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Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:12 am
by sig
We guess in a random yet controlled way. What else would random controlled guessing be. So we use logic, but we also won't have an obvious pattern.
I could agree with LC, but I still think he is mafia. (cylon)
@LC why don't you want to call the cylons mafia?
linki: Ah okay Indiglo I missed that part.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:13 am
by Long Con
Polo wrote:Ika, are you a cylon and do you want us to try to lynch Epi again without destroying a Ress ship so that you can Nightkill in peace and we waste our time not discovering any other Cylons?
I agree with this, very strongly.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:14 am
by Ricochet
Long Con wrote:Yes! Let's go off on some diagonal after reaching the other corner.
I second this, if anyone else wants to reach a decision on how to shift the pattern.
linki: Kat and Hot Dog don't die in any RezHub destruction mission in the show, btw. I think this is simply designed as a risk factor in our searches.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:15 am
by Scotty
So as indiglo has nicely pointed out, I would say any of the underlined is fair game.
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:16 am
by Scotty
indiglo wrote:sig wrote:So say we all!
Can we not just send off out pilots without a thought, this seems really stupid since they CAN DIE! To just start randomly doing it seems not very smart?
So do we think Epi is mafia or what?
I re-read what Admiral Goldama posted about that, because I was worried about Kat and Hot Dog too.
He said they are ONLY at risk of dying IF they find and destroy the Rezz Ship. That's it.
Cool- thank you for clarifying.
I say fire away then, boys
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:17 am
by indiglo
Scotty wrote:
I think indiglo has information that helped us here. It seems she knows more than she's letting on, and while I appreciate the legwork she's been doing on lore, I find the timing of the wiki article and "resurrection ship" article right after the night post...convenient. I'm not saying she's bad, but I am saying I feel that she knows more than she's letting on.
You guys read that Kat and Kit or whatever his name is can
die
right? We don't know anything about the odds of them dying, or really anything cornering anything. What if they both die? Then no one with the right expertise can destroy the ship. Or not. I dunno. So to just rush in naming quadrants because it's there doesn't seem like the most prudent course of action. It's like branding your face on a waffle iron because you can't afford a professional tattoo, and Mike Tyson did it.
If anyone has any information concerning this Battleship setup, I would suggest coming out with it sooner rather than later.
1 - I had no idea I would trigger these sorties by mentioning the Rezz Ship. I am a HUGE fan of this show though, so when people were standing around scratching their heads (due to not knowing the show) explaining things seemed like a no-brainer. It was indeed extremely convenient and good timing to trigger this though. As it does seem like the main way we'll be able to defeat Cylons. Can you imagine what would have happened if we only triggered it on day 5, after much frustration? I walked into it by accident, but boy was it a good thing.
2 - As I mentioned to sig, upon re-reading Goldama's post about the sorties, Kat and Hot Dog will ONLY be in danger IF they find the Rezz Ship and destroy it. And we MUST do that, imo. So we aren't just sending them off to their certain doom. (And in the show, they would have both gone anyway, certain doom or not. All viper pilots are badasses.)
3 - Yes, agreed. Anyone with any additional knowledge, please spill it. Or if you can't just spill it, give us a hint how we can help you spill it.
Linki, posting then reading...
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:19 am
by indiglo
sig wrote:Long Con wrote:So say we all!
JaggedJimmyJay wrote:sig wrote:JaggedJimmyJay wrote:Silverwolf wrote:Actually JJJ-I can tell you I don't like MM's vote on Epi for joke reasons in a game he should know the votes are not changeable.
If Epignosis is a cylon then I would be willing to entertain MM as a team mate. That's something for later though.
Maybe you're a teammate of Epi setting up MM to be lynched tomorrow.

Go ahead and accuse me of that if Epi flips as a cylon. I don't care right now.
Thoughts on this now, sig?
Well I didn't expect Epi to flip as mafia, and he might not have? I think it is possibly, I think setting up lynches like that is something mafia members would do, but I guess we will see if JJJ goes after MM know. JJJ answer though is very odd, I'll be keeping my eye on him. I also notice he gave an excuse for why he wouldn't be super town this game, could he have done this as mafia to avoid suspicion?
I agree. Something is feeling way off with JJJ to me as well this game. He's not as careful, or detail oriented.
My first experience with him was as Prisoner 509 in Turf Wars, but he was a bastion of accuracy, detail and context. Here he is... none of those things.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:21 am
by Epignosis
I am behind, but needed to post this.
indiglo wrote:One final Epi / Athena thought. On the Wiki, this is part of Athena's description:
"Once on Galactica, she is imprisoned and long seen as a mere object.
She frequently provides intelligence, but is severely mistreated by an interrogator from Pegasus who beats and sexually assaults her."
So, when I see Epi continuing to post "Ask me questions"... it makes me think... if we ask the right question, he may be able to provide us with intelligence. We just may have to ask the right question. I'll start with a few. Others, feel free to add on.
@ Epi - Am I on the right track with your abilities / knowledge here?
Do you know where a Rezz Ship is located?
Do you know how many sectors a Rezz Ship will fill?
Is there more than 1 Rezz Ship?
Do you have any allies?
Also, we can create a schedule for his severe mistreatment once we get these sorties sorted.

Hey buddy, you got a role to play.

I'll just say you're overthinking things.
I am alone and without any knowledge of the ships.
indiglo wrote:Epignosis wrote:indiglo wrote:Who wants to authorize a mission?
11:47 pm EST - ika, A1
5:47 am EST -
11:47 am EST - indiglo
5:47 pm EST -
11:47 pm EST -
That should get us started. I volunteered for 1, but am willing to switch off as needed.
Also, what strategy do we want to take? Totally random, or a pattern?
@Epi, any insight on our search for the Rezz Ship?
I can only think that triggering this so early was a good thing. Getting rid of it will likely help us immensely.
I don't have any idea why I came back. I can take the 11:47 shift if people trust me, but I'm cool if they don't.
Sorry Epi, I missed this offer of yours. Our current time slots are full, but there will be plenty more. (In fact I could go ahead and add them right now, then folks can sign up as they trickle in.) I have no problem trusting you to cover a shift, but will also bow to others' feelings.
Important:
I actually cannot do this. I forgot I'm in the cafeteria at that time.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:22 am
by Ricochet
Hmm, should I study, prep for a TV interview tomorrow, GoT and listen to sad songs on the day a year after a frakugly breakup or should I spreadsheet players the rest of my evening... and GoT? Decisions, decisions...
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:25 am
by Long Con
The sad song option is too pathetic.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:30 am
by indiglo
Ok, moving on to sorties for the moment. I like the idea of changing up the pattern. In fact, this was a question I came up with for Goldama, after he wouldn't answer my "do rezz ships move as we hunt them?" question.
@Admiral Goldama - IF Rezz Ships could move as we search for them… Would it be the actual Cylon roles moving the ship? Or would they be random movements? (I ask because I’m wondering if broadcasting our schedule is a bad idea for Cylons to see, or not.)
With that thought in mind, I am definitely up for switching up our plan, or not scheduling the sectors at all, after getting more input. So really, totally up to the group, if more are in favor of dropping our checkerboard pattern and going diagonally, or just randomly, that's cool. For the moment, I'll leave the sector assignments on the schedule, but if each player thinks it prudent, you may change your sector assignment - first just make sure the sector you want to search has not previously been searched. Cool? Cool.
Who wants to authorize a mission?
May 8, 11:47 pm EST - ika, A1
May 9, 5:47 am EST - ika, A3
May 9, 11:49 am EST - indiglo, A5
May 9, 5:47 pm EST - Silverwolf, B2
May 9, 11:47 pm EST - Marmot, B4
May 10, 5:47 am EST - SVS, B6
May 10, 11:47 am EST - ??? , C1
May 10, 5:47 pm EST - ??? , C3
May 10, 11:47 pm EST - ??? , C5
PLEASE NOTE -
- The sector for you to authorize for searching will be added to this list also before your deadline rolls around. Please stick to the plan.
- Check the timing of the authorization for the person before you BEFORE posting YOURS. We can ONLY do this every 6 hours, so if the person before you was a little late, adjust your time accordingly to be the same amount of late. If we mess the timing up, we may be frakked.
Mission Specs:
- We start with underlined sectors first. Going through each row.
A1 A2 A3 A4 A5 A6
B1 B2 B3 B4 B5 B6
C1 C2 C3 C4 C5 C6
D1 D2 D3 D4 D5 D6
E1 E2 E3 E4 E5 E6
F1 F2 F3 F4 F5 F6
(I really like the idea of marking off the searched sectors. Thanks to whoever started that.)
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:31 am
by Long Con
Epignosis wrote:Good night guys. I'm an outed player. If you think I am bad, ask yourself why. If you think I'm good, then bombard me with questions. I'll answer.
Lynch Silverwolf. She was not expecting my survival.
Wouldn't a Cylon be expecting the survival of a Cylon?
DrumBeats wrote:This whole are all cylons bad vs are only some cylons bad thing is interesting. Personally, I believe that only some cylons are against us and others may very well be on our side because 12 scum seems to be too many, especially with one reviving herself right now.
In order to get a more complete town consensus, I would like to hear every person's thoughts on what we are up against tonight. If everybody provides an opinion, we may be able to figure it out as a group, and we will also have things to look back on about this and maybe reveal more depending on how people flip when they die.
All Cylons must die. I'm taking a hard stance on that one, I don't care if any particular Cylon fell in love or doesn't know they're Cylon, or is ME even. All Cylons have to die, for the human race to survive. That is the beginning and end of my part in this "debate". There are no Civvies and baddies, there are no town and scum. There are humans and Cylons.
Epignosis, can you tell us about your Win Condition, now that you are outed?
indiglo wrote:Also, we can create a schedule for [Epi's] severe mistreatment once we get these sorties sorted.

Hey buddy, you got a role to play.

I like it! I'll make him squeal like a piggy!
indiglo wrote:Let me also ask - there is a risk to both Kat and Hot Dog during this endeavor. Does anyone think those risks should temper our enthusiasm for finding the Rezz Ship(s)?
No. This mission is more important than any single human's life. We CANNOT win with that Rez Ship still out there, so Kat and Hot Dog are basically resigning themselves to losing if they don't go.
sig wrote:So say we all!
Can we not just send off out pilots without a thought, this seems really stupid since they CAN DIE! To just start randomly doing it seems not very smart?
So do we think Epi is mafia or what?
Another Cylon here, trying to stop the Rez Ship destruction?
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:31 am
by Scotty
indiglo wrote:sig wrote:Long Con wrote:So say we all!
JaggedJimmyJay wrote:sig wrote:JaggedJimmyJay wrote:Silverwolf wrote:Actually JJJ-I can tell you I don't like MM's vote on Epi for joke reasons in a game he should know the votes are not changeable.
If Epignosis is a cylon then I would be willing to entertain MM as a team mate. That's something for later though.
Maybe you're a teammate of Epi setting up MM to be lynched tomorrow.

Go ahead and accuse me of that if Epi flips as a cylon. I don't care right now.
Thoughts on this now, sig?
Well I didn't expect Epi to flip as mafia, and he might not have? I think it is possibly, I think setting up lynches like that is something mafia members would do, but I guess we will see if JJJ goes after MM know. JJJ answer though is very odd, I'll be keeping my eye on him. I also notice he gave an excuse for why he wouldn't be super town this game, could he have done this as mafia to avoid suspicion?
I agree. Something is feeling way off with JJJ to me as well this game. He's not as careful, or detail oriented.
My first experience with him was as Prisoner 509 in Turf Wars, but he was a bastion of accuracy, detail and context. Here he is... none of those things.
He did say he was changing his play this game with knowledge of his role, which definitely raised a few eyebrows including my own
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:32 am
by S~V~S
Yeah, skip the sad song option.
@Indi, I can take the 5:47 AM one tomorrow.
Linki, you got that, cool. If the square changes, colorfully bold it in the thread to me, OK?
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:33 am
by S~V~S
Linki hell this game, "Post" traumatic Stress indeed, Scotty, lol.
Would Bad 3J just announce that, though?
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:34 am
by indiglo
@ Epi - No worries, I put the Marmot there before I saw your post anyway. But, thank you. Also, nuts to overthinking. Oh well, it was a good idea, right?
@ SW - No worries again on possibly missing your sortie. Thank you for finding an adequate replacement if need be.
I've got 8 minutes to kill before the next sortie. Oh, also a thought, if we do get a hit, do you all think we should then search the square around the hit, to make sure we got the whole thing? In case the ship covers multiple squares? I had forgotten to mention that earlier because my brain was going a mile a minute and I don't have enough fingers to keep up.
Linki - @ SVS - thank you. I think I added you in the appropriate place, but I will double check.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:36 am
by indiglo
S~V~S wrote:Yeah, skip the sad song option.
@Indi, I can take the 5:47 AM one tomorrow.
Linki, you got that, cool. If the square changes, colorfully bold it in the thread to me, OK?
You got it, dude!
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:37 am
by Long Con
We'll know if we got the whole thing.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:38 am
by indiglo
Long Con wrote:We'll know if we got the whole thing.
That's probably true.
I really like how this game is so accurately recreating the show experience. There was so much debate about Cylons all being evil or some being good, the fear of the unknown with the sorties, the shock of a dead Cylon coming back...

Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:38 am
by G-Man
So say we all.
Another round of catch up is in order. What's the deal with the sector ship thing Golden posted about?
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:39 am
by juliets
indi i will take May 10th 11:47 -
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:39 am
by Ricochet
Long Con wrote:Epignosis, can you tell us about your Win Condition, now that you are outed?
I do reckon infodumping is still out of the question, so what's this request?

Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:42 am
by Long Con
Ricochet wrote:Long Con wrote:Epignosis, can you tell us about your Win Condition, now that you are outed?
I do reckon infodumping is still out of the question, so what's this request?

I want to know that information. It is not against the rules to ask.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:44 am
by indiglo
indiglo wrote:S~V~S wrote:Yeah, skip the sad song option.
@Indi, I can take the 5:47 AM one tomorrow.
Linki, you got that, cool. If the square changes, colorfully bold it in the thread to me, OK?
You got it, dude!
Actually, this goes for anyone really. I'm not "in charge" of the sorties, I'm just keeping a record. So anyone, if you feel it prudent to change our plan, please feel free to do so. Just make it ultra clear in the thread (especially for our early morning pilots, they are still sleepy). I'm open to beginning a diagonal, or switching to random too.
Also, I was wrong about my sortie time. I still have 6 minutes to wait.

Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:45 am
by Ricochet
Long Con wrote:Ricochet wrote:Long Con wrote:Epignosis, can you tell us about your Win Condition, now that you are outed?
I do reckon infodumping is still out of the question, so what's this request?

I want to know that information. It is not against the rules to ask.
Why ask if it's not allowed to receive any answer?

Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:45 am
by indiglo
juliets wrote:indi i will take May 10th 11:47 -
Thanks, I'll note it. After my sortie I'll post the updated list, and then log off for a bit.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:45 am
by Long Con
indiglo wrote:indiglo wrote:S~V~S wrote:Yeah, skip the sad song option.
@Indi, I can take the 5:47 AM one tomorrow.
Linki, you got that, cool. If the square changes, colorfully bold it in the thread to me, OK?
You got it, dude!
Actually, this goes for anyone really. I'm not "in charge" of the sorties, I'm just keeping a record. So anyone, if you feel it prudent to change our plan, please feel free to do so. Just make it ultra clear in the thread (especially for our early morning pilots, they are still sleepy). I'm open to beginning a diagonal, or switching to random too.
Also, I was wrong about my sortie time. I still have 6 minutes to wait.

Maybe I'll try to cut in and send us to a random square for fun.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:46 am
by Long Con
Ricochet wrote:Long Con wrote:Ricochet wrote:Long Con wrote:Epignosis, can you tell us about your Win Condition, now that you are outed?
I do reckon infodumping is still out of the question, so what's this request?

I want to know that information. It is not against the rules to ask.
Why ask if it's not allowed to receive any answer?

Because I'm stubborn and like to push things and toe the line?
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:47 am
by Ricochet
I am 0% in agreement of switching to random picks. It has to be a clear pattern.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:47 am
by juliets
indiglo I meant to say I will take May 10, 11:47 am, C1. Sorry I didn't give you all the info.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:47 am
by Long Con
Ricochet wrote:I am 0% in agreement of switching to random picks. It has to be a clear pattern.
I think you are a human.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:48 am
by Scotty
@Golden
Do we have to wait to choose a quadrant until after your confirmation post from our precious decision, or may we go by the counter on the 6 hour from the last decision?
Ricochet wrote:I am 0% in agreement of switching to random picks. It has to be a clear pattern.
Rando meaning within the underlined picks. I could get behind this approach, as it's still strategically viable
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:49 am
by Long Con
Goldama: send the sortie to square D5 please.
So say we all.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:50 am
by Scotty
As an addendum to my question- i actually don't think we should just pick a quadrant before getting a confirmation anyway, in case we get a hit and can't go back to change our pick
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:50 am
by Long Con
Was I too early? And I think a hit will end the contest.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:51 am
by indiglo
Long Con wrote:Goldama: send the sortie to square D5 please.
So say we all.
DUDE, WTF, NO??!!
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:51 am
by Scotty
Long Con wrote:Goldama: send the sortie to square D5 please.
So say we all.

Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:51 am
by Ricochet
Scotty wrote:@Golden
Do we have to wait to choose a quadrant until after your confirmation post from our precious decision, or may we go by the counter on the 6 hour from the last decision?
Ricochet wrote:I am 0% in agreement of switching to random picks. It has to be a clear pattern.
Rando meaning within the underlined picks. I could get behind this approach, as it's still strategically viable
I wouldn't. It's still random picking, down to the person in line authorised. We need the volunteers to have a pattern, so they can respect it.
linki: LC, frak off!
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:52 am
by Ricochet
Guy who says we should be wary for manipulation literally goes Leroy Jenkins on us, what the fraking frak!
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:53 am
by Long Con
What's the difference? Just go back to the plan next time.

It's not the end of the world.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:54 am
by Scotty
Ricochet wrote:Guy who says we should be wary for manipulation literally goes Leroy Jenkins on us, what the fraking frak!
If this doesn't hit, LC's ass is grass.
If it does, he has had info and has kept it quiet for some reason.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:54 am
by indiglo
Ricochet wrote:Guy who says we should be wary for manipulation literally goes Leroy Jenkins on us, what the fraking frak!
I know, right? What the frak was that?
Linki - it was not a cool move, LC. Seriously.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:54 am
by Long Con
Your reactions made it totally worth it, by the way.

Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:55 am
by Ricochet
I hope the Host seriously doesn't allow this, based on we establishing a queue of authorised volunteers, not Mr. Looney Coen over here.
indi, call it in, after the Host gives the result on A3 (if we have to wait for it), or call it in, when it's time.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:56 am
by Scotty
Ricochet wrote:I hope the Host seriously doesn't allow this, based on we establishing a queue of authorised volunteers, not Mr. Looney Coen over here.
indi, call it in, after the Host gives the result on A3 (if we have to wait for it), or call it in, when it's time.
Well I guess we'll get an answer to my question either way..
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:56 am
by Long Con
Scotty wrote:Ricochet wrote:Guy who says we should be wary for manipulation literally goes Leroy Jenkins on us, what the fraking frak!
If this doesn't hit, LC's ass is grass.
If it does, he has had info and has kept it quiet for some reason.

But both of those are bad for me!
This is fun, you guys are so serious about this. Your square and my square have equal chance of finding the ship.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:57 am
by indiglo
Ricochet wrote:I hope the Host seriously doesn't allow this, based on we establishing a queue of authorised volunteers, not Mr. Looney Coen over here.
indi, call it in, after the Host gives the result on A3 (if we have to wait for it), or call it in, when it's time.
Cool wit me. I meant to ask Goldama about that previously - if we need to wait for results before calling in the next sortie or not.
LC, it was a dick move. Completely. I'm not calling you a dick, btw.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:57 am
by Ricochet
Long Con wrote:Scotty wrote:Ricochet wrote:Guy who says we should be wary for manipulation literally goes Leroy Jenkins on us, what the fraking frak!
If this doesn't hit, LC's ass is grass.
If it does, he has had info and has kept it quiet for some reason.

But both of those are bad for me!
This is fun, you guys are so serious about this. Your square and my square have equal chance of finding the ship.
Says you! If you disturbed the predetermined order, the odds could well have changed.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:58 am
by sig
That is a cylonish think to do LC.
Re: Battlestar Galactica Mafia - Day One
Posted: Mon May 09, 2016 11:58 am
by sig
thing*