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Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 12:52 am
by fingersplints
460 rob

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 12:54 am
by Long Con
Hedgeowl is trying to drain some money before she goes. Respectable.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 12:57 am
by keys56000000000
$470 rob

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:00 am
by fingersplints
keys56000000000 wrote:$470 rob
I wish you would actually play this game if you are going to work this hard to take this away from me :|

480 rob

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:02 am
by keys56000000000
$490 rob

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:02 am
by fingersplints
:/

500

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:03 am
by keys56000000000
$510 rob

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:04 am
by fingersplints
520 rob

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:04 am
by keys56000000000
$540

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:05 am
by Turnip Head
$160 5 votes

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:05 am
by fingersplints
560 rob

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:05 am
by Long Con
160 votes

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:05 am
by Hedgeowl
Long Con wrote:Hedgeowl is trying to drain some money before she goes. Respectable.
Doesn't really need my help it seems. :noble:

Linki try again TH

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:05 am
by Long Con
170 votes

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:05 am
by fingersplints
610 rob

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:05 am
by Hedgeowl
$250 votes

$200 deflect


$100 risky
$100 Masd
$200 lockin

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:06 am
by Turnip Head
$180 votes

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:06 am
by Long Con
210 vot5es

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:06 am
by keys56000000000
$660 rob

$300 votes

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:06 am
by fingersplints
$700 rob

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:06 am
by Long Con
bidding is over, 12:06 bids do not count, right?

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:07 am
by Turnip Head
*shakes fist at Long Con*

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:09 am
by Hedgeowl
Long Con wrote:bidding is over, 12:06 bids do not count, right?

:srsnod: :D

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:09 am
by keys56000000000
$9999 rob

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:09 am
by Turnip Head
That's some high quality trollin, Hedgeowl.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:11 am
by boo
Long Con wrote:bidding is over, 12:06 bids do not count, right?
12:06 was the last minute they counted.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:12 am
by Hedgeowl
Turnip Head wrote:That's some high quality trollin, Hedgeowl.
I like to consider it helping out my team in their objective.

Linki doh

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:12 am
by Long Con
Turnip Head wrote:*shakes fist at Long Con*
Heh heh, and Hedge's last bid only outbid herself, I think... for the 5 votes.

Here's my results for the 12:05 bid ending time, where 12:06 and later don't count. Let me know if anyone has different results.

Risky Investment: $100 Hedgeowl
5 votes 1: $250 Hedgeowl (outbid her own $200 bid from earlier since you can only bid on one '5 votes')
5 votes 2: $210 keys
5 votes 3: $160 Long Con
Lock in: $200 Hedgeowl
Deflect: $200 Boogs
Epigfier: $50 Metalmarsh
Mutually Assured Destruction: $100 Hedgeowl
Rob: $610 fingersplints

Ok crap I'll do it again.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:14 am
by Long Con
12:06 bids count:

Risky Investment: $100 Hedgeowl
5 votes 1: $250 Hedgeowl (outbid her own $200 bid from earlier since you can only bid on one '5 votes')
5 votes 2: $300 keys
5 votes 3: $210 Long Con
Lock in: $200 Hedgeowl
Deflect: $200 Boogs
Epigfier: $50 Metalmarsh
Mutually Assured Destruction: $100 Hedgeowl
Rob: $700 fingersplints

Wow, Splintsy. Wow.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:17 am
by boo
Day 4 End/Night 4 Start: Lynch and Hedgeowl



“Snake eyes, bitches!”

*voters roll eyes*

Hedgeowl gets upset and demands money from everyone.

The game descends into anarchy.

Someone flips over the board.

It gets blamed on Hedgeowl and the mob kills her.

Hedgeowl has been lynched. She was Pennsylvania Railroad. Thanks for playing hedgeowl!

It is now Night 4.
You have 22 hours to get PMs in.

Pennsylvania Railroad, Short Line, and Park Place are now all up for auction. They all start at $1, bids must increase by $1 from the previous bid (hedgeowl voters get +$200 to any bid they make).

We are still in need of replacements. If anyone is interested please PM me.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:17 am
by Long Con
Hedgeowl wrote:
Turnip Head wrote:That's some high quality trollin, Hedgeowl.
I like to consider it helping out my team in their objective.

Linki doh
I thought you might be going for bankrupting yourself before the lynch was up, to hide your identity. That would have been ballsy-cool as well.

I love Jake and Amir.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:20 am
by boo
PMs for the powers will start going out soon. The 5 votes is slightly harder because order they came in matters with later ones at the same amount not trumping previous ones. I think I have it correct but I want to double check first.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:21 am
by fingersplints
Long Con wrote:Wow, Splintsy. Wow.
Yes. I can thank my wonderful husband for that. I even outbid myself once there in the craziness of trying to win that XD

:yay: Another good result. BIH Penn. Railroad :D Bye hedgie :hug:

boo, is there any way we can know who else is being replaced still?
I'm thinking maybe Ash. or SD

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:21 am
by Marmot
Sorry Hedgie, but yay result. :D

$1 on each property

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:23 am
by Long Con
Also OH SNAP RAILROADS! Not to good, eh? :feb:

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:34 am
by Marmot
SVS, the death of your being in a former life has been avenged.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:34 am
by Hedgeowl
Have fun everyone and thanks for the great game boo!!

Choo Choo. :feb:



Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:38 am
by Long Con
Metalmarsh89 wrote:SVS, the death of your being in a former life has been avenged.
Now, let's avenge Black Rock 1.0! :srsnod:

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:41 am
by Marmot
Long Con wrote:
Metalmarsh89 wrote:SVS, the death of your being in a former life has been avenged.
Now, let's avenge Black Rock 1.0! :srsnod:
I've got a better idea. Let's figure out who built those houses. :feb:

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:42 am
by boo
fingersplints wrote:
Long Con wrote:Wow, Splintsy. Wow.
Yes. I can thank my wonderful husband for that. I even outbid myself once there in the craziness of trying to win that XD

:yay: Another good result. BIH Penn. Railroad :D Bye hedgie :hug:

boo, is there any way we can know who else is being replaced still?
I'm thinking maybe Ash. or SD
Here's my thinking on it: I have an event I would like to do for the only resurrects that will be in the game. That means I need dead players who actually have an interest in coming back, which means if we keep bringing in dead players to fill replacements, it just won't happen, and (if we're not already there) we're quickly reaching the point where it just isn't feasible to expect a new player to be able to come in and really catch up and get into the game. So, I am considering for players who want to be replaced now and in the future to just be pseudo-killed off, with their properties going up for auction. My problem there is disadvantaging their potential teammates if it's a public auction, which makes me lean towards wanting to do this, but having those bids be private, and perhaps a bonus to teammates of the people leaving the game to give them a better chance of remaining competitive in the game.

I'm open to discussion on this, but at this point it's the best solution I can come up with.

In the short-term though, my preference would be to not name the people who want to be replaced since in my hosting view, a person isn't out of the game until their actually out of the game, and discussing things like who wants to be replaced changes how people may play things, which is a level of influence I prefer to avoid (although given this scenario I suppose that's kind of a lose/lose situation going on).

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:46 am
by Long Con
Metalmarsh89 wrote:
Long Con wrote:
Metalmarsh89 wrote:SVS, the death of your being in a former life has been avenged.
Now, let's avenge Black Rock 1.0! :srsnod:
I've got a better idea. Let's figure out who built those houses. :feb:
I would like that more than you can believe.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:49 am
by Marmot
boo wrote:Here's my thinking on it: I have an event I would like to do for the only resurrects that will be in the game. That means I need dead players who actually have an interest in coming back, which means if we keep bringing in dead players to fill replacements, it just won't happen, and (if we're not already there) we're quickly reaching the point where it just isn't feasible to expect a new player to be able to come in and really catch up and get into the game. So, I am considering for players who want to be replaced now and in the future to just be pseudo-killed off, with their properties going up for auction. My problem there is disadvantaging their potential teammates if it's a public auction, which makes me lean towards wanting to do this, but having those bids be private, and perhaps a bonus to teammates of the people leaving the game to give them a better chance of remaining competitive in the game.

I'm open to discussion on this, but at this point it's the best solution I can come up with.

In the short-term though, my preference would be to not name the people who want to be replaced since in my hosting view, a person isn't out of the game until their actually out of the game, and discussing things like who wants to be replaced changes how people may play things, which is a level of influence I prefer to avoid (although given this scenario I suppose that's kind of a lose/lose situation going on).
I'm in agreement with everything you say here.

Linki: That is my plan for tomorrow.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 2:09 am
by fingersplints
I hate modkillings, but I also hate the idea of boo not being able to run his fun event he had planned :/
It's cool boo, I don't have to know who. I generally just like to know so I don't consider someone being sketchy for low posting, when its RL related, but I think that there is plenty of other suspects atm that won't have to go the low poster route anyways :P

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 2:40 am
by LoRab
Another good result!! Been at a retreat with a bunch of teenagers all weekend...back tomorrow and should be able to post more. Been keeping up on reading, but haven't been able to contribute much. Sorry about that to players and host! Whatever you think is best, Boo, for replacements.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 3:45 am
by Black Rock
boo wrote:
fingersplints wrote:
Long Con wrote:Wow, Splintsy. Wow.
Yes. I can thank my wonderful husband for that. I even outbid myself once there in the craziness of trying to win that XD

:yay: Another good result. BIH Penn. Railroad :D Bye hedgie :hug:

boo, is there any way we can know who else is being replaced still?
I'm thinking maybe Ash. or SD
Here's my thinking on it: I have an event I would like to do for the only resurrects that will be in the game. That means I need dead players who actually have an interest in coming back, which means if we keep bringing in dead players to fill replacements, it just won't happen, and (if we're not already there) we're quickly reaching the point where it just isn't feasible to expect a new player to be able to come in and really catch up and get into the game. So, I am considering for players who want to be replaced now and in the future to just be pseudo-killed off, with their properties going up for auction. My problem there is disadvantaging their potential teammates if it's a public auction, which makes me lean towards wanting to do this, but having those bids be private, and perhaps a bonus to teammates of the people leaving the game to give them a better chance of remaining competitive in the game.

I'm open to discussion on this, but at this point it's the best solution I can come up with.

In the short-term though, my preference would be to not name the people who want to be replaced since in my hosting view, a person isn't out of the game until their actually out of the game, and discussing things like who wants to be replaced changes how people may play things, which is a level of influence I prefer to avoid (although given this scenario I suppose that's kind of a lose/lose situation going on).

At this point I would rather have no rezzes since most of the dead are bad. Day one we lynched a baddie, night one SVS died and has now replaced in (can't be rezzed). Day two we lynched a civvie that wanted out (will likely not come back), night 2 they killed me and I have replaced in and can't be rezzed. Day three we lynched a baddie, night 3 fail kill on a baddie. Day 4 lynched a baddie. So when is this event planned for? Anytime soon we are going to get a baddie back.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 10:37 am
by HannaK
Guys I am so sorry for missing the vote, my sister was in town for the weekend and I thought I would have time to keep up with the game but I couldn't, sorry. From Monday on I should have enough time to really get into the game again tho

Yay for lynching a baddie, again!

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 10:39 am
by juliets
boo, just to be sure, are there any other disadvantage to the partners of these people? If i understand correctly the other partner(s) would remain a civs and could still build houses and hotels over all the properties but would just have to stretch two dollar totals over three places instead of three dollar totals over three spaces. I guess my opinion would differ if we are talking about 2 people or 6 people in terms of impact. You know the answer to that and as the host I believe you will do the right thing for the game.

RIP Hedge but bih to that baddie mcbadderson RR you were playing. I'll miss playing with you, hope to see you next game.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 1:58 pm
by Epignosis
Good luck today in both leagues, juliets!

Here are my Panthers:


Image

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 2:02 pm
by juliets
Epignosis wrote:Good luck today in both leagues, juliets!

Here are my Panthers:


Image
And same to you but I dont have a cute little emoticon.

Re: Monopoly Mafia [Day 4]

Posted: Sun Nov 16, 2014 4:37 pm
by Turnip Head
I'm playing against Mike Evans in both my fantasy leagues...