
Thomas the Tank Engine Mafia
The Sodor Steamworks

Thomas – He’s a really useful engine!
Being really useful, Thomas is always helpful and convincing. His vote each Day is worth three.

Percy – Junior engine who is learning the ropes and pulls the mail cars.
Percy has the opportunity to take on a new steamy ability each Night, but can use the ability only once!

Gordon –The proud engine who pulls the Express.
On two occasions, Gordon can pull another engine with him along the Express line, protecting himself and his target from all Night actions.

James – Vain and egotistical, he likes to tell others what they can and cannot do.
James may role block anyone at Night.

Henry – An old accident-prone engine who is unwell at times.
On one occasion, Henry may switch the decommission vote to any player of his choice.

Edward – A grand old back engine who even gets along with the Troublesome trucks!
Targets anyone each Night, helping them pull their load and giving that player twice their ability the next Night.

Toby – The old trolley engine. “Well let’s say he’s square!”
Tracks anyone at Night, finding out who that person targeted.

Emily – The newest member of the Sodor Steamworks just wants to be included!
*Secret*
Narrow Gauge Engines
These smaller engines will search for one another each Night. If they find one of their own, they earn permanent BTSC.

Skarloey

Rheneas

Sir Handel

Peter Sam

Rusty

Duncan
Dirty Diesels
Have BTSC and scrap a player each night.

‘Arry – Biff!
Biffs someone each Night, making their talk silly!

Bert – Bash!
Bashes someone each Night, blocking that individual!

Mavis - A feisty diesel engine, Mavis doesn't take kindly to advice.
If Mavis is targeted by anyone at Night, she will know the player who came after her!

Diesel 10 – All of the other engines are afraid of Diesel 10, and Diesel 10’s claw, “Pinchy!”
He uses Pinchy to prevent someone from voting the next Day.
The Fat Controller

Sir Topham Hatt
Cannot be lynched or Night killed. Each Night, may direct the target of one of the engines as he sees fit. Loses his position if there is too much confusion and delay (that is to say, all eight main steam engines are lost).