Season 10 Champs Practice Game
This is a Practice Game for Mafia Championship Season 10 on Mafia Universe, which will be using the Adapt 6 setup in its qualifiers, the setup is explained below.
This practice game is aimed towards players who have either accepted nominations or a formal invitation to participate in the Championships this season. As such, I'm reserving a spot in this game for each player who has accepted nominations on Syndicate for Champs if they would like to participate, leaving other slots open to anyone who would like to play.
Host Note: I may make adjustments to the setup before the game starts as needed if MU also makes adjustments, if there are any drastic changes, I'll announce them in this thread.
Mechanical Information
- Mafia flips will only reveal the alignment of the Mafia Player, whereas Town flips will reveal the full role of the Town Player.
- The game will start on Day 1 (No N0 or D0).
- Majority elimination will not be enabled during day 1 and is not required at any point for the elimination. Starting on Day 2 and until LYLO, majority will be enabled at 12 hours after SoD. LYLOs are an exception to the majority delay, during which majority will be enabled immediately.
- Tied votes will result in a player being eliminated at random from among the tied players.
- No outside communication. I.e. you may not contact the other players outside of the thread (unless you are Mafia and wish to speak with your teammates).
- If you have a Deadline preference, please post it in this thread when you sign up. I will attempt to utilize a phase deadline that suits all players in the game (as well as my own needs)
- Thread is locked during Night Phases.
- Votes are automatically locked in at LYLO.
- Mafia share a factional Night Kill, which is a single standard shot for their faction. The mafia faction kill is mandatory.
- Mafia may communicate at any time.
- Each individual player may make a maximum of 125 posts per day phase (this restriction is lifted 1 hour before day end). While I cannot keep players from breaking this post limit, I will announce at the start of each day phase what each player's cumulative post cap is, and it is up to the player to monitor their progress.
- This game does not have any automation, and as such I will handle actions, vote counts, etc. We will also have a Moderator on Duty (MoD) who will make sure players are following the Syndicate's CoC.
- Before LYLO, only votes made in the poll will count. I encourage players, in order to best simulate the MU experience, to use the "vote" tags in the thread to call their vote whenever they place/change it.
Setup
Each of the 6 columns from the below table represents a different constituent setup, one of which will be chosen at random and used for the game:
Analyse | Deter | All-round | Protect | Track | 6lock |
Town Odd Night Tracker
Town Even Night Vanilla Cop
Town 2-shot Doctor
9x Vanilla Town
Mafia 2-shot Watcher
Mafia Roleblocker
Mafia Goon |
Town Jack of All Trades
Town 2-shot Roleblocker
Town Odd Night Doctor
9x Vanilla Town
Mafia Roleblocker
Mafia Jack of All Trades
Mafia Goon |
Town Jack of All Trades
Town Even Night Vanilla Cop
10x Vanilla Town
Mafia Jack of All Trades
2x Mafia Goon |
Town Odd Night Doctor
Town Even Night Jailkeeper
10x Vanilla Town
Mafia 1-shot Jailkeeper
2x Mafia Goon |
Town Odd Night Tracker
Town 2-shot Doctor
10x Vanilla Town
Mafia 1-shot Tracker
2x Mafia Goon |
Town 2-shot Roleblocker
Town Even Night Jailkeeper
10x Vanilla Town
Mafia 1-shot Roleblocker
2x Mafia Goon |
Town Jack of All Trades has
1x Doctor,
1x Motion Detect and
1x Roleblock.
Mafia Jack of All Trades has
1x Role Cop and
1x Roleblock.
Town 2-shot Doctor,
Town 2-shot Roleblocker and
Mafia Roleblocker are
non-consecutive (cannot target the same player two nights in a row).
Doctor actions can't self-target.
Mafia flips will only reveal the
alignment of the
Mafia Player, whereas
Town flips will reveal the
full role of the
Town player.
Detailed Town Role Descriptions
Town Role |
Description |
Vanilla Town |
The Vanilla Townie has no special powers or night actions. Their only power is their vote and voice during discussions. |
Town Doctor (Odd Night or 2-shot) |
The Town Doctor (either Odd Night or 2-shot) may use the Protection ability on nights when their role is active, which will protect the target from death for that night. This role cannot self-target, and will not explicitly learn whether or not they successfully protected someone. If 2-shot, then this role is Non-consecutive, meaning it cannot target the same player two nights in a row. |
Town Jack of All Trades |
The Town Jack of All Trades, also known as Town JOAT, may use each of the following night abilities once throughout the game: Doctor, Roleblock and Motion Detect. This role may not use multiple abilities on the same night.
- Doctor will protect the target from death for that night. The Town JOAT cannot self-target with this action, and will not explicitly learn whether or not they successfully protected someone.
- Roleblock will prevent the target from using their night action. Players will not be informed that they were roleblocked. See "Roleblock & Jailkeep Mechanics" below for further info.
- Motion Detect will detect motion if the target has either visited someone, or has been visited by someone else. All night actions can be detected, including Mafia's factional kill.
|
Town Even Night Jailkeeper |
The Town Even Night Jailkeeper may use the Jailkeeping ability on even numbered nights (night 2, 4, 6, etc), protecting the target from death and prevent the target from using their night action. This role cannot self-target, and will not explicitly learn whether or not they successfully protected someone. Players will not be informed that they were jailkept. See "Roleblock & Jailkeep Mechanics" below for further info. |
Town 2-shot Roleblocker |
The Town 2-shot Roleblocker may use the Roleblock ability on two different nights. This will prevent the target from using their night action. This role is Non-consecutive, meaning it cannot target the same player two nights in a row. Players will not be informed that they were roleblocked. See "Roleblock & Jailkeep Mechanics" below for further info. |
Town Odd Night Tracker |
The Town Odd Night Tracker may use the Tracking ability on odd numbered nights (night 1, 3, 5, etc). This informs them who their target visited on that night, if anyone.
- If a player who is using multiple night actions on different targets is tracked, the player will be seen visiting all of their targets.
- If a player using multiple actions on the same target is tracked, they would only be seen visiting the target once.
- All night actions can be tracked, including the Mafia's factional kill.
|
Town Even Night Vanilla Cop |
The Town Even Night Vanilla Cop may use the Vanilla Inspection ability on even numbered nights (night 2, 4, 6, etc). This informs them whether or not their target is Vanilla or not, i.e. whether or not they have powers or modifiers. This means that Vanilla Townies and Mafia Goons will appear as "Vanilla", whereas any other roles will appear as "Not Vanilla". |
Detailed Mafia Role Descriptions
Mafia Role |
Description |
Mafia Goon |
The Mafia Goon, or Vanilla Mafia, is a standard mafia-aligned player with no abilities other than carrying out the factional kill. |
Mafia Jack of All Trades |
The Mafia Jack of All Trades, also known as Mafia JOAT, may use each of the following night abilities once throughout the game: Role Cop and Roleblock. This role may not use multiple abilities on the same night.
- Role Cop will reveal the target's role and any role modifiers.
- Roleblock will prevent the target from using their night action. Players will not be informed that they were roleblocked. See "Roleblock & Jailkeep Mechanics" below for further info.
|
Mafia 1-shot Jailkeeper |
The Mafia 1-shot Jailkeeper may use the Jailkeeping ability on one night. This will protect the target from death and prevent the target from using their night action. This role cannot self-target, and will not explicitly learn whether or not they successfully protected someone. Players will not be informed that they were jailkept. See "Roleblock & Jailkeep Mechanics" for further info. |
Mafia Roleblocker (may be 1-shot) |
The Mafia Roleblocker (may be 1-shot) may use the Roleblock ability each night, which prevents the target from using their night action. This role is Non-consecutive, meaning it cannot target the same player two nights in a row. Players will not be informed that they were roleblocked. See "Roleblock & Jailkeep Mechanics" below for further info. |
Mafia 1-shot Tracker |
The Mafia Tracker may use the Tracking ability on one night. This informs them who their target visited on that night, if anyone. All night actions can be tracked. |
Mafia 2-shot Watcher |
The Mafia 2-shot Watcher may use the Watch ability on two different nights. This informs them who visited their target on that night, if anyone. If multiple people visit the target, the Watcher will receive multiple names. The Watcher will not learn what type of night action was used on their target, only who visited their target. All night actions can be watched. |
Roleblock and Jailkeep Mechanics
- Players will not be informed that they were roleblocked or jailkept.
- If an X-shot role or Jack of All Trades role is roleblocked or jailkept while they are using one of their abilities, they will lose that ability shot forever.
- If 2+ of the same blocking roles (e.g. only Roleblockers or only Jailkeepers) target eachother on the same night, they can all be tracked and watched in this scenario, and should one of them also be carrying out the factional kill in this scenario, the factional kill will be prevented. These same rules also apply to longer loops, e.g. A -> B -> C -> A.
- If players with Roleblock and Jailkeep abilities target eachother on the same night, roleblock actions will go through whereas the jailkeep actions will not.
- If an attempted investigative ability (i.e. Track, Watch, Motion Detect, Role Cop or Vanilla Inspection) has been roleblocked or jailkept, the following feedback will be given: "Your action on Player X failed”. Note that this is different to a negative (e.g. no visit) result.
- If a player has been roleblocked or jailkept, then they cannot be seen by Tracker, Watcher or Motion Detector.