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Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:36 pm
by Enrique
It didn't come out of nowhere. G-Man left hints, and not just in the flavor but especially in the set-up. It was winnable. It wasn't that bad.

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:39 pm
by G-Man
While much of this setup is hardly original, it first came to me as an interesting idea about two years ago. At first I dismissed it and set it aside, but then I witnessed and played a game or two in which the civvies just brutally savaged each other while the baddies sat back and let them do most of the work. People just couldn’t see past their own biases and preconceived notions of how mafia is solved. It bugged me enough to revisit the idea.

Around that same time, 'no lynch' options were appearing in a few game polls, and that stood out to me as the way to make this whole system actually work, rather than just let civvies off each other one at a time until only one or two remain. Stringing things along for that length of time would be cruel. The Racket format also jumped out at me as a way to lessen the blow of the ruse. By making the game fast and limit posts, I saw an opportunity for players to engage at a minimal level, hopefully reducing the amount of time 'wasted' by taking part.

The point was never to put certain, mechanically-focused mafia players in their place. That’s a form of nastiness that isn't normally in my nature. We're all stubborn in our own ways anyway. Rather, the point was (and is) to see how much evidence it requires in order for a group of people to look past the assumption that there is a mafia faction and vote against their instincts. In this case, it required more time than the civvies had before crossing the point of no return.

I told my wife at the very beginning of this game that I could very well get in trouble for this one. In its most base form, this kind of setup is little more than a dirty trick for the host's amusement- a "troll game" as JaggedyJimmyJay referred to the possibility on more than one occasion. I hope you can believe me when I say that this was not intended to be, nor ever was a "troll game" for me. I included numerous hints in the flavor posts that pointed toward the truth of the matter. I wanted you guys to see it, factor the flavor in with the ever-growing list of potent civvie roles, and push past the normal bounds of game thought.

Despite what some of you have said, you were never playing against me. I am the host- I cannot win anything as the host. I was always on your side. I wanted this game/experiment/whateveritevenis to be a success. The first two days were amusing to watch, for sure, as you all got situated and subsequently bounced around, but I was always cheering for you all to figure it out. Days 3 and 4 I was like the goblins at the beginning of Labyrinth- leaning in, wondering if it was all going to click.

By Day 5, things turned, and it was much more uncomfortable to watch play out. Things got testy, and the mood grew bleaker and harsher than I had hoped for. For a game designed for low content, it was a real mental struggle to watch long stretches go by with no activity. I could tell that I had created a game that ceased to be fun or even interesting to some of you. I won't lie, it stung a little, because I pride myself on creating games that are wild and confusing, but also fun. It wasn't the first game where I ceased to have fun hosting it, and I'm sure it won't be the last.


To be continued...

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:42 pm
by Alison
Enrique wrote: Thu Mar 11, 2021 10:36 pm It didn't come out of nowhere. G-Man left hints, and not just in the flavor but especially in the set-up. It was winnable. It wasn't that bad.
I don't read flavor.

Flavor being relevant to in-game mechanics is also bastard.

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:43 pm
by KZA
poor Marmot actually got murdered everyone else was just evicted

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:44 pm
by Enrique
I've never heard of bastard games, I don't care what they are or whether this was one or not. I come here to play games by and with my mafia friends and I did. It's not more serious than that.

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:44 pm
by NANOOKTHEGREATANDFEARSOME
Alison wrote: Thu Mar 11, 2021 10:27 pm So now we have a game explicitly declared bastard that contained no bastard elements and a game marketed as simply "mafia" that contains no mafia

I suggest we create a Game of Champions next year where only players who have not won a game on the Syndicate in 2021 get to sign up.
The mod lying about the game being bastard is in and of itself bastard

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:44 pm
by Marmot
Wow!!! I can't think of a better game to get evicted Night 1. :biggrin:

WTF G-Man! Also, kudos to you for trolling every single one of your players. :beer:

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:45 pm
by Scirrus
I have learned my lesson. I will follow you anywhere next time @Enrique

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:45 pm
by nutella
G-Man wrote: Thu Mar 11, 2021 10:39 pm While much of this setup is hardly original, it first came to me as an interesting idea about two years ago. At first I dismissed it and set it aside, but then I witnessed and played a game or two in which the civvies just brutally savaged each other while the baddies sat back and let them do most of the work. People just couldn’t see past their own biases and preconceived notions of how mafia is solved. It bugged me enough to revisit the idea.

Around that same time, 'no lynch' options were appearing in a few game polls, and that stood out to me as the way to make this whole system actually work, rather than just let civvies off each other one at a time until only one or two remain. Stringing things along for that length of time would be cruel. The Racket format also jumped out at me as a way to lessen the blow of the ruse. By making the game fast and limit posts, I saw an opportunity for players to engage at a minimal level, hopefully reducing the amount of time 'wasted' by taking part.

The point was never to put certain, mechanically-focused mafia players in their place. That’s a form of nastiness that isn't normally in my nature. We're all stubborn in our own ways anyway. Rather, the point was (and is) to see how much evidence it requires in order for a group of people to look past the assumption that there is a mafia faction and vote against their instincts. In this case, it required more time than the civvies had before crossing the point of no return.

I told my wife at the very beginning of this game that I could very well get in trouble for this one. In its most base form, this kind of setup is little more than a dirty trick for the host's amusement- a "troll game" as JaggedyJimmyJay referred to the possibility on more than one occasion. I hope you can believe me when I say that this was not intended to be, nor ever was a "troll game" for me. I included numerous hints in the flavor posts that pointed toward the truth of the matter. I wanted you guys to see it, factor the flavor in with the ever-growing list of potent civvie roles, and push past the normal bounds of game thought.

Despite what some of you have said, you were never playing against me. I am the host- I cannot win anything as the host. I was always on your side. I wanted this game/experiment/whateveritevenis to be a success. The first two days were amusing to watch, for sure, as you all got situated and subsequently bounced around, but I was always cheering for you all to figure it out. Days 3 and 4 I was like the goblins at the beginning of Labyrinth- leaning in, wondering if it was all going to click.

By Day 5, things turned, and it was much more uncomfortable to watch play out. Things got testy, and the mood grew bleaker and harsher than I had hoped for. For a game designed for low content, it was a real mental struggle to watch long stretches go by with no activity. I could tell that I had created a game that ceased to be fun or even interesting to some of you. I won't lie, it stung a little, because I pride myself on creating games that are wild and confusing, but also fun. It wasn't the first game where I ceased to have fun hosting it, and I'm sure it won't be the last.


To be continued...

well said, yeah this is all totally valid imo

i think it would be good in the future to include "bastard game" disclaimers but this was very much an experiment and you clearly put a lot of careful thought into how to go about it -- obviously people still ended up not enjoying it a ton but i think it was fine for what it was and there were some subtle hints etc

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:46 pm
by G-Man
Alison wrote: Thu Mar 11, 2021 10:42 pm
Enrique wrote: Thu Mar 11, 2021 10:36 pm It didn't come out of nowhere. G-Man left hints, and not just in the flavor but especially in the set-up. It was winnable. It wasn't that bad.
I don't read flavor.

Flavor being relevant to in-game mechanics is also bastard.
Flavor (and by extension, theme) is the very reason I host. I don't host mafia games just to assemble a bunch of weird roles for the sake of assembling a bunch of weird roles. I host mafia in order to tell a story. Mafia is my mistress, but it is also my only creative outlet at this time.

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:47 pm
by nutella
Alison wrote: Thu Mar 11, 2021 10:42 pm
Enrique wrote: Thu Mar 11, 2021 10:36 pm It didn't come out of nowhere. G-Man left hints, and not just in the flavor but especially in the set-up. It was winnable. It wasn't that bad.
I don't read flavor.

Flavor being relevant to in-game mechanics is also bastard.
i think there were hints other than just in flavor though tbh

even in the original sign up he said the number of players literally didn't matter lol, and the increasing flips and lack of night deaths etc

but gman has been known to have game relevant flavor so there could have been notice of that i guess

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:47 pm
by Scirrus
Marmot wrote: Thu Mar 11, 2021 10:44 pm Wow!!! I can't think of a better game to get evicted Night 1. :biggrin:

WTF G-Man! Also, kudos to you for trolling every single one of your players. :beer:
Now I regret killing you instead of leaving you alive to suffer :grin:

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:48 pm
by Epignosis
Alison wrote: Thu Mar 11, 2021 10:32 pm
Long Con wrote: Thu Mar 11, 2021 10:28 pm
Alison wrote: Thu Mar 11, 2021 10:23 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 11, 2021 10:15 pm "What if everyone is town" is a funny idea but annoying and a waste of time jn practice
The worst thing about this is that I'll have to hear "everyone is so dang townie! what if everyone is town and there's no mafia and the host is jerking our chain?" which I hear in every closed setup role madness game I play and shoot down every time because it's silly.

Except now it actually happened so people will take it seriously lol
Twice at the same time, even!
Well, GOC didn't have a mafia in the traditional sense but there was a hostile 3P making nightkills that town had to try and stop so it was at least a proper game. This is just weird.
GOC didn't have a mafia in the traditional sense?

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:48 pm
by NANOOKTHEGREATANDFEARSOME
I've never been more happy about being flash wagoned tbh

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:49 pm
by NANOOKTHEGREATANDFEARSOME
Epignosis wrote: Thu Mar 11, 2021 10:48 pm
Alison wrote: Thu Mar 11, 2021 10:32 pm
Long Con wrote: Thu Mar 11, 2021 10:28 pm
Alison wrote: Thu Mar 11, 2021 10:23 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 11, 2021 10:15 pm "What if everyone is town" is a funny idea but annoying and a waste of time jn practice
The worst thing about this is that I'll have to hear "everyone is so dang townie! what if everyone is town and there's no mafia and the host is jerking our chain?" which I hear in every closed setup role madness game I play and shoot down every time because it's silly.

Except now it actually happened so people will take it seriously lol
Twice at the same time, even!
Well, GOC didn't have a mafia in the traditional sense but there was a hostile 3P making nightkills that town had to try and stop so it was at least a proper game. This is just weird.
GOC didn't have a mafia in the traditional sense?
After we were massacred

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:49 pm
by nutella
she just means at the end yeah

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:49 pm
by Marmot
Scirrus wrote: Thu Mar 11, 2021 10:47 pm
Marmot wrote: Thu Mar 11, 2021 10:44 pm Wow!!! I can't think of a better game to get evicted Night 1. :biggrin:

WTF G-Man! Also, kudos to you for trolling every single one of your players. :beer:
Now I regret killing you instead of leaving you alive to suffer :grin:
I mean, I was still scratching my head as to why the hell I died Night 1 up until game end, and kept checking in just to figure out who the mafia was that would have done that. That would never happen... in a normal mafia game.

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:52 pm
by tutuu
Alison wrote: Thu Mar 11, 2021 10:33 pm I'm glad tutuu isn't playing in this game or she'd have a fucking novel prepared about this.
Whaa :(

When i criticize stuff i do it on the spot (if i was playing i would have done it itt), i never criticize stuff post game or in graveyard chats

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:53 pm
by Epignosis
So my best course of action was to NOT lose my shit about being lynched Day 1.

Damn it.

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:55 pm
by Marmot
tutuu wrote: Thu Mar 11, 2021 10:52 pm
Alison wrote: Thu Mar 11, 2021 10:33 pm I'm glad tutuu isn't playing in this game or she'd have a fucking novel prepared about this.
Whaa :(

When i criticize stuff i do it on the spot (if i was playing i would have done it itt), i never criticize stuff post game or in graveyard chats
I think she meant you would have prepared it during the game and posted it post-game.

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:55 pm
by JaggedJimmyJay
Glad I claimed early instead of trying to be sneaky to force bad kills.

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:56 pm
by tutuu
Marmot wrote: Thu Mar 11, 2021 10:55 pm
tutuu wrote: Thu Mar 11, 2021 10:52 pm
Alison wrote: Thu Mar 11, 2021 10:33 pm I'm glad tutuu isn't playing in this game or she'd have a fucking novel prepared about this.
Whaa :(

When i criticize stuff i do it on the spot (if i was playing i would have done it itt), i never criticize stuff post game or in graveyard chats
I think she meant you would have prepared it during the game and posted it post-game.
I wouldnt! :P

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:57 pm
by Marmot
tutuu wrote: Thu Mar 11, 2021 10:56 pm
Marmot wrote: Thu Mar 11, 2021 10:55 pm
tutuu wrote: Thu Mar 11, 2021 10:52 pm
Alison wrote: Thu Mar 11, 2021 10:33 pm I'm glad tutuu isn't playing in this game or she'd have a fucking novel prepared about this.
Whaa :(

When i criticize stuff i do it on the spot (if i was playing i would have done it itt), i never criticize stuff post game or in graveyard chats
I think she meant you would have prepared it during the game and posted it post-game.
I wouldnt! :P
But, but, that's what you did in Bread Mafia. :p

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:57 pm
by Scirrus
I like the idea of 30-post per phase games being a thing, but that's only if everyone can get close to hitting it. Like if the post cap was 50 or 75 for instance, would that make people that post 10/30 or 15/30 have an increase? I dunno

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:57 pm
by tutuu
Oh right

Well hopefully it wasnt too negative!

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:58 pm
by Marmot
tutuu wrote: Thu Mar 11, 2021 10:57 pm Oh right

Well hopefully it wasnt too negative!

Oh no, it wasn't negative at all, but it was arguably a novel. <3

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 10:59 pm
by JaggedJimmyJay
I think the psychology experiment here is more effective or less design biased if it isn’t run on a Mafia website with the name Mafia.

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 11:01 pm
by Marmot
It played out more like the movie Saw than a game of mafia.

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 11:18 pm
by G-Man
I think that lack of participation held this game back from making the truth more apparent. Grogu never used his bodyguard role. Posion failed to use her tracking power nights 2, 4, and 5. I put a watcher, a tracker, a bodyguard, a doctor, a blocker, and a copycat all in the same game. I saw plenty of opportunities for powers to intersect and start to confirm more and more players as civvie. Due to only about half of the powers being used on any given night, that intersection never really flourished.

As far as criticism goes, I'm going to bite my tongue on a few comments that I thought went too far. I pulled this stunt, and it's well outside the norm even for me. I think criticism is warranted. If the admins feel that this sort of thing crosses any red lines and some form of punishment is necessary to make an example of it/me in order to discourage this kind of thing from being done again/more often, then I won't object.

In my mind, this was every bit as mentally and emotionally exhausting for me as it was for many of you. It was a rollercoaster ride of ups and downs. When a few of you mentioned the idea, I was pumping my fist like a father who watches his kid score their first goal/touchdown/whatever. When you turned away from the answers, I had to fight the urge to make the flavor blatantly obvious. I wanted you to get there yourself, but boy was I tempted to give you a few extra nudges. When words came out trashing the notion of what the game really was, I internalized it and it sucked quite a bit.

Every game, I care about every single one of my players. I have a pretty extensive history with some of the folks who played this game, so the talk of disappointment and wasted time hits me hard, justified as it may be.

I knew this would be a tough process for @JaggedJimmyJay. His methodical approach to the game cuts out most flights of fancy and gets down to brass tacks. I'm sorry that brass tacks were in short supply this game.

Seeing the supposedly-retired @Epignosis join in gave me pause. I know how busy his life is, and I was very mindful each day of how much effort he was sinking into a smoke-and-mirror show.

I think most of all, I felt the worst for @fingersplints because this was her first game in several years. I hope that she views it more as a scrimmage to help her shake off any rust than me being a troll.

@Enrique- kudos to you to seeing the light and embracing it. You didn't waver on it once it made sense to you. I built too much of an uphill battle for you it seems.

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 11:23 pm
by Long Con
G-Man wrote: Thu Mar 11, 2021 11:18 pm I didn't feel bad about @Long Con because I know that son of a bitch is at least as depraved and psychotic when it comes to making games as I am! :feb:
Yer damn right, brother! :srsnod: :feb: :noble:

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 11:25 pm
by tutuu
LMAOOOOO

Re: Mafia (GAME OVER)

Posted: Thu Mar 11, 2021 11:32 pm
by Alison
G-Man if you're interested in the idea of an all-civ game you should check out my 1984 mafia idea. The idea there is that the host flips a coin at the start of the game: if it lands heads there's mafia, if it lands tails there's no mafia. If there's no mafia, then town wants to no exe like in this game. If there is mafia, then town wants to root them out - so the mafia tries to convince town there's no mafia.

Re: Mafia (DAY 6)

Posted: Thu Mar 11, 2021 11:34 pm
by Epignosis
G-Man wrote: Thu Mar 11, 2021 11:18 pm I think that lack of participation held this game back from making the truth more apparent. Grogu never used his bodyguard role. Posion failed to use her tracking power nights 2, 4, and 5. I put a watcher, a tracker, a bodyguard, a doctor, a blocker, and a copycat all in the same game. I saw plenty of opportunities for powers to intersect and start to confirm more and more players as civvie. Due to only about half of the powers being used on any given night, that intersection never really flourished.

As far as criticism goes, I'm going to bite my tongue on a few comments that I thought went too far. I pulled this stunt, and it's well outside the norm even for me. I think criticism is warranted. If the admins feel that this sort of thing crosses any red lines and some form of punishment is necessary to make an example of it/me in order to discourage this kind of thing from being done again/more often, then I won't object.

In my mind, this was every bit as mentally and emotionally exhausting for me as it was for many of you. It was a rollercoaster ride of ups and downs. When a few of you mentioned the idea, I was pumping my fist like a father who watches his kid score their first goal/touchdown/whatever. When you turned away from the answers, I had to fight the urge to make the flavor blatantly obvious. I wanted you to get there yourself, but boy was I tempted to give you a few extra nudges. When words came out trashing the notion of what the game really was, I internalized it and it sucked quite a bit.

Every game, I care about every single one of my players. I have a pretty extensive history with some of the folks who played this game, so the talk of disappointment and wasted time hits me hard, justified as it may be.

I knew this would be a tough process for @JaggedJimmyJay. His methodical approach to the game cuts out most flights of fancy and gets down to brass tacks. I'm sorry that brass tacks were in short supply this game.

Seeing the supposedly-retired @Epignosis join in gave me pause. I know how busy his life is, and I was very mindful each day of how much effort he was sinking into a smoke-and-mirror show.

I think most of all, I felt the worst for @fingersplints because this was her first game in several years. I hope that she views it more as a scrimmage to help her shake off any rust than me being a troll.

@Enrique- kudos to you to seeing the light and embracing it. You didn't waver on it once it made sense to you. I built too much of an uphill battle for you it seems.
You're a good guy G.

My advice to you is never trick your players. When you host, you should always be the reliable anchor. This was a trick.

Re: Mafia (GAME OVER)

Posted: Thu Mar 11, 2021 11:42 pm
by G-Man
JaggedJimmyJay wrote: Thu Mar 11, 2021 10:59 pm I think the psychology experiment here is more effective or less design biased if it isn’t run on a Mafia website with the name Mafia.
One of the ideas that I thought of doing was adding punctuation to the game title as it progressed. It would have gone this way:

Mafia
Mafia.
Mafia!
Mafia‽
Mafia?

In the end, I felt that going there would have made things a little too obvious.


Some more fun facts:

-I either grew up with or currently know someone with each of the Italian surnames used in the game.

-Lenker is actually the surname of the jackass developer who built the development that I live in. We're the second owner of the house we live in, and we and plenty of our neighbors have found a few corners the guy cut in building the houses on our street.

-Corey is the name of my jackass ex-boss. I couldn't help but use his name as a detestable swindler.

-The whirlwind process of shifting control of the HOA from the developer to the homeowners comes from personal experience when Lenker shifted control to the homeowners on our street. It was swift and there was very little guidance. There was no fear of mafia being in the neighborhood, but they sold enough houses in Phase 3 to satisfy the covenants, which were totally tilted for maximum control by the developer, but offered very little in the way of firm footing for an actual HOA. This led to a number of chippy incidents as the new HOA board tried to enforce use restrictions and by-laws that Lenker had just ignored because it didn't hurt his ability to sell houses.

-Jacob Ferraro was actually an afterthought that took flight after I used him in the start-of-Day-1 post. Ferraro was a surname that didn't make the cut for inclusion in the game. It was going to just be a one-off and I was going to have each post touch on one of the role characters in the game. For some reason I decided against that. I ran with Ferraro as far as I could without being break-down-the-door blatantly obvious, so I switched back to Anthony Testa to signify that the game was at a critical juncture.

-Marmot being killed Night 1 actually helped the game end a day sooner. Had the one-shot vig not used the kill, it would have required 7 people get evicted in order for the game to cross the point of no return.

Re: Mafia (GAME OVER)

Posted: Thu Mar 11, 2021 11:54 pm
by G-Man
Epignosis wrote: Thu Mar 11, 2021 11:34 pm You're a good guy G.

My advice to you is never trick your players. When you host, you should always be the reliable anchor. This was a trick.

I own that it was a trick and that this sort of thing should be considered out of bounds by a host. Curiosity is what drove me to see it through, not malice. I hate to lose face as a host for it, but it is indefensible. If my reputation is tarnished, then I only have myself to blame for that.

We'll see if this ruse hurts my ability to fill up future games. I will be sure to state in my gameplay section, though, that all of my future games include an informed minority clashing with an uninformed majority. That way, no one ever has to worry or speculate about the possibility of a repeat.

And as I said before- if the admins believe that they need to make a punitive example out of me, I won't object. Twelve people can't get back the time they invested into this game, and that's on me. Recourse may well be in order.

Re: Mafia (GAME OVER)

Posted: Thu Mar 11, 2021 11:59 pm
by JaggedJimmyJay
I don't think you need to worry about some kind of punitive action. You've hosted a bunch of games that were very popular, and you're a long-standing member of our community. I think you recognize why this one might draw the ire of some, and we can all just move on.

Sloonei and I are going to hopefully get to designing some general guidelines for game design (not hard rules, just a guide and reference), and perhaps this game will have some impact upon what we feature there. :goofp:

Re: Mafia (GAME OVER)

Posted: Fri Mar 12, 2021 12:06 am
by Epignosis
G-Man wrote: Thu Mar 11, 2021 11:54 pm
Epignosis wrote: Thu Mar 11, 2021 11:34 pm You're a good guy G.

My advice to you is never trick your players. When you host, you should always be the reliable anchor. This was a trick.

I own that it was a trick and that this sort of thing should be considered out of bounds by a host. Curiosity is what drove me to see it through, not malice. I hate to lose face as a host for it, but it is indefensible. If my reputation is tarnished, then I only have myself to blame for that.

We'll see if this ruse hurts my ability to fill up future games. I will be sure to state in my gameplay section, though, that all of my future games include an informed minority clashing with an uninformed majority. That way, no one ever has to worry or speculate about the possibility of a repeat.

And as I said before- if the admins believe that they need to make a punitive example out of me, I won't object. Twelve people can't get back the time they invested into this game, and that's on me. Recourse may well be in order.
Game on the Internet brother.

Nobody is going to punish you.

You are someone I admire and always will be.

This changes nothing.

Re: Mafia (GAME OVER)

Posted: Fri Mar 12, 2021 12:07 am
by Long Con
Epignosis wrote: Fri Mar 12, 2021 12:06 am
G-Man wrote: Thu Mar 11, 2021 11:54 pm
Epignosis wrote: Thu Mar 11, 2021 11:34 pm You're a good guy G.

My advice to you is never trick your players. When you host, you should always be the reliable anchor. This was a trick.

I own that it was a trick and that this sort of thing should be considered out of bounds by a host. Curiosity is what drove me to see it through, not malice. I hate to lose face as a host for it, but it is indefensible. If my reputation is tarnished, then I only have myself to blame for that.

We'll see if this ruse hurts my ability to fill up future games. I will be sure to state in my gameplay section, though, that all of my future games include an informed minority clashing with an uninformed majority. That way, no one ever has to worry or speculate about the possibility of a repeat.

And as I said before- if the admins believe that they need to make a punitive example out of me, I won't object. Twelve people can't get back the time they invested into this game, and that's on me. Recourse may well be in order.
Game on the Internet brother.

Nobody is going to punish you.

You are someone I admire and always will be.

This changes nothing.
On some level you must admire the sheer ballsiness of it.

Re: Mafia (GAME OVER)

Posted: Fri Mar 12, 2021 12:11 am
by G-Man
Long Con wrote: Fri Mar 12, 2021 12:07 am On some level you must admire the sheer ballsiness of it.
You said something similar about me having a role in Chicka Chicka 1, 2, 3 that gradually insanified most of the players.

I think you need to pick your battles better. :nicenod:

Re: Mafia (GAME OVER)

Posted: Fri Mar 12, 2021 12:12 am
by Scirrus
Yeah, at the end of the day, it's just an internet game. Can't be bothered to be too bothered.

Thanks for the game! @G-Man. I admire the effort you put into your flavor and setting the tone of your games.

Re: Mafia (GAME OVER)

Posted: Fri Mar 12, 2021 12:13 am
by Long Con
G-Man wrote: Fri Mar 12, 2021 12:11 am
Long Con wrote: Fri Mar 12, 2021 12:07 am On some level you must admire the sheer ballsiness of it.
You said something similar about me having a role in Chicka Chicka 1, 2, 3 that gradually insanified most of the players.

I think you need to pick your battles better. :nicenod:
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Re: Mafia (GAME OVER)

Posted: Fri Mar 12, 2021 12:19 am
by Enrique
G-Man wrote: Thu Mar 11, 2021 11:54 pm
Epignosis wrote: Thu Mar 11, 2021 11:34 pm You're a good guy G.

My advice to you is never trick your players. When you host, you should always be the reliable anchor. This was a trick.

I own that it was a trick and that this sort of thing should be considered out of bounds by a host. Curiosity is what drove me to see it through, not malice. I hate to lose face as a host for it, but it is indefensible. If my reputation is tarnished, then I only have myself to blame for that.

We'll see if this ruse hurts my ability to fill up future games. I will be sure to state in my gameplay section, though, that all of my future games include an informed minority clashing with an uninformed majority. That way, no one ever has to worry or speculate about the possibility of a repeat.

And as I said before- if the admins believe that they need to make a punitive example out of me, I won't object. Twelve people can't get back the time they invested into this game, and that's on me. Recourse may well be in order.
None of this. It was a game that some people didn't like, there have been and will be plenty more like that. You're one of the most celebrated hosts on the site, but not every game can be a hit. If you're making games that people enjoy that's enough, and if not, you can just do it differently next time. It shouldn't be more serious than that.

Re: Mafia (GAME OVER)

Posted: Fri Mar 12, 2021 4:44 am
by fingersplints
While this definitely wasn’t my favourite gaming experience, no need to be ‘made an example of’.

I’m sorry for abandoning my good read of you Enrique. :hugs: I knew it was your town game, but I was paranoid, running out of options, and wanted the group to stick together.

At least in the end I didn’t have to worry about people who didn’t put as much time in as us getting to claim the win too :grin: :suspish: XD

Re: Mafia (GAME OVER)

Posted: Fri Mar 12, 2021 4:53 am
by JaggedJimmyJay
It was great to play with you again @fingersplints. I hope you can join us for another soon. :biggrin:

Re: Mafia (GAME OVER)

Posted: Fri Mar 12, 2021 5:17 am
by fingersplints
@JaggedJimmyJay it was nice to get to play with you all again! :hug:
I’m signed up for another game now, and I’ll see how that goes. But should have enough time to get a few more games in.

Re: Mafia (DAY 5)

Posted: Fri Mar 12, 2021 2:59 pm
by Grogu
G-Man wrote: Thu Mar 11, 2021 10:09 pm
There Goes the Neighborhood

The Piano Estates HOA board had finally backed themselves into a corner. They filed yet another lawsuit against a homeowner for ignoring the mandate to put their house for sale. Nobody thought the eviction clause had any real teeth. Suing was the only way to prove that it did.

Everyone currently engaged in legal action with the HOA had waited to be sued. This fact was not lost on the HOA's attorney on retainer. He was sweating bullets after reviewing any and all possible related cases. The outlook was grim, yet the HOA board persisted. They felt bound to uphold what they believed to be the only course of action available to them. Inaction was invalid in their minds.

At the beckoning of Flamini, there was yet again an eviction vote. With so few homeowners remaining with voting rights, the votes were getting narrower and narrower. Robert Vitale was the latest victim to the Lenker brothers' cockamamie eviction clause.

A few days later, each of the board members were surprised to be served on their front porches with papers. At long last, they were the ones being sued.

Each of them read the documents in bewilderment. With the latest eviction vote, Piano Estates officially had more homeowners under mandatory eviction status than there were members in good standing. The board had essentially rendered themselves invalid, as quorum could no longer be reached per the covenants.

Not only that, but each homeowner under mandatory eviction orders had banded together to form a class action lawsuit against the HOA as an entity engaging in illegal practices and erroneous lawsuits against members, as well as against the board members as individuals for failing to perform their duty to look out for and act in the best interest of the HOA and its members by ignoring a legally dubious clause in the covenants that likely held no legal standing whatsoever.

The circular firing squad of lawsuits ruined a few people financially, but it also ruined the spirit of Piano Estates. The Lenker brothers really had believed that their fellow developer was telling the truth when he told them about the rumors of organized crime members moving into their neighborhood. Too bad the Lenkers, as developers themselves, were blind to the fact that developers are almost universally full of shit and not to be trusted.

The HOA board and members lost sight of this simple truth as well, and it cost many of them dearly. Property values declined, relationships soured, and Piano Estates earned a reputation for being a difficult place to live.

When the bad guys exist only in your head, everybody loses.



----------------------



Enrique has been evicted. He was:
ROBERT VITALE, a civvie. You are such a kind neighbor that an elderly homeowner in Piano Estates has asked you to be their proxy vote any time the need arises. As such, your vote is worth two each day.

The game has ended.


Nobody has won.




The entire game was built around one premise: If the 'No Eviction' option wins the poll in any phase before the number of evicted players outnumbers the number of players remaining in the game, everyone wins.

@Alison
@chardonnay
@Enrique
@Epignosis
@fingersplints
@Grogu
@JaggedJimmyJay
@KZA
@Long Con
@Marmot
@NANOOKTHEGREATANDFEARSOME
@Poison
@Scirrus
Lol this was silly. I figured scum just didn’t have a NK.
This should have been put as experiment. We asked if bastard and told no. But we’re we’re told there was scum I thought?
Either way not winning this hurts. I guess we didn’t lose either so that soften the blow. Not sure this should even count for stars if there’s such a thing here.

Re: Mafia (GAME OVER)

Posted: Fri Mar 12, 2021 5:53 pm
by JaggedJimmyJay
I logged it in the hall of fame spreadsheet as a "draw" for everyone @Grogu.