That’s because Tony’s fake.
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- Sat Mar 13, 2021 3:34 pm
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- Sat Mar 13, 2021 3:32 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
TonyStarkPrime wrote: ↑Sat Mar 13, 2021 2:55 pm ok here are the people I just cannot come up with a reason to tr:
Kyle
Syn
Marmot
And here's chop:
Chop
wolf team?
What’s your reasoning to TR Dom, Long Con and Jack?
- Sat Mar 13, 2021 3:31 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Jackofhearts2005 wrote: ↑Sat Mar 13, 2021 2:47 pmI’d tell you that’s mechanically impossible because I’m not and you claimed a role that iirc, doesn’t have peeks.ChopChop wrote: ↑Sat Mar 13, 2021 12:36 am Hey
@Jackofhearts2005
Since everyone has seemed to ignore you since D2 onwards let me enlighten you!
I think that you could be scum.
What if I told you that I took a sneak peek, and your scum.
What if I told you that you never receive this low of suspicion unless your scum.
What if I told you that I haven’t seen much from you and what exactly can you do to show me you have been Townie this game?
I’d tell you that your knowledge of my meta is out of date.
I’d refer you to my entire iso.
Thanks for responding.
What’s your read on Kyle?
- Sat Mar 13, 2021 3:28 pm
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- Sat Mar 13, 2021 3:27 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Unless your calling me Slaver
- Sat Mar 13, 2021 3:26 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Fake.TonyStarkPrime wrote: ↑Sat Mar 13, 2021 1:38 pmBecause I don’t buy the whole mech conspiracy Urist is thinking of and because all of the VCA and NKA points that way and because his posts have been consistently wolft and because his treatment of Made is heavily teammate indicative and because he literally scum slipped (and TMIed Sloonei as enclave kill etc) in the thread and we all decided he was a wolf and nothing has changed
Also if you assume Sloon was Enclave kill then why would I message someone who was gonna die anyway?
- Sat Mar 13, 2021 1:24 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Yet people still can’t seem to get the fact that your scum.
Sad Times.
Sad Times.
- Sat Mar 13, 2021 1:23 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
So ugh I was the designated ML that Made needed but I’m sure you already know that Tony and you were hoping it went through.
- Sat Mar 13, 2021 1:22 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
They also I don’t think voted you but voted me with you.TonyStarkPrime wrote: ↑Sat Mar 13, 2021 1:21 pm Urist is almost certainly not w/w with Made. Made made a point of needling Urist repeatedly and Urist did not appear to be in on it
- Sat Mar 13, 2021 1:00 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Go read his ISO, allot of the stuff he put towards me was fake. I don’t remember any exact things but I know there’s stuff he said that just doesn’t come from a Town Perspective.Long Con wrote: ↑Sat Mar 13, 2021 12:57 pmYeah, I wasn't that checked-in back then. I don't remember that. How do you know he was being fake?ChopChop wrote: ↑Sat Mar 13, 2021 12:51 pm@Long Con
You gonna tell me you don’t remember Tony being Fake and Tunnelling me on SOD1 randomly?
- Sat Mar 13, 2021 12:55 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Oh yeah I forgot about that day 2 interaction where I asked why you stopped tunnelling me and you said you still are but you weren’t voting me, then as I call you out on it you instantly vote me then.TonyStarkPrime wrote: ↑Sat Mar 13, 2021 11:40 am (Also if you’re interested Chop’s entire case on me is that I didn’t vote for him fast enough on day 2 and also I’m slaver partners with Alison)
Also that isn’t my ENTIRE case yeah need to read more!
@Long Con
@sprityo
@Dom
@Kylemii
@Marmot
@Jackofhearts2005
All of you remember this.
Remember you all are letting this scum slip by.
Also remember at least 1 of you by PoE have to be scum aligned!
- Sat Mar 13, 2021 12:51 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
@Long Con
You gonna tell me you don’t remember Tony being Fake and Tunnelling me on SOD1 randomly?
- Sat Mar 13, 2021 3:59 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Hey if you wanna go ahead and vote Tony I’ll gladly sheep you.
- Sat Mar 13, 2021 3:53 am
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- Sat Mar 13, 2021 3:52 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
- Sat Mar 13, 2021 3:51 am
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- Sat Mar 13, 2021 3:19 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Alison admits to be sheeping Martin, it ain’t AI.TonyStarkPrime wrote: ↑Sat Mar 13, 2021 3:06 am I didn’t say this but I kinda wanna lock town Kyle for admitting he’s sheeping marmot
But it does make me want to vote Kyle just a bit more because this post makes me believe Kyle is your buddy.
- Sat Mar 13, 2021 3:18 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I swear if you vote me instead of Tony at that point your just throwing.
- Sat Mar 13, 2021 3:17 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
- Sat Mar 13, 2021 3:16 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
If your talking about me you should look at yourself in the mirror.TonyStarkPrime wrote: ↑Sat Mar 13, 2021 2:54 am I dunno if I’m ever going to convince Martin that the guy he’s been town-shielding all game is still clearly not town but I offer the humble suggestion that he consider the possibility
- Sat Mar 13, 2021 3:15 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Never be S/S but probably is S/T.
- Sat Mar 13, 2021 3:15 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I wanna say that this post can never be S/T meaning Martin is TMI’ed Town by Tony buuuuuuut.
IDK.
IDK.
- Sat Mar 13, 2021 3:14 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I mean it’s only been one day since Mac’s yeet.TonyStarkPrime wrote: ↑Sat Mar 13, 2021 2:52 am The fact that martin’s still alive feels pretty striking :P
- Sat Mar 13, 2021 3:12 am
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- Sat Mar 13, 2021 3:11 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
MartinGG99 wrote: ↑Sat Mar 13, 2021 2:09 am Honestly atm I'm between chopping Kylemii or Jack. Jack is multigaming and apparently has 3 games going on (IDK when they happened), but he seemed very active earlier on. Now it just seems like coasting.
Kyle I can't really read well given my limited experience but I really don't see anything town from him.
Yeah Jack’s been coasting with like little to no attention towards them lol.
As for Kyle, he was the first to vote with me on Tony but he did switch votes quite early.
I could see myself voting Kyle as there is a good chance he’s scum buddies with Tony.
Would like to hear Jack’s response to my pinged post on him first though.
- Sat Mar 13, 2021 3:09 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I know I thought he was town.
That’s why I didn’t vote them!
That’s why I didn’t vote them!
- Sat Mar 13, 2021 3:09 am
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- Sat Mar 13, 2021 3:07 am
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- Sat Mar 13, 2021 3:06 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
In what way did I say you were VC?Alison wrote: ↑Sat Mar 13, 2021 1:43 amWhy would i protect people if im slaverChopChop wrote: ↑Sat Mar 13, 2021 1:38 amDoctor protected target huh.Alison wrote: ↑Sat Mar 13, 2021 1:33 amI don't know if sloon was VC or enclave kill because both factions had a reason to kill him.
If your theory that syn is frank horrigan is correct then kza was the enclave kill and sloon was shot by VC.
The missing kill could also have easily gone into a doctor protected target, or, gasp! The actual slaver.
You stop a kill with your Slaver abilities?
Maybe Vault City yourself, protected Mac’s prime target to kill.
It is mech impossible for me to be VC, host has confirmed that mac was the last VC
Even if you misunderstood, how would VC have a self heal?
Like that’s the only mis Understandment that can be there.
- Sat Mar 13, 2021 3:04 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
How can you be “pretty sure” when if your actual new Reno it would be a definite.Alison wrote: ↑Sat Mar 13, 2021 1:42 amHe wouldnt claim scum hed aim town rolecop. Falcon was JJJ which was not anti slaver but was anti new reno. So people questioned why he seemed to care so much about slaver. I'm pretty sure he was just trying to get me killed because I'm new reno.ChopChop wrote: ↑Sat Mar 13, 2021 1:35 amAlison wrote: ↑Sat Mar 13, 2021 1:31 amRed check is slang for "I have evidence that Alison isn't town".
If Mac thought I was slaver and his plan was to shoot me to death over two nights (one to break vest, one to make the actual kill) he would start N2, the night after the Falcon stuff. The missing kill would therefore be on N2 and not N3.
If Mac thought I was slaver and his plan was to get me exed by town he'd have outed a check of me as multiple in thread.
Neither things happened.
You're talking about how falcon was ignored but neglecting that falcon was widely distrusted for having a role claim that made no sense and his flipped faction has no reason to kill slaver ad every reason to kill new reno
And why exactly would he hard claim scum and claim Multiple on you just to yeet his rival so he could be yeeted after?
No reason to kill Slaver? I’d have to double check but I’m pretty sure they are against Slaver as well.
Also again, if you think Mac shot Sloon, where’s the missing Enclave kill?
reiterating, missing enclave kill could have gone into actual slaver or doctored. Or the missing enclave kill was KZA and syn was enclave.
Explain to me what the “pretty sure” is referring to.
- Sat Mar 13, 2021 1:41 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I know Nanook last minute changed to Tony.
- Sat Mar 13, 2021 1:40 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Joseph as in Tony?
- Sat Mar 13, 2021 1:39 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Metzger
You run the infamous Slaver's Guild headquartered in the Den. You and all of your people can be readily identified by the slaver tattoos plastered on your foreheads, leaving no doubts to nearly anyone in the wastes that you are not one to fuck with. Your sawed-off shotgun handles everyone else.
You didn't get to where you are without developing a wide array of wasteland survival skills and connections.
Thanks to the protection of your army of thugs, you are 1-shot bulletproof, immune to the first night kill targeted upon you unless it is enhanced by a strongman ability.
You are a 1-shot day vigilante. Once during the game during any day phase, you may select a player (send a personal message to the host). That player will be killed at the end of that day phase.
You are a 1-shot vigilante. Once during the game during any night phase, you may select a player. That player will be killed.
You are a 1-shot doctor. Once during the game during any night phase, you may select a player. That player will be protected from any fatal actions.
You are an intimidator. For every three consecutive day phases in which you do not receive a vote in the final poll tally, you will begin the following phase with one vote automatically removed from you in the elimination poll. These do not stack.
@Alison
So whom you use your Doc ability on N3?
Let’s semi-clear em.
You run the infamous Slaver's Guild headquartered in the Den. You and all of your people can be readily identified by the slaver tattoos plastered on your foreheads, leaving no doubts to nearly anyone in the wastes that you are not one to fuck with. Your sawed-off shotgun handles everyone else.
You didn't get to where you are without developing a wide array of wasteland survival skills and connections.
Thanks to the protection of your army of thugs, you are 1-shot bulletproof, immune to the first night kill targeted upon you unless it is enhanced by a strongman ability.
You are a 1-shot day vigilante. Once during the game during any day phase, you may select a player (send a personal message to the host). That player will be killed at the end of that day phase.
You are a 1-shot vigilante. Once during the game during any night phase, you may select a player. That player will be killed.
You are a 1-shot doctor. Once during the game during any night phase, you may select a player. That player will be protected from any fatal actions.
You are an intimidator. For every three consecutive day phases in which you do not receive a vote in the final poll tally, you will begin the following phase with one vote automatically removed from you in the elimination poll. These do not stack.
@Alison
So whom you use your Doc ability on N3?
Let’s semi-clear em.
- Sat Mar 13, 2021 1:38 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Doctor protected target huh.Alison wrote: ↑Sat Mar 13, 2021 1:33 amI don't know if sloon was VC or enclave kill because both factions had a reason to kill him.
If your theory that syn is frank horrigan is correct then kza was the enclave kill and sloon was shot by VC.
The missing kill could also have easily gone into a doctor protected target, or, gasp! The actual slaver.
You stop a kill with your Slaver abilities?
Maybe Vault City yourself, protected Mac’s prime target to kill.
- Sat Mar 13, 2021 1:36 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Oh yeah your right.
JJJ doesn’t need Slaver dead.
Slaver and Vault City can both win with JJJ but not each other.
JJJ doesn’t need Slaver dead.
Slaver and Vault City can both win with JJJ but not each other.
- Sat Mar 13, 2021 1:35 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Alison wrote: ↑Sat Mar 13, 2021 1:31 amRed check is slang for "I have evidence that Alison isn't town".
If Mac thought I was slaver and his plan was to shoot me to death over two nights (one to break vest, one to make the actual kill) he would start N2, the night after the Falcon stuff. The missing kill would therefore be on N2 and not N3.
If Mac thought I was slaver and his plan was to get me exed by town he'd have outed a check of me as multiple in thread.
Neither things happened.
You're talking about how falcon was ignored but neglecting that falcon was widely distrusted for having a role claim that made no sense and his flipped faction has no reason to kill slaver ad every reason to kill new reno
And why exactly would he hard claim scum and claim Multiple on you just to yeet his rival so he could be yeeted after?
No reason to kill Slaver? I’d have to double check but I’m pretty sure they are against Slaver as well.
Also again, if you think Mac shot Sloon, where’s the missing Enclave kill?
- Sat Mar 13, 2021 1:32 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I mean that guy needs some kind of pressure, can’t let them linger forever.
- Sat Mar 13, 2021 1:31 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Ima vote Jack for now until he makes a Response to the post I pinged him on.
- Sat Mar 13, 2021 1:29 am
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- Sat Mar 13, 2021 1:28 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
No matter what, you slide out of it!
- Sat Mar 13, 2021 1:28 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Why would he claim a “Red” when a Slaver is “Slaver” and you can only be Slaver or Town.
I already went over this Alison, if he claimed a Slaver check on you it will resort to the exact same situation as Falcon.
End of Story.
- Sat Mar 13, 2021 1:25 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
The again I don’t entirely know how Mac’s RC works on Slaver.
- Sat Mar 13, 2021 1:24 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
MartinGG99 wrote: ↑Sat Mar 13, 2021 1:20 amwat
well at least it wasn't sloonei:
Anyways I GTH don't think anyone else here is Redding so I'm inclined to think its true. Especially with the mechanics of the other Redding roles that might suggest they would become apparent in the game by now.
Unless inventor, I guess.
So if we assume Sloon was Enclave killed then that leaves Vault City AKA Mac’s kill in question.
Is it possible Mac did check Alison, received Slaver, shot them and Alison’s BP kicked in?
That would be the 2ed time Alison got away Scott free.
- Sat Mar 13, 2021 1:21 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Do you remember who Mac’s teammate was?Marmot wrote: ↑Sat Mar 13, 2021 1:19 amMartinGG99 wrote: ↑Sat Mar 13, 2021 12:36 amWolfy Poo.
Either way its a ridiculously-themed way of asserting a read and I just read it as town.
I've brought it up like thrice now in my ISO.
confirmed Mac teammate! Poo tell.
- Sat Mar 13, 2021 1:20 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Poison/Syn can easily be this role here.
- Sat Mar 13, 2021 1:20 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Frank Horrigan (guaranteed to appear)
You're a freakish cybernetic mutated monster man, or something like a man, serving at the head of the United States Secret Service. In addition to providing protection for the President, you're tasked with handling certain critical matters on the mainland where pure, unmutated humans should not venture. You're a terrifying motherfucker, and you don't let anyone meet you without understanding that keenly. Semper Fi.
You are the antagonist. You have been primed and constructed to perform a variety of the Enclaves most important and demanding tasks.
You are a 1-shot vigilante. Once during the game during any night phase, you may select a player. That player will be killed. This is separate from the Enclave factional kill.
You are a 2-shot role cop. Twice during the game during any separate night phases, you may select a player. You will be told that player's role.
You are a 1-shot janitor. Once during the game you may elect to janitor your team's factional kill. The killed player's role will not be revealed publicly, but your team will be informed of it privately.
You are a 1-shot doctor. Once during the game during any night phase, you may select a player. That player will be protected from any fatal actions that night.
You're a freakish cybernetic mutated monster man, or something like a man, serving at the head of the United States Secret Service. In addition to providing protection for the President, you're tasked with handling certain critical matters on the mainland where pure, unmutated humans should not venture. You're a terrifying motherfucker, and you don't let anyone meet you without understanding that keenly. Semper Fi.
You are the antagonist. You have been primed and constructed to perform a variety of the Enclaves most important and demanding tasks.
You are a 1-shot vigilante. Once during the game during any night phase, you may select a player. That player will be killed. This is separate from the Enclave factional kill.
You are a 2-shot role cop. Twice during the game during any separate night phases, you may select a player. You will be told that player's role.
You are a 1-shot janitor. Once during the game you may elect to janitor your team's factional kill. The killed player's role will not be revealed publicly, but your team will be informed of it privately.
You are a 1-shot doctor. Once during the game during any night phase, you may select a player. That player will be protected from any fatal actions that night.
- Sat Mar 13, 2021 1:19 am
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- Sat Mar 13, 2021 1:18 am
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- Sat Mar 13, 2021 1:17 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
- Sat Mar 13, 2021 1:16 am
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Didn’t I say like on I think it was Day 2 of a Poison/Tony/Jack scum team?