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Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 2:58 am
by MacDougall
the thing is that it benefits obliterator to help mafia but mafia need obliterator to help coordinate their shit so they probs are like gonna dunk on obliterator if they get further into the game but obliterator is probably like trying really hard to hide their identity from the mafia but he mafia themselves probs don't particularly need to hide from obliterator maybe?

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 2:59 am
by MacDougall
what happens if all the mafia except for obliterator dies? does obliterator just inherit the mafia wincon? I guess so?

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 2:59 am
by tutuu
mafia could out their real identity to the obliterator for the sake of teamwork, or they could also lie, or give a list of 3 ppl, or something

and then on top of that the obliterator can also lie themselves when giving back communication to the rest of the mafia

so there are 2 barriers of possible lies when it comes to mafia trying to teamwork

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 2:59 am
by Alison
Thundercat wrote: Tue Dec 01, 2020 2:46 am Is tutuu the obliterator?
no, but you are

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:00 am
by Alison
I think Mac is town and I also believe Thundercat is rhe Obliterator. Change my mind.

Re: Shadow Corridors Mafia [DAY 0]

Posted: Tue Dec 01, 2020 3:00 am
by Stupid Sexy Flanders
tutuu wrote: Tue Dec 01, 2020 2:46 am
Stupid Sexy Flanders wrote: Tue Dec 01, 2020 2:42 am Are self votes acceptable jokes here?
At home self votes are NEVER town.
unless something is racist/sexist etc i dont believe in the concept of unacceptable jokes, sounds silly to me

u should have seen me when i decided to claim wolf every single post for hours and hours as town
It's a good move as sheriff or 3p

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:01 am
by nutella
MacDougall wrote: Tue Dec 01, 2020 2:56 am I'd like to point out that the obliterator is 100% 112 btw.
wut

Re: Shadow Corridors Mafia [DAY 0]

Posted: Tue Dec 01, 2020 3:01 am
by tutuu
Stupid Sexy Flanders wrote: Tue Dec 01, 2020 3:00 am
tutuu wrote: Tue Dec 01, 2020 2:46 am
Stupid Sexy Flanders wrote: Tue Dec 01, 2020 2:42 am Are self votes acceptable jokes here?
At home self votes are NEVER town.
unless something is racist/sexist etc i dont believe in the concept of unacceptable jokes, sounds silly to me

u should have seen me when i decided to claim wolf every single post for hours and hours as town
It's a good move as sheriff or 3p
even better as VT, trust me

Re: Shadow Corridors Mafia [DAY 0]

Posted: Tue Dec 01, 2020 3:01 am
by nutella
tutuu wrote: Tue Dec 01, 2020 2:56 am
sprityo wrote: Fri Nov 27, 2020 4:23 pm
Thunal33 wrote: Fri Nov 27, 2020 3:39 pm
Sloonei wrote: Fri Nov 27, 2020 3:37 pm If Alison just accused a player of TMI in a setup where no TMI is possible, I am inclined to read her as town.

but i might be misunderstanding that role.
I guessed that the mafia would know who each other are and just be anonymous in mafia chat but I'm not sure.
mafia don’t know eachother and have btsc with the mastermind. They all have host provided code names
we all cant read lol

okay so mafia dont even have mafia chat with each other

i guess that the obltierator/mastermind also doesnt nkow their real identities. he knows code names like

Red, Blue, Yellow, Orange

and these 4 codenamed ppl only have private chat with the mastermind, who gets to direct ppl aroudn/boss them around etc

yea, mafia kinda shafted in this setup

i suppose mafia could know some of each other's identities, depending on what did the obliterator tell them / lied about / guided them
im so lost

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:01 am
by nutella
man no wonder sloonei rwstfoed it must fucking suck to have randed mafia in this setup lmfao

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:02 am
by Alison
I change my mind about Thundercat, I re-read the convo and it isn't actually a turrist tell

Re: Shadow Corridors Mafia [DAY 0]

Posted: Tue Dec 01, 2020 3:03 am
by Made
tutuu wrote: Tue Dec 01, 2020 2:56 am
sprityo wrote: Fri Nov 27, 2020 4:23 pm
Thunal33 wrote: Fri Nov 27, 2020 3:39 pm
Sloonei wrote: Fri Nov 27, 2020 3:37 pm If Alison just accused a player of TMI in a setup where no TMI is possible, I am inclined to read her as town.

but i might be misunderstanding that role.
I guessed that the mafia would know who each other are and just be anonymous in mafia chat but I'm not sure.
mafia don’t know eachother and have btsc with the mastermind. They all have host provided code names
we all cant read lol

okay so mafia dont even have mafia chat with each other

i guess that the obltierator/mastermind also doesnt nkow their real identities. he knows code names like

Red, Blue, Yellow, Orange

and these 4 codenamed ppl only have private chat with the mastermind, who gets to direct ppl aroudn/boss them around etc

yea, mafia kinda shafted in this setup

i suppose mafia could know some of each other's identities, depending on what did the obliterator tell them / lied about / guided them
This isn't necessarily true. Mafia could have btsc /w each other AND oblitstermind.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:03 am
by Master Radishes
*returns to thread*

*sees confused mech talk*

*leaves thread*

Re: Shadow Corridors Mafia [DAY 0]

Posted: Tue Dec 01, 2020 3:04 am
by tutuu
nutella wrote: Tue Dec 01, 2020 3:01 am
tutuu wrote: Tue Dec 01, 2020 2:56 am
sprityo wrote: Fri Nov 27, 2020 4:23 pm
Thunal33 wrote: Fri Nov 27, 2020 3:39 pm
Sloonei wrote: Fri Nov 27, 2020 3:37 pm If Alison just accused a player of TMI in a setup where no TMI is possible, I am inclined to read her as town.

but i might be misunderstanding that role.
I guessed that the mafia would know who each other are and just be anonymous in mafia chat but I'm not sure.
mafia don’t know eachother and have btsc with the mastermind. They all have host provided code names
we all cant read lol

okay so mafia dont even have mafia chat with each other

i guess that the obltierator/mastermind also doesnt nkow their real identities. he knows code names like

Red, Blue, Yellow, Orange

and these 4 codenamed ppl only have private chat with the mastermind, who gets to direct ppl aroudn/boss them around etc

yea, mafia kinda shafted in this setup

i suppose mafia could know some of each other's identities, depending on what did the obliterator tell them / lied about / guided them
im so lost
wow, nutella blatantliny hinting shes the lost wolf. get her boys

what are u lost about? the thing i speculate in this post is all based off of sprityo's post that im quoting

they dont know each other and have chat with the mastermind (implied only with the mastermind due to the way sentence is constructed)

they have provided codenames. why? so the mastermind doesnt know their real identity for sure, in his/hers 4 private chats with them, so there is room for diplomacy/bargaining etc. thats my understanding

Re: Shadow Corridors Mafia [DAY 0]

Posted: Tue Dec 01, 2020 3:06 am
by tutuu
Made wrote: Tue Dec 01, 2020 3:03 am
tutuu wrote: Tue Dec 01, 2020 2:56 am
sprityo wrote: Fri Nov 27, 2020 4:23 pm
Thunal33 wrote: Fri Nov 27, 2020 3:39 pm
Sloonei wrote: Fri Nov 27, 2020 3:37 pm If Alison just accused a player of TMI in a setup where no TMI is possible, I am inclined to read her as town.

but i might be misunderstanding that role.
I guessed that the mafia would know who each other are and just be anonymous in mafia chat but I'm not sure.
mafia don’t know eachother and have btsc with the mastermind. They all have host provided code names
we all cant read lol

okay so mafia dont even have mafia chat with each other

i guess that the obltierator/mastermind also doesnt nkow their real identities. he knows code names like

Red, Blue, Yellow, Orange

and these 4 codenamed ppl only have private chat with the mastermind, who gets to direct ppl aroudn/boss them around etc

yea, mafia kinda shafted in this setup

i suppose mafia could know some of each other's identities, depending on what did the obliterator tell them / lied about / guided them
This isn't necessarily true. Mafia could have btsc /w each other AND oblitstermind.
i suppose u could be right. maybe i misunderstood that sentence

i suppose i just cant imagine a caht with multiple ppl, all of them having codenames

like, a quick topic chat, where everyone has a code name

whats the point? eh whatevrs, it is also pretty weird for mafia to not even have communication

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:06 am
by Master Radishes
What if we're all the obliterator

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:06 am
by nutella
thats so messed up man

Re: Shadow Corridors Mafia [DAY 0]

Posted: Tue Dec 01, 2020 3:06 am
by Made
sprityo wrote: Fri Nov 27, 2020 4:23 pm
Thunal33 wrote: Fri Nov 27, 2020 3:39 pm
Sloonei wrote: Fri Nov 27, 2020 3:37 pm If Alison just accused a player of TMI in a setup where no TMI is possible, I am inclined to read her as town.

but i might be misunderstanding that role.
I guessed that the mafia would know who each other are and just be anonymous in mafia chat but I'm not sure.
mafia don’t know eachother and have btsc with the mastermind. They all have host provided code names
depends on if it's singular they or plural they, Tutuu. If singular they, each individual mafia member has btsc with Oblit. If plural they, they (being mafia) have btsc with oblit- which does not mean they don't have btsc with each other as well

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:06 am
by Alison
all this talk is making me wish I'd randed obliterator

I'd have killed that role

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:07 am
by Alison
So the host read is that the mafia secret roles are really good to compensate for their setup disadvantages

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:08 am
by Alison
Where did Made soft tracker?

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:09 am
by tutuu
Alison wrote: Tue Dec 01, 2020 3:07 am So the host read is that the mafia secret roles are really good to compensate for their setup disadvantages
considering jack's flip - so far i dont have this opinion. currently leaning that mafia just got shafted and the host expected town to suck more than it did

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:35 am
by Stupid Sexy Flanders
In the cold of the darkest corridors
Bold roles lay bloodied on linoleum floors
I ain't no mechanic
I see no need to panic
Until they tell me to drop my drawers

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 3:40 am
by Stupid Sexy Flanders
Hardclaiming town drunk

Fight me

Re: Shadow Corridors Mafia [DAY 0]

Posted: Tue Dec 01, 2020 4:56 am
by Kylemii
Thundercat wrote: Tue Dec 01, 2020 2:28 am
MacDougall wrote: Tue Dec 01, 2020 2:26 am
Kylemii wrote: Fri Nov 27, 2020 11:11 pm
MacDougall wrote: Fri Nov 27, 2020 9:00 pm So here are my relevant reads:

1. 112 is my top town. Polypies seems town.
2. Alison and Nutella are town but they've completely jumped the shark as players.
3. Tutuu is probably but might not be town and same with Poison. The fact that the majority of the game has been played through reading Tutuu who has been entirely NAI from my perspective meant I just wasted nearly 2 hours of my life catching up for no reason. Poison is actually probably just town too tbh.
4. The CDC clique being given a bunched town clear is the dumbest shit I have ever heard on maths alone let alone that there are actually players within that group that are scummy and some are town.
5. Falcon and Flanders are loltown.
6. KZA, NIK, Made, Sig, Martin all have pretty high equity to be mafia.
7. Anyone pretending to have near to lock reads here has mafia equity.
8. Sloonei is a 3p.
9. Kylemii is my top mafia.
interesting. can you expand on this
this one is also probably a sloo teammate
Wait did he really ask you to expand on point 8 but not point 9?
MacDougall has suspected me in every game we've played in together in the last 10 years, so I wasn't interested in clarification on that point.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 4:59 am
by Kylemii
Thundercat wrote: Tue Dec 01, 2020 2:32 am [VOTE: Kylemii] aubergine

Get in here @Kylemii, what is this?
what is what?

Re: Shadow Corridors Mafia [DAY 0]

Posted: Tue Dec 01, 2020 5:05 am
by Kylemii
Kylemii wrote: Tue Dec 01, 2020 4:56 am
Thundercat wrote: Tue Dec 01, 2020 2:28 am
MacDougall wrote: Tue Dec 01, 2020 2:26 am
Kylemii wrote: Fri Nov 27, 2020 11:11 pm
MacDougall wrote: Fri Nov 27, 2020 9:00 pm So here are my relevant reads:

1. 112 is my top town. Polypies seems town.
2. Alison and Nutella are town but they've completely jumped the shark as players.
3. Tutuu is probably but might not be town and same with Poison. The fact that the majority of the game has been played through reading Tutuu who has been entirely NAI from my perspective meant I just wasted nearly 2 hours of my life catching up for no reason. Poison is actually probably just town too tbh.
4. The CDC clique being given a bunched town clear is the dumbest shit I have ever heard on maths alone let alone that there are actually players within that group that are scummy and some are town.
5. Falcon and Flanders are loltown.
6. KZA, NIK, Made, Sig, Martin all have pretty high equity to be mafia.
7. Anyone pretending to have near to lock reads here has mafia equity.
8. Sloonei is a 3p.
9. Kylemii is my top mafia.
interesting. can you expand on this
this one is also probably a sloo teammate
Wait did he really ask you to expand on point 8 but not point 9?
MacDougall has suspected me in every game we've played in together in the last 10 years, so I wasn't interested in clarification on that point.
not to mention he posted that list immediately following the joke read list I made before reading the thread.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:09 am
by MacDougall
I love Kylemii. He's my favourite player who never plays.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:10 am
by MacDougall
Man I can't actually clear Nutella if the Mafia don't know who they are. Its basically multiball cuz the Mafia can just scumhunt hard and if they accidentally dunk a teammate it means nothing. This is the shits.

I say we no lynch from here on in and let the jailer decide everything.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:11 am
by Kylemii
Stupid Sexy Flanders wrote: Tue Dec 01, 2020 2:32 am
MacDougall wrote: Tue Dec 01, 2020 2:28 am I'll leave it up to the general public

a) Do you want Mac to spend further time sharing the innumerable interactions between Jack and I that spew me clear?
b) Do you just want me to bury the mafia?

Can't have both.
Carry on.
I really like the take thunderpants just quoted.

Kyle's reptile question was oddly qwerky, seemed tp at the time, but now I feel like a tool.

Thanks Mac.
I'm interested in what exactly you like about thundercat's take? In detail

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:15 am
by MacDougall
Im pretty convinced its just optimal to no lynch and let the jailer do the stuff tbh

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:16 am
by Kylemii
MacDougall wrote: Tue Dec 01, 2020 5:09 am I love Kylemii. He's my favourite player who never plays.
I can't tell if this is meant to be a compliment or an insult but I love you too.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:18 am
by Kylemii
full disclosure I haven't read anything in the last 20 pages. I'll get to it eventually when I can and when i'm not 1am

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:39 am
by MacDougall
Not sure how it could be an insult unless you thought i was being sarcastic

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:40 am
by Made
MacDougall wrote: Tue Dec 01, 2020 5:15 am Im pretty convinced its just optimal to no lynch and let the jailer do the stuff tbh
Seconded
[VOTE: No lynch] aubergine
It guarantees civvies lead all “trains”, I don’t think I have better grip on things than the next town so I like the deferral here (for now)

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:49 am
by Made
Made wrote: Tue Dec 01, 2020 5:40 am
MacDougall wrote: Tue Dec 01, 2020 5:15 am Im pretty convinced its just optimal to no lynch and let the jailer do the stuff tbh
Seconded
[VOTE: No lynch] aubergine
It guarantees civvies lead all “trains”, I don’t think I have better grip on things than the next town so I like the deferral here (for now)
Potential problem would be always no lynching loses us voting records that might help the jailer make decisions

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:56 am
by MacDougall
Not til the obliterator dies. Voting analysis is kinda bunk.

Like I am torn between NIK was probably mafia even if Jack didn't know it and in this build with such good town players we may have just run up two of them or just deferring to jailer.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:56 am
by Alison
Made wrote: Tue Dec 01, 2020 5:49 am
Made wrote: Tue Dec 01, 2020 5:40 am
MacDougall wrote: Tue Dec 01, 2020 5:15 am Im pretty convinced its just optimal to no lynch and let the jailer do the stuff tbh
Seconded
[VOTE: No lynch] aubergine
It guarantees civvies lead all “trains”, I don’t think I have better grip on things than the next town so I like the deferral here (for now)
Potential problem would be always no lynching loses us voting records that might help the jailer make decisions
This is my main issue with it.

I sorta want to just exe scummy players and not worry too much about interactions.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:56 am
by MacDougall
Alison who are your townreads?

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:58 am
by MacDougall
Alison wrote: Tue Dec 01, 2020 5:56 am
Made wrote: Tue Dec 01, 2020 5:49 am
Made wrote: Tue Dec 01, 2020 5:40 am
MacDougall wrote: Tue Dec 01, 2020 5:15 am Im pretty convinced its just optimal to no lynch and let the jailer do the stuff tbh
Seconded
[VOTE: No lynch] aubergine
It guarantees civvies lead all “trains”, I don’t think I have better grip on things than the next town so I like the deferral here (for now)
Potential problem would be always no lynching loses us voting records that might help the jailer make decisions
This is my main issue with it.

I sorta want to just exe scummy players and not worry too much about interactions.
But how long until we can't use the jailer? Like at some point we're probably gonna run them up and make them claim or the Mafia just cap them. While they exist we should try to leverage it I feel.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:58 am
by Alison
MacDougall wrote: Tue Dec 01, 2020 5:56 am Not til the obliterator dies. Voting analysis is kinda bunk.

Like I am torn between NIK was probably mafia even if Jack didn't know it and in this build with such good town players we may have just run up two of them or just deferring to jailer.
Voting records are about more than just interaction analysis though. There's stuff like "X had a weird progression on Y, they seemed to trust Y at first, but voted Y repeatedly over Z, who they claim to scumread" and so forth.

A compromise is that we NL and let the jailor do their work, but do phantom votes so people are forced to make real stands. Maybe create a pool of jail targets so it's many people solving and not one.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 5:59 am
by MacDougall
How exactly does that argument even make sense honestly?

Voting records aren't going to help the jailer anywhere near as much as personal night mason chat will. Voting records are effectively meaningless here.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 6:00 am
by Alison
We can just treat this as Space Invaders 2.0. We agree on a jail pool (eg. NIK, sabie, whoever, whoever) and then the jailor targets whoever they want in that pool and makes a call based on their best judgement.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 6:01 am
by MacDougall
Alison wrote: Tue Dec 01, 2020 5:58 am
MacDougall wrote: Tue Dec 01, 2020 5:56 am Not til the obliterator dies. Voting analysis is kinda bunk.

Like I am torn between NIK was probably mafia even if Jack didn't know it and in this build with such good town players we may have just run up two of them or just deferring to jailer.
Voting records are about more than just interaction analysis though. There's stuff like "X had a weird progression on Y, they seemed to trust Y at first, but voted Y repeatedly over Z, who they claim to scumread" and so forth.

A compromise is that we NL and let the jailor do their work, but do phantom votes so people are forced to make real stands. Maybe create a pool of jail targets so it's many people solving and not one.
I don't think its necessary to do that. Its like ITA lists. If there is a deepwolf in the towncore the entire list can just be scummy townies and it makes the entire premise very weak.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 6:01 am
by Alison
MacDougall wrote: Tue Dec 01, 2020 5:59 am How exactly does that argument even make sense honestly?

Voting records aren't going to help the jailer anywhere near as much as personal night mason chat will. Voting records are effectively meaningless here.
Hm.

How sure are we that the mafia don't know each other? The mastermind wants to help mafia win, so they'd have told each mafia member of the other's identities in BTSC right? Like GS actually suggested that the mastermind do that in public, and I roasted him for it. So we know that the mastermind knows about that idea.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 6:01 am
by Alison
MacDougall wrote: Tue Dec 01, 2020 6:01 am
Alison wrote: Tue Dec 01, 2020 5:58 am
MacDougall wrote: Tue Dec 01, 2020 5:56 am Not til the obliterator dies. Voting analysis is kinda bunk.

Like I am torn between NIK was probably mafia even if Jack didn't know it and in this build with such good town players we may have just run up two of them or just deferring to jailer.
Voting records are about more than just interaction analysis though. There's stuff like "X had a weird progression on Y, they seemed to trust Y at first, but voted Y repeatedly over Z, who they claim to scumread" and so forth.

A compromise is that we NL and let the jailor do their work, but do phantom votes so people are forced to make real stands. Maybe create a pool of jail targets so it's many people solving and not one.
I don't think its necessary to do that. Its like ITA lists. If there is a deepwolf in the towncore the entire list can just be scummy townies and it makes the entire premise very weak.
How's that different from letting the jailor decide?

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 6:01 am
by MacDougall
Alison wrote: Tue Dec 01, 2020 6:00 am We can just treat this as Space Invaders 2.0. We agree on a jail pool (eg. NIK, sabie, whoever, whoever) and then the jailor targets whoever they want in that pool and makes a call based on their best judgement.
The jailer targeting scummy players isn't necessary because their role is equally strong at clearing town.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 6:02 am
by MacDougall
Alison wrote: Tue Dec 01, 2020 6:01 am
MacDougall wrote: Tue Dec 01, 2020 6:01 am
Alison wrote: Tue Dec 01, 2020 5:58 am
MacDougall wrote: Tue Dec 01, 2020 5:56 am Not til the obliterator dies. Voting analysis is kinda bunk.

Like I am torn between NIK was probably mafia even if Jack didn't know it and in this build with such good town players we may have just run up two of them or just deferring to jailer.
Voting records are about more than just interaction analysis though. There's stuff like "X had a weird progression on Y, they seemed to trust Y at first, but voted Y repeatedly over Z, who they claim to scumread" and so forth.

A compromise is that we NL and let the jailor do their work, but do phantom votes so people are forced to make real stands. Maybe create a pool of jail targets so it's many people solving and not one.
I don't think its necessary to do that. Its like ITA lists. If there is a deepwolf in the towncore the entire list can just be scummy townies and it makes the entire premise very weak.
How's that different from letting the jailor decide?
Exactly.

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 6:03 am
by Alison
MacDougall wrote: Tue Dec 01, 2020 6:01 am
Alison wrote: Tue Dec 01, 2020 6:00 am We can just treat this as Space Invaders 2.0. We agree on a jail pool (eg. NIK, sabie, whoever, whoever) and then the jailor targets whoever they want in that pool and makes a call based on their best judgement.
The jailer targeting scummy players isn't necessary because their role is equally strong at clearing town.
How does the jailor's power clear town?

Re: Shadow Corridors Mafia [NIGHT 1]

Posted: Tue Dec 01, 2020 6:03 am
by Alison
I can see the reasoning behind "ensure that the people making the call on who to jail are 100% town rather than 95% or 90% town" though.