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Re: [NIGHT 7] Bioshock Mafia

Posted: Tue Jul 09, 2013 9:03 pm
by Tangrowth
Night 7: A Man or A Slave?



---------------------------------------------------------------------------------

MESSAGE FROM THE HOST:
It is incredibly highly suggested to watch this movie.



DharmaHelper has been killed by Jack. He was Andrew Ryan.

All living Splicers and Security Bots have now gone rogue.

Atlas has revealed his true identity to be Frank Fontaine. He has injected himself with Plasmids.

Jack has chosen to rebel against Fontaine and defected to the ADAM Guardians with help from Tenenbaum.

It is now Day 8. You have 48 hours to find a parasite.

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 9:05 pm
by Tangrowth
The first three players to vote for themselves after this post will receive plasmids.

These will be the last plasmids I am giving out. If you want more after this, you'll only be able to acquire them through looting. If you're reading this thinking you've missed out, well, I suppose you have.
:feb:

Re: [NIGHT 7] Bioshock Mafia

Posted: Tue Jul 09, 2013 9:08 pm
by Dom
Russtifinko wrote:
Dom wrote:
Russtifinko wrote:
Mongoose wrote:
Russtifinko wrote:RIP Dex :( I'm sorry I was so wrong about you. I wish you had helped us even just a tiny bit...

What do you think of the other things that have been happening in the thread, such as bea/indiglo and the discussions around Dom and INH?
There is definitely something afoot with at least one of those situations, Russti!
The question is, which one? Dom has pinged me before, I think, but I'd have to read back to remember exactly what he said. No doubt INH is acting weird, but that may be normal for him. And a Freudian slip is in large part what got BWT lynched on back on Day 2, so if bea really made 2 there it may be worth following. On the other hand, if she is good it looks pretty clear that indiglo isn't, pushing so hard for her.
I pinged you when I said we should lynch Bullz over Bea a few days ago... if I recall correctly you said you weren't suspicious of me because Bea turned civ. .

and you think that just because indiglo pushes for Bea, if Bea is good, Indi must be bad?
That's pretty crap logic.
Oh, right. That's what it was. Thanks for the reminder.

I never claimed to be using logic about bea/indi. I you're absolutely right that indi could be wrong twice about the same person. I just think that without some kind of certainty that the player you're accusing is not on your team, most people would hesitate to go after the same player twice in a row. I know I would, anyway. And indi has been extremely vociferous this time. So I very much doubt they're the same alignment.

I don't expect you, Nev, or Epi to agree, since you follow only logical arguments, but it's running through my mind so I thought I'd share for others' sake.
I didn't really realize that Indi pushed for Bea the first time. But still, I was just pointing out how it's not really a solid argument that Indi MUST be bad.

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 9:10 pm
by Dom
Holy shit.

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 9:12 pm
by AceofSpaces
Well. Shit just got real.

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 9:15 pm
by Dom
Voted myself for a plasmid. I haven't gotten one yet.

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 9:16 pm
by AceofSpaces
Voted for myself as well.

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 9:17 pm
by Russtifinko
Holy shit is right.

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 9:21 pm
by Nevinera
Voted self. These things taste great!

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 9:23 pm
by indiglo
:haha: Shocking result! :haha:

Good luck civs!

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 9:25 pm
by Tangrowth
My plasmid supply has run out. Good luck to all those currently living. :feb:

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 10:10 pm
by insertnamehere
Well, this isn't good.

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 10:41 pm
by Boomslang
Oh boy, things are about to get a lot deadlier up in here... RIP, DH.

People have mentioned INH as a possible target, but I'm not getting much of a bad read off of him. He was wrong about Dex, but so was I. His defense against Bullz feels legitimately frustrated as opposed to baddie posturing.

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 10:50 pm
by Dom
I think INH, Bullz, Snow Dog, and DFaraday are all good people to discuss today.. :)

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 11:28 pm
by Spacedaisy
Oh boy...

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 11:37 pm
by >SpaghettiEverywhere
holy poopsauce. that was a big one. well in all honesty i probably would have voted dex as well... and since ive missed a couple votes now i guess i have to vote for meself.

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 11:47 pm
by Draconus
:omg: :omg: :omg: :omg: :omg:

Re: [DAY 8] Bioshock Mafia

Posted: Tue Jul 09, 2013 11:49 pm
by Draconus
^This fairly accurately shows what my brain just did... :|

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 1:29 am
by nutella
Whoa. Eventful night. D:

RIP indi and DH.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 5:40 am
by bea
RIP Indi and DH. I'm still pretty sure you were bad indi, but you are a worthy opponent and I'll miss playing with you. :hug:

Sucks that DH was Ryan. :(

I need some time to process all this....

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 6:17 am
by bea
ok - so still in processing mode.

Basicly a whole civ team has just gone rouge. A baddie has deflected to the other baddie team (As it was BWT's team, it's safe to assume that)..... The remaining baddie on that team just went pyscho and is about to go on a killing spree.

Do I have that all right?

Dom - you seem pretty set still in Snow Dog, INH or Bullz - in light of all this new info, your opinion of them doesn't change? Whyfore?

I'm willing to have the conversation, I'm just not sure what the conversation is. :shrug:

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 7:16 am
by Bullzeye
Wow. Hell of a night.
Boomslang wrote:Oh boy, things are about to get a lot deadlier up in here... RIP, DH.

People have mentioned INH as a possible target, but I'm not getting much of a bad read off of him. He was wrong about Dex, but so was I. His defense against Bullz feels legitimately frustrated as opposed to baddie posturing.
Interesting that his defense against me of all people would seem frustrated, don't you think? Maybe looking for sympathy after how annoyed I was at Dom/Nutella? The case on INH has nothing to do with Dex. In the first few days, he was demonstrably blendy and appeared to be trying to keep under the radar. Then he jumps onto the potential bandwagon against me claiming Bea made a solid case when she didn't even definitely think I was bad. He claimed I looked like I was being coached, which is an odd thing to say of someone who's been playing for as long as I have (or even a couple of months really, nobody needs coaching after their first few games). He never explained that comment despite me asking him to/implying he should do four times. Despite what he said on the matter, I also still think it's weird that he claimed to be following what Bea said and then used Dom's thoughts as the reason to vote for me.
Dom wrote:I think INH, Bullz, Snow Dog, and DFaraday are all good people to discuss today.. :)
You've changed your tune. Again. I think there's more evidence on INH than any of the others you mentioned and will probably be voting for him.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 7:27 am
by bea
I honestly agree with bullz re: INH. I found his logic post my lynch to be odd and I still don't understand his thinking about how using my reasoning made bullz bad when of the 4 people I mentioned, I was least concerned about him. I said that in my old role the whole way through. I don't feel the need to quote my 1.0 version, because I remember saying it. And in regards to INH - yea, I don't get it.

Bullz - it looks to me you are thinking INH is the best person to lynch - and I do agree I can't make heads or tails of his logic this game, but I can never make heads or tails of INH's logic. it's especially fun when he's your host! Are you saying Boomslang is defending him? And I'm really not sure what to make of Dom yet, you're implying he's changing his tune, but it seems to me he's been going after at least Snow Dog from the get go? How's he changing things now?

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 7:33 am
by Bullzeye
bea wrote:I honestly agree with bullz re: INH. I found his logic post my lynch to be odd and I still don't understand his thinking about how using my reasoning made bullz bad when of the 4 people I mentioned, I was least concerned about him. I said that in my old role the whole way through. I don't feel the need to quote my 1.0 version, because I remember saying it. And in regards to INH - yea, I don't get it.

Bullz - it looks to me you are thinking INH is the best person to lynch - and I do agree I can't make heads or tails of his logic this game, but I can never make heads or tails of INH's logic. it's especially fun when he's your host! Are you saying Boomslang is defending him? And I'm really not sure what to make of Dom yet, you're implying he's changing his tune, but it seems to me he's been going after at least Snow Dog from the get go? How's he changing things now?
Boomslang: He could have been defending him, I wasn't trying to imply that though. He seemed to be misunderstanding or misrepresenting the case I'd made by saying it had something to do with Dex, so I wanted to clear up why I found INH suspicious and see what Boom thought of it.

Dom: He wanted to lynch me for like half the game, then he didn't, now he seemingly does again. That's what the change was, you're right he's been after Snow for a long time. I'm not even sure what the case is against DF, is it just that he's quiet?

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 7:49 am
by bea
re: boomslang - ok - I can understand where you are thinking there. I will look forward to hearing what he has to say.

Dom: Yea - I understand - he was more of an advocator of you when I was Bea 1.0 because of the two of us stuck in the ridiculousness of B = "baddies", he (I would guess?) felt I was more civ? And if not me, then you? IDK - I'm just trying to get myself into the sort of mindset of "if it's not one of them, it's surely the other of them" that seemed to run this thread the early stages of this game. I get the thinking, flawed though it may be. TBH - I'm not sure what the case on DF is either. He's always quiet - he's more of a "quality not quantity" sort of poster, yet you always hope when he posts there's more "quality" than you get. Kinda like DP ya know? I've not seen why we should think DF is bad, but then again -

every civ bot and splicer (that are not the vote manipulation splicers that are cohen's) just turned rouge - I can't even being to make heads or tails of that...

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 8:19 am
by Hedgeowl
Wow! RIP DH and indiglo. This game changed overnight. I figured we would know if Ryan died, but wow!

Definitely processing this, cause like bea mentioned bots and splicers gone rogue, oh my!

I have no idea who to look at now, but obviously someone thought indy a threat. I was about to say bad, but we dont know if it was a ryan or cohen splicer right? Lots of rereading today.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 8:32 am
by bea
the ice splicer was the one that did in indi. And until the night post, that was a civ role. if I remember correctly choen's splicers are the ones that have the vote manips.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 8:40 am
by Flyin' High
Hey everyone (players and our host). I am so so sorry for my extended absence. I have been traveling way too much for work and done a lot of 15 hour days this past week and I am brain dead and exhausted.

I am going to begin trying to catch up now but this may take me awhile (thankfully I'm at my desk today and not having to be in the field).

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 9:12 am
by Hedgeowl
bea wrote:the ice splicer was the one that did in indi. And until the night post, that was a civ role. if I remember correctly choen's splicers are the ones that have the vote manips.
You are right. I went back and reread. Yeah looks like the others are officially houdini splicer dancers, not just splicer. Whatever that means exactly. So it was a civ kill, before they went rogue.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 10:16 am
by Kate
OK so Bea comes back after Indi and I make a pretty large case on her and votes for civ. Then comes back again, and doesn't even mention that case (or Daisy's) and just ignores all mention of her and no one thinks that's odd?

Not to mention, Indi is suddenly dead?

My vote will be going to bea today.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 10:43 am
by Draconus
Kate wrote:OK so Bea comes back after Indi and I make a pretty large case on her and votes for civ. Then comes back again, and doesn't even mention that case (or Daisy's) and just ignores all mention of her and no one thinks that's odd?

Not to mention, Indi is suddenly dead?

My vote will be going to bea today.
All of the crazy shit suddenly going down aside, this is the one odd thing that has stood out to me, too. Bea was suddenly very quiet until the end of the night and suddenly Indi is dead? I will most likely be giving Bea my vote today, as well.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 11:08 am
by Russtifinko
Wow, I'm kind of reeling from all this.

Well I think it's pretty clear that a civ killed indi from the post, so someone obviously believed she was bad. It seems nearly impossible to me that they could have been on the same team. If they were, why would indi try to get a brand new teammate killed right after they arrived, especially if they were replacing a deadbeat?

My reread of INH is long overdue, it seems. And I'd still love for Dom to elaborate on his suspicions.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 11:22 am
by Flyin' High
Phew what a catch-up!

So first, RIP Bea 1.0, Dex, and DH and RIPIYWG Indi and Mongoose. WBIYAG Mongoose. And welcome to the game Kate and welcome back to the game Bea 2.0. (I hope I didn't forget anyone! XD )

I like Bullzeye's case against INH. The moderately contradictory statements coupled with calling Bullzeye a "her" and saying he thinks Bullz is being coached is strange to me considering that Bullzeye has been around for years and I'm sure they've played games together before this one (though I'd need to go back through old games to confirm this).

One thing I don't recall seeing mentioned at all during the days I was missing was discussion of Boomslang and his misleading post on the possibilities for civvie BTSC. Now, I guess since Boats flipped civvie that kind of fell to the wayside, but regardless that post of Boomslang's is something that is still on my mind.

I also think indi might be onto something with regards to Beajira. My gut told me that Bea 1.0 was sincere in her defense and the change in terminology from "we" to "you" does quirk my brow a bit.

I feel like with the huge change of all of the civvie splicers now being rogue and Jack changing teams there will be a ton more to absorb and mull over. I definitely need to go back through the roles again to wrap my brain around things.

Also, my hand slipped and I voted for myself. Oops! :blush:

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 11:27 am
by Kate
Russtifinko wrote:Wow, I'm kind of reeling from all this.

Well I think it's pretty clear that a civ killed indi from the post, so someone obviously believed she was bad. It seems nearly impossible to me that they could have been on the same team. If they were, why would indi try to get a brand new teammate killed right after they arrived, especially if they were replacing a deadbeat?

My reread of INH is long overdue, it seems. And I'd still love for Dom to elaborate on his suspicions.
I have no idea of Indi's affiliation, and I"m still a little lost from just subbing in, but just because a civ (who is now not a civ?) thought she was bad, doesn't mean she was definitely. Further, even if Indi was bad, there are still plenty of ways for Bea to be bad.

Mata, (I address you because we were posting on this yesterday), does Ajira's behavior in this game remind you more of Candie or Detective Holder?

LInki Flyin high

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 11:33 am
by Spacedaisy
Kate wrote:OK so Bea comes back after Indi and I make a pretty large case on her and votes for civ. Then comes back again, and doesn't even mention that case (or Daisy's) and just ignores all mention of her and no one thinks that's odd?

Not to mention, Indi is suddenly dead?

My vote will be going to bea today.
^This, so much this! I get that Indi's death is by a civ (now gone rogue) as far as the post reads, but all the splicers and security bots just went rogue. So let's assume that Indi was wrong about Bea and she was a splicer, well now she is a rogue SK, correct? That is assuming she was wrong about Bea, which I am not convinced is true. I am likely putting my vote there today as well, because the chances seem pretty good that miss Bea has a kill now even if she did not before...

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 11:50 am
by Mongoose
Spacedaisy wrote:
Kate wrote:OK so Bea comes back after Indi and I make a pretty large case on her and votes for civ. Then comes back again, and doesn't even mention that case (or Daisy's) and just ignores all mention of her and no one thinks that's odd?

Not to mention, Indi is suddenly dead?

My vote will be going to bea today.
^This, so much this! I get that Indi's death is by a civ (now gone rogue) as far as the post reads, but all the splicers and security bots just went rogue. So let's assume that Indi was wrong about Bea and she was a splicer, well now she is a rogue SK, correct? That is assuming she was wrong about Bea, which I am not convinced is true. I am likely putting my vote there today as well, because the chances seem pretty good that miss Bea has a kill now even if she did not before...
I don't know what's up with Bea either way, but wouldn't that be a little obvious for Bea to do that? I mean someone picked up on that almost immediately. I don't know if someone would frame her (or would have the foresight to do so), but it's not like Bea 2.0 hasn't been constantly as suspect since her debut. Killing off indi would be a good move for the baddies because they'd know we'd likely jump on the Bea-train asap.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 11:51 am
by Draconus
Also, my hand slipped and I voted for myself. Oops!
Slipped huh? ;)

Congrats MP! You have caused 5 self votes in one Day period. A record in my book! :p

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 11:54 am
by Draconus
Mongoose wrote:
Spacedaisy wrote:
Kate wrote:OK so Bea comes back after Indi and I make a pretty large case on her and votes for civ. Then comes back again, and doesn't even mention that case (or Daisy's) and just ignores all mention of her and no one thinks that's odd?

Not to mention, Indi is suddenly dead?

My vote will be going to bea today.
^This, so much this! I get that Indi's death is by a civ (now gone rogue) as far as the post reads, but all the splicers and security bots just went rogue. So let's assume that Indi was wrong about Bea and she was a splicer, well now she is a rogue SK, correct? That is assuming she was wrong about Bea, which I am not convinced is true. I am likely putting my vote there today as well, because the chances seem pretty good that miss Bea has a kill now even if she did not before...
I don't know what's up with Bea either way, but wouldn't that be a little obvious for Bea to do that? I mean someone picked up on that almost immediately. I don't know if someone would frame her (or would have the foresight to do so), but it's not like Bea 2.0 hasn't been constantly as suspect since her debut. Killing off indi would be a good move for the baddies because they'd know we'd likely jump on the Bea-train asap.
It isn't likely that Bea herself killed Indi. We saw that this was a civ kill (At the time). Bea's new behavior, though, is screaming baddie at me right now.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 11:58 am
by Flyin' High
Mongoose wrote:
Spacedaisy wrote:
Kate wrote:OK so Bea comes back after Indi and I make a pretty large case on her and votes for civ. Then comes back again, and doesn't even mention that case (or Daisy's) and just ignores all mention of her and no one thinks that's odd?

Not to mention, Indi is suddenly dead?

My vote will be going to bea today.
^This, so much this! I get that Indi's death is by a civ (now gone rogue) as far as the post reads, but all the splicers and security bots just went rogue. So let's assume that Indi was wrong about Bea and she was a splicer, well now she is a rogue SK, correct? That is assuming she was wrong about Bea, which I am not convinced is true. I am likely putting my vote there today as well, because the chances seem pretty good that miss Bea has a kill now even if she did not before...
I don't know what's up with Bea either way, but wouldn't that be a little obvious for Bea to do that? I mean someone picked up on that almost immediately. I don't know if someone would frame her (or would have the foresight to do so), but it's not like Bea 2.0 hasn't been constantly as suspect since her debut. Killing off indi would be a good move for the baddies because they'd know we'd likely jump on the Bea-train asap.
So I guess the question here is was someone framing beajira or did she do kill indi herself (or the third option is indi's death had nothing whatsoever to do with beajira)? If she did it herself then she was a civvie at the time but isn't now. If someone else did it they may have been attempting to frame her, but since it was a civvie killed indiglo then the frame-up doesn't really work. So long story short, I agree with you that beajira is looking better and better for this lynch.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 11:59 am
by Snow Dog
I have read back to since Bea 2 started posting and read Indiglo's comments about her. As she seems to know Bea's game very well I put a lot of faith in her points. It did seem like Bea slipped up and she did react differently than before. I voted Bea once and she was civ and don't want to make the same mistake again, but if she is bad I must.

So I'll probably vote Bea, but I need to read INH too. And Dom. Just comes and posts a few names to see what happens I guess.

Is your issue with me still that post I made about wanting to lynch Gleaming?

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 12:06 pm
by Mongoose
I re-read the roles to try to understand, but can someone articulate the real implications (how it translates to the game) of the splicers and security bots going rogue? I think we better batten down the hatches. I feel like I would feel a little more squirrelly (like some of you probably feel) if I really comprehended what this means for all of us.

I do apologize for being slow. I'm on Dayquil and I feel like I'm doggy-paddling around in my head.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 12:08 pm
by Kate
Mongoose wrote:
Spacedaisy wrote:
Kate wrote:OK so Bea comes back after Indi and I make a pretty large case on her and votes for civ. Then comes back again, and doesn't even mention that case (or Daisy's) and just ignores all mention of her and no one thinks that's odd?

Not to mention, Indi is suddenly dead?

My vote will be going to bea today.
^This, so much this! I get that Indi's death is by a civ (now gone rogue) as far as the post reads, but all the splicers and security bots just went rogue. So let's assume that Indi was wrong about Bea and she was a splicer, well now she is a rogue SK, correct? That is assuming she was wrong about Bea, which I am not convinced is true. I am likely putting my vote there today as well, because the chances seem pretty good that miss Bea has a kill now even if she did not before...
I don't know what's up with Bea either way, but wouldn't that be a little obvious for Bea to do that? I mean someone picked up on that almost immediately. I don't know if someone would frame her (or would have the foresight to do so), but it's not like Bea 2.0 hasn't been constantly as suspect since her debut. Killing off indi would be a good move for the baddies because they'd know we'd likely jump on the Bea-train asap.
How sorry are you going to be that you keep belittling this case by calling it a Bea-Train when/if she flips baddie?

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 12:11 pm
by Snow Dog
RIP DH and Indiglo too. Will miss both your contributions. (Although DH seemed burnt out after The Event.....me too)

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 12:13 pm
by Draconus
Mongoose wrote:I re-read the roles to try to understand, but can someone articulate the real implications (how it translates to the game) of the splicers and security bots going rogue? I think we better batten down the hatches. I feel like I would feel a little more squirrelly (like some of you probably feel) if I really comprehended what this means for all of us.

I do apologize for being slow. I'm on Dayquil and I feel like I'm doggy-paddling around in my head.
Basically every Splicer and Security Bot still alive now can only win by killing off everyone else. Last-man-standing style.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 12:26 pm
by insertnamehere
dfthsrlihrjdgfkmrwiothyuryldg bs ert;yjhridtnx

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 12:33 pm
by Mongoose
Kate wrote:
Mongoose wrote:
Spacedaisy wrote:
Kate wrote:OK so Bea comes back after Indi and I make a pretty large case on her and votes for civ. Then comes back again, and doesn't even mention that case (or Daisy's) and just ignores all mention of her and no one thinks that's odd?

Not to mention, Indi is suddenly dead?

My vote will be going to bea today.
^This, so much this! I get that Indi's death is by a civ (now gone rogue) as far as the post reads, but all the splicers and security bots just went rogue. So let's assume that Indi was wrong about Bea and she was a splicer, well now she is a rogue SK, correct? That is assuming she was wrong about Bea, which I am not convinced is true. I am likely putting my vote there today as well, because the chances seem pretty good that miss Bea has a kill now even if she did not before...
I don't know what's up with Bea either way, but wouldn't that be a little obvious for Bea to do that? I mean someone picked up on that almost immediately. I don't know if someone would frame her (or would have the foresight to do so), but it's not like Bea 2.0 hasn't been constantly as suspect since her debut. Killing off indi would be a good move for the baddies because they'd know we'd likely jump on the Bea-train asap.
How sorry are you going to be that you keep belittling this case by calling it a Bea-Train when/if she flips baddie?
I just call it that because it's catchy. You know, like A-Train. I'm not belittling it as much as being skeptical. Which honestly, I think we can use in this game considering how many civs we've already wrongfully lynched.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 12:33 pm
by Mongoose
PS - Thanks Dev.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 12:43 pm
by Kate
Mongoose wrote:
Kate wrote:
Mongoose wrote:
Spacedaisy wrote:
Kate wrote:OK so Bea comes back after Indi and I make a pretty large case on her and votes for civ. Then comes back again, and doesn't even mention that case (or Daisy's) and just ignores all mention of her and no one thinks that's odd?

Not to mention, Indi is suddenly dead?

My vote will be going to bea today.
^This, so much this! I get that Indi's death is by a civ (now gone rogue) as far as the post reads, but all the splicers and security bots just went rogue. So let's assume that Indi was wrong about Bea and she was a splicer, well now she is a rogue SK, correct? That is assuming she was wrong about Bea, which I am not convinced is true. I am likely putting my vote there today as well, because the chances seem pretty good that miss Bea has a kill now even if she did not before...
I don't know what's up with Bea either way, but wouldn't that be a little obvious for Bea to do that? I mean someone picked up on that almost immediately. I don't know if someone would frame her (or would have the foresight to do so), but it's not like Bea 2.0 hasn't been constantly as suspect since her debut. Killing off indi would be a good move for the baddies because they'd know we'd likely jump on the Bea-train asap.
How sorry are you going to be that you keep belittling this case by calling it a Bea-Train when/if she flips baddie?
I just call it that because it's catchy. You know, like A-Train. I'm not belittling it as much as being skeptical. Which honestly, I think we can use in this game considering how many civs we've already wrongfully lynched.
Oh, lol... I get it now.

Calling it a train signifies to me that you thought I was trying to start a bandwagon.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 12:57 pm
by Matahari
Kate- I'm going to answer this really quickly, as I'm on my way to pick up my father and bring him home from hospital! Yay! So it will be later today before I get back into the game-

Candie, definitely! I thought I answered yesterday about the Grimms comparison, but I may have just been thinking of answering. RL was hectic. Yes, the comparisons sound dead on correct, and I'll probably be voting Bea today as well, but will post longer, later.

Re: [DAY 8] Bioshock Mafia

Posted: Wed Jul 10, 2013 12:59 pm
by Kate
Matahari wrote:Kate- I'm going to answer this really quickly, as I'm on my way to pick up my father and bring him home from hospital! Yay! So it will be later today before I get back into the game-

Candie, definitely! I thought I answered yesterday about the Grimms comparison, but I may have just been thinking of answering. RL was hectic. Yes, the comparisons sound dead on correct, and I'll probably be voting Bea today as well, but will post longer, later.
You did answer me about Grimms :) I just didnt mention Rey rules then because the game wasn't over so I didn't want to talk about it yet...