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by Seanzie
Wed Mar 17, 2021 12:16 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

[VOTE: unvote] aubergine
by Seanzie
Wed Mar 17, 2021 12:02 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

MartinGG99 wrote: Tue Mar 16, 2021 11:56 pm There's also the issue that Epignosis basically has to kill Marmot (if hubologist) if we never yeet Alison.
If Epi gets a kill at some point, he can just kill Alison himself (why would he kill Marmot over Alison here?). It is possible that some hubologists will die just by NK and such, but if there comes a time where it is very clear that Alison needs to die to stop Epi from scumsiding, then we can yeet her then. It makes no sense to do it until that point though when killing her sooner only limits our options.
by Seanzie
Tue Mar 16, 2021 11:39 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

MartinGG99 wrote: Tue Mar 16, 2021 11:27 pm
Seanzie wrote: Tue Mar 16, 2021 11:23 pm
MartinGG99 wrote: Tue Mar 16, 2021 11:09 pm We could in effect just lose 3 towns over trying to fight over who controls Alison's wincon

and IMO the chances of us losing that fight are much more likely than winning it
Why are you even thinking about fighting to control Alison's wincon, and where are you getting these 3 towns that we could lose?

Alison can wolfside, and she is still less of a threat than any of the actual wolves. If there are 3 Enclave left, yeeting Alison today locks us into an uphill battle where we have to survive for at least 3 more days even if we vote perfectly. Yeeting Chop today reduces the minimum number of yeets we need to make to win. Tomorrow if we really don't have a good lead on another wolf, it might make sense to chop Alison, but Alison is NOT an essential exe, whereas Chop IS an essential exe. Chop also has more utility to the wolves than Alison does (unless she has a shot and Frank does not, but this is an off chance).
Chop can long-commuter and he can't carry the kill while doing it. He doesn't really have any utility.

Slaver needs 80% of those that I listed dead, including 1 from each faction. She has to achieve that **before Enclave dies and the game ends**. That's why we can lose up to all of those towns, with the third one (if they kill Kyle + Epi) happening at a LYLO situation and she just scum-sides to yeet you with the enclave.
Chop's vote has more utility than Alison's since it can be coordinated in mafiachat. Chop can also read and give suggestions to mafia in mafiachat. Alison's abilities to scumside essentially consist of her having to guess who scum is and then try to vote to mess it up. Alison's vote could accidentally end up breaking a tie and yeeting a wolf, whereas Chop's is essentially guaranteed not to do that.

Yes, Alison could be bad to have around in lylo, but if we don't yeet her, we have one more misexe before lylo than if we do yeet her.
by Seanzie
Tue Mar 16, 2021 11:27 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Pre-game]

Grogu wrote: Tue Mar 16, 2021 11:25 pm :shrug:
MartinGG99 wrote: Tue Mar 16, 2021 10:56 pm
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am How the hell does the game end?

1) Enclave destroyed by the end of Night 5 -- all blue, cyan, and soft green factions win. Slaver and Vault City may or may not win pending circumstances.

2) Enclave destroyed, Slaver is dead, and Vault City cannot achieve win condition.

3) Enclave destroyed and Vault City has achieved win condition.

4) Enclave and Vault City are both destroyed.

5) Enclave meets win condition.

6) Any other eventualities, if applicable, are assessed by the host case-by-case and a sensible endgame is determined. No endgame will be allowed featuring only "town" (blue, cyan, and soft green) factions -- if all others are eliminated, regardless of win condition, the game will end. If the game is active, at least one non-"town" player is alive (Slaver, Vault City, and/or Enclave).
And what is the enclave win conditions? Does Slaver and vault city (RIP) have to die?
No, essentially everyone except maybe slaver and VC have to die.
by Seanzie
Tue Mar 16, 2021 11:23 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

MartinGG99 wrote: Tue Mar 16, 2021 11:09 pm We could in effect just lose 3 towns over trying to fight over who controls Alison's wincon

and IMO the chances of us losing that fight are much more likely than winning it
Why are you even thinking about fighting to control Alison's wincon, and where are you getting these 3 towns that we could lose?

Alison can wolfside, and she is still less of a threat than any of the actual wolves. If there are 3 Enclave left, yeeting Alison today locks us into an uphill battle where we have to survive for at least 3 more days even if we vote perfectly. Yeeting Chop today reduces the minimum number of yeets we need to make to win. Tomorrow if we really don't have a good lead on another wolf, it might make sense to chop Alison, but Alison is NOT an essential exe, whereas Chop IS an essential exe. Chop also has more utility to the wolves than Alison does (unless she has a shot and Frank does not, but this is an off chance).
by Seanzie
Tue Mar 16, 2021 11:07 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Epignosis wrote: Tue Mar 16, 2021 10:59 pm Image
This is like the only reason why it might make sense to kill (novigleft) Alison over Chop here, but I really don't think it is worth losing a day to do it. We need to be hunting more enclave tomorrow, not waiting for chop to get chopped. At the end of the day Alison is an optional kill, and with unlimited VAT points (days) left, I'd say go for it, but we have only so many days left, and so there is no reason to waste one chopping outed 3P that is probably toothless at this point.
by Seanzie
Tue Mar 16, 2021 10:59 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

MartinGG99 wrote: Tue Mar 16, 2021 10:55 pm
Seanzie wrote: Tue Mar 16, 2021 10:51 pm
MartinGG99 wrote: Tue Mar 16, 2021 10:40 pm
Alison wrote: Tue Mar 16, 2021 5:47 pm I shot Mac N1 btw. If I hit town then yay, if I hit scum then I claim the shot and take full credit for gunning him down while pretending not to know what happened tp c4.

Too bad he self protected (presumably).
Okay, fine.

Maybe you did shoot.

Fact remains though that Enclave have better ability to manipulate you than town does.
But like... chop vs Alison... Chop doesn't even need to be manipluated, he just literally is a wolf and will do whatever the wolves want. Alison maybe does wolfside, but she would be essentially outed lone wolf, and outed lone wolf is always less of a threat than outed regular wolf.
Yeah we're killing the people who are or are likely going to be manipulated by the Enclave.

The game ends when Enclave + Vault City dies, and that means Alison has to get enough of her enemies killed before Enclave is dead.
But like... Chop has to do that... EVEN MORE... and Chop has access to wolfchat which makes him wayyy more dangerous to town than (novigleft) Alison could be. It is a strict inequality comparison unless Alison has a shot left (and then it is unclear if it is better or not as I explained, due to numbers, it is better to have 2 or 0 shots remaining, not just 1).
by Seanzie
Tue Mar 16, 2021 10:51 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

MartinGG99 wrote: Tue Mar 16, 2021 10:40 pm
Alison wrote: Tue Mar 16, 2021 5:47 pm I shot Mac N1 btw. If I hit town then yay, if I hit scum then I claim the shot and take full credit for gunning him down while pretending not to know what happened tp c4.

Too bad he self protected (presumably).
Okay, fine.

Maybe you did shoot.

Fact remains though that Enclave have better ability to manipulate you than town does.
But like... chop vs Alison... Chop doesn't even need to be manipluated, he just literally is a wolf and will do whatever the wolves want. Alison maybe does wolfside, but she would be essentially outed lone wolf, and outed lone wolf is always less of a threat than outed regular wolf.
by Seanzie
Tue Mar 16, 2021 10:49 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

MartinGG99 wrote: Tue Mar 16, 2021 10:16 pm [VOTE: Alison] aubergine

We can kill Chop Chop tomorrow.

Alison likely has a night-vig. So does Frank Horrigan, potentially. Which means they can do up to 3 kills tonight, and we can save one by deleting them.
If they both have a night vig, then Alison's doesn't hurt us much since we are currently at an odd number of players, and if we block one night vig but not the other, we end up with even numbers and have to guess at when we are in mylo (so it is actually better for them both to shoot rather than just one since we are guaranteed to get to lylo that way, which is better than mylo... of course this is assuming no more blocks or unexpected NAs, which is probably not a crazy bad assumption considering how late it is in the game and how many actions have already happened). The only case where it might make sense to yeet Alison is if Alison has a nightvig and Frank does not, and idk, by your own analysis that seems unlikely.

Aside from night vig, Alison wolfsiding tomorrow is strictly better for town than Chop Chop still being around (since Chop is clearly wolfsiding and Chop's vote can at least be used strategically by mafia, whereas Alison's is not so easy to use)
by Seanzie
Tue Mar 16, 2021 4:05 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Kylemii wrote: Tue Mar 16, 2021 4:05 pm have chop or alison responded yet I'm driving so if cant check yet
They both did, and both admitted their roles (scum and slaver).
by Seanzie
Tue Mar 16, 2021 3:11 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

TonyStarkPrime wrote: Tue Mar 16, 2021 3:09 pm alison might also have a shot left
Yes, Alison might, but if both Frank and Alison shoot, we lose one yeet. If only one shoots, we lose one yeet. So the only case where yeeting Alison might make sense is if Alison has a shot, and Frank does not, which I'd guess isn't the case, and also again since we can win with Alison alive, it is optimal to yeet in Enclave here.
by Seanzie
Tue Mar 16, 2021 3:07 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Urist wrote: Tue Mar 16, 2021 3:06 pm we don't lose a yeet by killing alison because she needs to scumside if she wants to win.
We do lose a yeet by killing Alison because Alison can survive and we can still win, and also Frank probably still has a shot left, so the "there are an odd number of players" argument doesn't hold water.
by Seanzie
Tue Mar 16, 2021 3:06 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Urist, can you help clear this up, are you NCR or BoS or something else?
by Seanzie
Tue Mar 16, 2021 2:53 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Marmot wrote: Tue Mar 16, 2021 2:50 pm The only town role that opposes Slaver and can protect twice is ACE of BoS, but Since VC is dead, the Slaver is not a threat to them.

I believe what you're saying sean is that Urist has claimed to protect twice, which is not possible if he's town.
Who is VC? I don't see any dead BoS in the list of dead people.
by Seanzie
Tue Mar 16, 2021 2:47 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

@Marmot I meant to quote this post by you here:
Marmot wrote: Tue Mar 16, 2021 2:29 pm
Seanzie wrote: Tue Mar 16, 2021 2:26 pm
Urist wrote: Tue Mar 16, 2021 2:24 pm
Seanzie wrote: Tue Mar 16, 2021 2:22 pm
Urist wrote: Tue Mar 16, 2021 2:18 pm
Seanzie wrote: Tue Mar 16, 2021 2:12 pm
Marmot wrote: Tue Mar 16, 2021 2:04 pm @Seanzie



Sure, I was kind of thinking something similar, but why is it clear Urist isn't scum here? If scum gets blocked, it would make sense for one of them to claim a protection to get some benefit out of the blocked shot. I don't understand why you are going out of your way to stop me from talking to them directly.
Who is blocking fatal actions here?
Not sure, but there are many roles that theoretically could have blocked or protected and idk if all of them would want to out themselves when they don't have to. There are universes where you are town, protected Epi, and weren't the reason why there was no NK, so them outing wouldn't be a "gotcha" out, which means they might stay quiet.

Have you poisoned anyone? If so, who? If not, why not?
Not going to claim any more of my role without my lawyer present a massclaim.
But you protected Nook and Epi, right?

Oh that's right, he can't be the role I thought he was then.
When I said this:
Seanzie wrote: Tue Mar 16, 2021 2:34 pm
Marmot wrote: Tue Mar 16, 2021 2:30 pm
Jackofhearts2005 wrote: Tue Mar 16, 2021 2:27 pm FTR, how long were people holding off on yeeting ChopChop because they thought he might be the only BoS member and ergo locktown?

I figured his role would eventually resolve itself, and it finally has.
One issue I have is that he seems to have been extremely skeptical of my slots claim, which would maybe make sense if he was what you were thinking, but that doesn't jive with other things he has said. I am still kind of thinking he is just town, but him trying to get us to vote Alison doesn't sit well with me, especially again, with the fact that he probably isn't what you were thinking.
That was meant to be about Urist, not Chop, sorry.
by Seanzie
Tue Mar 16, 2021 2:46 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Marmot wrote: Tue Mar 16, 2021 2:40 pm I thought you just called Chop town?
Oh!!! I quoted the wrong post there... gimme one second and I will quote the right post.
by Seanzie
Tue Mar 16, 2021 2:39 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Marmot wrote: Tue Mar 16, 2021 2:35 pm
ChopChop wrote: Tue Mar 16, 2021 9:29 am Ok I’m just gonna self hammer.
Not lying when I said I messaged Sloon though I really did it’s just my wolf buds thought it was funny to kill them and piss me off.
I’m practically caught wolf anyway because I made the wrong choice, nothing I can do.
@Alison If you have a shot left, shoot Kyle.

@Seanzie ok this one I can point out because ChopChop did concede.
Yes, Chopchop is outed wolf. Is there something specific you want me to see in that post? Because idk what it is.
by Seanzie
Tue Mar 16, 2021 2:35 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Seanzie wrote: Tue Mar 16, 2021 2:34 pm
Marmot wrote: Tue Mar 16, 2021 2:30 pm
Jackofhearts2005 wrote: Tue Mar 16, 2021 2:27 pm FTR, how long were people holding off on yeeting ChopChop because they thought he might be the only BoS member and ergo locktown?

I figured his role would eventually resolve itself, and it finally has.
One issue I have is that he seems to have been extremely skeptical of my slots claim, which would maybe make sense if he was what you were thinking, but that doesn't jive with other things he has said. I am still kind of thinking he is just town, but him trying to get us to vote Alison doesn't sit well with me, especially again, with the fact that he probably isn't what you were thinking.
Oh, nvm the voting Alison thing, it works just as well with what I think he is if he is town, so scratch that part.
by Seanzie
Tue Mar 16, 2021 2:34 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Marmot wrote: Tue Mar 16, 2021 2:30 pm
Jackofhearts2005 wrote: Tue Mar 16, 2021 2:27 pm FTR, how long were people holding off on yeeting ChopChop because they thought he might be the only BoS member and ergo locktown?

I figured his role would eventually resolve itself, and it finally has.
One issue I have is that he seems to have been extremely skeptical of my slots claim, which would maybe make sense if he was what you were thinking, but that doesn't jive with other things he has said. I am still kind of thinking he is just town, but him trying to get us to vote Alison doesn't sit well with me, especially again, with the fact that he probably isn't what you were thinking.
by Seanzie
Tue Mar 16, 2021 2:26 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Urist wrote: Tue Mar 16, 2021 2:24 pm
Seanzie wrote: Tue Mar 16, 2021 2:22 pm
Urist wrote: Tue Mar 16, 2021 2:18 pm
Seanzie wrote: Tue Mar 16, 2021 2:12 pm
Marmot wrote: Tue Mar 16, 2021 2:04 pm @Seanzie
Urist wrote: Mon Mar 15, 2021 7:11 pm Nah i saved epi last night
Urist wrote: Tue Mar 16, 2021 11:02 am ideal play might actually be to execute alison here. we're at odd numbers so if she has a shot left and decides to shoot a Redding player we lose an execution.
if we think alison might have a shot still, we should execute her now.
Sure, I was kind of thinking something similar, but why is it clear Urist isn't scum here? If scum gets blocked, it would make sense for one of them to claim a protection to get some benefit out of the blocked shot. I don't understand why you are going out of your way to stop me from talking to them directly.
Who is blocking fatal actions here?
Not sure, but there are many roles that theoretically could have blocked or protected and idk if all of them would want to out themselves when they don't have to. There are universes where you are town, protected Epi, and weren't the reason why there was no NK, so them outing wouldn't be a "gotcha" out, which means they might stay quiet.

Have you poisoned anyone? If so, who? If not, why not?
Not going to claim any more of my role without my lawyer present a massclaim.
But you protected Nook and Epi, right?
by Seanzie
Tue Mar 16, 2021 2:22 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Urist wrote: Tue Mar 16, 2021 2:18 pm
Seanzie wrote: Tue Mar 16, 2021 2:12 pm
Marmot wrote: Tue Mar 16, 2021 2:04 pm @Seanzie
Urist wrote: Mon Mar 15, 2021 7:11 pm Nah i saved epi last night
Urist wrote: Tue Mar 16, 2021 11:02 am ideal play might actually be to execute alison here. we're at odd numbers so if she has a shot left and decides to shoot a Redding player we lose an execution.
if we think alison might have a shot still, we should execute her now.
Sure, I was kind of thinking something similar, but why is it clear Urist isn't scum here? If scum gets blocked, it would make sense for one of them to claim a protection to get some benefit out of the blocked shot. I don't understand why you are going out of your way to stop me from talking to them directly.
Who is blocking fatal actions here?
Not sure, but there are many roles that theoretically could have blocked or protected and idk if all of them would want to out themselves when they don't have to. There are universes where you are town, protected Epi, and weren't the reason why there was no NK, so them outing wouldn't be a "gotcha" out, which means they might stay quiet.

Have you poisoned anyone? If so, who? If not, why not?
by Seanzie
Tue Mar 16, 2021 2:12 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Marmot wrote: Tue Mar 16, 2021 2:04 pm @Seanzie
Urist wrote: Mon Mar 15, 2021 7:11 pm Nah i saved epi last night
Urist wrote: Tue Mar 16, 2021 11:02 am ideal play might actually be to execute alison here. we're at odd numbers so if she has a shot left and decides to shoot a Redding player we lose an execution.
if we think alison might have a shot still, we should execute her now.
Sure, I was kind of thinking something similar, but why is it clear Urist isn't scum here? If scum gets blocked, it would make sense for one of them to claim a protection to get some benefit out of the blocked shot. I don't understand why you are going out of your way to stop me from talking to them directly.
by Seanzie
Tue Mar 16, 2021 1:57 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Urist wrote: Tue Mar 16, 2021 1:31 pm i think my faction should be fairly obvious
If your faction is fairly obvious, can you spell it out for me? I don't have time to read the whole game, so it is not obvious to me. If it is fairly obvious for people who have been here since D1, you can probably safely assume scum knows your faction, so it would help to make sure town does too.
by Seanzie
Tue Mar 16, 2021 1:26 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Marmot wrote: Tue Mar 16, 2021 1:25 pm
Seanzie wrote: Tue Mar 16, 2021 1:24 pm You are NCR Urist?

I think he was joking.
I think you should let him speak for himself.
by Seanzie
Tue Mar 16, 2021 11:59 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Marmot wrote: Tue Mar 16, 2021 11:55 am
Seanzie wrote: Tue Mar 16, 2021 11:53 am Can someone walk me through the case why Urist is town? Is it just because of their claim earlier today about protecting Epi, or is there more to the story?
When Omega was caught, she and Urist kinda got a heated convo iirc, and it didn't look w/w at all.
Okay, I will look at that convo when I have time later.
by Seanzie
Tue Mar 16, 2021 11:53 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Can someone walk me through the case why Urist is town? Is it just because of their claim earlier today about protecting Epi, or is there more to the story?
by Seanzie
Tue Mar 16, 2021 11:23 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Urist wrote: Tue Mar 16, 2021 11:13 am
Seanzie wrote: Tue Mar 16, 2021 11:11 am
Urist wrote: Tue Mar 16, 2021 11:02 am ideal play might actually be to execute alison here. we're at odd numbers so if she has a shot left and decides to shoot a Redding player we lose an execution.
if we think alison might have a shot still, we should execute her now.
The Big Bad Frank Horrigan may also have a shot left, so yeeting Alison would be gambling that Frank does not have a shot left, but Alison does, whereas in all other ways that Frank or Alison could have a shot left, yeeting Alison is suboptimal.
you already used your shot tho
Yes, my slot did. Frank and Slaver both could still be primed though (and likely one is since we've only seen 2 extra NKs and I can vouch for one), and if Frank is, then yeeting Slaver here doesn't save us a day.
by Seanzie
Tue Mar 16, 2021 11:11 am
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Urist wrote: Tue Mar 16, 2021 11:02 am ideal play might actually be to execute alison here. we're at odd numbers so if she has a shot left and decides to shoot a Redding player we lose an execution.
if we think alison might have a shot still, we should execute her now.
The Big Bad Frank Horrigan may also have a shot left, so yeeting Alison would be gambling that Frank does not have a shot left, but Alison does, whereas in all other ways that Frank or Alison could have a shot left, yeeting Alison is suboptimal.
by Seanzie
Mon Mar 15, 2021 11:14 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

If Sloonei and Epi were both Enclave NKs, Chop Chop maybe said he targeted them because he carried the factional kill, so in case he was tracked, he is getting ahead of it with a viable explanation.
by Seanzie
Mon Mar 15, 2021 11:08 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Marmot wrote: Mon Mar 15, 2021 11:02 pm
Seanzie wrote: Mon Mar 15, 2021 11:01 pm Sorry, I am missing part of the story. Has Chop Chop claimed something? And if so, what have they claimed their role has done thus far?
ChopChop claimed Luke, after admitting on Day 2 that he sent a message to Spacedaisy (after Daisy announced it in the thread)
And Luke really does look like VP Daniel Bird's fakeclaim... [VOTE: Chop Chop] aubergine
by Seanzie
Mon Mar 15, 2021 11:01 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Sorry, I am missing part of the story. Has Chop Chop claimed something? And if so, what have they claimed their role has done thus far?
by Seanzie
Mon Mar 15, 2021 9:19 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

MartinGG99 wrote: Mon Mar 15, 2021 9:10 pm
Seanzie wrote: Mon Mar 15, 2021 9:07 pm
MartinGG99 wrote: Mon Mar 15, 2021 9:03 pm Yes. That is correct.

Unless they used Frank Horrigan's separate vigilante kill (A garunteed Enclave role) on him.
Who had the mech info to deduce this?
Everyone.

Vault-city cannot kill their own, have 3 kills spread across 3 nights if they wish, but can holster them. Enclave **has** to kill someone every night. Therefore it follows one of the N1 kills was likely the Enclave kill.

Given that Vault City wouldn't or can't kill Esooa, its arguable that Esooa was killed by the Encalve unless it was vigilante kill. Given that there hasn't been any vigilante flips or vigilantes claiming to that effect, its most likely that Enclave made the kill on Esooa.

Therefore, if they killed Esooa, they likely didn't target Dr Wilgy.
Okay, so just to make sure, you don't KNOW that Esooa was killed by Enclave, it is just the threads working theory, and there are other potential, but perhaps less likely, things that could have happened, like Alison being slaver and shooting Esooa N1, with Enclave targeting Dr. Wilgy.
by Seanzie
Mon Mar 15, 2021 9:07 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

MartinGG99 wrote: Mon Mar 15, 2021 9:03 pm Yes. That is correct.

Unless they used Frank Horrigan's separate vigilante kill (A garunteed Enclave role) on him.
Who had the mech info to deduce this?
by Seanzie
Mon Mar 15, 2021 9:01 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

MartinGG99 wrote: Mon Mar 15, 2021 8:59 pm
Seanzie wrote: Mon Mar 15, 2021 8:50 pm
MartinGG99 wrote: Mon Mar 15, 2021 8:22 pm Basically, without looking into a whole lot of details (Edit: I still vomit a fair amount of details lol but not everything):
Spoiler: show
D1 I kinda ignored myself, but basically there was some pushing and some shoving and in the end BoKnows (or "BK") was the leading wagon and flipped Wastelander.
However, C43wuiuint34551nioin1ij4nl also died; he was a large wagon at one point but his wagon got smaller. He was shot dead during the day; only possible by a New Reno character or a slaver. Something of which Alison has heavily hinted and claimed since D2 as being Eldrige (of New Reno).

What's interesting for N1 is that DrWilgy died. We still haven't solved that mystery (*if* it was a night vigilante kill or a Vault city kill) but at face value he isn't really an appealing target to kill in the night. Esooa was also killed; she was Vault City, and therefore had to be killed by Enclave.

On D2 some interesting stuff happened. Space Daisy (who is now Sprityo) claims she got a message, and claims it had a scummy error in it because it forgot to mention Esooa when it should have; this is suspicious because the Enclave knew Esooa would die. Chop Chop then, either out of sheer stupidity of being town or enclave, claimed to have sent it. Long-story-short, I spend a lot of time hard-defending him and on nearly every day since then he has been a viable wagon. Alison throughout the whole day hints or more or less claims being Eldrige and shot C4, as I mentioned earlier.

Additionally, Falcon comes out claiming mech against Alison of some sort, but he is soon mod-killed due to an accident that we don't know of. It has been said that mech was irrelevant because since he flipped Jagged Jimmy J (the role and faction), he had reasons to push Alison regardless if she was New Reno or Slaver. It also should be noted that Grogu claimed mech information against Falcon at this time, and the leading theory is that Grogu is a Hubologist or Tracker of some sort.

Rej ends up being the biggest wagon due to his low-activity and input, and flips New Reno.

On N2 SPF is killed by the Enclave and flips Hubologist.

On D3, DaughterOfOmega gets partially mech-caught by NANOOKTHEGREATANDFEARSOME. She subs out and gets replaced by Made, who likely spent the whole day spewing and anti-spewing as he inevitably dies that day as Enclave. However, at some point Macdougall and Chop Chop are tied with that wagon as the mech info against Daughter wasn't 1000% damning among other reasons.

On N3, Sloonei was (apparently) killed by the Enclave, as your slot claimed to have shot KZA on N3. Your slot also claims to be Sheriff Marion. Given that you're the only Redding claim, among other reasons, I personally believe it to be true.

On D4, basically everyone is fairly lost, and I'm not sure if there's a good way for me to summarize it. We end up settling on a Macdougall wagon, and he flips Vault City. He was the last of that scum faction, and since scum factions are announced when they are destroyed, we now know there are no more Vault City.

On N4 NANOOK is killed by the Enclave and flips NCR.

D5 is basically the same level of lost but a fair bit less, and it seems we have more information in general off-the-top of my head. However, we had difficulty getting much consensus and we ended up on Dom. He flipped as Arroyo.

D6 is...well, yet to be seen. The saved kill may produce interesting results.
If you want my recommendation if you want to do some re-reading, you may want to read D4 up until now as a lot of people are acting rather independently of each other during those times and I'm not sure if there's a good summary for it.
Why did Esooa have to be killed by Enclave?
Unless the Enclave kill was saved on N1 and a vigilante killed Esooa

Vault-City can't kill their own, so it must be enclave.

For refrence, she was like the 2nd highest poster of D1 so it makes some sense that she would be killed by scum, and since she was Vault City, she wasn't killed by one of her own.
So you know that Enclave didn't target Dr. Wilgy?
by Seanzie
Mon Mar 15, 2021 8:50 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

MartinGG99 wrote: Mon Mar 15, 2021 8:22 pm Basically, without looking into a whole lot of details (Edit: I still vomit a fair amount of details lol but not everything):
Spoiler: show
D1 I kinda ignored myself, but basically there was some pushing and some shoving and in the end BoKnows (or "BK") was the leading wagon and flipped Wastelander.
However, C43wuiuint34551nioin1ij4nl also died; he was a large wagon at one point but his wagon got smaller. He was shot dead during the day; only possible by a New Reno character or a slaver. Something of which Alison has heavily hinted and claimed since D2 as being Eldrige (of New Reno).

What's interesting for N1 is that DrWilgy died. We still haven't solved that mystery (*if* it was a night vigilante kill or a Vault city kill) but at face value he isn't really an appealing target to kill in the night. Esooa was also killed; she was Vault City, and therefore had to be killed by Enclave.

On D2 some interesting stuff happened. Space Daisy (who is now Sprityo) claims she got a message, and claims it had a scummy error in it because it forgot to mention Esooa when it should have; this is suspicious because the Enclave knew Esooa would die. Chop Chop then, either out of sheer stupidity of being town or enclave, claimed to have sent it. Long-story-short, I spend a lot of time hard-defending him and on nearly every day since then he has been a viable wagon. Alison throughout the whole day hints or more or less claims being Eldrige and shot C4, as I mentioned earlier.

Additionally, Falcon comes out claiming mech against Alison of some sort, but he is soon mod-killed due to an accident that we don't know of. It has been said that mech was irrelevant because since he flipped Jagged Jimmy J (the role and faction), he had reasons to push Alison regardless if she was New Reno or Slaver. It also should be noted that Grogu claimed mech information against Falcon at this time, and the leading theory is that Grogu is a Hubologist or Tracker of some sort.

Rej ends up being the biggest wagon due to his low-activity and input, and flips New Reno.

On N2 SPF is killed by the Enclave and flips Hubologist.

On D3, DaughterOfOmega gets partially mech-caught by NANOOKTHEGREATANDFEARSOME. She subs out and gets replaced by Made, who likely spent the whole day spewing and anti-spewing as he inevitably dies that day as Enclave. However, at some point Macdougall and Chop Chop are tied with that wagon as the mech info against Daughter wasn't 1000% damning among other reasons.

On N3, Sloonei was (apparently) killed by the Enclave, as your slot claimed to have shot KZA on N3. Your slot also claims to be Sheriff Marion. Given that you're the only Redding claim, among other reasons, I personally believe it to be true.

On D4, basically everyone is fairly lost, and I'm not sure if there's a good way for me to summarize it. We end up settling on a Macdougall wagon, and he flips Vault City. He was the last of that scum faction, and since scum factions are announced when they are destroyed, we now know there are no more Vault City.

On N4 NANOOK is killed by the Enclave and flips NCR.

D5 is basically the same level of lost but a fair bit less, and it seems we have more information in general off-the-top of my head. However, we had difficulty getting much consensus and we ended up on Dom. He flipped as Arroyo.

D6 is...well, yet to be seen. The saved kill may produce interesting results.
If you want my recommendation if you want to do some re-reading, you may want to read D4 up until now as a lot of people are acting rather independently of each other during those times and I'm not sure if there's a good summary for it.
Why did Esooa have to be killed by Enclave?
by Seanzie
Mon Mar 15, 2021 8:37 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

MartinGG99 wrote: Mon Mar 15, 2021 8:22 pm Basically, without looking into a whole lot of details (Edit: I still vomit a fair amount of details lol but not everything):
Spoiler: show
D1 I kinda ignored myself, but basically there was some pushing and some shoving and in the end BoKnows (or "BK") was the leading wagon and flipped Wastelander.
However, C43wuiuint34551nioin1ij4nl also died; he was a large wagon at one point but his wagon got smaller. He was shot dead during the day; only possible by a New Reno character or a slaver. Something of which Alison has heavily hinted and claimed since D2 as being Eldrige (of New Reno).

What's interesting for N1 is that DrWilgy died. We still haven't solved that mystery (*if* it was a night vigilante kill or a Vault city kill) but at face value he isn't really an appealing target to kill in the night. Esooa was also killed; she was Vault City, and therefore had to be killed by Enclave.

On D2 some interesting stuff happened. Space Daisy (who is now Sprityo) claims she got a message, and claims it had a scummy error in it because it forgot to mention Esooa when it should have; this is suspicious because the Enclave knew Esooa would die. Chop Chop then, either out of sheer stupidity of being town or enclave, claimed to have sent it. Long-story-short, I spend a lot of time hard-defending him and on nearly every day since then he has been a viable wagon. Alison throughout the whole day hints or more or less claims being Eldrige and shot C4, as I mentioned earlier.

Additionally, Falcon comes out claiming mech against Alison of some sort, but he is soon mod-killed due to an accident that we don't know of. It has been said that mech was irrelevant because since he flipped Jagged Jimmy J (the role and faction), he had reasons to push Alison regardless if she was New Reno or Slaver. It also should be noted that Grogu claimed mech information against Falcon at this time, and the leading theory is that Grogu is a Hubologist or Tracker of some sort.

Rej ends up being the biggest wagon due to his low-activity and input, and flips New Reno.

On N2 SPF is killed by the Enclave and flips Hubologist.

On D3, DaughterOfOmega gets partially mech-caught by NANOOKTHEGREATANDFEARSOME. She subs out and gets replaced by Made, who likely spent the whole day spewing and anti-spewing as he inevitably dies that day as Enclave. However, at some point Macdougall and Chop Chop are tied with that wagon as the mech info against Daughter wasn't 1000% damning among other reasons.

On N3, Sloonei was (apparently) killed by the Enclave, as your slot claimed to have shot KZA on N3. Your slot also claims to be Sheriff Marion. Given that you're the only Redding claim, among other reasons, I personally believe it to be true.

On D4, basically everyone is fairly lost, and I'm not sure if there's a good way for me to summarize it. We end up settling on a Macdougall wagon, and he flips Vault City. He was the last of that scum faction, and since scum factions are announced when they are destroyed, we now know there are no more Vault City.

On N4 NANOOK is killed by the Enclave and flips NCR.

D5 is basically the same level of lost but a fair bit less, and it seems we have more information in general off-the-top of my head. However, we had difficulty getting much consensus and we ended up on Dom. He flipped as Arroyo.

D6 is...well, yet to be seen. The saved kill may produce interesting results.
If you want my recommendation if you want to do some re-reading, you may want to read D4 up until now as a lot of people are acting rather independently of each other during those times and I'm not sure if there's a good summary for it.
Thanks, this is very helpful.
by Seanzie
Mon Mar 15, 2021 8:09 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

MartinGG99 wrote: Mon Mar 15, 2021 7:57 pm
Seanzie wrote: Mon Mar 15, 2021 7:56 pm So, I've tried to read a little bit, but definitely not enough to get a grasp of the whole game. Does anyone want to summarize any known points for me to help me get up to speed, or should I just play eeny-meenie-miney-mo and tunnel who I land on?
I'll try my best to summarize it. Reading 7K posts just to jump in isn't super fun. But it might be best for a few of us to do so, and there's also the depth of summary too. Gimme a moment....
Thanks, much appreciated.

And yeah, if any one else is willing to give a quick summary of the game from their view, it would help me out a lot.
by Seanzie
Mon Mar 15, 2021 7:56 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

So, I've tried to read a little bit, but definitely not enough to get a grasp of the whole game. Does anyone want to summarize any known points for me to help me get up to speed, or should I just play eeny-meenie-miney-mo and tunnel who I land on?
by Seanzie
Mon Mar 15, 2021 7:50 pm
Forum: Previous Jobs
Topic: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
Replies: 9117
Views: 177148

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Woo! Jumping into this game Day 6 feels kind of like wandering into a deathclaw nest at level 3 with just my trusty varmint rifle.

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