 pm my interactions with doom / made kind of confirm me as nonclave though
I'm not sure?

D3 I'm basically ignoring for either side because I did accuse you early on and therefore Made could have moved to spew you either way depending on your alignment.

Besides, saying something like "we get it you're claiming councilman Westin" (which is an interaction I recall off the top of my head) sounds more facilitating their fake-claim rather than any significant non-partnership evidence.
ok well if you ignore a third of the game you're probably going to come to some bad conclusions
gl
by Urist
Tue Mar 09, 2021 11:52 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

my interactions with doom / made kind of confirm me as nonclave though
by Urist
Tue Mar 09, 2021 11:50 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

NANOOKTHEGREATANDFEARSOME wrote: Tue Mar 09, 2021 11:49 pm I don't think I'd be alive if Tony were enclave

I very likely would not be if urist was
if i were enclave playing this game through to the end i'd be sure to take you with me bud
by Urist
Tue Mar 09, 2021 11:15 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

did choppy ever end up sending a second message? lol
by Urist
Tue Mar 09, 2021 11:06 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

KZA wrote: Sun Mar 07, 2021 5:59 pm
Made wrote: Sun Mar 07, 2021 5:55 pm Also, did y’all really kill off all the players who hard claimed
gay this game!?

Smfh
hardclaiming bi
poor kza
by Urist
Tue Mar 09, 2021 11:03 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Epignosis wrote: Tue Mar 09, 2021 11:03 pm [VOTE: MacDougall] aubergine
ooo there it is
by Urist
Tue Mar 09, 2021 11:02 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

MartinGG99 wrote: Tue Mar 09, 2021 11:01 pm Urist honestly the more you talk the more I want to murder you
you sound like my mom jeez
by Urist
Tue Mar 09, 2021 11:00 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

it's p clear who needs to die today though yea?
by Urist
Tue Mar 09, 2021 11:00 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

starting to think that chop has been a wolf trolling us with terrible takes this entire time.
by Urist
Tue Mar 09, 2021 10:39 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

i'm barely trying and looking forward to coasting off my interactions with Made for the rest of the game.
by Urist
Tue Mar 09, 2021 10:39 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

MartinGG99 wrote: Tue Mar 09, 2021 10:37 pm
Urist wrote: Tue Mar 09, 2021 10:30 pm GOOD
Alison
MartinGG99
NANOOKTHEGREATANDFEARSOME
TonyStarkPrime
Urist

BAD
Dom
Marmot
Poison

DUNNO
ChopChop
Epignosis
Grogu
Jackofhearts2005
Long Con
MacDougall
Kylemii
Spacedaisy

really wish there were fewer dunnos in this list.
1. I'm almost gonna give you a pass on ChopChop for (probably) not knowing him but.....Nah.

He's been a viable wagon for two days. How in the world do you have a "dunno" on him, especially after the counter wagons have been twice flipped???

2. How in the world do you scum-read Dom & Marmot but dunno Long Con?
dunno
by Urist
Tue Mar 09, 2021 10:36 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

oh wait no i'm wrong
definitely a first for me this game
by Urist
Tue Mar 09, 2021 10:35 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Alison wrote: Tue Mar 09, 2021 10:35 pm would anyone believe me if I said that I was cleared from being slaver because if I am slaver I would have nightkilled chop just so I wouldn't have to read his content any more
if you're the slaver you've already used your kill yea
by Urist
Tue Mar 09, 2021 10:34 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

aw my sassy response got ruined
by Urist
Tue Mar 09, 2021 10:34 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

ChopChop wrote: Tue Mar 09, 2021 10:33 pm
Urist wrote: Tue Mar 09, 2021 10:30 pm GOOD
Alison
MartinGG99
NANOOKTHEGREATANDFEARSOME
TonyStarkPrime
Urist

BAD
Dom
Marmot
Poison

DUNNO
ChopChop
Epignosis
Grogu
Jackofhearts2005
Long Con
MacDougall
Kylemii
Spacedaisy

really wish there were fewer dunnos in this list.
because you think he's mafia :partyparrot:
Explain to me why Tony is good.
by Urist
Tue Mar 09, 2021 10:33 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

the fact that it took made 20h to get a claim yesterday makes me think the enclave is mostly afks
if that's the case then we are the most dysfunctional town ever, so no thanks.
by Urist
Tue Mar 09, 2021 10:30 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

will be interesting to see if epi votes for mac yet again today
by Urist
Tue Mar 09, 2021 10:30 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

GOOD
Alison
MartinGG99
NANOOKTHEGREATANDFEARSOME
TonyStarkPrime
Urist

BAD
Dom
Marmot
Poison

DUNNO
ChopChop
Epignosis
Grogu
Jackofhearts2005
Long Con
MacDougall
Kylemii
Spacedaisy

really wish there were fewer dunnos in this list.
by Urist
Tue Mar 09, 2021 10:27 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

most basic analysis of the sloonei kill is that marmot is mafia i think
by Urist
Tue Mar 09, 2021 10:26 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

gonna let other people drive the game for the time being
not voting really worked out well yesterday so i might give that a shot again today
by Urist
Tue Mar 09, 2021 10:24 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

MartinGG99 wrote: Tue Mar 09, 2021 9:56 pm Honestly its kinda hard for me to think rn but the names that keep popping up in my head are Urist, Poison (Yes, I realize both of these no-voted but aside from that I've felt they were scum at certain points), and I should be looking into Dom. Well, maybe its not Dom. I'm not sure if a Wolf would like to be an intentional jackass (insert bias disclaimer here) to others, but this is multiball.

There's also that Long Con case by Marmot that seemed promising but I haven't looked at it very recently.

I probably should be looking into Epignosis, but really I've kinda ignored him since some mech info I have on n1 could potentially mean he has lower probability of being scum unless I got manipulated or screwed with.

Mac is just there and I have yet to look into them.

Everyone else I think is likely town?
dom and poison are both decent executions.
by Urist
Tue Mar 09, 2021 9:58 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Alison wrote: Tue Mar 09, 2021 9:11 pm the obvious question is "if mafia would bus chop to save made, why wouldn't mafia kill town chop to save made", and the answer is that they'd out their whole team if they led a wagon onto chop and he flipped town, but if chop flips mafia then everyone's happy and nobody's going to question it too much.
oh yeah that was an obvious question ok
by Urist
Tue Mar 09, 2021 9:57 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Alison wrote: Tue Mar 09, 2021 9:10 pm
TonyStarkPrime wrote: Tue Mar 09, 2021 9:04 pm I'm sheeping Chop today.
why

my first impression from the made flip was that chop looked town from it

if chop is scum he is enclave because of the message thing. if chop/made are enclave/enclave then enclave always votes to kill chop over made, since made was vanillaizer + ninja and that's way better than commuter, as well as chop in general just being more distrusted and having less influence on the thread than made.

so from that logic I think if chop is scum we'd expect to find enclave on the chop wagon. the problem is that chop's wagon is Made, nook, myself, TSP and KZA. Made had to vote the counterwagon so that doesn't tell us anything. It is mechanically impossible for me or KZA to be enclave. I highly doubt that TSP is enclave with Chop. Nook buried Made so I doubt Nook is enclave either.

so enclave isn't on the chop wagon and enclave would be on the chop wagon if chop was mafia.
Wouldn't enclave be on chop if chop were town?
by Urist
Tue Mar 09, 2021 8:30 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Marmot wrote: Tue Mar 09, 2021 8:29 pm It sucks that Sloonei's legacy is that he townread everyone, so NKA is difficult. :goofp:
he scumread kza
by Urist
Tue Mar 09, 2021 8:29 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

y'all are welcome for the scum flip, i knew not voting on that wagon would pay off :partyparrot:
by Urist
Mon Mar 08, 2021 7:52 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Only alternative to Made I would consider rn is SpaceDaisy
by Urist
Mon Mar 08, 2021 7:43 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Marmot wrote: Mon Mar 08, 2021 7:42 pm Everyone self-vote and let it rand.
In all likelihood Slaver is the role where they get to decide ties soo
by Urist
Mon Mar 08, 2021 7:42 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Mad props to Made for replacing into a DOOMed slot and sticking it out, regardless of his role. :clap:
by Urist
Mon Mar 08, 2021 7:31 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

My vote is cursed, i've decided i'm not using it anymore
by Urist
Mon Mar 08, 2021 7:30 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Marmot wrote: Mon Mar 08, 2021 7:24 pm Let's flash-wagon Long Con. He's most certainly a wolf.
No
by Urist
Mon Mar 08, 2021 12:22 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Marmot wrote: Mon Mar 08, 2021 12:16 pm I guess this is just gonna be the game where we fuck the town agenda and hope the mafia factions destroy each other.
out of made, chop, mac, who is your preferred execution today?
by Urist
Mon Mar 08, 2021 10:35 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

ChopChop wrote: Mon Mar 08, 2021 10:27 am
Urist wrote: Mon Mar 08, 2021 9:16 am How is Mac the leading wagon at this point? LOL
They self voted
hilarious
by Urist
Mon Mar 08, 2021 9:17 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

This game is ridiculous
by Urist
Mon Mar 08, 2021 9:16 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

How is Mac the leading wagon at this point? LOL
by Urist
Mon Mar 08, 2021 9:11 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

TonyStarkPrime wrote: Mon Mar 08, 2021 12:29 am
Urist wrote: Sun Mar 07, 2021 10:55 pm I'm imagining an endgame scenario with 1 Slaver, 1 Vaulter and 1 Enclave. What happens?
enclave already won, vaulter loses because enclave won and slaver is alive, slaver wins
In my view, it's not "impossible for town factions to achieve their win condition" because it's still possible for Enclave to be eliminated. So the game should continue until enclave has achieved actual parity.
by Urist
Sun Mar 07, 2021 10:55 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

I'm imagining an endgame scenario with 1 Slaver, 1 Vaulter and 1 Enclave. What happens?
by Urist
Sun Mar 07, 2021 10:53 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Made wrote: Sun Mar 07, 2021 9:55 pm Fuck the host post is convoluted. Has someone done the mech work already as to who the Mafia teams needs dead to win?
I think it depends on the mod's interpretation of his own text more than anything. :meany:
by Urist
Sun Mar 07, 2021 6:10 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

KZA wrote: Sun Mar 07, 2021 6:08 pm Wait I'm an idiot Made is just the Enclave inventor lol
he doesn't even have to be the inventor, someone else on his team could be the inventor and send a package for him.
i'm more inclined to believe this is the case because it would explain why he needed to coordinate with his team and take so long for his claim lol.
by Urist
Sun Mar 07, 2021 6:02 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

sorry not believing any claim that takes almost 24h to make
by Urist
Sun Mar 07, 2021 2:52 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Marmot wrote: Sun Mar 07, 2021 2:52 am:partyparrot:
:partyparrot:
by Urist
Sun Mar 07, 2021 2:51 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Marmot wrote: Sun Mar 07, 2021 2:48 am What sort of bird do you invite to social gatherings?
:partyparrot:
by Urist
Sun Mar 07, 2021 1:59 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 171738

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

apologies for my contributions to the toxic atmosphere. getting a bit frustrated with the game, going to step away for most of tomorrow to recharge.

Return to “Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]”