Basically, what I wrote boiled down to you seem to think I'm suspicious of me whenever I think you could be bad or think you're a priority. But the second I don't, you seem to change your priorities as well. If I weren't confined to my personal hotspot, I'd do a nice reread of you.
Also, Kate, were you implying that some of those who were *sure* that Bea was bad were her teammates?
I didn't actually say I was suspicious of you this time though. When you thought I was a priority to lynch, I thought you were a priority to defend against. Then you stopped attacking so I stopped defending and didn't mention you really because I had no reason to. Then you mentioned me again so I pointed out that your opinion had changed again just to see your response and you confirmed why you'd laid off in the first place. There is a reason for my vote by the way, but it's not what you seem to think. I think it should be easy to work out though.
Re: [DAY 8] Bioshock Mafia
Posted: Fri Jul 12, 2013 12:02 pm
by Dom
Bullzeye wrote:
Dom wrote:
Uth, I lots my post.
Basically, what I wrote boiled down to you seem to think I'm suspicious of me whenever I think you could be bad or think you're a priority. But the second I don't, you seem to change your priorities as well. If I weren't confined to my personal hotspot, I'd do a nice reread of you.
Also, Kate, were you implying that some of those who were *sure* that Bea was bad were her teammates?
I didn't actually say I was suspicious of you this time though. When you thought I was a priority to lynch, I thought you were a priority to defend against. Then you stopped attacking so I stopped defending and didn't mention you really because I had no reason to. Then you mentioned me again so I pointed out that your opinion had changed again just to see your response and you confirmed why you'd laid off in the first place. There is a reason for my vote by the way, but it's not what you seem to think. I think it should be easy to work out though.
Did you not tell Bea I was someone to look at? Did you not just admit to doing that just a few posts ago? Did you not then drop me when I dropped you? Did you not then try and paint me in a negative light when I picked you back up?
Re: [DAY 8] Bioshock Mafia
Posted: Fri Jul 12, 2013 12:08 pm
by Bullzeye
Dom wrote:
Bullzeye wrote:
Dom wrote:
Uth, I lots my post.
Basically, what I wrote boiled down to you seem to think I'm suspicious of me whenever I think you could be bad or think you're a priority. But the second I don't, you seem to change your priorities as well. If I weren't confined to my personal hotspot, I'd do a nice reread of you.
Also, Kate, were you implying that some of those who were *sure* that Bea was bad were her teammates?
I didn't actually say I was suspicious of you this time though. When you thought I was a priority to lynch, I thought you were a priority to defend against. Then you stopped attacking so I stopped defending and didn't mention you really because I had no reason to. Then you mentioned me again so I pointed out that your opinion had changed again just to see your response and you confirmed why you'd laid off in the first place. There is a reason for my vote by the way, but it's not what you seem to think. I think it should be easy to work out though.
Did you not tell Bea I was someone to look at? Did you not just admit to doing that just a few posts ago? Did you not then drop me when I dropped you? Did you not then try and paint me in a negative light when I picked you back up?
Yes. Yes. No not really, you were never at the top of my suspicions and INH and Bea were more important and I didn't have much on you other than vibes and feelings. As I've said a few times, my 'changed your tune' comment was just to see what you'd say.
Re: [NIGHT 8] Bioshock Mafia
Posted: Fri Jul 12, 2013 1:05 pm
by Russtifinko
Wow, great job team! Really glad we finally got our second baddie. With any luck a few more will go down tonight too!
Re: [NIGHT 8] Bioshock Mafia
Posted: Fri Jul 12, 2013 7:07 pm
by Tangrowth
It appears I have all PMs, so I will be ending night early. Will have the post up as soon as I can.
Re: [NIGHT 8] Bioshock Mafia
Posted: Fri Jul 12, 2013 7:13 pm
by bea
....starts prepping the bar.....
Re: [NIGHT 8] Bioshock Mafia
Posted: Fri Jul 12, 2013 7:22 pm
by Tangrowth
Night 8: Twentieth Century Blues
Chaos ensued. Splicers and Bots went rampant, killing those who stood in their way. The Big Daddies struck once more, this time in unison. Plasmids usage was the highest it had ever been; addicts roamed the streets. Dead bodies littered every corner of the city. Amazingly, somehow there had not yet been a single night with more death in Rapture than the night subsequent to Fontaine's death.
It was certainly a scene far removed from Ryan's ambitious vision for the city.
Snow Dog has been killed by Thuggish Splicer.
Bullzeye has been killed by Leadhead Splicer.
Russtifinko has been killed by Nitro Splicer.
DFaraday has been killed by Big Daddy (Bouncer).
nutella has been killed by Big Daddy (Rosie).
insertnamehere has been incinerated!
It is now Day 9. You have 48 hours to find a parasite.
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 7:26 pm
by Bullzeye
...
Re: [NIGHT 8] Bioshock Mafia
Posted: Fri Jul 12, 2013 7:27 pm
by Snow Dog
bea wrote:....starts prepping the bar.....
I'll have a vodka and tonic...a very very large one...make it a bottle
Re: [NIGHT 8] Bioshock Mafia
Posted: Fri Jul 12, 2013 7:28 pm
by Bullzeye
Snow Dog wrote:
bea wrote:....starts prepping the bar.....
I'll have a vodka and tonic...a very very large one...make it a bottle
I'll have the bar. All of it.
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 7:34 pm
by bea
One very large vodka with a splash of tonic......here you go sir. Welcome to the Zombie Bar.
One very large long island ice tea (closest thing I could think of to "everything" enjoy gentlemen.
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 7:39 pm
by Snow Dog
bea wrote:One very large vodka with a splash of tonic......here you go sir. Welcome to the Zombie Bar.
One very large long island ice tea (closest thing I could think of to "everything" enjoy gentlemen.
Thank you, sweet bea!
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 7:41 pm
by indiglo
All deadies (of which I see there are many) should seriously check out Mafia of the Absurd on HV. It's goofy, it's nerdy, it's smart, it's light-hearted, but you're still gonna need your best thinking cap. Go on, you know you want to! Only 3 spots left, too.
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 7:42 pm
by Bullzeye
indiglo wrote:All deadies (of which I see there are many) should seriously check out Mafia of the Absurd on HV. It's goofy, it's nerdy, it's smart, it's light-hearted, but you're still gonna need your best thinking cap. Go on, you know you want to! Only 3 spots left, too.
I fully agree with all of the contents of this post. Indi's game comes with the Bullzeye stamp of approval. Or it would do if such a thing existed.
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 7:45 pm
by Tangrowth
Alright, here's the deal.
Any living players who want to loot: You can select one body to loot when you PM me. If that body has no loot and you are unsuccessful, you may send in a different body, and repeat that if unsuccessful repeatedly, until you find loot. Once you have looted successfully, you can loot no longer -- only one plasmid per player.
If we get to the point where everyone who wants to loot has done so and we STILL have extra loot thereafter, then I may allow multiple loots. However, I will cross that bridge if we ever come to it.
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 8:17 pm
by Kate
Holy crap.
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 8:20 pm
by Nevinera
Kate wrote:Holy crap.
Is every night going to be like this?
It almost feels like rolling the dice for survival now :-\
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 8:20 pm
by Hedgeowl
I literally have no better response than
Night time is scary.
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 8:43 pm
by bea
Bullzeye wrote:
indiglo wrote:All deadies (of which I see there are many) should seriously check out Mafia of the Absurd on HV. It's goofy, it's nerdy, it's smart, it's light-hearted, but you're still gonna need your best thinking cap. Go on, you know you want to! Only 3 spots left, too.
I fully agree with all of the contents of this post. Indi's game comes with the Bullzeye stamp of approval. Or it would do if such a thing existed.
I will second that stamp of approval. There is no other mafia like HV mafia and Dex and Indi always make great games!
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 9:39 pm
by nutella
holy crap! D:
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 10:59 pm
by Draconus
WTF!?
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 11:04 pm
by Mongoose
Crap on a cracker, that's a massacre.
Ummm yes. I can't imagine us civs making it through another night. I wish we could have a double lynch to make it even stevens (well not even remotely so, but there would be a little less disparity).
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 11:06 pm
by Draconus
Yes... I suddenly feel even more outnumbered than before!
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 11:19 pm
by Mongoose
Devin the Omniscient wrote:Yes... I suddenly feel even more outnumbered than before!
What's our plan for taking down all these rogues and baddies, Dev?
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 11:27 pm
by Russtifinko
Oh the humanity! I thought I was doing so well this game, too.
There seems to be no crying emoticon....
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 11:36 pm
by Draconus
@Russti: I noticed that. I tried to use one, too...
@Mongoose: I'm not quite sure how to go about this. Any ideas?
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 11:36 pm
by Draconus
EBWOP @Russti was supposed to be in green.
Re: [DAY 9] Bioshock Mafia
Posted: Fri Jul 12, 2013 11:41 pm
by Mongoose
Devin the Omniscient wrote:@Russti: I noticed that. I tried to use one, too...
@Mongoose: I'm not quite sure how to go about this. Any ideas?
I do not - I wonder if this is Check Mate. We gotta get a baddie this lynch though.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 12:31 am
by DisgruntledPorcupine
Chaos.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 1:37 am
by Dom
....there goes my entire suspect list....
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 1:37 am
by Dom
....there goes my entire suspect list....
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 4:44 am
by Nevinera
Dom wrote:....there goes my entire suspect list....
I have solid intel suggesting that your baddie list was substantially correct.
There were a lot of good .. Guesses? By various parties last night.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 8:04 am
by Flyin' High
Holy guacamole! I don't think I've ever seen that many deaths in one night before in any game I've played of mafia!
RIP to those of you who were good. Though I'm relieved you're gone if you were bad.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 8:14 am
by Hedgeowl
Nevinera wrote:
Dom wrote:....there goes my entire suspect list....
I have solid intel suggesting that your baddie list was substantially correct.
There were a lot of good .. Guesses? By various parties last night.
Yeah, it's crazy how Dom's entire suspect list died in one night. Since that doesn't really make sense if he were a baddie I think instead it was used as a kill list apparently by both rogue bots/splicers and ADAM. Dom, this is a plea from all of us. Don't make any more lists.
Interesting that you say intel? This makes me think one of two things about you. At this point in the game I am not sure about either one. I don't think you have been voted for more than 5 times, but I will check that.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 11:28 am
by >SpaghettiEverywhere
Uhh... wow. is all i really have to say about that. I reaaaally hope some baddies got taken out with that one as well.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 11:55 am
by Nevinera
>SpaghettiEverywhere wrote:Uhh... wow. is all i really have to say about that. I reaaaally hope some baddies got taken out with that one as well.
I am almost certain that at least two of those players were bad, and have strong evidence that one more of them was.
Bad in the sense of 'on one of the original baddie teams'.
Now that all the Ryaners are lms, the list of 'people that want me dead to win' has gotten unpleasantly long :-(
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 12:12 pm
by Dom
Hedgeowl wrote:
Nevinera wrote:
Dom wrote:....there goes my entire suspect list....
I have solid intel suggesting that your baddie list was substantially correct.
There were a lot of good .. Guesses? By various parties last night.
Yeah, it's crazy how Dom's entire suspect list died in one night. Since that doesn't really make sense if he were a baddie I think instead it was used as a kill list apparently by both rogue bots/splicers and ADAM. Dom, this is a plea from all of us. Don't make any more lists.
Interesting that you say intel? This makes me think one of two things about you. At this point in the game I am not sure about either one. I don't think you have been voted for more than 5 times, but I will check that.
I think the baddies coincidentally chose people on my list to thwart our efforts at discussion since those were pretty much the only names out there...
And are you asking to not have anymore suspects? That would be bad. Especially since I think a good deal of the people that died were in the pool of people that the civvies need to eliminate.
Nevinera wrote:
>SpaghettiEverywhere wrote:Uhh... wow. is all i really have to say about that. I reaaaally hope some baddies got taken out with that one as well.
I am almost certain that at least two of those players were bad, and have strong evidence that one more of them was.
Bad in the sense of 'on one of the original baddie teams'.
Now that all the Ryaners are lms, the list of 'people that want me dead to win' has gotten unpleasantly long :-(
Yes, but the Last Man Standing people's lists are equally long.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 12:20 pm
by Dom
I don't like the doom and gloom attitudes we have going... :/ I think they're not very inductive for good healthy discussion.
Does anyone have any ideas as to where to look? I'm a little wary of Kate, I guess, because of who she replaced. I'd like to hear more from both SpaceDaisy and Matahari. Especially Mata since I forgot she was playing!
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 1:13 pm
by Kate
Dom wrote:I don't like the doom and gloom attitudes we have going... :/ I think they're not very inductive for good healthy discussion.
Does anyone have any ideas as to where to look? I'm a little wary of Kate, I guess, because of who she replaced. I'd like to hear more from both SpaceDaisy and Matahari. Especially Mata since I forgot she was playing!
I think gob just didnt know what to say because I have a civ role. It's not über important but a civ nonetheless.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 2:09 pm
by Matahari
I'm here Dom. Not sure why you would forget that I was playing, even with rl issues the last couple days, I've been more active than some. Especially spaghetti. I no longer trust quiet spaghetti and he is probably going to get my vote today, barring a confession from someone.
Nevinera wrote:
>SpaghettiEverywhere wrote:Uhh... wow. is all i really have to say about that. I reaaaally hope some baddies got taken out with that one as well.
I am almost certain that at least two of those players were bad, and have strong evidence that one more of them was.
Bad in the sense of 'on one of the original baddie teams'.
Now that all the Ryaners are lms, the list of 'people that want me dead to win' has gotten unpleasantly long :-(
Nev, I'm not sure about the meaning of your last sentence. I haven't noticed anyone acting suspicious of you/trying to trump up a case. Or did you just mean that in a general way, as in all civvies are in more danger?
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 4:45 pm
by Nevinera
Matahari wrote:
Nev, I'm not sure about the meaning of your last sentence. I haven't noticed anyone acting suspicious of you/trying to trump up a case. Or did you just mean that in a general way, as in all civvies are in more danger?
The latter. All the last-man-standing players need everyone to die, and I doubt there are even three people left that can win together.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 6:53 pm
by Dom
Matahari wrote:I'm here Dom. Not sure why you would forget that I was playing, even with rl issues the last couple days, I've been more active than some. Especially spaghetti. I no longer trust quiet spaghetti and he is probably going to get my vote today, barring a confession from someone.
Nevinera wrote:
>SpaghettiEverywhere wrote:Uhh... wow. is all i really have to say about that. I reaaaally hope some baddies got taken out with that one as well.
I am almost certain that at least two of those players were bad, and have strong evidence that one more of them was.
Bad in the sense of 'on one of the original baddie teams'.
Now that all the Ryaners are lms, the list of 'people that want me dead to win' has gotten unpleasantly long :-(
Nev, I'm not sure about the meaning of your last sentence. I haven't noticed anyone acting suspicious of you/trying to trump up a case. Or did you just mean that in a general way, as in all civvies are in more danger?
I also forgot that they were playing... and didn't even notice the name on the poll....
But... good catch on Nev... I think this could be a lead because that reads as a slip up to me.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 7:03 pm
by Nevinera
I'm not sure what you think is a slip-up.
Drawing attention to myself probably was?
It hardly matters though, you don't need to convince the civs to vote for me,
you need to convince the other LMS folks to do so.
I'm not just a civ, I'm seriously no threat to anyone now.
All I've got is data, and its pretty useless data after last night.
I can tell you the roles of three of the dead folks, and I can point out two individuals as members of Ryan's army,
But since there is effectively no longer an alliance of civs trying to lynch the baddie threat
(instead, there is a mob of LMS players trying to lynch the ones most likely to kill them),
None of my info is remotely useful.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 7:27 pm
by Kate
Nevinera wrote:I'm not sure what you think is a slip-up.
Drawing attention to myself probably was?
It hardly matters though, you don't need to convince the civs to vote for me,
you need to convince the other LMS folks to do so.
I'm not just a civ, I'm seriously no threat to anyone now.
All I've got is data, and its pretty useless data after last night.
I can tell you the roles of three of the dead folks, and I can point out two individuals as members of Ryan's army,
But since there is effectively no longer an alliance of civs trying to lynch the baddie threat
(instead, there is a mob of LMS players trying to lynch the ones most likely to kill them),
None of my info is remotely useful.
Maybe we should form an alliance of those we believe to be civ?
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 7:36 pm
by Hedgeowl
Nevinera wrote:I'm not sure what you think is a slip-up.
Drawing attention to myself probably was?
It hardly matters though, you don't need to convince the civs to vote for me,
you need to convince the other LMS folks to do so.
I'm not just a civ, I'm seriously no threat to anyone now.
All I've got is data, and its pretty useless data after last night.
I can tell you the roles of three of the dead folks, and I can point out two individuals as members of Ryan's army,
But since there is effectively no longer an alliance of civs trying to lynch the baddie threat
(instead, there is a mob of LMS players trying to lynch the ones most likely to kill them),
None of my info is remotely useful.
Do you not consider the 2nd civ team an alliance? I am confused by this statement. Why are you just sharing this data now? There's not a lot of roles i can come up with that would have so much claimed intel.
I went back and checked and Nev has only received one vote and that was a self vote for a plasmid. He has not received 5 votes, so if he is who I think, he is still independent. I have no idea if he has reached his win goal yet though becuase specific roles must be dead for his win. 2 are confirmed dead for Cohen, so its almost impossible to know. I can't figure out another role he could be and claim so much 'intel' unless he is straight up bad. However, this is starting to sound like a repeat of beajira. 'I not a threat to you, let me help you.'
Dom- i definitely think we still need suspects, just feeling the utter doom and gloom you mentioned when 6 people die in one night. Just feels like why bother if we'll all be NKd in the next two nights.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 7:54 pm
by Mongoose
I won't be killing anyone and haven't killed anyone. But yeah, it's hard to not be defeatist about the ending! INH was my biggest concern and he's gone now.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 9:19 pm
by Nevinera
Kate wrote:
Maybe we should form an alliance of those we believe to be civ?
I would love that, but it would tactically unsound right now.
As soon as we organize, the LMS people will observe the voting bloc threat and immediately kill every single one of us.
As a non-threat, I can wait until the endgame and hope for a couple of lucky rolls on the randomizer to keep me alive.
It's not a great chance, but I don't see anything better happening.
I'm kind of wondering if MP foresaw quite such a bloodbath here.
The normal tactics of mafia are all useless now, and we're left with our fates resting almost entirely on randomizers :-\
HedgeOwl wrote:Do you not consider the 2nd civ team an alliance?
As far as I can tell, there aren't enough of us left to call it an 'alliance'.
I don't feel I can safely comment on my role any further, but you should reread the list.
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 9:40 pm
by bea
wait? we don't have : popcorn: yet? We so should.
I soooo want to comment
Instead I will make drinks - zombies in fact... Don't worry - I made extras. LOTS of extras. (The dead drink a lot)
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 10:38 pm
by >SpaghettiEverywhere
Matahari wrote:I'm here Dom. Not sure why you would forget that I was playing, even with rl issues the last couple days, I've been more active than some. Especially spaghetti. I no longer trust quiet spaghetti and he is probably going to get my vote today, barring a confession from someone.
Uhhhh... what? Would you please care to explain why?
Re: [DAY 9] Bioshock Mafia
Posted: Sat Jul 13, 2013 11:03 pm
by Matahari
>SpaghettiEverywhere wrote:
Matahari wrote:I'm here Dom. Not sure why you would forget that I was playing, even with rl issues the last couple days, I've been more active than some. Especially spaghetti. I no longer trust quiet spaghetti and he is probably going to get my vote today, barring a confession from someone.
Uhhhh... what? Would you please care to explain why?
Sure, be glad to. You've been very blendy. You mentioned suspicions of Aces. But you haven't followed up on this, why not? He has almost dropped off the radar.
You were also suspicious of Dom, but again, you haven't followed up.
You voted dex for his odd style but dismissed vomps for his odd style. Why?
Are you still suspicious of aces and Dom, and why or why not?