Monkey Island Mafia (Full Game)

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Monkey Island Mafia (Full Game)

#1

Post by thellama73 »

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There have been a lot of video game themed mafias lately, and being that I have not really played video games since the early nineties, I thought I would host one based on the best game ever: The Secret of Monkey Island.
I may still tweak this a bit before running it, but here is what I have so far.

Roles:
Civilians: Kill LeChuck, Bob, and the Cannibals.
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Guybrush Threepwood - Our hero, a would-be pirate who finds himself having to thwart LeChuck in order to save his love. He searches for a crew member each night and is told if he finds one.

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Elaine Marley - Governor of Melee Island and Guybrush's love interest.. Can role block once per night and starts with 10 pieces of eight.

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Stan - Owner of Stan's Previously Owned Vessels and a shameless con man. Buys items at half price, or offer players 2 pieces of eight for an item which they must trade to him. Starts with 10 pieces of eight.

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Meathook - A lonely, disfigured freak who lives on Melee Island. Can make his tattoo talk to reveal information, sometimes things he didn't even know himself. A member of Guybrush's crew.

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Carla - The sword master of Melee Island. Can pick a swordfight with anyone each night, with a ⅔ chance of neutralizing their vote, ⅓ chance her vote is neutralized. A member of Guybrush's crew.

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Otis - A common criminal imprisoned on Melee Island. Can steal one item from any player each night. A member of Guybrush's crew.

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Herman Toothrot - A sailor who was marooned on Monkey Island years ago, and has gone a little mad. Searches for a cannibal each night. If he finds one he gets his banana picker back, which he can use to pick bananas.

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Fettuccine Brothers (2) - Circus performers working on Melee Island. Have BTSC with one another.

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The Lookout - Keeps watch over Melee Island, but is blind as a bat. Sees something untrue every night.

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The Store Keeper - Runs a general store on Melee Island. Three times in the game will have the ability to distribute a sword, a shovel and breath mints to other players.

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Voodoo Woman - Mysterious woman who knows about voodoo and stuff. Once in the game can see into the future. Once in the game can make a voodoo doll, which can then be used to add lynch votes to that person or make them speak in tongues.

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The Cook - Makes the food at the Scumm Bar. Can give grog to people each night.

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Captain Smirk - The sword trainer on Melee Island. Can protect one player each night.

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Three-Headed Monkey - He's right behind you! Creates a distraction, preventing a player from voting. Bananas work double for him.

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Head of the Navigator - The head of a famous navigator knows the way to LeChuck's ship. Has a necklace that makes him invisible to ghosts. Cannot be NKed by LeChuck or Bob, but this necklace can be stolen. Can also search for Pirates and is told if he finds one.

Pirates: Kill the Civilians.
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LeChuck - The infamous ghost pirate. Kills nightly. BTSC with Bob.

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Bob - LeChuck's undead lieutenant. BTSC with LeChuck. May role check a dead player each night.

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Men of Low Moral Fibre(3) - Pretty shady characters. Have BTSC.

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Pirate Leaders(3) - In the know about all things piratical on Melee Island. Have BTSC.

indies (BTSC):
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The Cannibals (3) - Just want to be left alone on Monkey Island. They kill nightly and win if both other teams are dead (with the exception of Herman Toothrot, the Head of the Navigator and the Three Headed Monkey, whom they can tolerate.)

Items:
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Bananas - Remove one lynch vote from player of your choice

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Grog - Add one lynch vote to player of your choice

The above each cost 4 pieces of eight.

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Sword - Gives the same power as Carla, and reduces her odds against you to fifty-fifty.

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Breath Mints - The player who uses them is immune from grog for the rest of the game.

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Shovel - Can be used in lieu of night action to gain 20 pieces of eight, once only.

These items can only be given out by the Store Keeper.
Last edited by thellama73 on Sat Jul 27, 2013 6:03 pm, edited 2 times in total.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: Monkey Island Mafia (Full Game)

#2

Post by Epignosis »

:smile:
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Re: Monkey Island Mafia (Full Game)

#3

Post by Hedgeowl »

Soooo excited!! :knight3:
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Re: Monkey Island Mafia (Full Game)

#4

Post by Vompatti »

ogmogmogmogmogmomogmogmo I wouldn't want to miss this k
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Re: Monkey Island Mafia (Full Game)

#5

Post by Tangrowth »

This looks sweet!
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Re: Monkey Island Mafia (Full Game)

#6

Post by Mongoose »

Ready to rocknroll.
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Re: Monkey Island Mafia (Full Game)

#7

Post by Tangrowth »

Having looked at the roles again, I have two questions.

First, am I correct to assume the first set of roles are civilian, the pirates are mafia, and the cannibals are SK/mafia?

Second, do all pirates have BTSC with each other and thus they are all one baddie team? And do the (3)'s indicate there are 3 of that role? If so, that means you have an 8-mafia team with BTSC, and that seems it could present some serious problems depending on how everything else is set up.
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Re: Monkey Island Mafia (Full Game)

#8

Post by thellama73 »

MovingPictures07 wrote:Having looked at the roles again, I have two questions.

First, am I correct to assume the first set of roles are civilian, the pirates are mafia, and the cannibals are SK/mafia?

Second, do all pirates have BTSC with each other and thus they are all one baddie team? And do the (3)'s indicate there are 3 of that role? If so, that means you have an 8-mafia team with BTSC, and that seems it could present some serious problems depending on how everything else is set up.
Yes, I am still unsure about the numbers. There would be eight mafia against sixteen civilians and three indies, who are indifferent to whether they kill mafia or civilians, really. Do you think that is too unbalanced in favor of the baddies, even with the mafia having no night powers? The other option is to have the Men of low moral fiber have BTSC with each other only, ditto for the pirate leaders and leave LeChuck and Bob on their own, maybe with an added night power for Bob.

I am certainly open to suggestions, as I am always concerned with game balance, which is a hard thing to judge ex ante.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: Monkey Island Mafia (Full Game)

#9

Post by Tangrowth »

thellama73 wrote:
MovingPictures07 wrote:Having looked at the roles again, I have two questions.

First, am I correct to assume the first set of roles are civilian, the pirates are mafia, and the cannibals are SK/mafia?

Second, do all pirates have BTSC with each other and thus they are all one baddie team? And do the (3)'s indicate there are 3 of that role? If so, that means you have an 8-mafia team with BTSC, and that seems it could present some serious problems depending on how everything else is set up.
Yes, I am still unsure about the numbers. There would be eight mafia against sixteen civilians and three indies, who are indifferent to whether they kill mafia or civilians, really. Do you think that is too unbalanced in favor of the baddies, even with the mafia having no night powers? The other option is to have the Men of low moral fiber have BTSC with each other only, ditto for the pirate leaders and leave LeChuck and Bob on their own, maybe with an added night power for Bob.

I am certainly open to suggestions, as I am always concerned with game balance, which is a hard thing to judge ex ante.
That would be certainly unbalanced (at least in my opinion), as BTSC is a powerful tool. As a general rule, a mafia team in a game of 25-35 should not have more than 5 members, IMO, unless the game structure specifically allows for it (which is certainly possible). 8 on the same team, even if most have no powers, still presents an issue if you run the numbers, especially if they can kill. For example, let's say your 1 role that has a NK alone stays alive for quite a while, as he doesn't receive any suspicion. Let's assume civilians are lynched the first few days and killed the first few nights without any issues. Then you could be down to 10-8-3, and that's not even factoring in the cannibal kill which could target civilians or mafia, but is twice as likely to randomly hit a civilian than a mafia when the game begins (16 to 8 ratio). This could mean the civilians are very easily outnumbered after just a few cycles.

Do you feel you could somehow split the pirate team into two mafia teams? If not, perhaps your idea of splitting the BTSC up would be favorable. If so, maybe your idea would even be better, now that I think about it... I agree, split all of them into groups (3-3-1-1), but with win conditions that they do not need each other dead to win, and that would actually be one way of addressing this. Not sure if you would need to make other tweaks to counterbalance it ever slightly the other direction though; you probably would.

If you want someone to bounce ideas off of and you're OK with me not playing, I could either specify myself as the Mod on Duty for this in advance, or I'm sure someone else would be willing to step up to the plate and offer the same service.
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Re: Monkey Island Mafia (Full Game)

#10

Post by thellama73 »

Masters of the Universe had two mafia teams of six versus sixteen civs and two indies and that seemed to work out fine, so perhaps that's why I thought it would be okay. I definitely want you playing, but since there will be no secrets this game I see no problem with you offering suggestions. I think what I will do is just use a crew of ghost pirates for the mafia, since the men of low moral fiber and pirate leaders aren't really antagonists in the game. (see edits above.) Dos that look more even?
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: Monkey Island Mafia (Full Game)

#11

Post by Epignosis »

I do not think BTSC is the gem MP thinks it is. In a complex game where players have a variety of powers, BTSC doesn't mean as much. BTSC is awesome if you're civ. It doesn't mean that much when you're bad and up against civs with power.
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Re: Monkey Island Mafia (Full Game)

#12

Post by thellama73 »

There's also the point that the baddies and cannibals will have less of an opportunity to get items in this game than the civs. Pieces of eight and certain items will be won from minigames, but some of the civs start with money and can steal things, so they have an advantage there.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: Monkey Island Mafia (Full Game)

#13

Post by Tangrowth »

thellama73 wrote:Masters of the Universe had two mafia teams of six versus sixteen civs and two indies and that seemed to work out fine, so perhaps that's why I thought it would be okay. I definitely want you playing, but since there will be no secrets this game I see no problem with you offering suggestions. I think what I will do is just use a crew of ghost pirates for the mafia, since the men of low moral fiber and pirate leaders aren't really antagonists in the game. (see edits above.) Dos that look more even?
Here's the thing with MOTU. It was incredibly complex. I do agree it was balanced, but it's far from what I would consider the norm, and I'm not sure I'd necessarily suggest using it as a go-to guideline, unless you want to go a complex route. Besides, everyone has their opinions, but I'm attempting to use my years of experience at a few different sites and guide you using more sweeping criteria. Also, naturally, a host needs to tailor a game to his or her desires and needs, and either myself or someone else would probably be a good partner to help you along that point, assuming you wanted it, since it definitely helps to have an outside viewer with which to bounce opinion.

Even now, with as many games as I've played and hosted, I like having that person. If you don't feel my suggestions make sense, feel free not to take them, but I do think the suggestion format lends itself to any player or host with any amount of experience, on any side of the spectrum, to ask questions or contribute suggestions.

I would love to play too, so in the end that is up to you.

It could be. That would lessen the number of overall players too, correct, since you'd be taking them out of the game completely?





Epignosis wrote:I do not think BTSC is the gem MP thinks it is. In a complex game where players have a variety of powers, BTSC doesn't mean as much. BTSC is awesome if you're civ. It doesn't mean that much when you're bad and up against civs with power.
A team of 8 individuals is not to be underestimated in the slightest when you're working out the numbers. A team of that size, even without powerful night abilities, has the potential to control the lynches in a certain set of circumstances. The lynches are a period designed to more so benefit the civvies, conventionally (key word here; naturally, this can be played with, and it's something I do enjoy messing with sometimes), and the night periods are designed to more so benefit the baddies. If you strip mafia down to its core and take away all the complexities other than votes at day and a mafia killat night, that's what you get.




thellama73 wrote:There's also the point that the baddies and cannibals will have less of an opportunity to get items in this game than the civs. Pieces of eight and certain items will be won from minigames, but some of the civs start with money and can steal things, so they have an advantage there.
This is true, and like I said, it all depends on how you tailor everything. It can be difficult to make a judgment of balance, increasingly more so as you increase your game's complexity and the number of things you add in beyond the "core" of mafia.

Maybe my suggestion isn't the best, but I saw a game with a mafia of 8, in a balance of 16-8-3, and it concerned me.
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Re: Monkey Island Mafia (Full Game)

#14

Post by thellama73 »

I agree that eight was too many. I think five is fair, given the complexities added by the cannibals and the items. I will leave it like this unless someone makes a convincing objection. At this point I feel the baddies are at a slight disadvantage, but that's just a hunch and I think it's a relatively even match now.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: Monkey Island Mafia (Full Game)

#15

Post by Tangrowth »

thellama73 wrote:I agree that eight was too many. I think five is fair, given the complexities added by the cannibals and the items. I will leave it like this unless someone makes a convincing objection. At this point I feel the baddies are at a slight disadvantage, but that's just a hunch and I think it's a relatively even match now.
Could be. 16-5-3 might tip the baddies at a disadvantage, which is why I was thinking why don't you try 16-8-3 as you did, but split up the BTSC, thereby making it 16-3-3-1-1-3? However, the 8 would be able to win together, they just wouldn't be able to regularly communicate. Perhaps even the 1-1 could be 2. Or they could send a message back and forth once or every night or something else like that?

Though 16-5-3 might work out fine.

Tough to say.
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Re: Monkey Island Mafia (Full Game)

#16

Post by Tangrowth »

Regardless of what you decide, I think this should be an excellent game, and I'm looking forward to seeing it unfold!
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Re: Monkey Island Mafia (Full Game)

#17

Post by thellama73 »

Yeah, the more I think about it, the more I like my original idea of splitting up the BTSC. The single group of five BTSC mafia with no other powers is just boring. I will make up my mind for sure when this goes in the queue.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: Monkey Island Mafia (Full Game)

#18

Post by Mongoose »

When do you think it will go in the queue?
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Re: Monkey Island Mafia (Full Game)

#19

Post by Epignosis »

Mongoose wrote:When do you think it will go in the queue?
For full games, we run a poll in which members vote for the order they'd like to play the games, and that sets up the next queue.

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http://www.mafiathesyndicate.com/viewtopic.php?f=7&t=66
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Re: Monkey Island Mafia (Full Game)

#20

Post by Hedgeowl »

Llama! Just noticed the button in your Avatar! 'Ask me About Loom.' Ha!

Was Loom being designed when they completed Monkey Island?
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Re: Monkey Island Mafia (Full Game)

#21

Post by thellama73 »

Hedgeowl wrote:Llama! Just noticed the button in your Avatar! 'Ask me About Loom.' Ha!

Was Loom being designed when they completed Monkey Island?
Loom came out before Monkey Island, but was still available to buy when the game came out. There's a whole sequence where you can talk to this character and he gives you a really long and obvious sales pitch on how great Loom is (for comic effect.) He's right, though. Loom is great.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: Monkey Island Mafia (Full Game)

#22

Post by Vompatti »

It's turely sad that games like this aren't made anymore.
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Re: Monkey Island Mafia (Full Game)

#23

Post by thellama73 »

I think I finally got the roles the way I want them.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: Monkey Island Mafia (Full Game)

#24

Post by Marmot »

Seriously! There's a monkey in this game?

I will not play a mafia game with a monkey in it. Especially one with three heads.
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The answer: all of them, if you are a marmot.
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Re: Monkey Island Mafia (Full Game)

#25

Post by thellama73 »

Metalmarsh89 wrote:Seriously! There's a monkey in this game?

I will not play a mafia game with a monkey in it. Especially one with three heads.
:haha:
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: Monkey Island Mafia (Full Game)

#26

Post by Marmot »

thellama73 wrote:
Metalmarsh89 wrote:Seriously! There's a monkey in this game?

I will not play a mafia game with a monkey in it. Especially one with three heads.
:haha:
It needs more marmots and llamas. :noble:

Maybe even a mongoose.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Monkey Island Mafia (Full Game)

#27

Post by thellama73 »

Metalmarsh89 wrote:
thellama73 wrote:
Metalmarsh89 wrote:Seriously! There's a monkey in this game?

I will not play a mafia game with a monkey in it. Especially one with three heads.
:haha:
It needs more marmots and llamas. :noble:

Maybe even a mongoose.
I can't get her to participate in anything. She's "busy."
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: Monkey Island Mafia (Full Game)

#28

Post by Marmot »

thellama73 wrote:
Metalmarsh89 wrote:
thellama73 wrote:
Metalmarsh89 wrote:Seriously! There's a monkey in this game?

I will not play a mafia game with a monkey in it. Especially one with three heads.
:haha:
It needs more marmots and llamas. :noble:

Maybe even a mongoose.
I can't get her to participate in anything. She's "busy."
Unless she's running for president, she can't possibly be too busy. :p
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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