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Re: Traitors for Exile
Posted: Tue Jun 08, 2021 10:32 am
by Creature
Wiml wrote: ↑Tue Jun 08, 2021 4:12 am
Great! Yeah so now it doesn't even really matter who we exile because as long as we never exile the same person twice we can't lose to exile.
If everyone alive has been exiled already then we can just keep exiling Marmot as by then their results will be completely unreliable.
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 10:33 am
by Creature
MacDougall wrote: ↑Tue Jun 08, 2021 4:19 am
So how bout this;
Exile LC chop Auwt
Exile Wisdom chop LC
Exile Sparkles chop Wisdom
Exile Mac chop Sparkles
Then exile me if the game is still going lol.
@Gavial if we can majority agree to this can you just roll this outcome?
What should we do with 112 who has been exiled already?
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 10:34 am
by Creature
Wisdom wrote: ↑Tue Jun 08, 2021 5:12 am
Have marmot given us a peek?
Marmot probably shouldn't out their peek so anticop doesn't narrow down their frame pool.
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 10:34 am
by Creature
Wisdom wrote: ↑Tue Jun 08, 2021 5:13 am
I've been struck with Personal Issues ™ and Bad Timing ™ but I'll be here when I can
Okay I think you're fine anyway
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 10:36 am
by Creature
MacDougall wrote: ↑Tue Jun 08, 2021 6:39 am
wouldn't the safe option here now be to just chop who we've exiled?
I don't want to be restricted to autolynching whoever we exile as I can change my mind within two days. If we run out of non-exiled living players we keep just exiling Marmot.
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 10:37 am
by Creature
Wisdom wrote: ↑Tue Jun 08, 2021 8:24 am
MacDougall wrote: ↑Tue Jun 08, 2021 6:39 am
wouldn't the safe option here now be to just chop who we've exiled?
Nah, we can exile literally whoever as long as the same person doesn't get exiled twice. I'd prefer marmot to have control over the chop.
Yeah, I think Marmot's vote should be final in the upcoming days.
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 10:38 am
by Creature
Good chance a red peek is more likely to be a frame atp but meh
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 10:38 am
by Creature
[VOTE:
MacDougall] aubergine
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:01 pm
by Marmot
MacDougall wrote: ↑Tue Jun 08, 2021 6:39 am
wouldn't the safe option here now be to just chop who we've exiled?
In a way it would, yeah, but saying that now would make things very easy for the anti-cop.
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:03 pm
by Marmot
Yeah, at this point, anti-cop will almost certainly peek green, which leaves one vanilla traitor left. That likely means anyone who peeks red at this point is probably just a framed townie. I agree with that.
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:03 pm
by Marmot
[VOTE:
Mac] aubergine
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:07 pm
by Wiml
Marmot wrote: ↑Tue Jun 08, 2021 12:03 pm
Yeah, at this point, anti-cop will almost certainly peek green, which leaves one vanilla traitor left. That likely means anyone who peeks red at this point is probably just a framed townie. I agree with that.
If the anti-cop is the last traitor, red peeks might be semi-clearing.
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:07 pm
by Wiml
[VOTE:
Mac] aubergine
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:08 pm
by Wiml
2 more for a hammer.
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:12 pm
by Creature
lol we might be able to clear players if we're down to an anticop
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:37 pm
by KZA
Why are we killing Mac have I missed something
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:38 pm
by KZA
Oh lmao it's exile phase
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:38 pm
by KZA
Does Auwt get cred for pushing Murphy or was that just the easiest possible push in the game and it happened to flip traitor
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:39 pm
by Long Con
[VOTE:
mac] aubergine
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:39 pm
by KZA
[VOTE:
McDonald] aubergine
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 12:39 pm
by KZA
Wham bam hammer
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 1:16 pm
by Marmot
@Gavial we're moving quick
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 1:45 pm
by JaggedJimmyJay
Locked until Gavial arrives.
Re: Traitors for Exile
Posted: Tue Jun 08, 2021 8:52 pm
by Gavial
I’m like REEEEAAALLLYYY BUSY!
But Mac goes to Exile and day begins.
@TonyStarkPrime replaces @112
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 2:22 pm
by Gavial
Thread I command you to Open!
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 2:36 pm
by JaggedJimmyJay
I unlocked the thread. Y'all can post. Sorry for the delay, and I'll see if Gavial wants to move the deadline forward to compensate. Please don't discuss it or interact with this post.
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 2:41 pm
by Wisdom
HUZZA
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 2:41 pm
by Wisdom
BYE MAC
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 2:44 pm
by Wisdom
Marmot give us results before I vote
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 2:47 pm
by Creature
Wisdom wrote: ↑Wed Jun 09, 2021 2:44 pm
Marmot give us results before I vote
I don't think that's necessary at all?
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 2:47 pm
by Creature
Just push whoever you think is traitor. When Marmot votes someone we just all move there.
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 2:58 pm
by Wisdom
Creature wrote: ↑Wed Jun 09, 2021 2:47 pm
Just push whoever you think is traitor. When Marmot votes someone we just all move there.
Fair enough
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 2:58 pm
by MissSparkles
I’d go with idk, someone on ne and not KGM
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:00 pm
by MissSparkles
I don’t agree with ne sending Mac despite catching Falcon. He basically allowed KGM to post scummy nonsense sbd get away with it despite wantibg to take a no BS aapriach, we probably let a traitor go to exile tbh.
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:00 pm
by Creature
Yawn so we have:
2)Marmot - Cop
3)Long Con
4)Gira
5)KZA - Derpcleared
6)112
8)MacDougall - Exiled
9)Creature
10)Poison - Green checked
11)Wisdom
12)WimI
14)Auwt
15)MissSparkles
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:00 pm
by Creature
MissSparkles wrote: ↑Wed Jun 09, 2021 3:00 pm
I don’t agree with ne sending Mac despite catching Falcon. He basically allowed KGM to post scummy nonsense sbd get away with it despite wantibg to take a no BS aapriach, we probably let a traitor go to exile tbh.
doesn't matter as long we don't exile the same player
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:02 pm
by MissSparkles
Creature wrote: ↑Wed Jun 09, 2021 3:00 pm
MissSparkles wrote: ↑Wed Jun 09, 2021 3:00 pm
I don’t agree with ne sending Mac despite catching Falcon. He basically allowed KGM to post scummy nonsense sbd get away with it despite wantibg to take a no BS aapriach, we probably let a traitor go to exile tbh.
doesn't matter as long we don't exile the same player
Are we sure about this?
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:03 pm
by MissSparkles
I’d think it would just be, 3 traitors in exile, but either way the game has not ended so one if 112, Poison, Mac is confirmed town.
Going with Poison there obvi
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:04 pm
by Wisdom
Hey, TonyStarkPrime, welcome! Didn't see you there!
TLDR is you won't be exiled and wolves can't win the exile victory as soon as we don't exile someone who's been exiled already (=You, Poison, Mac)
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:05 pm
by Creature
So I think we can choose one of those:
Long Con who has been doing absolutely nothing all game except asking to be exiled. Mac probably vouched here as slanker LC = town and I kinda agree.
Gira who I'm somewhat paranoid about but not sure how to proceed.
112 who we already exiled and therefore would be a somewhat optimal lynch as we preserve all unexiled players and not sure if 112 is even town here.
Me who I dunno I think I have been pretty town but whatever.
Wisdom who I think is fairly town so wouldn't go there.
Wiml who I'm feeling is a bit UTR so we should probably go check there.
Auwt who has also been doing absolutely nothing and, unlike Long Con, doesn't feel like slanker Auwt = town.
MissSparkles who is probably Mac's personal choice although I'm not sure if MissSparkles is really a traitor here.
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:05 pm
by Wisdom
MissSparkles wrote: ↑Wed Jun 09, 2021 3:02 pm
Creature wrote: ↑Wed Jun 09, 2021 3:00 pm
MissSparkles wrote: ↑Wed Jun 09, 2021 3:00 pm
I don’t agree with ne sending Mac despite catching Falcon. He basically allowed KGM to post scummy nonsense sbd get away with it despite wantibg to take a no BS aapriach, we probably let a traitor go to exile tbh.
doesn't matter as long we don't exile the same player
Are we sure about this?
Two out of four wolves are dead without being exiled, so yes. If everyone gets exiled once, that's exactly 2 wolf exiles.
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:05 pm
by Creature
Oh right forgot TonyStarkPrime replaced 112
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:06 pm
by Creature
MissSparkles wrote: ↑Wed Jun 09, 2021 3:03 pm
I’d think it would just be, 3 traitors in exile, but either way the game has not ended so one if 112, Poison, Mac is confirmed town.
There are only two traitors left so of course at least one of them must be town there.
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:09 pm
by MissSparkles
Creature wrote: ↑Wed Jun 09, 2021 3:06 pm
MissSparkles wrote: ↑Wed Jun 09, 2021 3:03 pm
I’d think it would just be, 3 traitors in exile, but either way the game has not ended so one if 112, Poison, Mac is confirmed town.
There are only two traitors left so of course at least one of them must be town there.
Must be town and confirmed town are very different things
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:13 pm
by Creature
MissSparkles wrote: ↑Wed Jun 09, 2021 3:09 pm
Creature wrote: ↑Wed Jun 09, 2021 3:06 pm
MissSparkles wrote: ↑Wed Jun 09, 2021 3:03 pm
I’d think it would just be, 3 traitors in exile, but either way the game has not ended so one if 112, Poison, Mac is confirmed town.
There are only two traitors left so of course at least one of them must be town there.
Must be town and confirmed town are very different things
There are two traitors left. Gun-to-head, who do you think they are?
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:14 pm
by Wiml
Creature wrote: ↑Wed Jun 09, 2021 3:05 pm
So I think we can choose one of those:
Long Con who has been doing absolutely nothing all game except asking to be exiled. Mac probably vouched here as slanker LC = town and I kinda agree.
Gira who I'm somewhat paranoid about but not sure how to proceed.
112 who we already exiled and therefore would be a somewhat optimal lynch as we preserve all unexiled players and not sure if 112 is even town here.
Me who I dunno I think I have been pretty town but whatever.
Wisdom who I think is fairly town so wouldn't go there.
Wiml who I'm feeling is a bit UTR so we should probably go check there.
Auwt who has also been doing absolutely nothing and, unlike Long Con, doesn't feel like slanker Auwt = town.
MissSparkles who is probably Mac's personal choice although I'm not sure if MissSparkles is really a traitor here.
I'm not UTR I just explained the way to mechanically lock the setup (you know, the way we're winning) and now the game is practically over lol.
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:15 pm
by Wisdom
So - Wait, how many yeets do we have?
There are 12 players left
As it it, wolves win when there are 4 players left, two wolves and two town
Means we got 7 safe yeets left, and 7 peeks.
So if we find 3 townies, the game is auto.
With this in mind, I believe the anti cop would have ALWAYS targeted themself if that's possible.
The other wolf has little to no chance to survive, as 7 peeks and 7 yeets will always make sure they die as long as we don't kill our green checks.
So we have to hunt down the anti cop, that's the big thing that's keeping us from going auto. And the peeks are unlikely going to help. And the anti cop will optimally have tried to figure out the other wolves similar to a villagers PoV. Which makes them really hard to hunt down.
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:16 pm
by Wiml
I'm around but there's not too much to do when we mostly just need to chop in the PoE every day and exiles barely matter. Unless I'm mistaken, odds are we only need to find 1 non-Marmot town to win in most circumstances now?
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:16 pm
by MissSparkles
Creature wrote: ↑Wed Jun 09, 2021 3:13 pm
MissSparkles wrote: ↑Wed Jun 09, 2021 3:09 pm
Creature wrote: ↑Wed Jun 09, 2021 3:06 pm
MissSparkles wrote: ↑Wed Jun 09, 2021 3:03 pm
I’d think it would just be, 3 traitors in exile, but either way the game has not ended so one if 112, Poison, Mac is confirmed town.
There are only two traitors left so of course at least one of them must be town there.
Must be town and confirmed town are very different things
There are two traitors left. Gun-to-head, who do you think they are?
I’d go with Auwt and Gira/Mac tbh
Re: Traitors for Exile
Posted: Wed Jun 09, 2021 3:16 pm
by Wiml
Yeah the game is auto with 2 + marm and probably auto with just 1.