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Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 12:22 pm
by S~V~S
Enrique wrote:
Golden wrote:
Enrique wrote:
Golden wrote:@Hosts - what happens if both crime families try to buy off the same cop?

Bass's idea sounds sensible enough, but I'd also point out that everyone from the Asylum appears to be independent. So, it might not help us find the crime families (who seem more analagous to mafia).

But a lot of those independents don't seem exactly friendly.
Independents whom most civvies need dead to win :eye:
They do? It doesn't look to me like ANY civilians need the independents dead, to me. Whereas the town definitely needs the crime families dead.

This is literally the first think I noticed when I got my role card, so :eye: :eye: right back at you.
I really don't think he's a cop based on this post. Not to mention, he could hope to get bought off, but in the end the mafia picks a number, not a player, so he can't exactly angle himself for that.

Although
Golden wrote:
S~V~S wrote:Eighth :cool:
:hugs:

SVS and I have an 8 bond.
There's a number.
It's a LOST number :)

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 12:24 pm
by Nerolunar
I was under the impression that the inmates had left/are currently leaving Arkham. Maybe they are gone as we arrive.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 12:35 pm
by Dom
Enrique, how desperate are you to get Golden out of this game and why?

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 12:36 pm
by Dom
I don't buy for one second you didn't recognize 8.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 12:42 pm
by S~V~S
Dom wrote:Enrique, how desperate are you to get Golden out of this game and why?
Although I am generally the person who jumps all over Goldens shit at the start, Enriques single mindedness is kinda freaking me a bit here. He has some good points, but so does Golden (some of the Indys will be attritioned out via NKs, or lynches, etc.). I mean we need to keep them in mind, especially if they individually impact our individual win condition, but getting the baddies is paramount, IMO.

Actually, having just hosted the Champs game, I think our goal should be to NOT lynch the other civs, then lynch baddies>lynch Indies.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 12:48 pm
by Typhoony
I am joining my good friend Zebra to the docks :beer:

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 12:50 pm
by Enrique
I have no idea why I was supposed to associate that with Lost. You do realize... that the number eight exists out of that context, right? I can recognize numbers just fine. I don't think Golden is a cop at all, I'm simply adding to a discussion already being had. Chill.

Arkham Asylum is a baddie team, seeing them otherwise is bad logic. Wayne Manor needs at the very least 6 of them dead, and that's if no civvies die ever. Ten cops need to kill them, and that's something you actively work on, you don't just leave your victory conditions to luck. If it looks like I'm tunneling Golden right now keep in mind that I do think he's bad and that the game just started. I don't see other players being discussed? What more do you expect from me?

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 1:08 pm
by sig
Nerolunar wrote:I was under the impression that the inmates had left/are currently leaving Arkham. Maybe they are gone as we arrive.
Yes they are gone, I think the argument to go there is that we could get information about their current locations.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 1:21 pm
by Nerolunar
sig wrote:
Nerolunar wrote:I was under the impression that the inmates had left/are currently leaving Arkham. Maybe they are gone as we arrive.
Yes they are gone, I think the argument to go there is that we could get information about their current locations.
Exactly. That´s why im heading there. It shouldnt be that dangerous if all the major villains are gone.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 1:22 pm
by Enrique
Dom wrote:I don't buy for one second you didn't recognize 8.
I find this post completely ridiculous, seriously. Why should I associate every instance of a single digit number with Lost? I know what the numbers are, but where do they come in here? What is there for you to buy?

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 1:27 pm
by juliets
Enrique wrote:To be clear, I am not arguing against prioritizing scum-hunt over indie-hunt (I currently have no intention of voting AA). But we are going to have to do both. The bigger picture here is that with no indies dead, only three civvies win. They matter a lot. I also really want to get an answer from the host re: when the game ends, because that would suck ass if we killed the two mafia families before anybody else and no one won as a result lol.

linki:
I think trying to focus the thread very squarely on independent hunting is exactly what the baddies would want to do.
Totally called this misrepresentation. I love how bad you are already. I'm reading your role card post added to your reluctance to go after independents as a huuge early slip. Even if you were one of the three other GCPD roles, surely you'd understand that the rest of the team can't win as easily.
Enrique, what do you see in Golden's role card post that looks like a slip?

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 1:36 pm
by Matt
SVS - Just throwing shit out there to see what happens. You acted as I expected...curiously, sig ignored my post completely.

Long Con - Actually, "Gotham" is a guilty pleasure of mine, but was surprised to see anything from that show in this game haha. I'm sure this game will be quite sweet regardless of who is involved. :noble:

Btw, as a huge Lost fan myself, I didn't think of Lost at all with the number 8 thing. Derp.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 1:40 pm
by Enrique
Golden wrote:
Enrique wrote:
Golden wrote:@Hosts - what happens if both crime families try to buy off the same cop?

Bass's idea sounds sensible enough, but I'd also point out that everyone from the Asylum appears to be independent. So, it might not help us find the crime families (who seem more analagous to mafia).

But a lot of those independents don't seem exactly friendly.
Independents whom most civvies need dead to win :eye:
They do? It doesn't look to me like ANY civilians need the independents dead, to me. Whereas the town definitely needs the crime families dead.

This is literally the first think I noticed when I got my role card, so :eye: :eye: right back at you.
This post, juliets. It can be interpreted as "we don't need ALL independents [correction: baddies] dead," but look at that last bit. This is literally the first thing I noticed when I got my role card. That's not how it works. All but three civvie roles NEED to kill indies to even win the game. No matter if they can win with the other nine, the fact is that civvies can't win without indie hunting, and he even proposes just hunting the baddies and leaving the rest to luck. What kind of role card even suggests that? Well, there are three civvie options. And fifteen baddie ones.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 1:41 pm
by Scotty
S~V~S wrote:
Dom wrote: I mean we need to keep them in mind, especially if they individually impact our individual win condition, but getting the baddies is paramount, IMO.

Actually, having just hosted the Champs game, I think our goal should be to NOT lynch the other civs, then lynch baddies>lynch Indies.
If the baddie win rate is any indication on this site, I think that is always the best option.

I mean, look, one of the escapees can literally resurrect people. That's unnatural, and frankly I don't want to live in a world where dark magic reigns.


As for the baddies following us around, as @Enrique suggested, I've done some thinking and would actually put money on the fact that not only are we individually investigating locations, but any player is susceptible to the secret abilities of the other players that cohabitate that specific location. I'm a fanboi of the Bat like anybody, but I don't know if I would want to be stuck with him in the same room at night.

also, bats are terrifying. Ever since I watched that documentary on Rabes, which is carried almost wholly by bats, I feel like I was sprayed with Doctor Crane's feat gas at any mention of bats nearby.

On the flip side, bats have to go the bathroom upside down, and as I witnessed a few months ago at a zoo, they will sometimes pee on their own face. #gotem

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 1:43 pm
by Scotty
Oops, that inset quote from Dom should not be there. SVS said that. damn phone editing.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 1:46 pm
by juliets
Enrique wrote:
Golden wrote:
Enrique wrote:
Golden wrote:@Hosts - what happens if both crime families try to buy off the same cop?

Bass's idea sounds sensible enough, but I'd also point out that everyone from the Asylum appears to be independent. So, it might not help us find the crime families (who seem more analagous to mafia).

But a lot of those independents don't seem exactly friendly.
Independents whom most civvies need dead to win :eye:
They do? It doesn't look to me like ANY civilians need the independents dead, to me. Whereas the town definitely needs the crime families dead.

This is literally the first think I noticed when I got my role card, so :eye: :eye: right back at you.
This post, juliets. It can be interpreted as "we don't need ALL independents [correction: baddies] dead," but look at that last bit. This is literally the first thing I noticed when I got my role card. That's not how it works. All but three civvie roles NEED to kill indies to even win the game. No matter if they can win with the other nine, the fact is that civvies can't win without indie hunting, and he even proposes just hunting the baddies and leaving the rest to luck. What kind of role card even suggests that? Well, there are three civvie options. And fifteen baddie ones.
Ok I see what you mean now. Thanks for the explanation.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 1:48 pm
by Enrique
Okay, look. Killing the mafias isn't enough for nearly all the civvies. It is ABSOLUTELY something that we need to pursue, but there's a lot more to the game, and nobody should dismiss the inmates that easily. S~V~S, we can't lynch the mafia and then the inmates, because when the mafia dies the game ENDS. There are three civvies and ten inmates who can possibly win this way. Just think about that.

That is what I've been trying to say and honestly I don't think it's that complicated.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 1:54 pm
by Enrique
Golden wrote:@sig - I'd be up for Fish Mooney's, that sounds like a good idea.

On the other hand, the idea of heading to Arkham right after the breakout still might be a good one despite the fact they aren't the mafia.
Why is this a good idea, Golden? If they are independents and not baddies, why do you agree with the majority here in that we should pursue them? Or am I misinterpreting you? I'm actually asking, why do you think this is a good idea?

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 1:58 pm
by Turnip Head
You're cool in my book Enrique, I just think you're on the wrong track about Golden at the present time. In the interest of discussing other matters...
Bass_the_Clever wrote:
sig wrote:It wouldn't be a new record so no thank you, if you can lynch my day 0 then go ahead otherwise I'd prefer not to get lynched until mid game. :nicenod:
Why mid game and not the end? Perhaps it because you are bad...
Sig, can you explain why you didn't respond to this post? It did seem like a weird thing for you to say, and to not respond to Bass about it feels like you're trying to sweep it under the rug.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:05 pm
by DharmaHelper
@Hosts what Earth is this game set on? Is this before or after the events of No Man's Land? Pre or Post New 52?

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:13 pm
by Golden
Enrique wrote:
Golden wrote:@sig - I'd be up for Fish Mooney's, that sounds like a good idea.

On the other hand, the idea of heading to Arkham right after the breakout still might be a good one despite the fact they aren't the mafia.
Why is this a good idea, Golden? If they are independents and not baddies, why do you agree with the majority here in that we should pursue them? Or am I misinterpreting you? I'm actually asking, why do you think this is a good idea?
If there are actually useful hints there, they won't be there for long.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:15 pm
by sig
Independents will inventively get lycnhed and NK, two of them don't need to be killed at all. We have 6 (?) mafia we need dead, the mafia only needs 1 inmate each dead. IF we spend eight or more phases hunting inmates and not the mafia we will loose. If we somehow get almost all the mafia dead mid game, we can always stop pursuing them and focus on the independents.

Enrique's focus on the inmates is pingy to me and I see no reason to be saying we should focus on them and that Golden is pingy for not wanting to focus on them.

Bass is taking a jokey post and trying to make it serious. I was making a joke at my own expensive basically. Since last game I was lynched day 1 and I usually get lynched by mid game if not earlier. The fact Bass even called out an obvious joking post is suspicious since the mafia tend to be the only people who do this.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:16 pm
by Enrique
Could we discuss Dom's ridiculous spin for a bit? Regardless of whatever Golden meant in that post, and I'm serious, completely disregarding it. Did anybody read that post and think "oh haha they're talking about the Lost numbers!"? S~V~S confirmed that was the case, and if you did think of that then power to you, but that's not how my brain works. Why then would Dom use that against me? It makes zero sense and it just comes off as an opportunistic attempt to get the ball rolling against me.

Dom, you're free to disagree with any of my views, but seriously, dude? Should I look into every usage of a Lost number in this forum and call out people who don't recognize them? I don't understand. I guess my original point was more along the lines of "cops might use numbers to hint at their roles to recruiters," and there's a very small chance that's gonna happen anymore, but don't tell me it wasn't relevant to the conversation then.

TH, that sig then looks pretty normal to me. "Don't lynch me now, at least let me play a bit." I dunno why he didn't respond but it doesn't say anything to me either.

@linki: but what useful info can we get on the scum? This contradicts your whole attitude re: indies before.
@linki2: again, I'm not focusing specifically on the inmates, but exclusive mafia hunting is a terrible idea for anyone who isn't bad.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:21 pm
by Golden
Enrique wrote:
Golden wrote:
Enrique wrote:
Golden wrote:@Hosts - what happens if both crime families try to buy off the same cop?

Bass's idea sounds sensible enough, but I'd also point out that everyone from the Asylum appears to be independent. So, it might not help us find the crime families (who seem more analagous to mafia).

But a lot of those independents don't seem exactly friendly.
Independents whom most civvies need dead to win :eye:
They do? It doesn't look to me like ANY civilians need the independents dead, to me. Whereas the town definitely needs the crime families dead.

This is literally the first think I noticed when I got my role card, so :eye: :eye: right back at you.
This post, juliets. It can be interpreted as "we don't need ALL independents [correction: baddies] dead," but look at that last bit. This is literally the first thing I noticed when I got my role card. That's not how it works. All but three civvie roles NEED to kill indies to even win the game. No matter if they can win with the other nine, the fact is that civvies can't win without indie hunting, and he even proposes just hunting the baddies and leaving the rest to luck. What kind of role card even suggests that? Well, there are three civvie options. And fifteen baddie ones.
This is so incredibly misleading and twiwtsy.

Enrique, this is the last time I'll say this. There are literally NO civilian roles for whom independent chasing is the best move. Except the dirty cops who get recruited.

The civilian cops need 6 out of 6 baddies dead and 1 out of 10 independents dead. The other three need 6 out of 6 baddies dead and 0 out of 10 independents dead.

On the other hand, the independents don't have any stake in killing the baddies (Except one or two discrete instances like the joker) so how do you get 'there are fifteen baddie roles that need to baddie hunt'.... That makes no sense at all. Plus, you still fail to address my point that going after independents is exactly what the baddies WOULD be doing.

And you say '15 baddie ones' which just goes to prove that you are still painting the independents as mafia when they are not.

I'll tell you how many role cards suggest chasing the baddies before the indys.

13 civilian ones.
And NOONE else.
Thats it.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:25 pm
by Golden
Turnip Head wrote:Preliminary reports indicate that Golden is GCPD or independent. Civ Golden loves to argue like it's his day job or something.

If this is anything like X-men (I didn't play Star Wars so I forget how it worked) this poll is simply deciding the order of the locations we visit. There's no grid so I doubt it's a full fledged map like World Reborn.
It is my day job you...

Oh. :beer:

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:25 pm
by Turnip Head
sig wrote:Bass is taking a jokey post and trying to make it serious. I was making a joke at my own expensive basically. Since last game I was lynched day 1 and I usually get lynched by mid game if not earlier. The fact Bass even called out an obvious joking post is suspicious since the mafia tend to be the only people who do this.
Well you didn't mention this earlier, you ignored it completely... so I ask again, is there a reason you didn't respond to it at the time, especially if this is how you felt?

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:25 pm
by Epignosis
DharmaHelper wrote:@Hosts what Earth is this game set on? Is this before or after the events of No Man's Land? Pre or Post New 52?
Excellent question. The setting is based on the limited edition run by Jervis Tetch, which we altered just a bit for our own purposes.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:26 pm
by Enrique
There's all the proof I need that you're not reading my posts, Golden, but I'll gladly go over every single one of those points again. Just let me find a comfy spot in the library from where I can type this.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:27 pm
by Turnip Head
Golden wrote:Enrique, this is the last time I'll say this. There are literally NO civilian roles for whom independent chasing is the best move. Except the dirty cops who get recruited.
That depends on your definition of civilian.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:34 pm
by sig
Turnip Head wrote:
sig wrote:Bass is taking a jokey post and trying to make it serious. I was making a joke at my own expensive basically. Since last game I was lynched day 1 and I usually get lynched by mid game if not earlier. The fact Bass even called out an obvious joking post is suspicious since the mafia tend to be the only people who do this.
Well you didn't mention this earlier, you ignored it completely... so I ask again, is there a reason you didn't respond to it at the time, especially if this is how you felt?
I didn't mention it since I saw no reason to, his point against me is either an attempt to set me up or is just foolish.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:36 pm
by Golden
Enrique wrote:I don't buy it, Golden. You're acting like I'm trying to sideline the Mafia when that is simply not true.
Lets see how this started, Enrique...
Golden wrote:@Hosts - what happens if both crime families try to buy off the same cop?

Bass's idea sounds sensible enough, but I'd also point out that everyone from the Asylum appears to be independent. So, it might not help us find the crime families (who seem more analagous to mafia).

But a lot of those independents don't seem exactly friendly.
Enrique wrote:
Golden wrote:@Hosts - what happens if both crime families try to buy off the same cop?

Bass's idea sounds sensible enough, but I'd also point out that everyone from the Asylum appears to be independent. So, it might not help us find the crime families (who seem more analagous to mafia).

But a lot of those independents don't seem exactly friendly.
Independents whom most civvies need dead to win :eye:
You immediately shut down and sussed me for both 1) saying Arkham seemed like a sensible idea but 2) pointing out ACCURATELY that the town don't need the independents dead.

So, it isn't true that you are trying to 'sideline the mafia'? Then why is your reaction to my suggestion that we merely think about other options immediately suspicious? This whole thing is about you rejecting the possibility outright that ANYWHERE other than Arkham should be considered and that the fact I would even consider them is suspicious.

Oh, and answer this Enrique? How many of the civilians can win with the joker alive? Is your answer 12?
How many can win with the penguin alive. Answer still 12?
How many can win with Ra's alive. 12 again?

Funny, then, that your response is 'independents whom most civvies need dead to win' because this is outright not true. Most civvies do not need any independent dead to win. 12 out of 13, Enrique.

@TH, yes it does - I see Wayne Manor more as an independent faction, since they don't actually need the mafia dead to win, specifically. Crime families are mafia, GCPD is town. The rest are all independent. That's how I see it.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:39 pm
by Turnip Head
sig wrote:
Turnip Head wrote:
sig wrote:Bass is taking a jokey post and trying to make it serious. I was making a joke at my own expensive basically. Since last game I was lynched day 1 and I usually get lynched by mid game if not earlier. The fact Bass even called out an obvious joking post is suspicious since the mafia tend to be the only people who do this.
Well you didn't mention this earlier, you ignored it completely... so I ask again, is there a reason you didn't respond to it at the time, especially if this is how you felt?
I didn't mention it since I saw no reason to, his point against me is either an attempt to set me up or is just foolish.
That's where you lose me. How can you can think something is suspicious and also think it's not worth bringing up? It's not like you've been discussing more important matters instead; all your posts between Bass' post and this post have been discussing the Day 0 poll locations.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:41 pm
by a2thezebra
Typhoony wrote:I am joining my good friend Zebra to the docks :beer:
:D

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:41 pm
by a2thezebra
The amount of votes for Arkham Asylum is downright alarming.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:42 pm
by Golden
S~V~S wrote:
Enrique wrote:
Golden wrote:
Enrique wrote:
Golden wrote:@Hosts - what happens if both crime families try to buy off the same cop?

Bass's idea sounds sensible enough, but I'd also point out that everyone from the Asylum appears to be independent. So, it might not help us find the crime families (who seem more analagous to mafia).

But a lot of those independents don't seem exactly friendly.
Independents whom most civvies need dead to win :eye:
They do? It doesn't look to me like ANY civilians need the independents dead, to me. Whereas the town definitely needs the crime families dead.

This is literally the first think I noticed when I got my role card, so :eye: :eye: right back at you.
I really don't think he's a cop based on this post. Not to mention, he could hope to get bought off, but in the end the mafia picks a number, not a player, so he can't exactly angle himself for that.

Although
Golden wrote:
S~V~S wrote:Eighth :cool:
:hugs:

SVS and I have an 8 bond.
There's a number.
It's a LOST number :)
It's also both SVS and my favourite number.

But I doubt epi took that into account. I know in at least 50% of cases he didn't. I've made no hinting that would help a recruiter and if I was one of the cops, I wouldn't do so. TH knows me well enough to know its a dangerous game to recruit me... because I told him as much in World Reborn.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:44 pm
by Golden
S~V~S wrote:
Dom wrote:Enrique, how desperate are you to get Golden out of this game and why?
Although I am generally the person who jumps all over Goldens shit at the start, Enriques single mindedness is kinda freaking me a bit here. He has some good points, but so does Golden (some of the Indys will be attritioned out via NKs, or lynches, etc.). I mean we need to keep them in mind, especially if they individually impact our individual win condition, but getting the baddies is paramount, IMO.

Actually, having just hosted the Champs game, I think our goal should be to NOT lynch the other civs, then lynch baddies>lynch Indies.
Yeah, SVS, thanks for saying in one paragraph my exact point that it takes me 1500 posts to make.

What bothers me about Enrique is not so much that he wants to get indys, but that the start of this chain was about him sussing me for pointing out that the mafia are not the escapees. I don't think we should ignore the Arkham independents (because some of them look dangerous), but the crime families are clearly the mafia.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:45 pm
by sig
Turnip Head wrote:
sig wrote:
Turnip Head wrote:
sig wrote:Bass is taking a jokey post and trying to make it serious. I was making a joke at my own expensive basically. Since last game I was lynched day 1 and I usually get lynched by mid game if not earlier. The fact Bass even called out an obvious joking post is suspicious since the mafia tend to be the only people who do this.
Well you didn't mention this earlier, you ignored it completely... so I ask again, is there a reason you didn't respond to it at the time, especially if this is how you felt?
I didn't mention it since I saw no reason to, his point against me is either an attempt to set me up or is just foolish.
That's where you lose me. How can you can think something is suspicious and also think it's not worth bringing up? It's not like you've been discussing more important matters instead; all your posts between Bass' post and this post have been discussing the Day 0 poll locations.
I need to pick my battles so to speak, me bringing up Bass's post would only draw attention to me and it isn't enough to build a case against him, I also think discussing the day 0 poll is very important.

Having said that I'll be going to Wayne Enterprises.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:46 pm
by a2thezebra
I am bothered that Enrique wants to get the indys because of the implications of that desire.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:47 pm
by DrWilgy
Bass_the_Clever wrote:
DharmaHelper wrote:
DrWilgy wrote:
Bass_the_Clever wrote:
S~V~S wrote:Eighth :cool:
God I have missed playing mafia with you and everyone else. Also on that note I know the games that I signed up for in the past I didn't participate or subbed out its because I got into a serious relationship and couldn't figure out how to balance the two. Me and my lady friend have moved into together so it should make balancing the two a lot easier. So my hat goes off to anyone who has a significant other and plays mafia because it's extremely hard if your significant other is like mine and doesn't like cell phones or laptops out while we are hanging out. Lol
:beer:
~~~~~~~~~~
Well Golden! That's a nice big glass of WIFOM, mind if I have a sip? Why did you wait until we were in game to let us know about this? You could've mentioned it in the pre game lobby... Er... Maybe you did. Didn't really check but I'm assuming you didn't based upon your posts. Also... Are we hinting at rolls already Golden? *sings* ~Epi's gonna kill you!~

I'd like to go GCPD.
*Looks at this post for any sign of Golden*
Yeah I'm confused. Is this for me or golden?
Oh... I added super cool pink tilde's to show the subject change.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:50 pm
by Golden
Enrique wrote:There's all the proof I need that you're not reading my posts, Golden, but I'll gladly go over every single one of those points again. Just let me find a comfy spot in the library from where I can type this.
What about them do you think I haven't read. Is it the bit where you are still trying to push that the Arkham escapees are 'baddies'?

I don't think you've even thought through my rolecard comment at all, and I think it's because you didn't have to have the same epiphany I did. You are trying to push it as being bad, but if you were in any way trying to think of it from my perspective, instead of just push it as a slip without thought, I think you'd have a very different view.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:52 pm
by Matt
a2thezebra wrote:The amount of votes for Arkham Asylum is downright alarming.
Why do you say that Zeebs?

In a game called Arkham Mafia where the first post talks about escaping from Arkham...I'm surprised more people aren't voting that way.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:53 pm
by Enrique
Golden wrote:
Enrique wrote:
Golden wrote:This is so incredibly misleading and twiwtsy.
Let's see how this goes.
Enrique, this is the last time I'll say this. There are literally NO civilian roles for whom independent chasing is the best move. Except the dirty cops who get recruited.
This is so incredibly misleading and twiwtsy! (am I using that word right? I don't actually know what it means)

It's also straight up false. Do I need to explain to you how the Wayne Manor roles work? Because it's not hard to figure out. They need to achieve a 100% win condition to win the game; each dead Mafia / bought up gives them 5%, so that's at most 30% they can get from them. Where does the rest come from? Arkham Asylum. Each inmate gives them 12%, so if they manage to kill all the Mafia and 6 inmates, that's the least they can do to win the game! But then, that leaves them with 102%. If one GCDP civvie dies, they lose 2%, so even all the mafia + six inmates isn't enough if two civvies die! And they lose a WHOLE 8% for every member of their faction that dies. So that's a fuckton of inmates they need to kill. That at least one other civvie needs to kill as well or they don't win. Why the hell would I as a cop go and kill the mafia when, unless I've killed my assigned indie, it does NOTHING for me?

Don't try to argue Wayne Manor isn't civvie because nearly all of us have different win conditions.
The civilian cops need 6 out of 6 baddies dead and 1 out of 10 independents dead. The other three need 6 out of 6 baddies dead and 0 out of 10 independents dead.
Yes. So every inmate (you keep saying independent, more on that later) is needed dead by the civvies. Got you.
On the other hand, the independents don't have any stake in killing the baddies (Except one or two discrete instances like the joker)
No. This is false. They absolutely do. Whether their win condition is to survive, to kill certain players, to align themselves with another player, they ALL need the game to end with their conditions in place. The game ends when the Mafia dies. There IS no going back. Why would you even say that? What are their stakes according to you? From how I see it, the game ending with them still alive is the best thing that could happen to them.

So you're wrong again. You use the opposite argument against me, "of course baddies would benefit from indie hunt!" but you fail to see how that goes both ways. Why?
so how do you get 'there are fifteen baddie roles that need to baddie hunt'.... That makes no sense at all.
First off, that's not a real quote so I'm not sure what you're getting at. Second of all, what are we doing right now? What did the opening post say? Aren't we looking for the escapees? That's a fundamental part of this game that you're completely DENYING, and dude, you can't do that. Because they're the only players (with exactly three exceptions) who win that way.
Plus, you still fail to address my point that going after independents is exactly what the baddies WOULD be doing.
Woops, I actually addressed that prematurely. So let me hint at the next point that I've actually stated before: the inmates are baddies.
And you say '15 baddie ones' which just goes to prove that you are still painting the independents as mafia when they are not.
They absolutely are, Golden, I'm sorry. You were the first to describe them as "independents," the roles list never did such thing. You act like they're our allies in some way but that simply doesn't work. Sure, we can win with some of them, but not all of us! Not with all! They're the ENEMY, the goal of the game is to FIND THEM. I care about the mafia. I'm tired of being portrayed as if I'm only going after the inmates. But BOTH need to go, no buts. The argument to leave the inmates alone doesn't hold up. It's a terrible idea. You can't just ask the civvies to leave their victory to chance instead of pursuing it.
I'll tell you how many role cards suggest chasing the baddies before the indys.

13 civilian ones.
And NOONE else.
Thats it.
Not even close to the truth. The game ENDS when the mafia dies. If the game ends with the mafia dead and the inmates alive, the only winners are the inmates! Why are you ignoring that? The statement you just made is completely false.

This shouldn't be hard to understand. I'm sorry. I'm right.

@linki: have YOU tried slipping into my perspective, Golden? I'm not making it a secret. Your method isn't helping me, and you're not only denying it but using it against me. That's why I'm convinced that you're bad.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:55 pm
by Enrique
Well I kinda butchered those quotes, but at the same time they're legible. I'm being completely transparent. That's what I think, and you're just refusing to understand it.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:55 pm
by a2thezebra
Matt wrote:
a2thezebra wrote:The amount of votes for Arkham Asylum is downright alarming.
Why do you say that Zeebs?

In a game called Arkham Mafia where the first post talks about escaping from Arkham...I'm surprised more people aren't voting that way.
That's just it, the escape has already happened. The inmates aren't in Arkham at the moment, they're outside of it. What good is going to come from going there? If anything happens, it will be a trap.

linki - Enrique, you're reminding me of me when I'm bad.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:56 pm
by Typhoony
Hosts: Does anyone have any info about this poll?

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:56 pm
by Epignosis
Typhoony wrote:Hosts: Does anyone have any info about this poll?
No.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 2:57 pm
by Turnip Head
Golden wrote:
Enrique wrote:There's all the proof I need that you're not reading my posts, Golden, but I'll gladly go over every single one of those points again. Just let me find a comfy spot in the library from where I can type this.
What about them do you think I haven't read. Is it the bit where you are still trying to push that the Arkham escapees are 'baddies'?

I don't think you've even thought through my rolecard comment at all, and I think it's because you didn't have to have the same epiphany I did. You are trying to push it as being bad, but if you were in any way trying to think of it from my perspective, instead of just push it as a slip without thought, I think you'd have a very different view.
I would argue that you haven't tried looking at it from Enrique's perspective either.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 3:00 pm
by Golden
@enrique - what method?

What, you think the first 6 people dead in this game will be the inmates? What are the chances of that happening?

You think that if we found inmates early, it wouldn't be the right thing to do to step back and hunt indys then? I'd agree with that.

No, what you've done is sus me for pointing out that the Arkham escapees are not the mafia...

And then double down on it.

I have tried seeing it from your perspective. From your perspective, there were no good reasons to suspect me so early at all. I didn't make any 'slips' because I'm not bad. I just did what I always do... analyse all sides... and for that you find me suspicious. If you were trying to see this from a civilian perspective, I don't believe you would have suspected me. You just would have seen that I had a point.

Can I see your perspective on 'the town needs the independents dead to win'. Yes. But I responded to it... What about the two independents who relate to a dirty cop? What if cop #5 is lynched on day one... do we then need independent 5 dead? No. If we hunt independents instead of the mafia from the start, we create inefficiency, very likely taking out independents that the town ultimately doesn't need to take out.

We only need those independents dead of those cops who are alive and civilian at end game. We need every mafia dead no matter what. In an average game, how many people would you say are alive at end game? Imagine it's 6 people out of 31... so if its a civ win lets estimate thats about 2 cops and 2 inmates, right? What is the probability that one of the cops won't win? About 20%. What are the chances same cop loses if a mafia is still alive at the end? 100%... because they can't win if there are mafia alive.

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 3:01 pm
by Enrique
a2thezebra wrote:
Matt wrote:
a2thezebra wrote:The amount of votes for Arkham Asylum is downright alarming.
Why do you say that Zeebs?

In a game called Arkham Mafia where the first post talks about escaping from Arkham...I'm surprised more people aren't voting that way.
That's just it, the escape has already happened. The inmates aren't in Arkham at the moment, they're outside of it. What good is going to come from going there? If anything happens, it will be a trap.

linki - Enrique, you're reminding me of me when I'm bad.
I had previously only been civ once in the last 5 years and you lynched me Day 1 in the most bullshit manner ever conceived. Maybe I remind you of when you are bad, but please don't try to meta me :p

Re: Arkham Mafia [Day 0]

Posted: Mon Feb 15, 2016 3:02 pm
by a2thezebra
Just an observation.