
THE ‘END’ CLASS (CIVILIANS)
Must eliminate the mafia team to win. All students (minus Karma Akabane, Kaede Kayano, and Nagisa Shiota) begin as vanilla until their latent abilities are unlocked.

Karma Akabane: A sadistic yet skilled member of Class 3-E. His aptitude for leadership allows him to control the vote of one player each day. However, Karma is so manipulative that the player will not be aware that they have been targeted. *Secrets*

Yuma Isogai: The male Representative of Class 3-E. The real nature of his relationship with Megu Kataoka is rumoured among his classmates. Once Isogai has had his latent ability unlocked, their mutual positions as class representatives will provide them with the ability to add an additional vote on to their target if they vote together during any day phase.

Hinata Okano: An agile classmate who specialises in close range combat. Every odd night she can incapacitate a player, silencing and role blocking them during the next day phase.

Megu Kataoka: The female Representative of Class 3-E. The real nature of her relationship with Yuma Isogai is rumoured among her classmates. Once Kataoka has had her latent ability unlocked, their influence as a couple will develop and they will gain BTSC.

Kaede Kayano: A well-beloved student of Class 3-E. Kayano can use her charm to make her vote count for two during two separate lynches. *Secrets*

Justice Kimura: The fastest runner out of all of his classmates. Kimura can attempt to outrun those who would vote for him with a 50% chance of evading the first lynch attempt on his life.

Nagisa Shiota: The figurehead of Class 3-E with a deep level of respect for Koro-Sensei. During each day phase he may help a student unlock their latent ability, in which case the respective player will no longer be a vanilla civilian. *Secrets*

Sosuke Sugaya: He is the most artistically inclined student in the class and has shown the ability to work well under intense pressure. Each night, Sugaya can protect a player of his choice by substituting them with a dummy disguised as that player.

Ryunosuke Chiba: One of the best snipers in the class. He carries a rifle with one bullet that he can fire at any point in the game, with a 75% chance of killing the player of his choosing. Firing his rifle during the daytime will result in his vote not being counted during that day, in exchange for the time taken to find an ideal sniping position. If used at night, the kill may be interrupted by relevant night actions or powers.

Ryoma Terasaka: Easily the most durable member of Class 3-E. His physical strength and endurance allows grants him a bulletproof vest that allows him to survive the first attempt on his life.

Rinka Hayami: One of the best snipers in the class. She carries a rifle with one bullet that she can fire at any point in the game, with a 75% chance of killing the player of her choosing. Firing her rifle during the daytime will result in her vote not being counted during that day, in exchange for the time taken to find an ideal sniping position. If used at night, the kill may be interrupted by relevant night actions or powers.

Yuzuki Fuwa: She has a knack for solving mysteries and is able to identify strange aspects of any situation. At the end of each day phase, Fuwa will be provided with a lynch poll that reflects all vote manipulation.

Toka Yada: Yada has shown incredible skill in negotiation and persuasion. She has the ability to redirect a players night action onto a target of her choice. If Toka uses this role on a mafia member, she will redirect the players secondary ability as opposed to the night kill.

Taisei Yoshida: An independent member of class 3-E with a knack for mechanics and engineering. He carries a stun-gun that he can use to role block a player every even night.
ASSASSINS (MAFIA)
Share BTSC and a nightly kill. Must outnumber the civilians in a scenario where the assassins can no longer possibly be killed in order to win.

Smog: An assassin well-trained in the creation and use of various poisons. In addition to the night kill, Smog can use one of his poisons to paralyse and role block one student each night.

Grip: An eccentric assassin who takes pride in his combat skills and grip strength. In addition to the night kill, Grip can incapacitate a player each night, silencing them during the next day phase.

Gastro: A seasoned veteran who loves the taste of his gun. His incredible skill as a marksman prevents his night kill from being interrupted by any means (with the exception of Koro-Sensei’s protection).

Akira Takaoka: A trained soldier who once served as the P.E teacher of Class 3-E. In addition to the night kill, his time spent training the class to develop their talents as assassins allows him to determine the role of one player each night.
INDEPENDENT

Koro-Sensei: The absurd homeroom teacher and unkillable assassination target of Class 3-E. His ability to travel at Mach 20 speed prevents him from being lynched, night killed or targeted by any other actions. Each night, he will nurture a student’s talent, in which case the respective player will no longer be a vanilla civilian. He takes roll-call every phase, and will receive a list of all students that are still alive. *Secrets*