Search found 273 matches

by Dolby
Tue Dec 21, 2021 10:27 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

LinearPoint wrote: Tue Dec 21, 2021 10:25 pm Wait.
Can't we like.
Force both heavies to submit a request to enter their engie's base?
If they are the only people to submit a request then that forces both Heavies out of the question of possibly saving Sabie.
dependent on the answer to if air blast can redirect TSP's shot I'd rather pyro enter because we can just have heavies use their (probably not sandvich) abilities on marmot and tsp and be observed doing that.

granted this creates a claim battle rather than definete "X did this"

If the answer is yes, I want pyros in

If the ansewr is no, I want heavies in

Also TSP this is your last chance to rescind
by Dolby
Tue Dec 21, 2021 10:25 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

LinearPoint wrote: Tue Dec 21, 2021 10:19 pm Frankly I don't see TSP Sabie.
TSP saying they were vigging Sabie and Sabie being Mafia doesn't seem right for a Mafia team.
I suppose there is a world where Mafia Sniper aims at Mafia Sabie and Mafia Pyro reflects the kill to a random.
I mean

he could be saying that for cred after thinking that sabie is always yeeted today

but yeah not likely outside that world outlined on the bottom
by Dolby
Tue Dec 21, 2021 10:18 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

like, if airblast can redirect TSP's shot I'll just shut up about this

but if it can't I'm feeling like I'd rather sabie be shot then yeeted
by Dolby
Tue Dec 21, 2021 10:17 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 0]

LinearPoint wrote: Tue Dec 21, 2021 10:11 pm
Dolby wrote: Tue Dec 21, 2021 10:06 pm
LinearPoint wrote: Tue Dec 21, 2021 10:05 pm
Dolby wrote: Tue Dec 21, 2021 10:01 pm
LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
It's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.
If at that point we found out Marmot was actually lying then it'd be very bad.
Let's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lying

why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
Frankly I think there is just too much that can stop it if I'm being honest.
Pyro can burn TSP (assuming that they can redirect the kill).
Pyro can airblast on Sabie.
Heavy can sandvich Sabie.
Medics could heal Sabie.
Medic or Demoman can roleblock TSP.
Mafia really just needs one Demo, Medic, Pyro, or Heavy and the plan isn't likely to work.
We could have Marmot whip TSP and that might work, but I think Pyro airblast can still redirect that and I don't think that allows TSP to kill through healing by Heavy or Medic. It only really stops the Demoman or Medic roleblock.
pyro is a problem but again looking into it

heavy would have to be seen by watcher under my plan or get into claim battle

same with medic

medic if they roleblock TSP and only medic and heavy are seen also have to get in a claim battle

demomen would have to explain being seen

though thinking about it it may be better to put both heavies on marmot rather than one on each
by Dolby
Tue Dec 21, 2021 10:15 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

Gavial wrote: Tue Dec 21, 2021 10:14 pm I had my entrance to today pre done during the night and wasn’t expecting one of my top wolf suspects to die.

While it’s best In theory to remove Sabie today, we also need to prepare for the probability mafia framed them and Sabie is town therefore we need to have suspects in that scenario.
Marmot

mafia do not have a framing ability

also lol
by Dolby
Tue Dec 21, 2021 10:14 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 0]

LinearPoint wrote: Tue Dec 21, 2021 10:13 pm
Dolby wrote: Tue Dec 21, 2021 10:08 pm
Dolby wrote: Tue Dec 21, 2021 10:06 pm
LinearPoint wrote: Tue Dec 21, 2021 10:05 pm
Dolby wrote: Tue Dec 21, 2021 10:01 pm
LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
It's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.
If at that point we found out Marmot was actually lying then it'd be very bad.
Let's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lying

why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
like, through my plan, assuming that pyro air blast can't redirect a sniper shot

any world where mafia try to save their teammate leads to a second mafia being outted through mass claim I'm pretty sure
Maybe we could out them in a massclaim, however the suspect list is rather large.
We have both Heavies who could have healed and both medics who could have healed.
that.
is.
why.
i've.
placed.
both.
roles.
in.
spots.
where.
they.
will.
be.
seen.
visiting.
by Dolby
Tue Dec 21, 2021 10:14 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

Dolby wrote: Tue Dec 21, 2021 10:08 pm or through being watched roleblocking someone in combination with claims
scout could block someone but would be seen doing it

medic could block someone/save sabie but would have to explain not being seen on someone OR get in a claim battle with their heavy

other soldier could not do what their supposed to but would get locked in a claim battle

pyro, I'm looking into it but is only a plan breaking threat if they can redirect the sniper shot

sniper, same as scout

heavy, would have to get in a claim battle to save sabie

demomen would have to explain being seen/get in a claim battle

remaining spy would have to get in a claim battle to explain why they were seen killing marmot or tsp

like, none of the roles can save sabie without getting in a claim battle themselves

which

I think would be worth letting let an outted wolf live one more day tbh
by Dolby
Tue Dec 21, 2021 10:08 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

or through being watched roleblocking someone in combination with claims
by Dolby
Tue Dec 21, 2021 10:08 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 0]

Dolby wrote: Tue Dec 21, 2021 10:06 pm
LinearPoint wrote: Tue Dec 21, 2021 10:05 pm
Dolby wrote: Tue Dec 21, 2021 10:01 pm
LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
It's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.
If at that point we found out Marmot was actually lying then it'd be very bad.
Let's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lying

why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
like, through my plan, assuming that pyro air blast can't redirect a sniper shot

any world where mafia try to save their teammate leads to a second mafia being outted through mass claim I'm pretty sure
by Dolby
Tue Dec 21, 2021 10:06 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 0]

LinearPoint wrote: Tue Dec 21, 2021 10:05 pm
Dolby wrote: Tue Dec 21, 2021 10:01 pm
LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
It's not likely he's lying, but if we don't lynch Sabie today and Sabie lives tonight then we have to lynch Sabie day 3.
If at that point we found out Marmot was actually lying then it'd be very bad.
Let's assume that TSP has a sniper shot ready to go and it actually is targetted and he isn't lying

why isn't just shooting and roleblocking Sabie n2, and having actual wagons today more desirable?
by Dolby
Tue Dec 21, 2021 10:04 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

Dolby wrote: Tue Dec 21, 2021 9:57 pm
Marmot wrote: Tue Dec 21, 2021 9:51 pm
Dolby wrote: Tue Dec 21, 2021 9:45 pm
Marmot wrote: Tue Dec 21, 2021 9:34 pm
Dolby wrote: Tue Dec 21, 2021 9:23 pm
TonyStarkPrime wrote: Tue Dec 21, 2021 9:18 pm But I was gonna shoot her
ok so I have a very hot take

what if we have marmot watch tsp and someone else watch marmot?

kill can't be interfered with I don't think?

It would require the other watcher being town, but I believe that's correct.

But I'm a watcher, would watching tsp be useful?
under what I was proposing yes

tsp claimed a target on Sabie

if it doesn't get blocked, yay, Sabie gets killed

medic or demo can block sabie

you can watch tsp to ensure he doesn't get killed block

other watcher can watch you to make sure you don't get killed/blocked/pyro redirected while you remain hidden

can get busted by

-other watcher (soldier) being scum, this is fixable by mass claim where they have to thunderdome someone. We basically know one scum (who is hopefully shot) and put them into a 50/50
-scum pyro redirects TSP's shot, which I don't even know can happen, which sucks but they effectively have to out assuming marmot isn't also roleblocked, which outs whoever blocks marmot. Basically outs a scum to give another scum one more day
-One of the Heavies being mafia, or one of the medics is mafia. They protect Sabie and she survives

I'm only turned off of this plan by the last point. We have to rely on 4 roles being town. However, this is fixable by having blue medic and heavy (heavy can use any ability) on marmot, and red medic and heavy on TSP? and they'll all be seen by something. And if scum screws around we can effectively out at least one with a mass claim

Also if we do do this plan red and blue demomen should both be on Sabie, using Grenade Launcher

I'm confused, but I also don't know the setup well. What does TSP claiming a target on sabie do?

I can also confirm that I didn't see TSP visit sabie last night, which is another piece of my confusion.
tsp can kill sabie tonight if the target is real

then it's a simple matter of ensuring sabie is roleblocked, you are both protected, and pyros air blast can't redirect TSPs shot

Both demomen grenade launcher sabie

you watch TSP

red heavy and medic are on you

blue heavy and medic are on tsp

other soldier is on you

gg ez

pyros have to have some accountability for this to work potentially, but if air blast can't redirect the shot I don't think it's actually needed?

Sabie gets a night action from pyro but we might know about that? Though regardless even in that world where there's a mafia pyro who can air blast the roleblocks I think that having a yeet that we can talk about would be worth it if TSP confirms the target and his target can't be altered or delayed by pyros air blast

And if mafia try to mess things around with their role abililies I think that we'd find a seoncd through a mass claim
Is there any reason besides "pyros air blast could redirect the sniper shot" why this could not work? And not work would not include a scenario where a second mafia is outted through a mass claim

I'm looking into that question now
by Dolby
Tue Dec 21, 2021 10:02 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

"- Disciplinary Action: The Soldier likes to us this tool to whip those “maggots” into shape. Once per night, he can whip a player, boosting them so whatever action they use cannot be blocked or stopped by other abilities. Because no one likes being whipped, this cannot be used two consecutive days on the same player."

I've gone through looking at this and I don't think this can create a foolproof chain sadly, but it's broken only if mafia have 2 roleblocking roles I think
by Dolby
Tue Dec 21, 2021 10:01 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

LinearPoint wrote: Tue Dec 21, 2021 9:58 pm Oh, you're saying since TSP claimed Sniper on Sabie we can have them just vig Sabie tonight?
While that plan sounds good on paper, I think we need Sabie to flip to confirm that Marmot isn't lying.
if marmot is lying we just yeet him D3 normally?

Why would hefake claim not knowing TSP was gonna claim a target?
by Dolby
Tue Dec 21, 2021 9:58 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

LinearPoint wrote: Tue Dec 21, 2021 9:54 pm
Dolby wrote: Tue Dec 21, 2021 9:49 pm we actually can't do the pyro air blast plan, that would let a mafia heavy or medic be able to save Sabie
How? Doesn't Sabie just get lynched?
if we can both rb and have sabie shot tonight I'd rather do that tbh
by Dolby
Tue Dec 21, 2021 9:57 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

Marmot wrote: Tue Dec 21, 2021 9:51 pm
Dolby wrote: Tue Dec 21, 2021 9:45 pm
Marmot wrote: Tue Dec 21, 2021 9:34 pm
Dolby wrote: Tue Dec 21, 2021 9:23 pm
TonyStarkPrime wrote: Tue Dec 21, 2021 9:18 pm But I was gonna shoot her
ok so I have a very hot take

what if we have marmot watch tsp and someone else watch marmot?

kill can't be interfered with I don't think?

It would require the other watcher being town, but I believe that's correct.

But I'm a watcher, would watching tsp be useful?
under what I was proposing yes

tsp claimed a target on Sabie

if it doesn't get blocked, yay, Sabie gets killed

medic or demo can block sabie

you can watch tsp to ensure he doesn't get killed block

other watcher can watch you to make sure you don't get killed/blocked/pyro redirected while you remain hidden

can get busted by

-other watcher (soldier) being scum, this is fixable by mass claim where they have to thunderdome someone. We basically know one scum (who is hopefully shot) and put them into a 50/50
-scum pyro redirects TSP's shot, which I don't even know can happen, which sucks but they effectively have to out assuming marmot isn't also roleblocked, which outs whoever blocks marmot. Basically outs a scum to give another scum one more day
-One of the Heavies being mafia, or one of the medics is mafia. They protect Sabie and she survives

I'm only turned off of this plan by the last point. We have to rely on 4 roles being town. However, this is fixable by having blue medic and heavy (heavy can use any ability) on marmot, and red medic and heavy on TSP? and they'll all be seen by something. And if scum screws around we can effectively out at least one with a mass claim

Also if we do do this plan red and blue demomen should both be on Sabie, using Grenade Launcher

I'm confused, but I also don't know the setup well. What does TSP claiming a target on sabie do?

I can also confirm that I didn't see TSP visit sabie last night, which is another piece of my confusion.
tsp can kill sabie tonight if the target is real

then it's a simple matter of ensuring sabie is roleblocked, you are both protected, and pyros air blast can't redirect TSPs shot

Both demomen grenade launcher sabie

you watch TSP

red heavy and medic are on you

blue heavy and medic are on tsp

other soldier is on you

gg ez

pyros have to have some accountability for this to work potentially, but if air blast can't redirect the shot I don't think it's actually needed?

Sabie gets a night action from pyro but we might know about that? Though regardless even in that world where there's a mafia pyro who can air blast the roleblocks I think that having a yeet that we can talk about would be worth it if TSP confirms the target and his target can't be altered or delayed by pyros air blast

And if mafia try to mess things around with their role abililies I think that we'd find a seoncd through a mass claim
by Dolby
Tue Dec 21, 2021 9:51 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

how do Pyro and Sniper interact?

Can a pyro air blast effect a vig shot?
by Dolby
Tue Dec 21, 2021 9:49 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

we actually can't do the pyro air blast plan, that would let a mafia heavy or medic be able to save Sabie
by Dolby
Tue Dec 21, 2021 9:48 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

LinearPoint wrote: Tue Dec 21, 2021 9:41 pm OK, what about this plan.
Wiggly protects Marmot.
The other unknown Pyro can protect Wiggly so Marmot cannot die since Wiggly would be immune to roleblocks.
If Marmot somehow dies it would have to mean that the Mafia has a Pyro (be it the random one not protecting Wiggly or Wiggly willingly not protecting Marmot), or the random pyro got randomly roleblocked.
oh wait yeah pyro has air blast yeah
by Dolby
Tue Dec 21, 2021 9:46 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

[VOTE: Unvote] aubergine

I do not want maj to happen yet
by Dolby
Tue Dec 21, 2021 9:46 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

and if TSP is a wolf who tried to get cred there he gets outted by not being messed with to marmot's vision?
by Dolby
Tue Dec 21, 2021 9:45 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

Marmot wrote: Tue Dec 21, 2021 9:34 pm
Dolby wrote: Tue Dec 21, 2021 9:23 pm
TonyStarkPrime wrote: Tue Dec 21, 2021 9:18 pm But I was gonna shoot her
ok so I have a very hot take

what if we have marmot watch tsp and someone else watch marmot?

kill can't be interfered with I don't think?

It would require the other watcher being town, but I believe that's correct.

But I'm a watcher, would watching tsp be useful?
under what I was proposing yes

tsp claimed a target on Sabie

if it doesn't get blocked, yay, Sabie gets killed

medic or demo can block sabie

you can watch tsp to ensure he doesn't get killed block

other watcher can watch you to make sure you don't get killed/blocked/pyro redirected while you remain hidden

can get busted by

-other watcher (soldier) being scum, this is fixable by mass claim where they have to thunderdome someone. We basically know one scum (who is hopefully shot) and put them into a 50/50
-scum pyro redirects TSP's shot, which I don't even know can happen, which sucks but they effectively have to out assuming marmot isn't also roleblocked, which outs whoever blocks marmot. Basically outs a scum to give another scum one more day
-One of the Heavies being mafia, or one of the medics is mafia. They protect Sabie and she survives

I'm only turned off of this plan by the last point. We have to rely on 4 roles being town. However, this is fixable by having blue medic and heavy (heavy can use any ability) on marmot, and red medic and heavy on TSP? and they'll all be seen by something. And if scum screws around we can effectively out at least one with a mass claim

Also if we do do this plan red and blue demomen should both be on Sabie, using Grenade Launcher
by Dolby
Tue Dec 21, 2021 9:29 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

Dragon D. Luffy wrote: Tue Dec 21, 2021 7:18 pm Engineer bases are open for business!

Wait, but what is an engineer base anyway? Do I have to read that long-ass role description?

Yes, but for the lazy or busy among you, I have brought the Engineer himself, Mr. Dell Conagher, to explain what his whole deal is about.




Engineer bases have the following buildings:

- Blue Engineer: Dispenser
- Red Engineer: Dispenser

So whatever you pick, you will be served by a Dispenser, giving you +1 vote for this day phase. However, being in the base means you are not in combat, blocking you for the whole day/night cycle!

If you are interested, choose what base you want to join in the next 24 hours, by sending me a PM telling me which color of engineer base you wanna enter. Only one of you will be able to enter each base, and the Engineer will choose who gets in.

And remember: If you are town, make sure you enter a base from a town engineer, and if you are mafia, from a mafia engineer, otherwise the Dispenser won't work for you, but you'll still be blocked!
oh they're probably just trying to clear themselves lol
by Dolby
Tue Dec 21, 2021 9:28 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

Nanook why'd you switch last minute to Seanzie? And remind us who you were on?
by Dolby
Tue Dec 21, 2021 9:26 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

also tbh I'm sus of any engineer claims

I felt that instructions were clear for building a sentry yesterday, why'd they both build dispensers
by Dolby
Tue Dec 21, 2021 9:24 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

wait nvm pyro exists
by Dolby
Tue Dec 21, 2021 9:23 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

TonyStarkPrime wrote: Tue Dec 21, 2021 9:18 pm But I was gonna shoot her
ok so I have a very hot take

what if we have marmot watch tsp and someone else watch marmot?

kill can't be interfered with I don't think?
by Dolby
Tue Dec 21, 2021 9:21 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

LinearPoint wrote: Tue Dec 21, 2021 7:50 pm I do want to hear from Tony, Nanook, and Mac at some point as to why the fuck they even voted that.
Dolby was the only one, I think already on Seanzie, Sabie pretty much gets a pass for self preservation interests, and really doubt NAA will ever come in to explain why he did it other than for the lols.
tony nanook and naa should be looked at with more scrutiny

iirc I think that the way nanook handled it was particularly questionable

like "hey I'll hop on here, uh oh this wasn't a good idea" two minutes before votes closed since they closed at :05 rather than :00
by Dolby
Tue Dec 21, 2021 9:19 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

[VOTE: Sabie12] aubergine
by Dolby
Tue Dec 21, 2021 9:19 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

ok yeah sabie dies
by Dolby
Tue Dec 21, 2021 9:18 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

eh

maybe I'm wrong on how today will play out wrt solving with and w/o a red check

but in my experience town just analyzes who they think teammates are and wait for the flip
by Dolby
Tue Dec 21, 2021 8:48 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

Point being

town kinda stagnates when knowing the chop

and I'm hoping that we dont stagnate as much if we don't know the person
by Dolby
Tue Dec 21, 2021 8:42 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

falcon45ca wrote: Tue Dec 21, 2021 8:39 pm
Dolby wrote: Tue Dec 21, 2021 7:51 pm
falcon45ca wrote: Tue Dec 21, 2021 7:49 pm Who all jumped on that Sean wagon?
nanook, naa, sabie, one or both of TSP and Macdougall. Tbh I don't remember which of the two was a previous voter

me if you count voting an hour before the CFD jumping on
If Mac jumped on, that's scummy AF. Not sure I'd he was there before tho
It was Mac or TSP (maybe both) who were on before me

I don't really remember which one

just noticed that one wagon had all blue names and they all switched to seanzie
by Dolby
Tue Dec 21, 2021 8:41 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

Marmot wrote: Tue Dec 21, 2021 8:38 pm I probably shouldn't have hinted so early, but I'm going to be really busy tomorrow and won't have time to check in except at brief moments.
if you're super worried that you can't tomorrow, you can reveal now tbh

if you know you can check in tomorrow you should probably wait though
by Dolby
Tue Dec 21, 2021 8:26 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

Marmot wrote: Tue Dec 21, 2021 8:24 pm I watched Dizzy last night, anyone wanna guess who targeted him?
you should probs claim it 24 hours in if it's just 1 person

that will allow time for discussion

not me though I'm lazy
by Dolby
Tue Dec 21, 2021 7:54 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

Jackofhearts2005 wrote: Tue Dec 21, 2021 7:54 pm
Lime Coke wrote: Tue Dec 21, 2021 7:42 pm NAA dies either way and shouldn't be end gaming.
Didn’t everyone assure us that NAA was a wolf that one time? Or was that Dolby meta?

I remember people assuring me in a previous game that a NAA slot was a wolf when I knew it absolutely wasn’t because I was a wolf.
what does Dolby meta mean?

I've played with Naa like once
by Dolby
Tue Dec 21, 2021 7:52 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

LinearPoint wrote: Tue Dec 21, 2021 7:50 pm I do want to hear from Tony, Nanook, and Mac at some point as to why the fuck they even voted that.
Dolby was the only one, I think already on Seanzie, Sabie pretty much gets a pass for self preservation interests, and really doubt NAA will ever come in to explain why he did it other than for the lols.
there was at least one person already on Seanzie before me

I was only looking into wagons with votes on it already
by Dolby
Tue Dec 21, 2021 7:51 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

falcon45ca wrote: Tue Dec 21, 2021 7:49 pm Who all jumped on that Sean wagon?
nanook, naa, sabie, one or both of TSP and Macdougall. Tbh I don't remember which of the two was a previous voter

me if you count voting an hour before the CFD jumping on
by Dolby
Tue Dec 21, 2021 7:43 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

If we're going down the "yeet Sabie bc she was saved by scum" argument I think it makes way more sense to vote off the people who actually saved her first

Also I think Sabie having been targetted by a vig last night makes way more sense than most other people being vig targetted
by Dolby
Tue Dec 21, 2021 7:42 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 2]

Lime Coke wrote: Tue Dec 21, 2021 7:38 pm @Dolby

Well, since you're here, why did you specifically vote Seanzie?
kinda felt that the way that he went about the claims super early and was a bit insistent to it wasn't the best and didn't understand his susses.

also ngl I don't want to be lumped in with that cfd bc 1. I voted a full 60 minutes before the CFDers smh and 2. none of them but Nanook made their vote known in any visible way. I still don't know how was the other 1-2 people on Seanzie pre-CFD

like yeah I voted there near EoD and I get it lol
by Dolby
Mon Dec 20, 2021 4:52 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 1]

imo medic is a, not better stand in then scout but more likely to be valid given they have a ability that actually roleblocks, I'm not sure that scout's delay count towards engies roleblock quota
by Dolby
Mon Dec 20, 2021 4:39 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 1]

oh wait I get what you're saying now re: mafia engy having a buff
by Dolby
Mon Dec 20, 2021 4:38 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 1]

LinearPoint wrote: Mon Dec 20, 2021 4:34 pm Actually Engineer doesn't need to out themselves in order to confirm if the Engie is Town or Mafia.
Though obviously a bit more useful if we out the Endies and it's confirmed Mafia.

Basically the Engineer's night action is publicly announced each day.
Optimally we have both build Sentries N1 and reveal who they are D2. N2 we have one player RB both. If either has a building still standing they are confirmed Mafia.
given both the combination of roleblockers and watchers, and numbers of both (6 and 2) in this game, I'd be concerned about this giving false positives or negatives
by Dolby
Mon Dec 20, 2021 4:30 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 1]

Guillotine wrote: Mon Dec 20, 2021 4:27 pm
Dolby wrote: Mon Dec 20, 2021 4:25 pm I think I'm gonna [VOTE: Seanzie] aubergine. I don't really remember him outside the color claiming thing that I didn't like
Why not compromise with a vote that can affect the game instead of that one that will lead nowhere Dolby?
if this is trying to get me to vote gav, nah

if sig, sell me
by Dolby
Mon Dec 20, 2021 4:26 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 1]

Sabie is just w/e, don't think it hits vibe tell

would not vote Gav just for the sheer involvement he has in the game rn

sig exists, the two game I played with him he seemed like a easy misyeet
by Dolby
Mon Dec 20, 2021 4:25 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 1]

I think I'm gonna [VOTE: Seanzie] aubergine. I don't really remember him outside the color claiming thing that I didn't like
by Dolby
Mon Dec 20, 2021 4:22 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 1]

LinearPoint wrote: Mon Dec 20, 2021 3:52 pm Well Spies can check each other.
We just have Wiggly vote one of the spies which will drop their disguise unless they are Mafia.
The other Spy can then investigate them and will be able to tell if their disguise dropped or not.
yeah you're town
by Dolby
Mon Dec 20, 2021 4:09 pm
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 1]

ngl I don't remember a single one of Sable's posts
by Dolby
Mon Dec 20, 2021 5:23 am
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 1]

I kinda just think that Guillo and LP are town

Does Wilgy enjoy being town or scum more? Or do people think that his gimmick posts are NAI
by Dolby
Mon Dec 20, 2021 5:21 am
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 1]

I'm sleeping at 400 will be here in morning
by Dolby
Mon Dec 20, 2021 5:18 am
Forum: Previous Jobs
Topic: Team Fortress Mafia [END]
Replies: 4048
Views: 87106

Re: Team Fortress Mafia [DAY 1]

sig wrote: Sun Dec 19, 2021 1:03 pm
Dyslexicon wrote: Sun Dec 19, 2021 12:56 pm Gavial might be town after all. Hard to tell with him, so interested to see what others think.
Is gavial usually high content mafia member?

Since I'm liking the level of though and quality of his posts atm
I had a secret note to check is Sig made a concretish townread and he did so yay but I'm not sure if it actually means anything since I've only played one game with him lol

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