ITEMS
1 - 10mm Pistol
Once during a day phase you may shoot a player. The shot has a minimum 65% chance of hitting the target, and always a 5% chance of backfiring on oneself. This will not kill the target; it will add one vote.
2 - Shotgun
Once during a day phase you may shoot a player. The shot has a minimum 65% chance of hitting the target, and always a 5% chance of backfiring on oneself. This will not kill the target; it will add a number of votes depending upon distance to the target (2 - 0.5 * #of names between self and target in the poll)
3 - Minigun
Once during a day phase you may shoot a player. The shot has a minimum 50% chance of hitting the target, and always a 5% chance of backfiring on oneself. This will not kill the target; it will add one vote and an additional vote to each player within one poll position of the target.
4 - Rocket Launcher
Once during a day phase you may shoot a player. The shot has a minimum 50% chance of hitting the target, and always a 5% chance of backfiring on oneself. This will not kill the target; it will add one vote and an additional vote to each player within two poll positions of the target.
5 - Sledgehammer
Once during a day phase you may attack a player. The attack has minimum 60% chance of hitting the target and will never backfire. This will not kill the target; it will add one half vote.
6 - Crowbar
Once during a night phase you may attempt to break open a locked door. There is a 25% chance of success. Target a player, and if that player has BTSC, it will be silenced for that phase. They've been alerted by the noise you've made, but still have to cease their chatter until you leave.
7 - Leather Armor
Once during a night phase, you may elect to don your leather armor. If you are targeted for a kill, there is a 25% chance that it will fail.
8 - Stimpack
Once during a day phase, you may apply the stimpack to any player including yourself. This will remove one vote from the target.
9 - Box of Noodles
Once during any phase, you may eat your delicious box of pre-war noodles. Yum! You have no idea what that did.
SECRET - All probabilistic actions have 5% greater chance to suceed for the remainder of the game. If irradiated by The Master, negative effects are doubled. Only the latter effect stacks.
10 - Buffout
Once during any night phase, you may take a buffout. During that night you may not be role blocked.
11 - Mentats
Once during any night phase, you may take mentats. During that night phase, if you are targeted with any actions, you will be told what those actions were (but not who used them).
12 - Psycho
Once during any night phase, you may take a psycho. During that night phase, you may not be roleblocked. During the following day phase, your count of votes received is reduced by one. There is a 35% chance you will go into a seizure and be unable to post during the same following day phase.
13 - Beer
Once during any phase, you can crack open a cold one with the boys. Your confidence will soar, and your gambling performance will improve that phase.
14 - Booze
Once during any phase, you can elect to get wasted. The despair of the wasteland will be gone from you for a brief, fleeting phase during which you may buddy around with someone of your choice against his or her will (25% chance of disrupting his or her night action or vote).
15 - Nuka-Cola
Once during any day phase, you may drink a warm, fizzy Nuka Cola. Freshly caffeinated, you'll be immune to all extraneous voting effects associated with items (and only with items) that day.
16 - Iguana-on-a-Stick
Once during any day phase, you may snack on one of Bob's amazing grilled "iguanas". Yum! You have no idea what that did.
SECRET - During the following night, you'll be immune to roleblocks. During the night after that, you'll be automatically roleblocked.
17 - RadAway
Once during any phase, you may inject yourself with a RadAway. You will be immediately cured of radiation sickness.
18 - Doctor's Bag
Once during any night phase, you may select any player to mend. He or she will have a 65% chance of being protected from all non-fatal hostile night actions.
19 - Geiger Counter
Once during any phase, you may scan a player with your Geiger counter. You will be informed if that player has been irradiated at any point.
20 - Flare
Once during any night phase, you may light a flare. If a protective role is still alive, he or she will be alerted to your flare. Whether they heed it is their choice.
21 - Motion Sensor
Once during any night phase, you may use your motion sensor. If someone targets you with an action, you will be told who it was but not what they did.
22 - Rope
Once during any night phase, you may use your rope. You can use this to infiltrate either the Darkwater's Store or the Casino to steal something from within. You're not sure how likely it is to work, but you know that if you screw up the proprietor will know about it.
23 - Radio
Once during any night phase, you may use your radio to deliver a broadcast. If anyone else has a radio, they'll receive your broadcast via private message.
24 - Plastic Explosives
Once during any phase, you may set your explosives at the personal storage of any player. There's a 75% chance any items they have will be destroyed. There's a 25% chance you'll make a mistake and blow up your own shit instead (including up to 40% of your own bottlecaps)
25 - Lockpicks
Once during any night phase, you may attempt to infiltrate the personal storage of any player. You will have a 35% chance of stealing any items or bottlecaps in their possession (items first priority, caps may not exceed 40% of target's present caps total).