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Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 12:57 am
by MacDougall
alexa wrote: Mon Jan 03, 2022 12:54 am nobody else called spf mafia in a way that would be listened to*
people didn't listen to LC... as you pointed out all the town hard shielded spf lol

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 12:57 am
by alexa
i just feel like LC deserves some credit for correctly casing SPF right into day 1 for accurate/good reasons and it should not all just be "lollcsimp" stuff. yes he misread me but if everyone in game didn't talk him out of his spf read then ya'll coulda won

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 12:58 am
by MacDougall
the only thing town listened to LC on was his Alexa read

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 12:58 am
by alexa
almost* everyone

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 12:58 am
by MacDougall
alexa wrote: Mon Jan 03, 2022 12:57 am i just feel like LC deserves some credit for correctly casing SPF right into day 1 for accurate/good reasons and it should not all just be "lollcsimp" stuff. yes he misread me but if everyone in game didn't talk him out of his spf read then ya'll coulda won
in light of the rest of the game yes its worthwhile and kind to point out LC had SPF dead to rights d1 and should be applauded and also recognised for next time

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 12:59 am
by alexa
illario was listening to LC so we killed him lmao

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 12:59 am
by MacDougall
but I'm a big baby and need validation

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:00 am
by MacDougall
alexa wrote: Mon Jan 03, 2022 12:59 am illario was listening to LC so we killed him lmao
the ilario kill spewed you mafia so hard and it didn't occur to me until the night I died... I literally looked at nks that night and was like WAAAIT ILARIO DIED N1 WTF ALEXA IS MAFIA then died

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:01 am
by MacDougall
you guys won this game because of your nk decision making 100% though... it allowed you both to not have to wolf so hard which was probably a nice change of pace for you

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:02 am
by MacDougall
I still would have 100% flipped Dolby the next day just as Nanook did though. I had the POE of 3 and he was a must resolve that day so even if you killed Nanook I would have played that day exactly like Nanook did and died. It changed little except for that maybe I'd have left a better legacy than Nanook did.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:04 am
by alexa
MacDougall wrote: Mon Jan 03, 2022 1:00 am
alexa wrote: Mon Jan 03, 2022 12:59 am illario was listening to LC so we killed him lmao
the ilario kill spewed you mafia so hard and it didn't occur to me until the night I died... I literally looked at nks that night and was like WAAAIT ILARIO DIED N1 WTF ALEXA IS MAFIA then died
i mean.. this is fair, i got scared of him wilding out on me and so did spf lmao

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:04 am
by MacDougall
Also I can read Falcon better than anyone and should always be sheeped on a Falcon read.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:05 am
by alexa
there was a point in time when an illario n1 kill would just make me hard town but yeah lmao

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:05 am
by MacDougall
alexa wrote: Mon Jan 03, 2022 1:04 am
MacDougall wrote: Mon Jan 03, 2022 1:00 am
alexa wrote: Mon Jan 03, 2022 12:59 am illario was listening to LC so we killed him lmao
the ilario kill spewed you mafia so hard and it didn't occur to me until the night I died... I literally looked at nks that night and was like WAAAIT ILARIO DIED N1 WTF ALEXA IS MAFIA then died
i mean.. this is fair, i got scared of him wilding out on me and so did spf lmao
yeah there is like no wolfteam in the game that kills ilario n1 except ones that you are in

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:06 am
by staypositivefriend
yes, the @ilario kill was 100% from a place of fear lol. i was convinced he was going to catch me at any moment

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:06 am
by MacDougall
what benefit for a Wilgy/Falcon/Dolby/Gira team combo is there not to kill Alexa/Mac/SPF/Nanook/LC over Ilario.

None... its a massive missed smoking gun.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:07 am
by MacDougall
staypositivefriend wrote: Mon Jan 03, 2022 1:06 am yes, the @ilario kill was 100% from a place of fear lol. i was convinced he was going to catch me at any moment
didn't even occur to me that you had that worry it was just all about alexa cuz I know from hosting them wolfing together that she would not want to go deep with town ilario.

Re: Coffia (Coffee Mafia) [DAY 1]

Posted: Mon Jan 03, 2022 1:08 am
by alexa
DrWilgy wrote: Wed Dec 22, 2021 12:42 am
alexa wrote: Wed Dec 22, 2021 12:40 am
staypositivefriend wrote: Wed Dec 22, 2021 12:30 am hi im mafia and gay
i don't think w!spf could write this
i don't think w!alexa could write this
great moment

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:09 am
by MacDougall
and then when dyslexicon died second it should have been really clear that there was a wolf in LC/Alexa (cuz if they're both town the wolves would have broken that pair up within 2 nights every time) and in that dichotomy it should have been obvious who it was because of how IC LC was being and meta... and also the fact that Ilario died n1.

Very solvable game that was won by solid pro wolf agenda moves.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:11 am
by alexa
MacDougall wrote: Mon Jan 03, 2022 1:09 am and then when dyslexicon died second it should have been really clear that there was a wolf in LC/Alexa (cuz if they're both town the wolves would have broken that pair up within 2 nights every time) and in that dichotomy it should have been obvious who it was because of how IC LC was being and meta... and also the fact that Ilario died n1.

Very solvable game that was won by solid pro wolf agenda moves.
fwiw i would never have killed dyslexicon second (because that looked damning for me) if we didn't get a positive barista check which was the only capability of my role lmfao it was 100% a PR kill cuz i didn't know how strong barista was

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:11 am
by MacDougall
even had I just come out d3 with a solve and buried you both you would have got out of it im sure... Falcon/gira and Dolby were not towny enough for anyone to have been able to get players with the wim you two have chopped before them.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:14 am
by MacDougall
alexa wrote: Mon Jan 03, 2022 1:11 am
MacDougall wrote: Mon Jan 03, 2022 1:09 am and then when dyslexicon died second it should have been really clear that there was a wolf in LC/Alexa (cuz if they're both town the wolves would have broken that pair up within 2 nights every time) and in that dichotomy it should have been obvious who it was because of how IC LC was being and meta... and also the fact that Ilario died n1.

Very solvable game that was won by solid pro wolf agenda moves.
fwiw i would never have killed dyslexicon second (because that looked damning for me) if we didn't get a positive barista check which was the only capability of my role lmfao it was 100% a PR kill cuz i didn't know how strong barista was
yeah ok... I still think that if you were town with LC mafia would prio kill you specifically n1 after that day 1 9 times out of 10 with the 1 in 10 times being a wolf who is terrified of me killing me out of fear

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:14 am
by MacDougall
if it wasn't clear on n2 that lc/alexa was a tainted pair it should always have been clear when I died before alexa and especially brutally clear when nanook did

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:15 am
by MacDougall
any mafia team that doesn't contain alexa in it leaving alexa/LC in f5 with 2 wolves alive is just asking to lose

Re: Coffia (Coffee Mafia) [DAY 1]

Posted: Mon Jan 03, 2022 1:16 am
by Marmot
staypositivefriend wrote: Mon Jan 03, 2022 12:54 am
MacDougall wrote: Mon Jan 03, 2022 12:49 am
MacDougall wrote: Mon Jan 03, 2022 12:48 am
MacDougall wrote: Wed Dec 22, 2021 8:21 pm Staypositivefriend is mafia because their read on Alison being threadspewed town is such a bad read that it can only come from a mafia version of SPF because town SPF is way better at mafia than to make a read that shit.

Also Alison is threadspewed town.
you guys just don't understand the level I play mafia I guess
in fairness i totally forgot about that lol

spf even forgot she was mafia at one point

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:17 am
by MacDougall
I should have done a lot better in this game. I'll take a lot of the L here because I didn't bother looking at the AI things I should have been looking at.

I think Gira was far and away town MVP.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:20 am
by Marmot
Not to be overlooked, but Wilgy did reasonably well with antispew it seems.

I agree on Gira for town MVP, very deserving.


It's hard to pick between alexa/spf for wolf mvp. Alexa was arguably the deepest of the two, but spf also fought through multiple bouts of suspicion to survive to endgame.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:21 am
by CRichard
I will say that I did have Alexa as a possible deep wolf while watching, because she was supposedly "spewed town" by Wilgy, and yet wasn't dying night after night.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:21 am
by CRichard
Which is how I caught Gavial in Akemi Homura.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:24 am
by CRichard
It's more accurate to say that Gavial outed himself in snap voting me, yet the point still stands.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:25 am
by CRichard
Marmot wrote: Mon Jan 03, 2022 1:20 am Not to be overlooked, but Wilgy did reasonably well with antispew it seems.

I agree on Gira for town MVP, very deserving.


It's hard to pick between alexa/spf for wolf mvp. Alexa was arguably the deepest of the two, but spf also fought through multiple bouts of suspicion to survive to endgame.
Funny thing is before I subbed out, I did make a point of saying that reading Wilgy spew wasn't as easy as one would think.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:25 am
by Marmot
For the winners, @DrWilgy @alexa @staypositivefriend

Image


Courtesy of @Syn, don't forget to tip your baristas (aka Dizzy)

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:27 am
by Marmot
CRichard wrote: Mon Jan 03, 2022 1:25 am
Marmot wrote: Mon Jan 03, 2022 1:20 am Not to be overlooked, but Wilgy did reasonably well with antispew it seems.

I agree on Gira for town MVP, very deserving.


It's hard to pick between alexa/spf for wolf mvp. Alexa was arguably the deepest of the two, but spf also fought through multiple bouts of suspicion to survive to endgame.
Funny thing is before I subbed out, I did make a point of saying that reading Wilgy spew wasn't as easy as one would think.

He was definitely planning going down that day, and already in anti-spew mode, so you were absolutely right.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:28 am
by CRichard
I like to think that if it weren't for the quick hammer, I would have still played and would suspect Alexa and maybe SpF for surviving the night kills.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:33 am
by Lime Coke
Reading SPF's scum game worked and I figured her out but I ended up hesitating and not using it fully anyways.

Again the majority is on me, if I don't hesitate in F5 town wins this game.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:39 am
by CRichard
Lime Coke wrote: Mon Jan 03, 2022 1:33 am Reading SPF's scum game worked and I figured her out but I ended up hesitating and not using it fully anyways.

Again the majority is on me, if I don't hesitate in F5 town wins this game.
If it helps, try not to beat yourself up over the result.
You did your best and it's easy to 2nd guess yourself.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:45 am
by Hally
Marmot wrote: Sun Jan 02, 2022 11:48 pm
Hally wrote: Sun Jan 02, 2022 11:43 pm what was the setup? what did the roles do?

They were supposed to do stuff but they didn't. :sigh:


The Barista (Dizzy) - The Barista can server drinks throughout the day. And if he serves someone the drink that is their role flavor, he gets BTSC with them at night. Up to a max of 3 people - Town
The Regular (falcon) - The Regular orders the same thing every time. If The Barista serves him a drink that is not his role, The Regular dies. - Town

The Roastmaster (alexa) - The Roastmaster can search a player to find out if they are the Barista. - Mafia
this doesn’t really seem like a balanced setup to me? the negative utility of the barista possibly randomly killing a villager doesn’t really outweigh the positive utility of them possibly randomly getting BTSC with someone. and the wolf role is that they can find a town role that is more of a threat to town than the wolves, so it doesn’t particularly help them. i dunno, it’s interesting and cute for the theme but the mechanics seem kind of not great? but maybe i’m missing something

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:50 am
by Lime Coke
I was also kind of hinting towards this during F5 but I put a ton of pressure on myself during that LYLO because of a gigantic reason.
I basically felt that at that moment, if I fully solved the game correctly, and won the game, it at least shows that I've made way more progress in my game and I got significantly better than what I was when I first started playing FM. Plus it was hopefully removing certain scrutiny that's been said about me in the past.

I had it right in my mind, but I hesitated and didn't follow through because I was afraid of the fact that I was wrong and I went to a certain path for the wrong reason. I flat out froze.
I played this LYLO like a coward and just let town lose it by not even trying at all.

That's the only way I can really explain it.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 1:55 am
by Marmot
Hally wrote: Mon Jan 03, 2022 1:45 am
Marmot wrote: Sun Jan 02, 2022 11:48 pm
Hally wrote: Sun Jan 02, 2022 11:43 pm what was the setup? what did the roles do?

They were supposed to do stuff but they didn't. :sigh:


The Barista (Dizzy) - The Barista can server drinks throughout the day. And if he serves someone the drink that is their role flavor, he gets BTSC with them at night. Up to a max of 3 people - Town
The Regular (falcon) - The Regular orders the same thing every time. If The Barista serves him a drink that is not his role, The Regular dies. - Town

The Roastmaster (alexa) - The Roastmaster can search a player to find out if they are the Barista. - Mafia
this doesn’t really seem like a balanced setup to me? the negative utility of the barista possibly randomly killing a villager doesn’t really outweigh the positive utility of them possibly randomly getting BTSC with someone. and the wolf role is that they can find a town role that is more of a threat to town than the wolves, so it doesn’t particularly help them. i dunno, it’s interesting and cute for the theme but the mechanics seem kind of not great? but maybe i’m missing something

Caveat, I threw this together at the last second because no one else was available to host a Heist.

My thought was that the Barista could have the chance at gaining a neighborhood with multiple players N1, and even later nights if they played their cards right. But I didn't want to overpower that too much, so I erred on the game shifting more towards mountainous than massively overpowering town.

I'll admit that falcon's role was as much for the lulz as it was for the balance though.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 2:02 am
by Hally
fair enough :p

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 2:12 am
by CRichard
I think that if there's a lesson to be learned, it's that during LyLo you have to reevaluate everything as town as mafia kept you alive for a reason.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 2:13 am
by CRichard
Now how about Blood on the Clocktower on this website?
@Lime Coke you've played it, If I host it here I'm reserving a seat for you.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 2:15 am
by Lime Coke
I can try it, sure.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 2:15 am
by CRichard
The problem I would have with hosting Blood on the Clocktower on this website, would be how to make private threads for whispers.
Or I could use Discord DMs.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 2:41 am
by CRichard
I will say that regarding my use of the word "dumbass" that it shouldn't be a town tell on my part.
As I imagine that's not a good word to use.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 2:50 am
by CRichard
In short, there are better ways to handle suspicion on my slot than what I've done in the past.

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 4:05 am
by Dyslexicon
Marmot wrote: Mon Jan 03, 2022 1:55 am
Hally wrote: Mon Jan 03, 2022 1:45 am
Marmot wrote: Sun Jan 02, 2022 11:48 pm
Hally wrote: Sun Jan 02, 2022 11:43 pm what was the setup? what did the roles do?

They were supposed to do stuff but they didn't. :sigh:


The Barista (Dizzy) - The Barista can server drinks throughout the day. And if he serves someone the drink that is their role flavor, he gets BTSC with them at night. Up to a max of 3 people - Town
The Regular (falcon) - The Regular orders the same thing every time. If The Barista serves him a drink that is not his role, The Regular dies. - Town

The Roastmaster (alexa) - The Roastmaster can search a player to find out if they are the Barista. - Mafia
this doesn’t really seem like a balanced setup to me? the negative utility of the barista possibly randomly killing a villager doesn’t really outweigh the positive utility of them possibly randomly getting BTSC with someone. and the wolf role is that they can find a town role that is more of a threat to town than the wolves, so it doesn’t particularly help them. i dunno, it’s interesting and cute for the theme but the mechanics seem kind of not great? but maybe i’m missing something

Caveat, I threw this together at the last second because no one else was available to host a Heist.

My thought was that the Barista could have the chance at gaining a neighborhood with multiple players N1, and even later nights if they played their cards right. But I didn't want to overpower that too much, so I erred on the game shifting more towards mountainous than massively overpowering town.

I'll admit that falcon's role was as much for the lulz as it was for the balance though.
Ngl, kind of hard to play your cards right when you have no idea what kind of cards you’re fucking with lol

An exciting role, but I probably just wouldn’t have used it if I had known the scope of it.

Also me trying to give LC a bulletproof west on D1 is pure and innocent. =p

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 4:06 am
by Dyslexicon
Vest? Vest. English hard

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 4:11 am
by Lime Coke
@Dyslexicon

Oh god, really?

Re: Coffia (Coffee Mafia) [END]

Posted: Mon Jan 03, 2022 4:19 am
by NANOOKTHEGREATANDFEARSOME
GGs