hey that's anti-mutantTonyStarkPrime wrote: ↑Thu Mar 18, 2021 7:14 pm also smh that's 372 percent epi do you think there are 3.72 wolves
Search found 623 matches
Return to “Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]”
- Thu Mar 18, 2021 7:15 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 7]
- Thu Mar 18, 2021 7:11 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 7]
what kinds of gifsTonyStarkPrime wrote: ↑Thu Mar 18, 2021 7:10 pm gonna take a nice vacation/victory lap in the thread today, anyone who asks me a question will receive a gif
- Thu Mar 18, 2021 7:10 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 7]
[VOTE:
Alison] aubergine
Or Jack.
Also it might be a really good idea to massclaim today.
Or Jack.
Also it might be a really good idea to massclaim today.
- Wed Mar 17, 2021 3:47 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Sounds about right.Seanzie wrote: ↑Wed Mar 17, 2021 3:36 pmHmm, cool, so the poll is 6pm Central Daylight Time now? That works well because that is what I am in.
- Wed Mar 17, 2021 3:45 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Re-posting this as my reads, except LC is put as more town.MartinGG99 wrote: ↑Tue Mar 16, 2021 10:06 amSo my current **working theory** of the game clears Epi + Urist + Me + TSP + Kylemii + SeanzieThe dead towns
BoKnows - Wastelander
c4e5g3d5 - Wastelander
DrWilgy - Wastelander
falcon45ca - Jagged Jimmy J
Rej - New Reno
staypositivefriend - Hubologist
Sloonei - Wastelander
KZA - NCR
NANOOK - NCR
The town-read; some aren't 100% cleared but for my theory purposes they are.
Epignosis - Chosen One / Arroyo
reywaS / Kylemii - Matt / BoS
MartinGG99 - Louis / New Reno
TonyStarkPrime - IDK what exactly he is but I think he's lock-town or a wolf I would lose to
Urist - Some sort of protective; May be one of our only protectives.
Poison / Syn / Seanzie - Likely Sheriff Marion / Only Redding?
Long Con - Wastelander
The likely or possible towns
Grogu - Hubologist
To Be Determined
Jackofhearts2005 - Unkown
Marmot - Unkown
Spacedaisy / sprityo - Unkown; should be re-evaluated in light of Wolf chop chop.
Slaver
Alison - Slaver
Vault City (Dead)
MacDougall - Vault City
Esooa - Vault City
Enclave
ChopChop - Enclave
Daughter of Omega - Enclave
Alison 100% as slaver
And if there's any towns left its probably Grogu and LC.
Everyone else should probably be re-evaluated imo. Possibly including Space Daisy / Sprityo.
Oh and btw I thought about Urist possibly being a fake protective and the scum doing something dumb such as shooting Alison since slaver has a vest but I think that would've changed ChopChop's "result" and visit earlier.
There were these interaction earlier before today (D6) that looks like not w/w and spews LC as not-teamed imo.
Long Con wrote: ↑Sat Mar 13, 2021 4:28 pmOh, that's rich.ChopChop wrote: ↑Sat Mar 13, 2021 4:06 pmHe’s doing that because he thinks he’s a good wolf!Jackofhearts2005 wrote: ↑Sat Mar 13, 2021 4:04 pm Ngl my main hesitation in voting Tony is that I feel like I should have a solid read on him and he says I should townread him and I’d be kinda embarrassed to misyeet himnotreal
That’s not a good reason to actually townread him.
If you believe that he’s a wolf and you have lots of information that points towards that you push it.
As long as you point your reasons why, there’s no em brass meant.
But Tony is pretty suspicious right? I'll [VOTE: Tony] aubergine
Long Con wrote: ↑Sun Mar 14, 2021 10:55 amYeah, for sure. I was just kidding about my vote for you, just wanted to see how it would travel. [VOTE: chopchop] aubergine I told him I would, and he didn't care. Pretty much out of my hands.TonyStarkPrime wrote: ↑Sun Mar 14, 2021 3:25 am @Dom the last ten posts is roughly my impression of the case against me
Long Con wrote: ↑Sun Mar 14, 2021 6:40 pmAlready said, go back and read. Except I really did.ChopChop wrote: ↑Sun Mar 14, 2021 6:39 pmIs that a VT Hardclaim or an Open Wolf?Long Con wrote: ↑Sun Mar 14, 2021 6:38 pmYou're not wrong.
Personal PoE:
Alison/Chop Chop -> Jack -> Marmot -> Sprityo
PoE may be changed slightly depending on the massclaim tomorrow, but I'm not going to hypothesize about unless I live to see it.
- Wed Mar 17, 2021 3:30 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
- Wed Mar 17, 2021 12:41 am
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
I suppose you can be right on that as well, but he did spin up a story about Chop Chop being put down earlier today. But then he immediately voted so unless he forgot Slaver has a vest as well then he probably doesn't have a kill anyways.
- Wed Mar 17, 2021 12:38 am
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Seanize, who replaced Syn, who replaced Posion.Jackofhearts2005 wrote: ↑Wed Mar 17, 2021 12:04 amWho is this aimed at?MartinGG99 wrote: ↑Tue Mar 16, 2021 11:54 pm I mean, unless enclave is going to claim a Redding role you're basically confirmed town
They're Sheriff Marion and undisputed Redding unless someone else is a Redding.
- Wed Mar 17, 2021 12:37 am
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
D7 mass claim seems fine to me btw
Might be the best time for it imho.
Just don't let it distract from killing Chop Chop if he's still alive then.
Might be the best time for it imho.
Just don't let it distract from killing Chop Chop if he's still alive then.
- Wed Mar 17, 2021 12:36 am
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
I think if Epi was aware of having the ability to kill he would've let us know or used it already. But I'm no mech expert. Or maybe he does, and by voting Alison he can safely kill Chop Chop without worrying much about his own wincon because Alison, as the Slaver, has a vest. She'll just eat up the bullet without worry if she hasn't been attacked yet.Seanzie wrote: ↑Wed Mar 17, 2021 12:02 amIf Epi gets a kill at some point, he can just kill Alison himself (why would he kill Marmot over Alison here?). It is possible that some hubologists will die just by NK and such, but if there comes a time where it is very clear that Alison needs to die to stop Epi from scumsiding, then we can yeet her then. It makes no sense to do it until that point though when killing her sooner only limits our options.MartinGG99 wrote: ↑Tue Mar 16, 2021 11:56 pm There's also the issue that Epignosis basically has to kill Marmot (if hubologist) if we never yeet Alison.
- Tue Mar 16, 2021 11:56 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
There's also the issue that Epignosis basically has to kill Marmot (if hubologist) if we never yeet Alison.
- Tue Mar 16, 2021 11:55 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
"But wait, we can just force her to vote"
Yeah right she'll just scum-paint a town and vote there.
Yeah right she'll just scum-paint a town and vote there.
- Tue Mar 16, 2021 11:54 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
I mean, unless enclave is going to claim a Redding role you're basically confirmed town and so if votes start piling up on you she will vote with them.
Otherwise she can just lay back and not vote.
Otherwise she can just lay back and not vote.
- Tue Mar 16, 2021 11:53 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Alison isn't a misexe imo. She doesn't need to know who the wolves are; she already knows who's town like we do.Seanzie wrote: ↑Tue Mar 16, 2021 11:39 pmChop's vote has more utility than Alison's since it can be coordinated in mafiachat. Chop can also read and give suggestions to mafia in mafiachat. Alison's abilities to scumside essentially consist of her having to guess who scum is and then try to vote to mess it up. Alison's vote could accidentally end up breaking a tie and yeeting a wolf, whereas Chop's is essentially guaranteed not to do that.MartinGG99 wrote: ↑Tue Mar 16, 2021 11:27 pmChop can long-commuter and he can't carry the kill while doing it. He doesn't really have any utility.Seanzie wrote: ↑Tue Mar 16, 2021 11:23 pmWhy are you even thinking about fighting to control Alison's wincon, and where are you getting these 3 towns that we could lose?MartinGG99 wrote: ↑Tue Mar 16, 2021 11:09 pm We could in effect just lose 3 towns over trying to fight over who controls Alison's wincon
and IMO the chances of us losing that fight are much more likely than winning it
Alison can wolfside, and she is still less of a threat than any of the actual wolves. If there are 3 Enclave left, yeeting Alison today locks us into an uphill battle where we have to survive for at least 3 more days even if we vote perfectly. Yeeting Chop today reduces the minimum number of yeets we need to make to win. Tomorrow if we really don't have a good lead on another wolf, it might make sense to chop Alison, but Alison is NOT an essential exe, whereas Chop IS an essential exe. Chop also has more utility to the wolves than Alison does (unless she has a shot and Frank does not, but this is an off chance).
Slaver needs 80% of those that I listed dead, including 1 from each faction. She has to achieve that **before Enclave dies and the game ends**. That's why we can lose up to all of those towns, with the third one (if they kill Kyle + Epi) happening at a LYLO situation and she just scum-sides to yeet you with the enclave.
Yes, Alison could be bad to have around in lylo, but if we don't yeet her, we have one more misexe before lylo than if we do yeet her.
Such as you.
- Tue Mar 16, 2021 11:32 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Updated this btw, and corrected my Hubologist wincon statement.
MartinGG99 wrote: ↑Sun Mar 14, 2021 5:45 pmVault City is dead. Hubologists already lost SPF. If there's more than 1 living Hubologist then this is a problem.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am The Wastelanders win the game if the Enclave are eliminated and no more than one member of the Vault City and Hubologists factions combined is left alive.
There is likely only 1 New Reno left alive, and Vault City is dead.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am The NCR wins the game if the Enclave are eliminated and no more than one member of the Vault City and New Reno factions combined is left alive.
Vault city is dead, and there's only one slaver.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am The Brotherhood of Steel wins the game if the Enclave are eliminated and no more than one member of the Vault City and Slavers factions combined is left alive.
There's at least one slaver, and if hubologists exists then they haven't solve their non-enclave wincon until only one of them is alive.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am Arroyo wins the game if the Enclave are eliminated and no more than one member of the Slavers and Hubologists factions combined is left alive.
JJJ got modkilled, and there's only one slaver.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am Redding wins the game if the Enclave are eliminated and no more than one combined between the Slavers faction and Jagged Jimmy J is left alive.
Both NCR (likely) and JJJ are dead.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am New Reno wins the game if the Enclave are eliminated and no more than one combined between the NCR faction and Jagged Jimmy J is left alive.
More than likely 50% of Wastelander/Arroyo have died.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am The Hubologists win the game if the Enclave are eliminated and no more than 50% of the members of the Arroyo and Wastelanders factions combined are left alive.
JJJ is dead so this doesn't really matter unless you think Falcon deserves a win. This probably gets solved if I or Seanzie dies.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am Jagged Jimmy J wins the game if the Enclave are eliminated and no more than one member of the New Reno and Redding factions combined is left alive.
- Tue Mar 16, 2021 11:27 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
We basically never win the manipulation of Alison imo unless we expect Enlcave to be dumb
- Tue Mar 16, 2021 11:27 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Chop can long-commuter and he can't carry the kill while doing it. He doesn't really have any utility.Seanzie wrote: ↑Tue Mar 16, 2021 11:23 pmWhy are you even thinking about fighting to control Alison's wincon, and where are you getting these 3 towns that we could lose?MartinGG99 wrote: ↑Tue Mar 16, 2021 11:09 pm We could in effect just lose 3 towns over trying to fight over who controls Alison's wincon
and IMO the chances of us losing that fight are much more likely than winning it
Alison can wolfside, and she is still less of a threat than any of the actual wolves. If there are 3 Enclave left, yeeting Alison today locks us into an uphill battle where we have to survive for at least 3 more days even if we vote perfectly. Yeeting Chop today reduces the minimum number of yeets we need to make to win. Tomorrow if we really don't have a good lead on another wolf, it might make sense to chop Alison, but Alison is NOT an essential exe, whereas Chop IS an essential exe. Chop also has more utility to the wolves than Alison does (unless she has a shot and Frank does not, but this is an off chance).
Slaver needs 80% of those that I listed dead, including 1 from each faction. She has to achieve that **before Enclave dies and the game ends**. That's why we can lose up to all of those towns, with the third one (if they kill Kyle + Epi) happening at a LYLO situation and she just scum-sides to yeet you with the enclave.
- Tue Mar 16, 2021 11:22 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
I'll be honest some points of this game really show what I have my signature @_@
- Tue Mar 16, 2021 11:21 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
I completely forgot Hubologists have a unique wincon.
- Tue Mar 16, 2021 11:21 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Oh wait.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am The Hubologists win the game if the Enclave are eliminated and no more than 50% of the members of the Arroyo and Wastelanders factions combined are left alive.
- Tue Mar 16, 2021 11:20 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
You don't think LC is town? He claimed Wastelander/VT on D5 I think.Marmot wrote: ↑Tue Mar 16, 2021 11:19 pmMartinGG99 wrote: ↑Tue Mar 16, 2021 11:16 pm But yeah hubologists wanting Alison to slightly scum-side makes sense since they need Epi or LC dead. Unless there's more wastelanders.
There'd have to be 6 Wastelanders/Arroyo left alive and none of them die in order for me to be concerned. I'm not.
- Tue Mar 16, 2021 11:19 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Grogu is a wolf who tries to hard-core derp-clear repeatedly
or is jut town
or is jut town
- Tue Mar 16, 2021 11:16 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
But yeah hubologists wanting Alison to slightly scum-side makes sense since they need Epi or LC dead. Unless there's more wastelanders.
- Tue Mar 16, 2021 11:14 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
im an idiot I misread
- Tue Mar 16, 2021 11:14 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
- Tue Mar 16, 2021 11:14 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
You're a hubologist right?
So would you rather kill Alison or Epignosis?
- Tue Mar 16, 2021 11:09 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
We could in effect just lose 3 towns over trying to fight over who controls Alison's wincon
and IMO the chances of us losing that fight are much more likely than winning it
and IMO the chances of us losing that fight are much more likely than winning it
- Tue Mar 16, 2021 11:08 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
ActuallyMartinGG99 wrote: ↑Tue Mar 16, 2021 11:03 pm Alison basically has to do the same, given a number of the town (including you) are her enemies, and has an unlikelyhood of having a gun.
Town doesn't win in trying to manipulate her imo.
Dom - Arroyo
Esooa - Vault
Mac - Vault
--Dead--
Epi - Arroyo
Seanzie - Redding
Kylemii - BoS
In order to reach 80% or more dead, 2 of the bottom have to die assuming there's no more Arroyo or Redding. And if there is, trying to get Alison to town-side will be tought.
They could even kill Epi + Kylemii and Alison would still have to scum-side to get rid of Seanzie.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am The Slaver wins the game if they survive with at least 80% of the combined members (and at least one each) of the Arroyo, Redding, Vault City, and Brotherhood of Steel factions eliminated
- Tue Mar 16, 2021 11:05 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
- Tue Mar 16, 2021 11:04 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
All Enclave has to do is kill maybe 1 and just leave the others to like F5 and Alisno will invaribly scum-side imo.
- Tue Mar 16, 2021 11:03 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Alison basically has to do the same, given a number of the town (including you) are her enemies, and has an unlikelyhood of having a gun.Seanzie wrote: ↑Tue Mar 16, 2021 10:59 pmBut like... Chop has to do that... EVEN MORE... and Chop has access to wolfchat which makes him wayyy more dangerous to town than (novigleft) Alison could be. It is a strict inequality comparison unless Alison has a shot left (and then it is unclear if it is better or not as I explained, due to numbers, it is better to have 2 or 0 shots remaining, not just 1).MartinGG99 wrote: ↑Tue Mar 16, 2021 10:55 pmYeah we're killing the people who are or are likely going to be manipulated by the Enclave.Seanzie wrote: ↑Tue Mar 16, 2021 10:51 pmBut like... chop vs Alison... Chop doesn't even need to be manipluated, he just literally is a wolf and will do whatever the wolves want. Alison maybe does wolfside, but she would be essentially outed lone wolf, and outed lone wolf is always less of a threat than outed regular wolf.MartinGG99 wrote: ↑Tue Mar 16, 2021 10:40 pmOkay, fine.
Maybe you did shoot.
Fact remains though that Enclave have better ability to manipulate you than town does.
The game ends when Enclave + Vault City dies, and that means Alison has to get enough of her enemies killed before Enclave is dead.
Town doesn't win in trying to manipulate her imo.
Dom - Arroyo
Esooa - Vault
Mac - Vault
--Dead--
Epi - Arroyo
Seanzie - Redding
Kylemii - BoS
In order to reach 80% or more dead, 2 of the bottom have to die assuming there's no more Arroyo or Redding. And if there is, trying to get Alison to town-side will be tought.
- Tue Mar 16, 2021 10:56 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am How the hell does the game end?
1) Enclave destroyed by the end of Night 5 -- all blue, cyan, and soft green factions win. Slaver and Vault City may or may not win pending circumstances.
2) Enclave destroyed, Slaver is dead, and Vault City cannot achieve win condition.
3) Enclave destroyed and Vault City has achieved win condition.
4) Enclave and Vault City are both destroyed.
5) Enclave meets win condition.
6) Any other eventualities, if applicable, are assessed by the host case-by-case and a sensible endgame is determined. No endgame will be allowed featuring only "town" (blue, cyan, and soft green) factions -- if all others are eliminated, regardless of win condition, the game will end. If the game is active, at least one non-"town" player is alive (Slaver, Vault City, and/or Enclave).
- Tue Mar 16, 2021 10:55 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Yeah we're killing the people who are or are likely going to be manipulated by the Enclave.Seanzie wrote: ↑Tue Mar 16, 2021 10:51 pmBut like... chop vs Alison... Chop doesn't even need to be manipluated, he just literally is a wolf and will do whatever the wolves want. Alison maybe does wolfside, but she would be essentially outed lone wolf, and outed lone wolf is always less of a threat than outed regular wolf.MartinGG99 wrote: ↑Tue Mar 16, 2021 10:40 pmOkay, fine.
Maybe you did shoot.
Fact remains though that Enclave have better ability to manipulate you than town does.
The game ends when Enclave + Vault City dies, and that means Alison has to get enough of her enemies killed before Enclave is dead.
- Tue Mar 16, 2021 10:53 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
- Tue Mar 16, 2021 10:46 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
I'm not sure if I agree with that per my earlier arguments.Alison wrote: ↑Tue Mar 16, 2021 10:41 pm If Enclave leaves my targets alive then I'm going to intentionally deny them the victory because doing so would risk ending the game with my targets alive, thus making me lose.
Enclave's only hope is to kill my targets for me and pray I am grateful enough to vote with them.
Chance are they can just ensure they kill all but close to 80% of your enemies, but not cross-over.
Besides, I don't like how everyone thinks Town has a better handle on this when they don't. Past games have shown that knowing who the 3P is, even if being uncertain and nothing garunteed about their role, shows the 3P lives and gets a favorable win.
- Tue Mar 16, 2021 10:42 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
If chop-chop votes tomorrow he's going to be spewing or antispewing, if anyone is interested in that. I'm not.Marmot wrote: ↑Tue Mar 16, 2021 10:38 pmMartinGG99 wrote: ↑Tue Mar 16, 2021 10:31 pm Heck we also used
"We can win with them"
In Shadow Corridors.
The 3P scum-sided and the scum won with their last member, who was @Marmot as the Thunder Cat sockpuppet account.
These are not the same. We know exactly what Slaver's win con and abilities are here, and whether or not we need them dead.
Can we at least kill Chop Chop first so we can flip his role and talk about him afterward?
Or none at all and just doesn't vote.
Alison, however, can vote and wouldn't really be (anti-)spewing anything.
- Tue Mar 16, 2021 10:40 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Okay, fine.
Maybe you did shoot.
Fact remains though that Enclave have better ability to manipulate you than town does.
- Tue Mar 16, 2021 10:36 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
^^^^This^^^^^TonyStarkPrime wrote: ↑Tue Mar 16, 2021 3:19 pm the question of can we manipulate alison into doing what we want is inherently dangerous
Enclave have a better ability of doing this than the town does:
1) Some towns are de-facto end-of-story Alison's enemies.
2) The Enclave control the night-kills.
- Tue Mar 16, 2021 10:33 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Alison should die today. Then ChopChop.
- Tue Mar 16, 2021 10:33 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
@Seanzie
The history and the arguments I present here are compelling enough, whether its LYLO or MYLO in the end of the game doesn't really matter imo, and that assumes we get to Lylo and Mylo for sucking so bad as to failing to catch Enclave when we got some strong towns
Where said strong towns can be killed by Alison tonight
The history and the arguments I present here are compelling enough, whether its LYLO or MYLO in the end of the game doesn't really matter imo, and that assumes we get to Lylo and Mylo for sucking so bad as to failing to catch Enclave when we got some strong towns
Where said strong towns can be killed by Alison tonight
- Tue Mar 16, 2021 10:31 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Heck we also used
"We can win with them"
In Shadow Corridors.
The 3P scum-sided and the scum won with their last member, who was @Marmot as the Thunder Cat sockpuppet account.
"We can win with them"
In Shadow Corridors.
The 3P scum-sided and the scum won with their last member, who was @Marmot as the Thunder Cat sockpuppet account.
- Tue Mar 16, 2021 10:29 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Let's be honest the whole GoC was a test of the argument
"We can win with them"
Only to lose to 3P after ~19,000 posts in that game.
"We can win with them"
Only to lose to 3P after ~19,000 posts in that game.
- Tue Mar 16, 2021 10:28 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
It's not a matter of whetherSeanzie wrote: ↑Tue Mar 16, 2021 3:11 pmYes, Alison might, but if both Frank and Alison shoot, we lose one yeet. If only one shoots, we lose one yeet. So the only case where yeeting Alison might make sense is if Alison has a shot, and Frank does not, which I'd guess isn't the case, and also again since we can win with Alison alive, it is optimal to yeet in Enclave here.
"we can win" with Alison.
Its a matter of "How likely will we win with Alison".
Right now the Enclave have likely asked themselves the same question, and given that they can manipulate night-kills, WIFOM all they want, and etc, they have a better chance of getting Alison to side with them.
- Tue Mar 16, 2021 10:25 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Heck ChopChop admitting wolf for no very good reason other than to tell Alison who to shoot
is probably symbollic of the Enclave wanting Chop Chop dead instead of Alison
is probably symbollic of the Enclave wanting Chop Chop dead instead of Alison
- Tue Mar 16, 2021 10:24 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Like Alison can't 3P-side, she has to town-side or scum-side
and with the current state of the game Town will lose the auction as the Enclave are in a better position to manipulate it
and with the current state of the game Town will lose the auction as the Enclave are in a better position to manipulate it
- Tue Mar 16, 2021 10:23 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Don't forget that the enclave know who they are so figuring out alignments, especially with the claims and mech info we've given today, its probably obvious to them who most of the rest of the town are.
All they gotta do is tip-toe into balancing killing who they necessarily need to kill in order to live, but also not kill Alison's enemies to get her to scum-side.
All they gotta do is tip-toe into balancing killing who they necessarily need to kill in order to live, but also not kill Alison's enemies to get her to scum-side.
- Tue Mar 16, 2021 10:21 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
GEE, IF ONLY THE ENCLAVE WOULD KILL MY CLEAR-AS-DAY ENEMIES SO I CAN TURN AGAINST THE ENCLAVE
- Tue Mar 16, 2021 10:21 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Like, its probably plain obvious to Enclave who the Slaver's enemies are
- Tue Mar 16, 2021 10:20 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
We don't lose a yeet because if we don't yeet her we will likely have yeet one of our own to get her to town-side.
- Tue Mar 16, 2021 10:18 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 170336
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Alsion already claimed slaver and just claimed to be helping Enclave.