A mafia game in which the town has to discover the identity of their "prophet", and follow whoever he or she decides to vote for in unison. Every town player that votes for the same person as the prophet earns the town team seven points, a touchdown. Every scum player that votes for the same person as the prophet takes away three points from town and gives it to themselves. If the prophet votes for a scum, the town earns ten points. If the prophet votes for town, the town loses twelve points and gives it to the scum team. The scum team can earn five points by passing on the night kill. The last team standing earns twenty-nine points, almost certainly guaranteeing their victory.
The prophet has an ability during the night where they can split their parasitic soul into two forms and possess two other players for the remainder of the game. This means that whichever player the prophet was suddenly becomes vanilla, and the two previously vanilla town players suddenly both become the prophet. The risk of doing is that if the prophet possesses two players - who one or both of which might be scum - this means that scum can easily hijack the game if one or two of them is possessed by the prophet's soul. The mafia has a false prophet of their own, and if the town votes for the same person as the false prophet, the scum teams earns three points. The votes are hidden from both the thread and the scum team's knowledge so no one can be sure who the prophet is/are and who the false prophet is, but the game's title is taken from the false prophet. The town team has to lynch the scum team in a certain order because each of them besides the first require a prerequisite before they can be killed. First the succubus, then the seraph, then the messenger, then the sacrifice (who might be town-aligned, then the false prophet. There are also other power roles, such as the sacrifice, who can either decide to give up their own life as part of the last player that town must lynch before they are able to lynch the false prophet and get twenty-nine points, or to transfer their burden to another player, who may or may not be the false prophet itself in which case the prerequisite of the sacrifice will combine with the false prophet and town will win twenty-nine points if they are lynched. There are also one-shot cops, trackers, jailkeepers, and roleblockers. The false prophet of the title's namesake is itself a godfather.
Player count and roles as well as thematic flair and further information will be given with updates.