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by mansnicks
Wed Mar 31, 2021 11:40 pm
Forum: Previous Heists
Topic: Bee Mafia [GAME OVER]
Replies: 1976
Views: 63715

Re: Bee Mafia [DAY 6]

Sloonei wrote: Wed Mar 31, 2021 11:27 pm
mansnicks wrote: Wed Mar 31, 2021 10:56 pm How was the setup compared to regular Mountainous setup btw? :p
I thought the desperado mechanic provided a slight boost to the town, but it was a bit understated: fingersplints was chosen (as I understand it) because she was widely town-read and would have been a nightkill target anyway under normal circumstances. It was basically just mountainous with one accelerated phase: either the town gets a free elimination, or the mafia team gets a bonus night kill on Day 3.

I liked it and thought it was a balanced setup. Any game that makes it F3 usually is. But (going back to the original inspiration to run this game) I feel like it would become very repetitive if it was used in a tournament setting.

The players might have different opinions about this though.
I think you're right that it gives slight boost for town, for whatever reason.
The MU test game Town won, when usually in regular Mountainous setup town wins about 20%-30% of time. Now 2 of 2 mountaindo games on MU have been won by Town somehow.

Interesting take on the repetitive part. Definitely true. But only like 15% of players get to play more than 1 game.

Me personally, I started to like the idea of low power role-flipless setup. The idea of Mafia possibly fake claiming, without a cc if lucky, seems interesting.
by mansnicks
Wed Mar 31, 2021 10:56 pm
Forum: Previous Heists
Topic: Bee Mafia [GAME OVER]
Replies: 1976
Views: 63715

Re: Bee Mafia [DAY 6]

How was the setup compared to regular Mountainous setup btw? :p

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