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- Wed Mar 17, 2021 12:16 am
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
[VOTE:
unvote] aubergine
- Wed Mar 17, 2021 12:02 am
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
If Epi gets a kill at some point, he can just kill Alison himself (why would he kill Marmot over Alison here?). It is possible that some hubologists will die just by NK and such, but if there comes a time where it is very clear that Alison needs to die to stop Epi from scumsiding, then we can yeet her then. It makes no sense to do it until that point though when killing her sooner only limits our options.MartinGG99 wrote: ↑Tue Mar 16, 2021 11:56 pm There's also the issue that Epignosis basically has to kill Marmot (if hubologist) if we never yeet Alison.
- Tue Mar 16, 2021 11:39 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Chop's vote has more utility than Alison's since it can be coordinated in mafiachat. Chop can also read and give suggestions to mafia in mafiachat. Alison's abilities to scumside essentially consist of her having to guess who scum is and then try to vote to mess it up. Alison's vote could accidentally end up breaking a tie and yeeting a wolf, whereas Chop's is essentially guaranteed not to do that.MartinGG99 wrote: ↑Tue Mar 16, 2021 11:27 pmChop can long-commuter and he can't carry the kill while doing it. He doesn't really have any utility.Seanzie wrote: ↑Tue Mar 16, 2021 11:23 pmWhy are you even thinking about fighting to control Alison's wincon, and where are you getting these 3 towns that we could lose?MartinGG99 wrote: ↑Tue Mar 16, 2021 11:09 pm We could in effect just lose 3 towns over trying to fight over who controls Alison's wincon
and IMO the chances of us losing that fight are much more likely than winning it
Alison can wolfside, and she is still less of a threat than any of the actual wolves. If there are 3 Enclave left, yeeting Alison today locks us into an uphill battle where we have to survive for at least 3 more days even if we vote perfectly. Yeeting Chop today reduces the minimum number of yeets we need to make to win. Tomorrow if we really don't have a good lead on another wolf, it might make sense to chop Alison, but Alison is NOT an essential exe, whereas Chop IS an essential exe. Chop also has more utility to the wolves than Alison does (unless she has a shot and Frank does not, but this is an off chance).
Slaver needs 80% of those that I listed dead, including 1 from each faction. She has to achieve that **before Enclave dies and the game ends**. That's why we can lose up to all of those towns, with the third one (if they kill Kyle + Epi) happening at a LYLO situation and she just scum-sides to yeet you with the enclave.
Yes, Alison could be bad to have around in lylo, but if we don't yeet her, we have one more misexe before lylo than if we do yeet her.
- Tue Mar 16, 2021 11:27 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]
No, essentially everyone except maybe slaver and VC have to die.Grogu wrote: ↑Tue Mar 16, 2021 11:25 pm
And what is the enclave win conditions? Does Slaver and vault city (RIP) have to die?MartinGG99 wrote: ↑Tue Mar 16, 2021 10:56 pmJaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am How the hell does the game end?
1) Enclave destroyed by the end of Night 5 -- all blue, cyan, and soft green factions win. Slaver and Vault City may or may not win pending circumstances.
2) Enclave destroyed, Slaver is dead, and Vault City cannot achieve win condition.
3) Enclave destroyed and Vault City has achieved win condition.
4) Enclave and Vault City are both destroyed.
5) Enclave meets win condition.
6) Any other eventualities, if applicable, are assessed by the host case-by-case and a sensible endgame is determined. No endgame will be allowed featuring only "town" (blue, cyan, and soft green) factions -- if all others are eliminated, regardless of win condition, the game will end. If the game is active, at least one non-"town" player is alive (Slaver, Vault City, and/or Enclave).
- Tue Mar 16, 2021 11:23 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Why are you even thinking about fighting to control Alison's wincon, and where are you getting these 3 towns that we could lose?MartinGG99 wrote: ↑Tue Mar 16, 2021 11:09 pm We could in effect just lose 3 towns over trying to fight over who controls Alison's wincon
and IMO the chances of us losing that fight are much more likely than winning it
Alison can wolfside, and she is still less of a threat than any of the actual wolves. If there are 3 Enclave left, yeeting Alison today locks us into an uphill battle where we have to survive for at least 3 more days even if we vote perfectly. Yeeting Chop today reduces the minimum number of yeets we need to make to win. Tomorrow if we really don't have a good lead on another wolf, it might make sense to chop Alison, but Alison is NOT an essential exe, whereas Chop IS an essential exe. Chop also has more utility to the wolves than Alison does (unless she has a shot and Frank does not, but this is an off chance).
- Tue Mar 16, 2021 11:07 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
This is like the only reason why it might make sense to kill (novigleft) Alison over Chop here, but I really don't think it is worth losing a day to do it. We need to be hunting more enclave tomorrow, not waiting for chop to get chopped. At the end of the day Alison is an optional kill, and with unlimited VAT points (days) left, I'd say go for it, but we have only so many days left, and so there is no reason to waste one chopping outed 3P that is probably toothless at this point.
- Tue Mar 16, 2021 10:59 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
But like... Chop has to do that... EVEN MORE... and Chop has access to wolfchat which makes him wayyy more dangerous to town than (novigleft) Alison could be. It is a strict inequality comparison unless Alison has a shot left (and then it is unclear if it is better or not as I explained, due to numbers, it is better to have 2 or 0 shots remaining, not just 1).MartinGG99 wrote: ↑Tue Mar 16, 2021 10:55 pmYeah we're killing the people who are or are likely going to be manipulated by the Enclave.Seanzie wrote: ↑Tue Mar 16, 2021 10:51 pmBut like... chop vs Alison... Chop doesn't even need to be manipluated, he just literally is a wolf and will do whatever the wolves want. Alison maybe does wolfside, but she would be essentially outed lone wolf, and outed lone wolf is always less of a threat than outed regular wolf.MartinGG99 wrote: ↑Tue Mar 16, 2021 10:40 pmOkay, fine.
Maybe you did shoot.
Fact remains though that Enclave have better ability to manipulate you than town does.
The game ends when Enclave + Vault City dies, and that means Alison has to get enough of her enemies killed before Enclave is dead.
- Tue Mar 16, 2021 10:51 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
But like... chop vs Alison... Chop doesn't even need to be manipluated, he just literally is a wolf and will do whatever the wolves want. Alison maybe does wolfside, but she would be essentially outed lone wolf, and outed lone wolf is always less of a threat than outed regular wolf.MartinGG99 wrote: ↑Tue Mar 16, 2021 10:40 pmOkay, fine.
Maybe you did shoot.
Fact remains though that Enclave have better ability to manipulate you than town does.
- Tue Mar 16, 2021 10:49 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
If they both have a night vig, then Alison's doesn't hurt us much since we are currently at an odd number of players, and if we block one night vig but not the other, we end up with even numbers and have to guess at when we are in mylo (so it is actually better for them both to shoot rather than just one since we are guaranteed to get to lylo that way, which is better than mylo... of course this is assuming no more blocks or unexpected NAs, which is probably not a crazy bad assumption considering how late it is in the game and how many actions have already happened). The only case where it might make sense to yeet Alison is if Alison has a nightvig and Frank does not, and idk, by your own analysis that seems unlikely.MartinGG99 wrote: ↑Tue Mar 16, 2021 10:16 pm [VOTE: Alison] aubergine
We can kill Chop Chop tomorrow.
Alison likely has a night-vig. So does Frank Horrigan, potentially. Which means they can do up to 3 kills tonight, and we can save one by deleting them.
Aside from night vig, Alison wolfsiding tomorrow is strictly better for town than Chop Chop still being around (since Chop is clearly wolfsiding and Chop's vote can at least be used strategically by mafia, whereas Alison's is not so easy to use)
- Tue Mar 16, 2021 4:05 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- Tue Mar 16, 2021 3:11 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Yes, Alison might, but if both Frank and Alison shoot, we lose one yeet. If only one shoots, we lose one yeet. So the only case where yeeting Alison might make sense is if Alison has a shot, and Frank does not, which I'd guess isn't the case, and also again since we can win with Alison alive, it is optimal to yeet in Enclave here.
- Tue Mar 16, 2021 3:07 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
We do lose a yeet by killing Alison because Alison can survive and we can still win, and also Frank probably still has a shot left, so the "there are an odd number of players" argument doesn't hold water.
- Tue Mar 16, 2021 3:06 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Urist, can you help clear this up, are you NCR or BoS or something else?
- Tue Mar 16, 2021 2:53 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Who is VC? I don't see any dead BoS in the list of dead people.
- Tue Mar 16, 2021 2:47 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
@Marmot I meant to quote this post by you here:
When I said this:Marmot wrote: ↑Tue Mar 16, 2021 2:29 pmSeanzie wrote: ↑Tue Mar 16, 2021 2:26 pmBut you protected Nook and Epi, right?Urist wrote: ↑Tue Mar 16, 2021 2:24 pmNot going to claim any more of my role without my lawyer present a massclaim.Seanzie wrote: ↑Tue Mar 16, 2021 2:22 pmNot sure, but there are many roles that theoretically could have blocked or protected and idk if all of them would want to out themselves when they don't have to. There are universes where you are town, protected Epi, and weren't the reason why there was no NK, so them outing wouldn't be a "gotcha" out, which means they might stay quiet.Urist wrote: ↑Tue Mar 16, 2021 2:18 pmWho is blocking fatal actions here?Seanzie wrote: ↑Tue Mar 16, 2021 2:12 pmSure, I was kind of thinking something similar, but why is it clear Urist isn't scum here? If scum gets blocked, it would make sense for one of them to claim a protection to get some benefit out of the blocked shot. I don't understand why you are going out of your way to stop me from talking to them directly.
Have you poisoned anyone? If so, who? If not, why not?
Oh that's right, he can't be the role I thought he was then.
That was meant to be about Urist, not Chop, sorry.Seanzie wrote: ↑Tue Mar 16, 2021 2:34 pmOne issue I have is that he seems to have been extremely skeptical of my slots claim, which would maybe make sense if he was what you were thinking, but that doesn't jive with other things he has said. I am still kind of thinking he is just town, but him trying to get us to vote Alison doesn't sit well with me, especially again, with the fact that he probably isn't what you were thinking.Marmot wrote: ↑Tue Mar 16, 2021 2:30 pmJackofhearts2005 wrote: ↑Tue Mar 16, 2021 2:27 pm FTR, how long were people holding off on yeeting ChopChop because they thought he might be the only BoS member and ergo locktown?
I figured his role would eventually resolve itself, and it finally has.
- Tue Mar 16, 2021 2:46 pm
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- Tue Mar 16, 2021 2:39 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Yes, Chopchop is outed wolf. Is there something specific you want me to see in that post? Because idk what it is.Marmot wrote: ↑Tue Mar 16, 2021 2:35 pmChopChop wrote: ↑Tue Mar 16, 2021 9:29 am Ok I’m just gonna self hammer.
Not lying when I said I messaged Sloon though I really did it’s just my wolf buds thought it was funny to kill them and piss me off.
I’m practically caught wolf anyway because I made the wrong choice, nothing I can do.
@Alison If you have a shot left, shoot Kyle.
@Seanzie ok this one I can point out because ChopChop did concede.
- Tue Mar 16, 2021 2:35 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Oh, nvm the voting Alison thing, it works just as well with what I think he is if he is town, so scratch that part.Seanzie wrote: ↑Tue Mar 16, 2021 2:34 pmOne issue I have is that he seems to have been extremely skeptical of my slots claim, which would maybe make sense if he was what you were thinking, but that doesn't jive with other things he has said. I am still kind of thinking he is just town, but him trying to get us to vote Alison doesn't sit well with me, especially again, with the fact that he probably isn't what you were thinking.Marmot wrote: ↑Tue Mar 16, 2021 2:30 pmJackofhearts2005 wrote: ↑Tue Mar 16, 2021 2:27 pm FTR, how long were people holding off on yeeting ChopChop because they thought he might be the only BoS member and ergo locktown?
I figured his role would eventually resolve itself, and it finally has.
- Tue Mar 16, 2021 2:34 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
One issue I have is that he seems to have been extremely skeptical of my slots claim, which would maybe make sense if he was what you were thinking, but that doesn't jive with other things he has said. I am still kind of thinking he is just town, but him trying to get us to vote Alison doesn't sit well with me, especially again, with the fact that he probably isn't what you were thinking.Marmot wrote: ↑Tue Mar 16, 2021 2:30 pmJackofhearts2005 wrote: ↑Tue Mar 16, 2021 2:27 pm FTR, how long were people holding off on yeeting ChopChop because they thought he might be the only BoS member and ergo locktown?
I figured his role would eventually resolve itself, and it finally has.
- Tue Mar 16, 2021 2:26 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
But you protected Nook and Epi, right?Urist wrote: ↑Tue Mar 16, 2021 2:24 pmNot going to claim any more of my role without my lawyer present a massclaim.Seanzie wrote: ↑Tue Mar 16, 2021 2:22 pmNot sure, but there are many roles that theoretically could have blocked or protected and idk if all of them would want to out themselves when they don't have to. There are universes where you are town, protected Epi, and weren't the reason why there was no NK, so them outing wouldn't be a "gotcha" out, which means they might stay quiet.Urist wrote: ↑Tue Mar 16, 2021 2:18 pmWho is blocking fatal actions here?Seanzie wrote: ↑Tue Mar 16, 2021 2:12 pmSure, I was kind of thinking something similar, but why is it clear Urist isn't scum here? If scum gets blocked, it would make sense for one of them to claim a protection to get some benefit out of the blocked shot. I don't understand why you are going out of your way to stop me from talking to them directly.
Have you poisoned anyone? If so, who? If not, why not?
- Tue Mar 16, 2021 2:22 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Not sure, but there are many roles that theoretically could have blocked or protected and idk if all of them would want to out themselves when they don't have to. There are universes where you are town, protected Epi, and weren't the reason why there was no NK, so them outing wouldn't be a "gotcha" out, which means they might stay quiet.Urist wrote: ↑Tue Mar 16, 2021 2:18 pmWho is blocking fatal actions here?Seanzie wrote: ↑Tue Mar 16, 2021 2:12 pmSure, I was kind of thinking something similar, but why is it clear Urist isn't scum here? If scum gets blocked, it would make sense for one of them to claim a protection to get some benefit out of the blocked shot. I don't understand why you are going out of your way to stop me from talking to them directly.
Have you poisoned anyone? If so, who? If not, why not?
- Tue Mar 16, 2021 2:12 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Sure, I was kind of thinking something similar, but why is it clear Urist isn't scum here? If scum gets blocked, it would make sense for one of them to claim a protection to get some benefit out of the blocked shot. I don't understand why you are going out of your way to stop me from talking to them directly.
- Tue Mar 16, 2021 1:57 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
If your faction is fairly obvious, can you spell it out for me? I don't have time to read the whole game, so it is not obvious to me. If it is fairly obvious for people who have been here since D1, you can probably safely assume scum knows your faction, so it would help to make sure town does too.
- Tue Mar 16, 2021 1:26 pm
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- Tue Mar 16, 2021 1:24 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
You are NCR Urist?
- Tue Mar 16, 2021 11:59 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
- Tue Mar 16, 2021 11:53 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Can someone walk me through the case why Urist is town? Is it just because of their claim earlier today about protecting Epi, or is there more to the story?
- Tue Mar 16, 2021 11:23 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Yes, my slot did. Frank and Slaver both could still be primed though (and likely one is since we've only seen 2 extra NKs and I can vouch for one), and if Frank is, then yeeting Slaver here doesn't save us a day.Urist wrote: ↑Tue Mar 16, 2021 11:13 amyou already used your shot tho
- Tue Mar 16, 2021 11:11 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
The Big Bad Frank Horrigan may also have a shot left, so yeeting Alison would be gambling that Frank does not have a shot left, but Alison does, whereas in all other ways that Frank or Alison could have a shot left, yeeting Alison is suboptimal.
- Mon Mar 15, 2021 11:14 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
If Sloonei and Epi were both Enclave NKs, Chop Chop maybe said he targeted them because he carried the factional kill, so in case he was tracked, he is getting ahead of it with a viable explanation.
- Mon Mar 15, 2021 11:08 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
- Mon Mar 15, 2021 11:01 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Sorry, I am missing part of the story. Has Chop Chop claimed something? And if so, what have they claimed their role has done thus far?
- Mon Mar 15, 2021 9:19 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Okay, so just to make sure, you don't KNOW that Esooa was killed by Enclave, it is just the threads working theory, and there are other potential, but perhaps less likely, things that could have happened, like Alison being slaver and shooting Esooa N1, with Enclave targeting Dr. Wilgy.MartinGG99 wrote: ↑Mon Mar 15, 2021 9:10 pmEveryone.Seanzie wrote: ↑Mon Mar 15, 2021 9:07 pmWho had the mech info to deduce this?MartinGG99 wrote: ↑Mon Mar 15, 2021 9:03 pm Yes. That is correct.
Unless they used Frank Horrigan's separate vigilante kill (A garunteed Enclave role) on him.
Vault-city cannot kill their own, have 3 kills spread across 3 nights if they wish, but can holster them. Enclave **has** to kill someone every night. Therefore it follows one of the N1 kills was likely the Enclave kill.
Given that Vault City wouldn't or can't kill Esooa, its arguable that Esooa was killed by the Encalve unless it was vigilante kill. Given that there hasn't been any vigilante flips or vigilantes claiming to that effect, its most likely that Enclave made the kill on Esooa.
Therefore, if they killed Esooa, they likely didn't target Dr Wilgy.
- Mon Mar 15, 2021 9:07 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Who had the mech info to deduce this?MartinGG99 wrote: ↑Mon Mar 15, 2021 9:03 pm Yes. That is correct.
Unless they used Frank Horrigan's separate vigilante kill (A garunteed Enclave role) on him.
- Mon Mar 15, 2021 9:01 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
So you know that Enclave didn't target Dr. Wilgy?MartinGG99 wrote: ↑Mon Mar 15, 2021 8:59 pmUnless the Enclave kill was saved on N1 and a vigilante killed EsooaSeanzie wrote: ↑Mon Mar 15, 2021 8:50 pmWhy did Esooa have to be killed by Enclave?MartinGG99 wrote: ↑Mon Mar 15, 2021 8:22 pm Basically, without looking into a whole lot of details (Edit: I still vomit a fair amount of details lol but not everything):If you want my recommendation if you want to do some re-reading, you may want to read D4 up until now as a lot of people are acting rather independently of each other during those times and I'm not sure if there's a good summary for it.Spoiler: show
Vault-City can't kill their own, so it must be enclave.
For refrence, she was like the 2nd highest poster of D1 so it makes some sense that she would be killed by scum, and since she was Vault City, she wasn't killed by one of her own.
- Mon Mar 15, 2021 8:50 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Why did Esooa have to be killed by Enclave?MartinGG99 wrote: ↑Mon Mar 15, 2021 8:22 pm Basically, without looking into a whole lot of details (Edit: I still vomit a fair amount of details lol but not everything):If you want my recommendation if you want to do some re-reading, you may want to read D4 up until now as a lot of people are acting rather independently of each other during those times and I'm not sure if there's a good summary for it.Spoiler: show
- Mon Mar 15, 2021 8:37 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Thanks, this is very helpful.MartinGG99 wrote: ↑Mon Mar 15, 2021 8:22 pm Basically, without looking into a whole lot of details (Edit: I still vomit a fair amount of details lol but not everything):If you want my recommendation if you want to do some re-reading, you may want to read D4 up until now as a lot of people are acting rather independently of each other during those times and I'm not sure if there's a good summary for it.Spoiler: show
- Mon Mar 15, 2021 8:09 pm
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- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- Views: 177148
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Thanks, much appreciated.MartinGG99 wrote: ↑Mon Mar 15, 2021 7:57 pmI'll try my best to summarize it. Reading 7K posts just to jump in isn't super fun. But it might be best for a few of us to do so, and there's also the depth of summary too. Gimme a moment....
And yeah, if any one else is willing to give a quick summary of the game from their view, it would help me out a lot.
- Mon Mar 15, 2021 7:56 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 177148
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
So, I've tried to read a little bit, but definitely not enough to get a grasp of the whole game. Does anyone want to summarize any known points for me to help me get up to speed, or should I just play eeny-meenie-miney-mo and tunnel who I land on?
- Mon Mar 15, 2021 7:50 pm
- Forum: Previous Jobs
- Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
- Replies: 9117
- Views: 177148
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]
Woo! Jumping into this game Day 6 feels kind of like wandering into a deathclaw nest at level 3 with just my trusty varmint rifle.