RPG Mafia MAFIA WIN

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Akshually it's an immersive table top social gaming experience, not an "rpg"

Ok boomer
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Re: RPG Mafia D2

#1501

Post by TonyStarkPrime »

There are two dead warriors
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Re: RPG Mafia D2

#1502

Post by Jackofhearts2005 »

Tony shoots up the card into the townreads.

Gut still says HK town.

I feel very little about LP overall. Will have to fix that.
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Re: RPG Mafia D2

#1503

Post by TonyStarkPrime »

Why didn’t Mac kill sig
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Re: RPG Mafia D2

#1504

Post by Jackofhearts2005 »

TonyStarkPrime wrote: Tue Mar 15, 2022 11:04 pm There are two dead warriors
Who got blocked by 15 paladins. :nicenod:
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Re: RPG Mafia D2

#1505

Post by TonyStarkPrime »

Someone just claim if you tried to shoot Sig please
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Re: RPG Mafia D2

#1506

Post by NotAnAxehole »

Why would mafia kill sig?
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Re: RPG Mafia D2

#1507

Post by NotAnAxehole »

There's no minimum post count, so I assume Sig will just die at some point once there's a level 2 warrior.
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Re: RPG Mafia D2

#1508

Post by NotAnAxehole »

I had to go check the OP to see if we could expect / hope for a modkill.
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Re: RPG Mafia D2

#1509

Post by TonyStarkPrime »

NotAnAxehole wrote: Tue Mar 15, 2022 11:07 pm Why would mafia kill sig?
Free kill idk
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Re: RPG Mafia D2

#1510

Post by Jackofhearts2005 »

Legit, probably players using death by cuts, figuring somebody else would kill Sig or he’d get modkilled.

Or whatever. Does Sig being alive do anything for anyone’s alignment or are we just expressing frustration?
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Re: RPG Mafia D2

#1511

Post by TonyStarkPrime »

]
NotAnAxehole wrote: Tue Mar 15, 2022 11:10 pm I had to go check the OP to see if we could expect / hope for a modkill.
ins line about people trying to get themselves detpclrared
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Re: RPG Mafia D2

#1512

Post by TonyStarkPrime »

Jackofhearts2005 wrote: Tue Mar 15, 2022 11:13 pm Legit, probably players using death by cuts, figuring somebody else would kill Sig or he’d get modkilled.

Or whatever. Does Sig being alive do anything for anyone’s alignment or are we just expressing frustration?
It possibly does something for Sig’s alignment
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Re: RPG Mafia D2

#1513

Post by Jackofhearts2005 »

TonyStarkPrime wrote: Tue Mar 15, 2022 11:13 pm
Jackofhearts2005 wrote: Tue Mar 15, 2022 11:13 pm Legit, probably players using death by cuts, figuring somebody else would kill Sig or he’d get modkilled.

Or whatever. Does Sig being alive do anything for anyone’s alignment or are we just expressing frustration?
It possibly does something for Sig’s alignment
As in wolfs might kill him just because one less townie but they didn’t?

I have an argument against that but it’s not actually an argument for keeping Sig around.
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Re: RPG Mafia D2

#1514

Post by NotAnAxehole »

The intentional & continuous dumbtelling by TSP seems weird, or maybe it's me who's dumbtelling.
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| Overall 4-6 40% | Town 4-6 40% | Mafia 0-0 - |
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2021 Stats
| Overall 6-5 55% | Town 4-5 44% | Mafia 2-0 100% |
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Re: RPG Mafia D2

#1515

Post by Jackofhearts2005 »

D&D is complicated. Ya’ll seen them squid head things? Totally derailing my BG2 playthrough.
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Re: RPG Mafia D2

#1516

Post by Jackofhearts2005 »

NotAnAxehole wrote: Tue Mar 15, 2022 11:16 pm The intentional & continuous dumbtelling by TSP seems weird, or maybe it's me who's dumbtelling.
D&D is complicated
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Re: RPG Mafia D2

#1517

Post by LinearPoint »

I knew taking a short break to bake a cake would end in 150 posts being made. :(
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Re: RPG Mafia D2

#1518

Post by TonyStarkPrime »

NotAnAxehole wrote: Tue Mar 15, 2022 11:16 pm The intentional & continuous dumbtelling by TSP seems weird, or maybe it's me who's dumbtelling.
Which of us is dumbtelling
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Re: RPG Mafia D2

#1519

Post by TonyStarkPrime »

I think it’s you I read the setup this time
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Re: RPG Mafia D2

#1520

Post by TonyStarkPrime »

Jackofhearts2005 wrote: Tue Mar 15, 2022 11:15 pm
TonyStarkPrime wrote: Tue Mar 15, 2022 11:13 pm
Jackofhearts2005 wrote: Tue Mar 15, 2022 11:13 pm Legit, probably players using death by cuts, figuring somebody else would kill Sig or he’d get modkilled.

Or whatever. Does Sig being alive do anything for anyone’s alignment or are we just expressing frustration?
It possibly does something for Sig’s alignment
As in wolfs might kill him just because one less townie but they didn’t?

I have an argument against that but it’s not actually an argument for keeping Sig around.
Yes that
Also like other things kinda but
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Re: RPG Mafia D2

#1521

Post by NotAnAxehole »

TonyStarkPrime wrote: Tue Mar 15, 2022 11:20 pm I think it’s you I read the setup this time
How do you propose Sig would have died?
Russian Machine Never Breaks 769 #3
Spoiler: show
2022 Stats
| Overall 4-6 40% | Town 4-6 40% | Mafia 0-0 - |
Image

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2021 Stats
| Overall 6-5 55% | Town 4-5 44% | Mafia 2-0 100% |
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Re: RPG Mafia D2

#1522

Post by TonyStarkPrime »

NAA I think(?) you’re wrong
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Re: RPG Mafia D2

#1523

Post by TonyStarkPrime »

NotAnAxehole wrote: Tue Mar 15, 2022 11:21 pm
TonyStarkPrime wrote: Tue Mar 15, 2022 11:20 pm I think it’s you I read the setup this time
How do you propose Sig would have died?
Level 2 warrior
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Re: RPG Mafia D2

#1524

Post by TonyStarkPrime »

I accept your dumb tell in advance
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Re: RPG Mafia D2

#1525

Post by NotAnAxehole »

TonyStarkPrime wrote: Tue Mar 15, 2022 11:21 pm
NotAnAxehole wrote: Tue Mar 15, 2022 11:21 pm
TonyStarkPrime wrote: Tue Mar 15, 2022 11:20 pm I think it’s you I read the setup this time
How do you propose Sig would have died?
Level 2 warrior
I'm not aware of a way for anyone to have been level 2 warrior last night.
Russian Machine Never Breaks 769 #3
Spoiler: show
2022 Stats
| Overall 4-6 40% | Town 4-6 40% | Mafia 0-0 - |
Image

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2021 Stats
| Overall 6-5 55% | Town 4-5 44% | Mafia 2-0 100% |
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Re: RPG Mafia D2

#1526

Post by LinearPoint »

Yeah level 2 warrior couldn't kill anyone. They can only kill fewer than 10 posters.
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Re: RPG Mafia D2

#1527

Post by NotAnAxehole »

LinearPoint wrote: Tue Mar 15, 2022 11:23 pm Yeah level 2 warrior couldn't kill anyone. They can only kill fewer than 10 posters.
:blush:
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2022 Stats
| Overall 4-6 40% | Town 4-6 40% | Mafia 0-0 - |
Image

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2021 Stats
| Overall 6-5 55% | Town 4-5 44% | Mafia 2-0 100% |
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Re: RPG Mafia D2

#1528

Post by TonyStarkPrime »

How many posters did Sog have smh
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Re: RPG Mafia D2

#1529

Post by LinearPoint »

I'm more concerned by the amount of poisons that will be happening tonight. Pretty much everyone who didn't roll poorly like Syn will have a poison lol.
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Re: RPG Mafia D2

#1530

Post by TonyStarkPrime »

Ok NAA this counts as a dumb tell from you but it’s NAI because TBH I don’t understand how you’ve done it
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Re: RPG Mafia D2

#1531

Post by Jackofhearts2005 »

TonyStarkPrime wrote: Tue Mar 15, 2022 11:24 pm How many posters did Sog have smh
Idk he's not on the poster list. :ponder:
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Re: RPG Mafia D2

#1532

Post by TonyStarkPrime »

LinearPoint wrote: Tue Mar 15, 2022 11:24 pm I'm more concerned by the amount of poisons that will be happening tonight. Pretty much everyone who didn't roll poorly like Syn will have a poison lol.
And all the people with poisons pick up a poison doctor using their CP
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Re: RPG Mafia D2

#1533

Post by Jackofhearts2005 »

LinearPoint wrote: Tue Mar 15, 2022 11:24 pm I'm more concerned by the amount of poisons that will be happening tonight. Pretty much everyone who didn't roll poorly like Syn will have a poison lol.
I guess we need several players to multiclass to level 1 paladin?

I feel like I should have anticipated this being a thing.

Also, we should yeet a wolf today.
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Re: RPG Mafia D2

#1534

Post by Jackofhearts2005 »

Wait, can you poison heal yourself with level 1 pally?
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Re: RPG Mafia D2

#1535

Post by TonyStarkPrime »

Jackofhearts2005 wrote: Tue Mar 15, 2022 11:28 pm
LinearPoint wrote: Tue Mar 15, 2022 11:24 pm I'm more concerned by the amount of poisons that will be happening tonight. Pretty much everyone who didn't roll poorly like Syn will have a poison lol.
I guess we need several players to multiclass to level 1 paladin?

I feel like I should have anticipated this being a thing.

Also, we should yeet a wolf today.
Yeah
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Re: RPG Mafia D2

#1536

Post by TonyStarkPrime »

Jackofhearts2005 wrote: Tue Mar 15, 2022 11:28 pm Wait, can you poison heal yourself with level 1 pally?
I tried to poison heal mac yesterday but I couldn’t
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Re: RPG Mafia D2

#1537

Post by LinearPoint »

There is no way you can poison heal youself. That'd be busted.
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Re: RPG Mafia D2

#1538

Post by hollowkatt »

it doesn't say you can't
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Re: RPG Mafia D2

#1539

Post by TonyStarkPrime »

I cast poison heal on myself
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Re: RPG Mafia D2

#1540

Post by Jackofhearts2005 »

LinearPoint wrote: Tue Mar 15, 2022 11:29 pm There is no way you can poison heal youself. That'd be busted.
I mean....as busted as giving everyone in the game a poison N2? :haha:
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Re: RPG Mafia D2

#1541

Post by LinearPoint »

Well OK let's be fair. Some warriors wont level up just to get the Level 1 Warrior kill.
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Re: RPG Mafia D2

#1542

Post by NotAnAxehole »

TonyStarkPrime wrote: Tue Mar 15, 2022 11:25 pm Ok NAA this counts as a dumb tell from you but it’s NAI because TBH I don’t understand how you’ve done it
I only had 1 CP at the start of N1 to my knowledge.
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Spoiler: show
2022 Stats
| Overall 4-6 40% | Town 4-6 40% | Mafia 0-0 - |
Image

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2021 Stats
| Overall 6-5 55% | Town 4-5 44% | Mafia 2-0 100% |
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Re: RPG Mafia D2

#1543

Post by LinearPoint »

Based on how many people have said I'll die eventually I'm going to assume multiple people used it on me lol.
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Re: RPG Mafia D2

#1544

Post by Jackofhearts2005 »

I guess the poison has a fair chance to miss.
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Re: RPG Mafia D2

#1545

Post by TonyStarkPrime »

NotAnAxehole wrote: Tue Mar 15, 2022 11:35 pm
TonyStarkPrime wrote: Tue Mar 15, 2022 11:25 pm Ok NAA this counts as a dumb tell from you but it’s NAI because TBH I don’t understand how you’ve done it
I only had 1 CP at the start of N1 to my knowledge.
Your knowledge is wrong read the setup
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Re: RPG Mafia D2

#1546

Post by LinearPoint »

The hilarious thing is so does the poison heal and that is comical.
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Re: RPG Mafia D2

#1547

Post by Jackofhearts2005 »

NotAnAxehole wrote: Tue Mar 15, 2022 11:35 pm
TonyStarkPrime wrote: Tue Mar 15, 2022 11:25 pm Ok NAA this counts as a dumb tell from you but it’s NAI because TBH I don’t understand how you’ve done it
I only had 1 CP at the start of N1 to my knowledge.
Yeah. And you could have used it to upgrade to warrior 2 if you started as warrior 1.
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Re: RPG Mafia D2

#1548

Post by NotAnAxehole »

NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 10, 2022 4:11 pm Class Points (CP) are required to advance levels. Everyone starts the game with 1 CP. You gain one CP for successfully targeting someone (passing the Hit Rate check and not being roleblocked).
I stopped reading here tbh @TonyStarkPrime
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Spoiler: show
2022 Stats
| Overall 4-6 40% | Town 4-6 40% | Mafia 0-0 - |
Image

ImageImageImageImage

2021 Stats
| Overall 6-5 55% | Town 4-5 44% | Mafia 2-0 100% |
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Re: RPG Mafia D2

#1549

Post by TonyStarkPrime »

Reading the next line would have helped
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Re: RPG Mafia D2

#1550

Post by Jackofhearts2005 »

LinearPoint wrote: Tue Mar 15, 2022 11:36 pm The hilarious thing is so does the poison heal and that is comical.
I screw up casting Slow Poison/Poisona all the damn time.
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