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Re: Traitors for Exile
Posted: Sat Jun 05, 2021 6:18 am
by Auwt
If you weren't the only Sheriff claim here, I would have voted you so hard.
I stick to my vote, other possibility would eventually be KZA.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 6:52 am
by Wisdom
Auwt trying to make sure KZA doesn't get to the town core is not a good look.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 9:18 am
by Marmot
MacDougall wrote: ↑Sat Jun 05, 2021 1:54 am
Hmm. I dunno bout that strategy tbh.
K
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 9:21 am
by Marmot
Auwt wrote: ↑Sat Jun 05, 2021 6:12 am
Marmot wrote: ↑Fri Jun 04, 2021 8:53 pm
MacDougall wrote: ↑Fri Jun 04, 2021 8:50 pm
@Marmot where did KZA spew himself town exactly?
I gather that him bothering to post a million reads when he's on the chopping block and redpeeked is him saying "here's where to look when I flip town". Do you think he does this exact thing as a traitor? I don't
On the flipside, Falcon hasn't posted since I revealed my peek, and that's how I'd expect a peeked traitor to respond.
Posting reads when you are on the chopping block is nai.
That seems to be an hasted view of the things.
Hmmmmmm
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 9:36 am
by MacDougall
*taps feet impatiently*
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 10:00 am
by Wisdom
Yeah I don't see the point in not hammering. Town needs to keep the momentum all game and right now it's so much stuff not happening.
Give us more to work with and we'll surely get more fighting spirit!
Also Mac is back in "fine" club. Don't really see a need for him to thunderbus Falcon like that if he actually believed in him being a wolf.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 10:01 am
by Marmot
Day's already ended, we're just waiting on Gav to wake up.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 10:02 am
by MacDougall
@Gavial
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 10:03 am
by Wisdom
Oh, I *did* hammer?
That was my intention, but my math said that there were 13 people alive and that makes 6 votes not maj.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 10:03 am
by Marmot
Auwt wrote: ↑Sat Jun 05, 2021 6:09 am
Marmot wrote: ↑Fri Jun 04, 2021 7:34 pm
Oh sweet KZA spewed himself town.
I lied about who I rechecked. It was actually falcon, not KZA. Falcon is the traitor here.
Wow.......
Why would you fake claim like that.
I did it to get reactions from everyone, specifically KZA. What do you make of it?
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 10:28 am
by Creature
Wisdom wrote: ↑Sat Jun 05, 2021 10:03 am
Oh, I *did* hammer?
That was my intention, but my math said that there were 13 people alive and that makes 6 votes not maj.
No, we hit deadline
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 11:26 am
by Gavial
Hello All?
Do you guys want the result?
I suppose you do so let me get at it
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 11:27 am
by Marmot
yesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyes
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 11:33 am
by Gavial
Marmot (1 Self Vote) - Marmot
WimI (1 Self Vote] WimI
KZA (1) - Captain Falcon
KGMurphy (1) - Auwt
The Long Con (1) - KZA
Wisdom (1) - KGMurphy
Captain Falcon (6) Mac Dongull, MissSparkle, Poison, Creature, Wisdom and The Long Con
Captain Falcon has punched himself and now he falls!
Captain Falcon was
112 walks back to the town and everyone welcomes him back! But it’s now
Exile Phase 2!
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 11:34 am
by Wiml
Nice one!
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 11:35 am
by Wiml
I think KZA/Gira/Wisdom/Mac/maybe Creature (?) + obviously Marmot are town.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 11:55 am
by Wisdom
Wiml wrote: ↑Sat Jun 05, 2021 11:35 am
I think KZA/Gira/Wisdom/Mac/maybe Creature (?) + obviously Marmot are town.
Gira is in my blind spot but I agree with the rest!
(Hi Gira, nice to see you again!)
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 11:59 am
by Gira
Wiml wrote: ↑Sat Jun 05, 2021 11:35 am
I think KZA/Gira/Wisdom/Mac/maybe Creature (?) + obviously Marmot are town.
that's more names than we need to win the game so feelin' pretty good right now
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 11:59 am
by Gira
Wisdom wrote: ↑Sat Jun 05, 2021 11:55 am
Wiml wrote: ↑Sat Jun 05, 2021 11:35 am
I think KZA/Gira/Wisdom/Mac/maybe Creature (?) + obviously Marmot are town.
Gira is in my blind spot but I agree with the rest!
(Hi Gira, nice to see you again!)
hi wisdom, haven't been around at the same time as you but it's the weekend now so i have all day to post
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:00 pm
by Marmot
Welcome back @112
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:01 pm
by Wisdom
Do you already have new info, Marmot?
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:01 pm
by Gira
at this point we pick one person other than marmot who we're willing to bet the game on being town and exile them 3 times in a row
ideally that'd be a green check from marmot but we'll see. i think the probability of a day 2 greencheck being full clear are less favorable than they were on day 1
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:03 pm
by Marmot
I do have a green check, although I'm honestly leaning towards not exiling the same person over and over again, just in case it's wrong. Because as you say, even a green check at this point could be wrong.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:04 pm
by Marmot
Poison is a green check. I feel fairly confident about it being right, but not 100%.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:05 pm
by Marmot
Btw, if we yeet one more traitor soon (who hasn't already been exiled), we can send a new person to exile every night and guarantee we'll never let them achieve their win con that way.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:05 pm
by Wisdom
KZA/Mac/Creature/Wiml/Myself are the people I'm willing to exile today.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:07 pm
by Wisdom
The Poison green check is of course very nice. My PoE is pretty much Auwt/Gira/Murphy/Long Con
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:07 pm
by Marmot
If we don't find another exile soon, there's probably a point in the game where my copping becomes extremely unreliable, and we just exile me every night.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:09 pm
by Wisdom
Marmot wrote: ↑Sat Jun 05, 2021 12:07 pm
If we don't find another exile soon, there's probably a point in the game where my copping becomes extremely unreliable, and we just exile me every night.
You're not wrong, we'll likely win anyway.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:16 pm
by Creature
Marmot wrote: ↑Sat Jun 05, 2021 12:04 pm
Poison is a green check. I feel fairly confident about it being right, but not 100%.
Ok. I think Poison will prob want to be exiled until her projects are over anyway.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:17 pm
by Creature
Marmot wrote: ↑Sat Jun 05, 2021 12:05 pm
Btw, if we yeet one more traitor soon (who hasn't already been exiled), we can send a new person to exile every night and guarantee we'll never let them achieve their win con that way.
Yep. Guess that applies even if 112 is traitor as long we don't exile them again.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:19 pm
by Creature
Marmot wrote: ↑Sat Jun 05, 2021 12:07 pm
If we don't find another exile soon, there's probably a point in the game where my copping becomes extremely unreliable, and we just exile me every night.
I think you'd still be useful as long there are non-anticop traitors around, just your green checks would be less reliable.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:20 pm
by Creature
I'm wondering if the anticop is flipped anticop upon death or just traitor.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:34 pm
by Wisdom
Creature wrote: ↑Sat Jun 05, 2021 12:20 pm
I'm wondering if the anticop is flipped anticop upon death or just traitor.
Thought crossed my mind as well, I'm not sure.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:35 pm
by Long Con
The odds of Marmot and the anticop targeting the same player must be pretty low.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:45 pm
by Gira
Marmot wrote: ↑Sat Jun 05, 2021 12:03 pm
I do have a green check, although I'm honestly leaning towards not exiling the same person over and over again, just in case it's wrong. Because as you say, even a green check at this point could be wrong.
Marmot wrote: ↑Sat Jun 05, 2021 12:04 pm
Poison is a green check. I feel fairly confident about it being right, but not 100%.
for the record, in the future unless someone is being voted, don't out your green checks anymore
i understand the sntiment about not exiling someone over and over, but that's playing not to lose, rather than playing to win. look at it this way: if we exxile someone three times in a row and do NOT lose the game, they are mechanically confirmed town. that is incredibly powerful. right now, there are 3 traitors and 9 townies excluding you. a good townread is likely to be correct. ultimately, when a nightless game comes down to endgame, you need to bet the game on one person being town for sure. what exiling 3x right now does is test your most confident townread right here and now, rather than waiting until we got down in numbers after several days to see if it's right
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:50 pm
by Creature
Gira wrote: ↑Sat Jun 05, 2021 12:45 pm
Marmot wrote: ↑Sat Jun 05, 2021 12:03 pm
I do have a green check, although I'm honestly leaning towards not exiling the same person over and over again, just in case it's wrong. Because as you say, even a green check at this point could be wrong.
Marmot wrote: ↑Sat Jun 05, 2021 12:04 pm
Poison is a green check. I feel fairly confident about it being right, but not 100%.
for the record, in the future unless someone is being voted, don't out your green checks anymore
i understand the sntiment about not exiling someone over and over, but that's playing not to lose, rather than playing to win. look at it this way: if we exxile someone three times in a row and do NOT lose the game, they are mechanically confirmed town. that is incredibly powerful. right now, there are 3 traitors and 9 townies excluding you. a good townread is likely to be correct. ultimately, when a nightless game comes down to endgame, you need to bet the game on one person being town for sure. what exiling 3x right now does is test your most confident townread right here and now, rather than waiting until we got down in numbers after several days to see if it's right
I agree. This would get rid of any paranoia in F3 if the game ever comes down to it.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 12:53 pm
by Wisdom
We have 7 misyeets left, if wolves have any chance of winning it's through exile.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:19 pm
by Wiml
One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:21 pm
by Wisdom
Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm
One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I'm starting to understand the pros of this strat.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:25 pm
by Wiml
Wisdom wrote: ↑Sat Jun 05, 2021 1:21 pm
Wiml wrote: ↑Sat Jun 05, 2021 1:19 pm
One thing I will suggest again is never exile the same person twice.
Suddenly... to lose via exile, we now have to be wrong and exile every single living traitor at some point during the game and even if we exile 1 or 2 traitors is doesn't matter.
I think this is much safer than the alternative of exiling anybody multiple times.
I'm starting to understand the pros of this strat.
Let's say we decide we want to give Marmot 5 peeks.
I would much rather bet the game on the four towniest players of our choice + 112 not containing all three out of three of the remaining traitors than I would solely on Poison being town.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:26 pm
by Creature
Gavial wrote: ↑Mon May 31, 2021 12:21 am
There has been 3 Traitor’s sent to exile
(Traitor Win)
Wait, do these have to be three different traitors? Because if so, then we'll never lose through exile if we just keep exiling 112 over and over again.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:26 pm
by Wiml
Creature wrote: ↑Sat Jun 05, 2021 1:26 pm
Gavial wrote: ↑Mon May 31, 2021 12:21 am
There has been 3 Traitor’s sent to exile
(Traitor Win)
Wait, do these have to be three different traitors? Because if so, then we'll never lose through exile if we just keep exiling 112 over and over again.
I assumed this wasn't the case.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:29 pm
by Creature
Wiml wrote: ↑Sat Jun 05, 2021 1:26 pm
Creature wrote: ↑Sat Jun 05, 2021 1:26 pm
Gavial wrote: ↑Mon May 31, 2021 12:21 am
There has been 3 Traitor’s sent to exile
(Traitor Win)
Wait, do these have to be three different traitors? Because if so, then we'll never lose through exile if we just keep exiling 112 over and over again.
I assumed this wasn't the case.
There are so many things broken in this setup that I just assume it's the least broken option.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:34 pm
by Poison
Aight Falcon was the traitor gg
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:35 pm
by Creature
Wisdom wrote: ↑Sat Jun 05, 2021 12:05 pm
KZA/Mac/Creature/Wiml/Myself are the people I'm willing to exile today.
Why not Poison?
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:36 pm
by Poison
Creature wrote: ↑Sat Jun 05, 2021 1:29 pm
Wiml wrote: ↑Sat Jun 05, 2021 1:26 pm
Creature wrote: ↑Sat Jun 05, 2021 1:26 pm
Gavial wrote: ↑Mon May 31, 2021 12:21 am
There has been 3 Traitor’s sent to exile
(Traitor Win)
Wait, do these have to be three different traitors? Because if so, then we'll never lose through exile if we just keep exiling 112 over and over again.
I assumed this wasn't the case.
There are so many things broken in this setup that I just assume it's the least broken option.
But there are 4 traitors tho, so even if we have elimed one they still have chances to win no?
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:37 pm
by Poison
Creature wrote: ↑Sat Jun 05, 2021 1:35 pm
Wisdom wrote: ↑Sat Jun 05, 2021 12:05 pm
KZA/Mac/Creature/Wiml/Myself are the people I'm willing to exile today.
Why not Poison?
You and me are PoE smh
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:38 pm
by Poison
Poison wrote: ↑Sat Jun 05, 2021 1:36 pm
Creature wrote: ↑Sat Jun 05, 2021 1:29 pm
Wiml wrote: ↑Sat Jun 05, 2021 1:26 pm
Creature wrote: ↑Sat Jun 05, 2021 1:26 pm
Gavial wrote: ↑Mon May 31, 2021 12:21 am
There has been 3 Traitor’s sent to exile
(Traitor Win)
Wait, do these have to be three different traitors? Because if so, then we'll never lose through exile if we just keep exiling 112 over and over again.
I assumed this wasn't the case.
There are so many things broken in this setup that I just assume it's the least broken option.
But there are 4 traitors tho, so even if we have elimed one they still have chances to win no?
Nvm you talked about exiling the same player over and over again. Well yeah then it should be good tbh, I need to read the op again.
Re: Traitors for Exile
Posted: Sat Jun 05, 2021 1:38 pm
by Creature
Poison wrote: ↑Sat Jun 05, 2021 1:36 pm
Creature wrote: ↑Sat Jun 05, 2021 1:29 pm
Wiml wrote: ↑Sat Jun 05, 2021 1:26 pm
Creature wrote: ↑Sat Jun 05, 2021 1:26 pm
Gavial wrote: ↑Mon May 31, 2021 12:21 am
There has been 3 Traitor’s sent to exile
(Traitor Win)
Wait, do these have to be three different traitors? Because if so, then we'll never lose through exile if we just keep exiling 112 over and over again.
I assumed this wasn't the case.
There are so many things broken in this setup that I just assume it's the least broken option.
But there are 4 traitors tho, so even if we have elimed one they still have chances to win no?
Not if we just keep exiling the same player over and over again, even if all four of them were here.