Search found 87 matches

by Guillotine
Sun Jun 27, 2021 10:56 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Lumberjack

If a member of the town is eliminated and your vote is currently to eliminate them (i.e. you are on their wagon), they become a Tree Stump. Non-town players are eliminated normally.

Mod notes: When you flip a townie, post something along the lines of "somewhere in the crowd of voters, someone cuts down PLAYERNAME. They are now a Tree Stump." It should hint that the stumping happens due to someone being on the wagon.
by Guillotine
Sun Jun 27, 2021 4:21 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Vigilante with a Spear

For all intents and purposes you are just a vanilla townie.

If you become a treestump for any reason, you will gain the ability to create one of these spears every night to use it the same night they are created:

Pine Spear: Kills a player
Maple Spear: Lie detects a player, if the target lied it dies.
Oak Spear: Kills and treestumps another player
Alder Spear: Self stabs with it removing itself from the game and off to the DVC.
Beech Spear: Watches a player and reflexively kill whoever targets the player you are watching.
by Guillotine
Sun Jun 27, 2021 4:16 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Fulfiller Dj

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

If you rand this role everyone (except you) starts the game vanillaized. The mod will announce that everyone has been vanillalized.

You have the power to enable a role type during the day phases for the rest of the game (by posting one of the youtube songs from the list bellow), activating roles that were randed to the other players during pregame.
Spoiler: show
(Post this song during the day to enable conversion roles)

(Post this song during the day to enable investigation roles)

(Post this song during the day to enable protection roles)

(Post this song during the day to enable killing roles)

(Post this song to enable multipower roles)

(Post this song to enable manipulation and redirection roles)

(Post this song to enable Communication roles)

(Post this song to enable resurrection and roles that interact with the dead)

You win when you have successfully enabled four types of roles, leaving the game. You may choose to stay in the game after fulfilling your win condition to enable more role types at the risk of getting killed and losing the game instead. The songs may not be changed by the host or the player. You may only enable one type of role per cycle.
by Guillotine
Sun Jun 27, 2021 4:15 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Master Of Deceit

If there is a shopping mechanic in the game, you will tax 20% of every purchase and get that as income for whatever money is needed for in that game.

If there is no shopping mechanic in the game, then you will get 2 "Mod favors" for every player you vote to successfully yeet.

You can spend "Mod Favors" on a plethora of "Mod Verified" actions:

Get a safe fake role claim: 1 Mod Favor
Return "Town Aligned" if someone investigates you: 2 Mod Favors
Fake Poison Mod Post Warning: 2 Mod Favors
Fake Lie Detection Public Confirmation: 3 Mod Favors
Become unyeetable the following day: 5 Mod Favors
Convert To Mafia whoever tries to convert you to their cult instead of killing them: 5 Mod Favors (cultists become lone wolves).
Flipless Death, if you ever die, nothing will be revealed: 5 Mod Favors
by Guillotine
Sun Jun 27, 2021 4:12 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Luke Hobbs

During odd cycles you may kill a target at day.
During even cycles you may kill a target at night.

Also, as long as you are alive, all the game's death flips information will be true.
by Guillotine
Sun Jun 27, 2021 4:10 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Jakob Toretto

If you rand this role, the host must randomly assign Luke Hobbs, Dominic Toretto and Roman Pearce as flavor to three existing roles in pre-game.

Role flavor would look like this and have no inherent abilities: Luke Hobbs, Vanilla Townie

You are a 3-Shot Strongman Night Vigilante with a mission: To personally kill or hammer Luke Hobbs, Dominic Toretto and Roman Pearce.

Upon personally killing all three, you become un-nightkillable the following two nights and require two more votes to get yeeted the following two days.

(If you get weapons or items that allows you to day kill your targets, it will count towards the fulfillment of your mission)

If one of the three Fast Furious targets die not by your doing, you become a Mafia Goon.
by Guillotine
Sun Jun 27, 2021 1:49 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Demon Illuminati

As long as you are alive, all town and fulfiller dead flips reveal as mafia aligned. Nothing can prevent this.

(Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles.)
by Guillotine
Sun Jun 27, 2021 1:41 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Fulfiller T-Veronica

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

T-Veronica may each night target a player, putting a spell on them. If that player dies during that night or during the following day phase, they will be resurrected as a zombie. Zombies cannot post or vote or have any actions done to them, but each zombie gives T-Veronica one extra vote. If T-Veronica ever has enough votes to outnumber all other living players, they will win and leave the game. Zombies retain their original win condition and regain consciousness after T-Veronica wins or dies.
by Guillotine
Sun Jun 27, 2021 1:24 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Demon Vote Stealer

Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles.

On odd days, you will steal the vote of whoever votes against you during the day, not only removing the vote against you in question but also gaining that amount of vote for yourself for that day.
I.e Player X votes against you on Day 1, the vote will not be counted, Player X will lose his ability to vote for that day and you will become a double voter, and so on for every player that votes against you.

You are macho every night, meaning you can't be protected.
by Guillotine
Sun Jun 27, 2021 12:33 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Purist Vanilla

You have no special abilities and never will. You are immune to conversions, inventors, gun givers, item givers, fake gun and item givers, money givers etc. No matter what happens during the game, you will be 100% pure vanilla.
by Guillotine
Sun Jun 27, 2021 12:31 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Yeet Trickster

If you are the last voter on your own wagon you don’t die.
by Guillotine
Fri Jun 25, 2021 9:06 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Death Screamer

If you are killed during the night, the role name and alignment of the killer will be announced to the thread at day start but not the name of the killer.
by Guillotine
Fri Jun 25, 2021 8:49 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Thesaurus Bomber

During the day, if you ever post the following words, you explode killing yourself:

Tinfoil
Positive
Negative
Werewolf
Villager
Copypasta
Suspicious
Universe
Twilight
rand

If someone ever quotes you and replies using one of those words, the player dies instead.

The host will announce the death as "Someones posted a forbidden word and died".

The following night, you may change five words from the list.

New words, may not be 6-letters or shorter.
by Guillotine
Fri Jun 25, 2021 8:31 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town alignment Cop
by Guillotine
Fri Jun 25, 2021 8:31 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Shapeshifter

The Shapeshifter may each night target a player. If the Shapeshifter dies, they will be revealed with the role and alignment of the player they last targeted at night.
by Guillotine
Fri Jun 25, 2021 8:29 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Neighborizer

The Neighborizer may each night target a player, which will recruit them into a Neighborhood, allowing everyone within it to communicate with each other outside of the game thread. Once added to the Neighborhood, a Neighbor will stay there permanently (until they die).
by Guillotine
Fri Jun 25, 2021 8:28 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Cannoneer

The Cannoneer will each night passively allow the mafia to abstain from shooting to store their factional nightkill and use it another night. If the Cannoneer dies, all stored nightkills are lost.
by Guillotine
Fri Jun 25, 2021 10:08 am
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Stalker

The Stalker can once per game target a player at night. Once selected, the Stalker will track that player every night until either the Stalker or the target dies. This action is unblockable and also immune to redirects, except on the night that the Stalker first uses the ability.
by Guillotine
Thu Jun 24, 2021 3:19 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Neighbor
by Guillotine
Thu Jun 24, 2021 3:19 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Neighbor
by Guillotine
Thu Jun 24, 2021 3:18 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Innocent Child
by Guillotine
Thu Jun 24, 2021 3:17 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Innocent Child
by Guillotine
Thu Jun 24, 2021 3:17 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Neighbor
by Guillotine
Thu Jun 24, 2021 3:17 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Neighbor
by Guillotine
Thu Jun 24, 2021 3:16 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Mason
by Guillotine
Thu Jun 24, 2021 3:16 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Mason
by Guillotine
Wed Jun 23, 2021 10:34 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Frightened Child With A Flashlight

Starts with 66.6 fear counters.

Every night, you may click your flashlight on. If nobody visits you, remove 12 fear counters.

If someone visits you when your flashlight is on but is a confirmed member of the Town, remove 18 fear counters. If someone else visits you as well, nullify this but don't gain any additional fear counters for any reason.

If someone tries to kill you when your flashlight is on, you do not get killed, but 30 fear counters are added.

If someone visits you when your flashlight is on but is unconfirmed, add a fear counter. If this player is scum, add 8. If this player is third party or alien or werewolf or otherwise monstrous (mod discretion), you will be notified with the message

You saw it.

If you see It again, you will die of fright.

If a player has 21 or more fear counters at the start of a night phase, they will receive a message saying, "It can sense your fear."

Players will not be told how many fear counters they have. Instead, the players will receive a random creepy message each night, like "You feel like you are being watched" (mod discretion). Unless you have your flashlight on and you lost fear counters that night, in which case you'll instead receive a happy or reassuring message.

You win if you have less than 20.8 fear counters and are alive at the end of the game.

-----------------------------------
by Guillotine
Wed Jun 23, 2021 10:21 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Dreaming God

Each night, you must choose one of the following 1-shot abilities to use:
- Lightning
- Death
- World
- Judgement
- Fortune
- Justice
- Sun
- Moon

You do not know what these powers do, until you use them.

(mod note: Assign powers to abilities after role selection)
by Guillotine
Wed Jun 23, 2021 10:19 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Dreaming God

Each night, you must choose one of the following 1-shot abilities to use:
- Lightning
- Death
- World
- Judgement
- Fortune
- Justice
- Sun
- Moon

You do not know what these powers do, until you use them.

(mod note: Assign powers to abilities after role selection)
by Guillotine
Wed Jun 23, 2021 10:15 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

3P deja vu

You have the same role as your previous game played here.

as an additional wincon, you may also win if you reach the exact same result as you did last game (example, nightkilled night 2 / shot day 1 / whatever)
by Guillotine
Wed Jun 23, 2021 1:49 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Leaking Vine

During the night, you may target 2 players. You must be rooted to the first target. You will become rooted to the 2nd player.
If an action targets a rooted player, you will be notified of what that action was.
If a rooted player performs an action, you will be informed what action they performed.
If a rooted player dies, all players rooted from that player will also die.
You start the game rooted to yourself.

During the night, you may kill a player you are rooted to. This cannot be prevented. Their flavor for death will include something botanical.

You win when all players become rooted. In additon, all other players will lose the game.
by Guillotine
Wed Jun 23, 2021 1:48 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Creeping Vine

During the night, you may target 2 players. You must be rooted to the first target. You will become rooted to the 2nd player.
If an action targets a rooted player, you will be notified of what that action was.
If a rooted player performs an action, you will be informed what action they performed.
If a rooted player dies, all players rooted from that player will also die.
You start the game rooted to yourself.

You win when all players become rooted.
by Guillotine
Wed Jun 23, 2021 1:42 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Muting Gunsmith

The Gunsmith may each night pass a gun to another player in the game. Guns received from the Gunsmith can only be fired during day phases and have a 50% chance of revealing the shooter. Gun’s shots mutes the target the following night preventing him from talking in any private chats or submitting night actions to the host.
by Guillotine
Wed Jun 23, 2021 1:40 pm
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Immeasurably Reckless Soldier With A Secret Stash Of Toys

You possess the following inventions. You may only use/give one each night. You cannot both use an ability and give an invention on a single night. Unless otherwise specified, you have a choice of either using a particular invention or giving that invention to someone else. Once you use an invention, you can no longer give that particular invention away.

a) 1-Shot M61 Vulcan: Once per game, you may target a player. You will attempt to shoot the player. Your shot is bulletproof piercing, going through any and all protections. If the target is visited by anyone else, you'll vanillalize them for the rest of the game.

b) 1-Shot Night Vision Goggles: Once per game, you may target a player. You will attempt to watch and track that player ignoring undetectable statuses that they may have.
You neighborize whoever visits your target, making a chat with them with day and night talk. You investigate whoever your target visits and find out if they have any modifiers on them and which ones.

c) 2-Shot Bomb Detector: At night, you may target a player. You will attempt to detect whether it carries bomb items or if they have bomb related roles and how many (Items or shots). Then the following day you may trigger those bombs killing their carriers.

d) 1-Shot Nikita: At night, you may self target. If someone visits you the Nikita will lock and shoot its missile to them, killing them and two more targets sharing a PT with them (Scum chats, Neighborhoods, Mason chats, Cult Chats etc). If you use this shot and nobody visits you, you will lose it regardless.
by Guillotine
Tue Jun 22, 2021 10:56 am
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Mafia Izanoomi

You may rename the name of this role if you get it just for the game you are playing it.

Twice per game, you may choose a target during the day and cast “Izanoomi” on it, trapping the target in an eternal time-loop in its own mind. During the day the target will only be able to post the same last post it posted to the thread the previous day, except for the vote (if there was one). The target may vote as it normally would but always accompanied by the same post referred to in this role description.

And every night it’ll perform the same action it was targeted by from the night he was trapped with the Izanoomi, against a random non-mafia player. The target will not be informed of this. If it's a killing action and the random player is already dead, your target will still attempt the action but fail.

The curse will automatically be lifted upon your death.
by Guillotine
Tue Jun 22, 2021 10:51 am
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Re: Syndicate's Grand Idea Thread

Town Crusader

Each night, you may visit a player to protect them from attacks.

You will attack one of your target's visitors (chosen at random) as well.
by Guillotine
Tue Jun 22, 2021 12:08 am
Forum: The Drawing Board
Topic: Syndicate's Grand Idea Thread
Replies: 125
Views: 4579

Syndicate's Grand Idea Thread

Similar to MS and MU versions. Create a role or write a known standard one and post it here.
Sometime in the future, I'll host a game with roles taken from this thread only.

Let me start

Town Security Guard

Each night, you may target a player. That player will learn whoever else targeted them.

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