I personally have no issue with it being site-wide "rules" or not. I simply used that word in conjunction with "convention" or something like that to express this, of which you have worded much better than I could have. I have no qualms about there being no site-wide "rules" (other than the pre-existing rules/principles); a guideline is perfectly acceptable by me.Sloonei wrote: ↑Sat Dec 05, 2020 2:19 am I would be happy to write these guidelines myself (with help from all of you guys, and the rest of the admins), and my intent in doing this would be to offer future players and hosts alike some more solid ground when designing, running, and playing games to avoid situations where players cross a line they didn't know existed, or hosts find that a player has broken their game and they are powerless to fix it. I just don't want to call these things site-wide rules, if that makes sense. Because, like I said before, something that I value both personally and in my capacity as an admin is that the Syndicate encourages hosts to be free and to experiment with game design. I do not want there to be a standardized way to play mafia on The Syndicate, and in general I am averse to trying to define things too uniformly. If we begin to dictate what is or is not allowed to be included in any and every game, then we may end up with a law code on our hands that is overbearing and convoluted, and that could stifle us.
But I am absolutely in favor of providing clearer guidelines for hosts: recommendations, clearer explanations of terminology, and general expectations of hosting and running a mafia game. So, for instance, taking Epi's Hosting Guidelines post as our basis, we could just add sections that identify and define certain issues that can arise when hosting.
Let's continue using "angleshooting" as our example. We can offer a definition of what that term means in the context of mafia, and we can provide a recommendation for how it might be handled by the host in games as well as an explanation for why it can be damaging to the integrity of the game. I'd even be willing to go so far as to offer a "recommended set of rules" for standard mafia games, and hosts would be free to either plug that set of rules into their own games or tweak it as they see fit, or ignore it completely if they want to get real wild. But I would want to continue to make clear the point that these would not be absolute rules that everyone must follow when they are hosting games here.
In both times that I've hosted (either on this site or my homesite), when I've made an error the number one thing I've wished for was guidelines/guides. I always wondered why there's guides to hostings games and what-not while guides on what to do if you acutally mess up, or how to avoid messing up, are exceedingly rare from what I could find and if they did exist then sometimes those details were vague.
I have always agreed with and been a fan the idea of significant host discretion when it comes to setups, but I always hated the faults that brought with it when they could be mitigated in some way. I appreciate that the entirety of the Syndicate has come to discuss something to make (what I believe to be) an overall correct step in the right direction*, and perhaps a positive legacy for the game that originally caused this discussion.
*This by no means implies that I think further steps should be taken. I am completely satisfied with this outcome, and don't think we will need to make any further changes in the future, foreseeable or not.