people didn't listen to LC... as you pointed out all the town hard shielded spf lol
Coffia (Coffee Mafia) [END]
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Re: Coffia (Coffee Mafia) [END]
i just feel like LC deserves some credit for correctly casing SPF right into day 1 for accurate/good reasons and it should not all just be "lollcsimp" stuff. yes he misread me but if everyone in game didn't talk him out of his spf read then ya'll coulda won
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Re: Coffia (Coffee Mafia) [END]
the only thing town listened to LC on was his Alexa read
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Re: Coffia (Coffee Mafia) [END]
almost* everyone
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Re: Coffia (Coffee Mafia) [END]
in light of the rest of the game yes its worthwhile and kind to point out LC had SPF dead to rights d1 and should be applauded and also recognised for next time
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Re: Coffia (Coffee Mafia) [END]
illario was listening to LC so we killed him lmao
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Re: Coffia (Coffee Mafia) [END]
but I'm a big baby and need validation
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Re: Coffia (Coffee Mafia) [END]
you guys won this game because of your nk decision making 100% though... it allowed you both to not have to wolf so hard which was probably a nice change of pace for you
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Re: Coffia (Coffee Mafia) [END]
I still would have 100% flipped Dolby the next day just as Nanook did though. I had the POE of 3 and he was a must resolve that day so even if you killed Nanook I would have played that day exactly like Nanook did and died. It changed little except for that maybe I'd have left a better legacy than Nanook did.
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Re: Coffia (Coffee Mafia) [END]
i mean.. this is fair, i got scared of him wilding out on me and so did spf lmaoMacDougall wrote: ↑Mon Jan 03, 2022 1:00 amthe ilario kill spewed you mafia so hard and it didn't occur to me until the night I died... I literally looked at nks that night and was like WAAAIT ILARIO DIED N1 WTF ALEXA IS MAFIA then died
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Re: Coffia (Coffee Mafia) [END]
Also I can read Falcon better than anyone and should always be sheeped on a Falcon read.
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Re: Coffia (Coffee Mafia) [END]
there was a point in time when an illario n1 kill would just make me hard town but yeah lmao
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Re: Coffia (Coffee Mafia) [END]
yeah there is like no wolfteam in the game that kills ilario n1 except ones that you are inalexa wrote: ↑Mon Jan 03, 2022 1:04 ami mean.. this is fair, i got scared of him wilding out on me and so did spf lmaoMacDougall wrote: ↑Mon Jan 03, 2022 1:00 amthe ilario kill spewed you mafia so hard and it didn't occur to me until the night I died... I literally looked at nks that night and was like WAAAIT ILARIO DIED N1 WTF ALEXA IS MAFIA then died
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Re: Coffia (Coffee Mafia) [END]
yes, the @ilario kill was 100% from a place of fear lol. i was convinced he was going to catch me at any moment
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Re: Coffia (Coffee Mafia) [END]
what benefit for a Wilgy/Falcon/Dolby/Gira team combo is there not to kill Alexa/Mac/SPF/Nanook/LC over Ilario.
None... its a massive missed smoking gun.
None... its a massive missed smoking gun.
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Re: Coffia (Coffee Mafia) [END]
didn't even occur to me that you had that worry it was just all about alexa cuz I know from hosting them wolfing together that she would not want to go deep with town ilario.staypositivefriend wrote: ↑Mon Jan 03, 2022 1:06 am yes, the @ilario kill was 100% from a place of fear lol. i was convinced he was going to catch me at any moment
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Re: Coffia (Coffee Mafia) [END]
and then when dyslexicon died second it should have been really clear that there was a wolf in LC/Alexa (cuz if they're both town the wolves would have broken that pair up within 2 nights every time) and in that dichotomy it should have been obvious who it was because of how IC LC was being and meta... and also the fact that Ilario died n1.
Very solvable game that was won by solid pro wolf agenda moves.
Very solvable game that was won by solid pro wolf agenda moves.
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Re: Coffia (Coffee Mafia) [END]
fwiw i would never have killed dyslexicon second (because that looked damning for me) if we didn't get a positive barista check which was the only capability of my role lmfao it was 100% a PR kill cuz i didn't know how strong barista wasMacDougall wrote: ↑Mon Jan 03, 2022 1:09 am and then when dyslexicon died second it should have been really clear that there was a wolf in LC/Alexa (cuz if they're both town the wolves would have broken that pair up within 2 nights every time) and in that dichotomy it should have been obvious who it was because of how IC LC was being and meta... and also the fact that Ilario died n1.
Very solvable game that was won by solid pro wolf agenda moves.
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Re: Coffia (Coffee Mafia) [END]
even had I just come out d3 with a solve and buried you both you would have got out of it im sure... Falcon/gira and Dolby were not towny enough for anyone to have been able to get players with the wim you two have chopped before them.
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Re: Coffia (Coffee Mafia) [END]
yeah ok... I still think that if you were town with LC mafia would prio kill you specifically n1 after that day 1 9 times out of 10 with the 1 in 10 times being a wolf who is terrified of me killing me out of fearalexa wrote: ↑Mon Jan 03, 2022 1:11 amfwiw i would never have killed dyslexicon second (because that looked damning for me) if we didn't get a positive barista check which was the only capability of my role lmfao it was 100% a PR kill cuz i didn't know how strong barista wasMacDougall wrote: ↑Mon Jan 03, 2022 1:09 am and then when dyslexicon died second it should have been really clear that there was a wolf in LC/Alexa (cuz if they're both town the wolves would have broken that pair up within 2 nights every time) and in that dichotomy it should have been obvious who it was because of how IC LC was being and meta... and also the fact that Ilario died n1.
Very solvable game that was won by solid pro wolf agenda moves.
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Re: Coffia (Coffee Mafia) [END]
if it wasn't clear on n2 that lc/alexa was a tainted pair it should always have been clear when I died before alexa and especially brutally clear when nanook did
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Re: Coffia (Coffee Mafia) [END]
any mafia team that doesn't contain alexa in it leaving alexa/LC in f5 with 2 wolves alive is just asking to lose
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Re: Coffia (Coffee Mafia) [DAY 1]
staypositivefriend wrote: ↑Mon Jan 03, 2022 12:54 amin fairness i totally forgot about that lolMacDougall wrote: ↑Mon Jan 03, 2022 12:49 amyou guys just don't understand the level I play mafia I guessMacDougall wrote: ↑Mon Jan 03, 2022 12:48 amMacDougall wrote: ↑Wed Dec 22, 2021 8:21 pm Staypositivefriend is mafia because their read on Alison being threadspewed town is such a bad read that it can only come from a mafia version of SPF because town SPF is way better at mafia than to make a read that shit.
Also Alison is threadspewed town.
spf even forgot she was mafia at one point

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Coffia (Coffee Mafia) [END]
I should have done a lot better in this game. I'll take a lot of the L here because I didn't bother looking at the AI things I should have been looking at.
I think Gira was far and away town MVP.
I think Gira was far and away town MVP.
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Re: Coffia (Coffee Mafia) [END]
Not to be overlooked, but Wilgy did reasonably well with antispew it seems.
I agree on Gira for town MVP, very deserving.
It's hard to pick between alexa/spf for wolf mvp. Alexa was arguably the deepest of the two, but spf also fought through multiple bouts of suspicion to survive to endgame.
I agree on Gira for town MVP, very deserving.
It's hard to pick between alexa/spf for wolf mvp. Alexa was arguably the deepest of the two, but spf also fought through multiple bouts of suspicion to survive to endgame.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Coffia (Coffee Mafia) [END]
I will say that I did have Alexa as a possible deep wolf while watching, because she was supposedly "spewed town" by Wilgy, and yet wasn't dying night after night.
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Re: Coffia (Coffee Mafia) [END]
Which is how I caught Gavial in Akemi Homura.
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Re: Coffia (Coffee Mafia) [END]
It's more accurate to say that Gavial outed himself in snap voting me, yet the point still stands.
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Re: Coffia (Coffee Mafia) [END]
Funny thing is before I subbed out, I did make a point of saying that reading Wilgy spew wasn't as easy as one would think.Marmot wrote: ↑Mon Jan 03, 2022 1:20 am Not to be overlooked, but Wilgy did reasonably well with antispew it seems.
I agree on Gira for town MVP, very deserving.
It's hard to pick between alexa/spf for wolf mvp. Alexa was arguably the deepest of the two, but spf also fought through multiple bouts of suspicion to survive to endgame.
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Re: Coffia (Coffee Mafia) [END]
For the winners, @DrWilgy @alexa @staypositivefriend

Courtesy of @Syn, don't forget to tip your baristas (aka Dizzy)

Courtesy of @Syn, don't forget to tip your baristas (aka Dizzy)

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Coffia (Coffee Mafia) [END]
CRichard wrote: ↑Mon Jan 03, 2022 1:25 amFunny thing is before I subbed out, I did make a point of saying that reading Wilgy spew wasn't as easy as one would think.Marmot wrote: ↑Mon Jan 03, 2022 1:20 am Not to be overlooked, but Wilgy did reasonably well with antispew it seems.
I agree on Gira for town MVP, very deserving.
It's hard to pick between alexa/spf for wolf mvp. Alexa was arguably the deepest of the two, but spf also fought through multiple bouts of suspicion to survive to endgame.
He was definitely planning going down that day, and already in anti-spew mode, so you were absolutely right.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Coffia (Coffee Mafia) [END]
I like to think that if it weren't for the quick hammer, I would have still played and would suspect Alexa and maybe SpF for surviving the night kills.
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Re: Coffia (Coffee Mafia) [END]
Reading SPF's scum game worked and I figured her out but I ended up hesitating and not using it fully anyways.
Again the majority is on me, if I don't hesitate in F5 town wins this game.
Again the majority is on me, if I don't hesitate in F5 town wins this game.
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Re: Coffia (Coffee Mafia) [END]
If it helps, try not to beat yourself up over the result.
You did your best and it's easy to 2nd guess yourself.
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Re: Coffia (Coffee Mafia) [END]
this doesn’t really seem like a balanced setup to me? the negative utility of the barista possibly randomly killing a villager doesn’t really outweigh the positive utility of them possibly randomly getting BTSC with someone. and the wolf role is that they can find a town role that is more of a threat to town than the wolves, so it doesn’t particularly help them. i dunno, it’s interesting and cute for the theme but the mechanics seem kind of not great? but maybe i’m missing somethingMarmot wrote: ↑Sun Jan 02, 2022 11:48 pm
They were supposed to do stuff but they didn't.![]()
The Barista (Dizzy) - The Barista can server drinks throughout the day. And if he serves someone the drink that is their role flavor, he gets BTSC with them at night. Up to a max of 3 people - Town
The Regular (falcon) - The Regular orders the same thing every time. If The Barista serves him a drink that is not his role, The Regular dies. - Town
The Roastmaster (alexa) - The Roastmaster can search a player to find out if they are the Barista. - Mafia
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Re: Coffia (Coffee Mafia) [END]
I was also kind of hinting towards this during F5 but I put a ton of pressure on myself during that LYLO because of a gigantic reason.
I basically felt that at that moment, if I fully solved the game correctly, and won the game, it at least shows that I've made way more progress in my game and I got significantly better than what I was when I first started playing FM. Plus it was hopefully removing certain scrutiny that's been said about me in the past.
I had it right in my mind, but I hesitated and didn't follow through because I was afraid of the fact that I was wrong and I went to a certain path for the wrong reason. I flat out froze.
I played this LYLO like a coward and just let town lose it by not even trying at all.
That's the only way I can really explain it.
I basically felt that at that moment, if I fully solved the game correctly, and won the game, it at least shows that I've made way more progress in my game and I got significantly better than what I was when I first started playing FM. Plus it was hopefully removing certain scrutiny that's been said about me in the past.
I had it right in my mind, but I hesitated and didn't follow through because I was afraid of the fact that I was wrong and I went to a certain path for the wrong reason. I flat out froze.
I played this LYLO like a coward and just let town lose it by not even trying at all.
That's the only way I can really explain it.
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Re: Coffia (Coffee Mafia) [END]
Hally wrote: ↑Mon Jan 03, 2022 1:45 amthis doesn’t really seem like a balanced setup to me? the negative utility of the barista possibly randomly killing a villager doesn’t really outweigh the positive utility of them possibly randomly getting BTSC with someone. and the wolf role is that they can find a town role that is more of a threat to town than the wolves, so it doesn’t particularly help them. i dunno, it’s interesting and cute for the theme but the mechanics seem kind of not great? but maybe i’m missing somethingMarmot wrote: ↑Sun Jan 02, 2022 11:48 pm
They were supposed to do stuff but they didn't.![]()
The Barista (Dizzy) - The Barista can server drinks throughout the day. And if he serves someone the drink that is their role flavor, he gets BTSC with them at night. Up to a max of 3 people - Town
The Regular (falcon) - The Regular orders the same thing every time. If The Barista serves him a drink that is not his role, The Regular dies. - Town
The Roastmaster (alexa) - The Roastmaster can search a player to find out if they are the Barista. - Mafia
Caveat, I threw this together at the last second because no one else was available to host a Heist.
My thought was that the Barista could have the chance at gaining a neighborhood with multiple players N1, and even later nights if they played their cards right. But I didn't want to overpower that too much, so I erred on the game shifting more towards mountainous than massively overpowering town.
I'll admit that falcon's role was as much for the lulz as it was for the balance though.

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Coffia (Coffee Mafia) [END]
I think that if there's a lesson to be learned, it's that during LyLo you have to reevaluate everything as town as mafia kept you alive for a reason.
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Re: Coffia (Coffee Mafia) [END]
Now how about Blood on the Clocktower on this website?
@Lime Coke you've played it, If I host it here I'm reserving a seat for you.
@Lime Coke you've played it, If I host it here I'm reserving a seat for you.
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Re: Coffia (Coffee Mafia) [END]
The problem I would have with hosting Blood on the Clocktower on this website, would be how to make private threads for whispers.
Or I could use Discord DMs.
Or I could use Discord DMs.
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Re: Coffia (Coffee Mafia) [END]
I will say that regarding my use of the word "dumbass" that it shouldn't be a town tell on my part.
As I imagine that's not a good word to use.
As I imagine that's not a good word to use.
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Re: Coffia (Coffee Mafia) [END]
In short, there are better ways to handle suspicion on my slot than what I've done in the past.
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Re: Coffia (Coffee Mafia) [END]
Ngl, kind of hard to play your cards right when you have no idea what kind of cards you’re fucking with lolMarmot wrote: ↑Mon Jan 03, 2022 1:55 amHally wrote: ↑Mon Jan 03, 2022 1:45 amthis doesn’t really seem like a balanced setup to me? the negative utility of the barista possibly randomly killing a villager doesn’t really outweigh the positive utility of them possibly randomly getting BTSC with someone. and the wolf role is that they can find a town role that is more of a threat to town than the wolves, so it doesn’t particularly help them. i dunno, it’s interesting and cute for the theme but the mechanics seem kind of not great? but maybe i’m missing somethingMarmot wrote: ↑Sun Jan 02, 2022 11:48 pm
They were supposed to do stuff but they didn't.![]()
The Barista (Dizzy) - The Barista can server drinks throughout the day. And if he serves someone the drink that is their role flavor, he gets BTSC with them at night. Up to a max of 3 people - Town
The Regular (falcon) - The Regular orders the same thing every time. If The Barista serves him a drink that is not his role, The Regular dies. - Town
The Roastmaster (alexa) - The Roastmaster can search a player to find out if they are the Barista. - Mafia
Caveat, I threw this together at the last second because no one else was available to host a Heist.
My thought was that the Barista could have the chance at gaining a neighborhood with multiple players N1, and even later nights if they played their cards right. But I didn't want to overpower that too much, so I erred on the game shifting more towards mountainous than massively overpowering town.
I'll admit that falcon's role was as much for the lulz as it was for the balance though.
An exciting role, but I probably just wouldn’t have used it if I had known the scope of it.
Also me trying to give LC a bulletproof west on D1 is pure and innocent. =p
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Re: Coffia (Coffee Mafia) [END]
Vest? Vest. English hard
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