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Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 6:43 pm
by Jackofhearts2005
Lime Coke wrote: ↑Thu Feb 29, 2024 6:38 pm
Jackofhearts2005 wrote: ↑Thu Feb 29, 2024 5:57 pm
Bottom line, Chelsea and Brad have defended each other all game. They're the scummiest two players in the game. Now suddenly, at lylo, when literally everyone has at least one of them in their solve, they suddenly suspect each other more than anybody and suddenly, I'm supposed to think they could never be partners together?
Nah. They've been called out as partners for days. This is just distancing.
Okay think about it this way if we are paired Chelsea will be harder to kill because she's got more ability to argue as mafia and I care less as mafia so you should vote her out instead of me.
I think its easier to vote you out today since all my townreads are already voting you and which one of you goes first doesn't matter to me.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 7:07 pm
by Lime Coke
Jackofhearts2005 wrote: ↑Thu Feb 29, 2024 6:43 pm
Lime Coke wrote: ↑Thu Feb 29, 2024 6:38 pm
Jackofhearts2005 wrote: ↑Thu Feb 29, 2024 5:57 pm
Bottom line, Chelsea and Brad have defended each other all game. They're the scummiest two players in the game. Now suddenly, at lylo, when literally everyone has at least one of them in their solve, they suddenly suspect each other more than anybody and suddenly, I'm supposed to think they could never be partners together?
Nah. They've been called out as partners for days. This is just distancing.
Okay think about it this way if we are paired Chelsea will be harder to kill because she's got more ability to argue as mafia and I care less as mafia so you should vote her out instead of me.
I think its easier to vote you out today since all my townreads are already voting you and which one of you goes first doesn't matter to me.
Yes true but be a hero of the people and slay the wolf that's the better one.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 8:25 pm
by Jackofhearts2005
Anybody got anything profound to say before we roll the dice on Lime?
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 8:43 pm
by Chelsea
Nope
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 8:58 pm
by Lime Coke
@Jackofhearts2005
Flip to Chelsea pls.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 8:58 pm
by Lime Coke
@LanMisa
Come back and vote Chelsea.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 8:59 pm
by Lime Coke
@Dunnstral
Be a hero and vote Chelsea.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 8:59 pm
by Lime Coke
This might be doomed but meh.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 9:00 pm
by Lime Coke
Normally I'd be able to ATE here and that would help massively in this situation but I just can't.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 9:05 pm
by Jackofhearts2005
Lime Coke wrote: ↑Thu Feb 29, 2024 9:00 pm
Normally I'd be able to ATE here and that would help massively in this situation but I just can't.
A T my E
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 9:07 pm
by Lime Coke
I'm prolly just dead.
My bad on town I needed to do better.
If this doesn't end on me getting yeeted this game was weird but sure.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 9:54 pm
by Jackofhearts2005
DADV?
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 9:56 pm
by Lime Coke
No one was ever active during EOD during this game ngl.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [DAY 6]
Posted: Thu Feb 29, 2024 10:00 pm
by JaggedJimmyJay
Day 6 has ended. Lime Coke was eliminated. He was:
You are the Followers of the Apocalypse, civilian.
You have no special abilities.
It makes sense that the Followers would be the last thing standing between a free New Vegas and the onslaught of Caesar's Legion. They're the closest thing you can find to unambiguously good people in this miserable wasteland, and they wouldn't stand by and watch their community fall into enslavement and barbarism. But their efforts were for naught, and the Legion swept through regardless. Their best doctors were forced into servitude in keeping Caesar himself in good health, and the rest were slaughtered.
Night 6 comes and goes.
Dunnstral was killed. They were:
You are the Powder Gangers, civilian.
You have no special abilities.
The Powder Gangers thought they had caught a major break when the NCR was removed from the picture so early in the fighting. Nobody was left to apprehend them and put them back in prison unless the Legion prevailed, and perhaps even they could become allies in due time. Surely they would respect that the gangers were no friends of the Legion's mortal enemy and give them an elevated status in their growing empire. And then they were utterly flattened under Caesar's boot.
Chelsea was overpowered at endgame. They were:
You are the Brotherhood of Steel, civilian.
You have no special abilities.
Much like the Powder Gangers, the Brotherhood thought they had gained a critical advantage in the region when the NCR was expunged. They could finally reassert their position at the Helios station and begin to reclaim the salvageable technology of New Vegas from the tribal infestation that had taken up residence under the guidance of Mr. House. But, once again, fortune favors the bold -- and Caesar sent his best frumentarii warriors into the Brotherhood bunker to leave it a smoldering furnace. None survived.
LanMisa and Jackofhearts2005 have survived the game. They were, respectively:
LanMisa is the White Legs.
Twice during the game during any separate night phases, you may select a player. That player will be unable to perform any role actions.
Separately, during any night phase you may select a player. That player will be killed.
The White Legs had come a long way southwest after eliminating all rival tribes in the Zion region. At Caesar's call, with the promise of power, blood, and glory, they rolled over whatever fledgling resistance remained in the North, across Freeside, and throughout Westside. Their throwing axes litter the landscape, many still buried in the skulls of anyone who dared look at them the wrong way.
Jackofhearts2005 is Caesar's Legion.
During each day phase (no later than one hour prior to the vote deadline), you may submit a list of all living players to the host. In the event of a tied vote, the player in the tie who is highest on your list will be eliminated.
Separately, twice during the game during any separate night phases, you may select a player. You will be told who that player visited if anyone.
Finally, twice during the game during any separate night phases, you may select a player. You will be told who visited that player if anyone. This ability will not successfully detect any fatal actions.
So it came to pass that New Vegas fell under new management. One old-world copycat died as another stepped into its new power structure. The NCR, ever the vacant mimicry of the failed United States before them, retreated to their Californian homes and braced for continuing conflict on more familiar soil. The Legion, forged in the likeness of Rome before them, exacted a heavy toll on New Vegas for its indignities and debauchery. But then there was order. And with order came peace.
The mafia team has won Fallout New Vegas: A Post-Nuclear Mafia game. Congratulations to @falcon45ca, @Jackofhearts2005, and @LanMisa.
Thank you all for playing.
Dead Chat
Mr. House and Courier #5
Mafia chat to be revealed shortly.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Thu Feb 29, 2024 10:03 pm
by JaggedJimmyJay
@Long Con's Courier #6 role:
You are Courier #6, independent.
You are the protagonist of Fallout New Vegas. That means the choices you make will have far-reaching consequences for the people of the Mojave Desert. You will decide for yourself what is the best course of action. Yours is the only morality that really matters, because the game was designed for you.
Your role is not revealed publicly. It is the only such role.
If you wish to do so, you may safely claim to be New Canaan (vanilla) or State of Utobitha (power role). These roles are not in the game. Refer to the role list on the front page of the game thread for role information.
First, you have a two-time ability. Twice during the game during any separate night phases, you may draft a note consisting of no more than 30 words and submit it to the host. The host will publicly post this message in the game thread at the start of the next day phase. This does not occur if you die during the night.
Separately, you will be tasked with taking a side. Before the end of Day 2, you must align yourself with one of the powers in the New Vegas region by declaring your allegiance (to the host, privately). You have four options, each of which will come with different consequences, requirements, and win conditions. Once you have made your choice, you may not change your mind. If you do not submit a choice by the deadline (the close of the Day 2 poll), the host will automatically select your allegiance by choosing whichever faction appears to be worst-positioned (subjectively assessed by the host).
Option 1 - Join the New California Republic
This option entails, essentially, joining the civilian faction. You will not count for parity, however.
If the New California Republic is killed, you will die with them. You must survive at least through Day 4 and have the game end in a civilian win. If this occurs, you will also be declared a winner.
Option 2 - Join Caesar's Legion
This option entails working with the mafia team. You will not count for parity, however. Additionally, you will not be informed of the identities of the mafia team (and nor will they be informed of you).
If you place a vote for a mafia member, it will have a 50% chance of failing. If the mafia target you with a night kill, it will have a 50% chance of failing.
If the mafia team wins the game and you are still alive, you will also be declared a winner.
Option 3 - Join Mr. House
This option entails working with the overseer of an independent New Vegas. You will not count for parity, however.
You will be granted a space to communicate with Mr. House behind-the-scenes. Additionally, you will be granted a one-time ability. Once during the game during any night phase, you may select a player. That player will be killed.
If Mr. House wins the game, you will also be declared a winner.
Option 4 - Reject them all and remain self-aligned
This option entails serving your own machinations to maintain an independent New Vegas under your own supervision.
If the game ends with all of Mr. House, the New California Republic, and Caesar's Legion eliminated, and you are still alive, you will be declared a winner (regardless of whichever other faction also wins).
Option 1 was eliminated when sig was voted out.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Thu Feb 29, 2024 10:05 pm
by Jackofhearts2005
Woot
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Thu Feb 29, 2024 10:09 pm
by juliets
Congrats Jack, Lan Misa, falcon!
Brad omg I was rooting so hard for you at the end. You named both of them but no one would listen, so sorry.
Everyone played a great game.
Y'all should all come to spec chat! I'll tell you what Jack's tell is
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Thu Feb 29, 2024 10:13 pm
by Jackofhearts2005
juliets wrote: ↑Thu Feb 29, 2024 10:09 pm
Congrats Jack, Lan Misa, falcon!
Brad omg I was rooting so hard for you at the end. You named both of them but no one would listen, so sorry.
Everyone played a great game.
Y'all should all come to spec chat! I'll tell you what Jack's tell is
Is it jokes?
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Thu Feb 29, 2024 10:15 pm
by Chelsea
gg
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Thu Feb 29, 2024 10:15 pm
by juliets
Jackofhearts2005 wrote: ↑Thu Feb 29, 2024 10:13 pm
juliets wrote: ↑Thu Feb 29, 2024 10:09 pm
Congrats Jack, Lan Misa, falcon!
Brad omg I was rooting so hard for you at the end. You named both of them but no one would listen, so sorry.
Everyone played a great game.
Y'all should all come to spec chat! I'll tell you what Jack's tell is
Is it jokes?
Nope you're always a joke!
(where's my dancing pancake)
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Thu Feb 29, 2024 10:18 pm
by Jackofhearts2005
Gg town. Fist bump to LanMisa for the excellent performance. @Dunnstral you were fun let’s play again
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Thu Feb 29, 2024 10:23 pm
by JaggedJimmyJay
Needless to say, this is the only Syndicate game that has ever ended on Leap Day.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Thu Feb 29, 2024 10:28 pm
by Jackofhearts2005
Thanks for the game, Jay. Lovingly crafted and I’m a sucker for extra roles with safeclaims as a setup.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Thu Feb 29, 2024 11:00 pm
by Lime Coke
Okay well that was on me.
Let the Chelsea paranoia take over and I ended up pushing her thinking she was a wolf and yeah.
Thought the interaction was her being a wolf.
Welp.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Thu Feb 29, 2024 11:01 pm
by Lime Coke
juliets wrote: ↑Thu Feb 29, 2024 10:09 pm
Congrats Jack, Lan Misa, falcon!
Brad omg I was rooting so hard for you at the end. You named both of them but no one would listen, so sorry.
Everyone played a great game.
Y'all should all come to spec chat! I'll tell you what Jack's tell is
I didn't deserve to win tbh I played pretty bad most of the game.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Thu Feb 29, 2024 11:37 pm
by juliets
@LanMisa I just want to say you were amazing. In unspoiled chat I was calling you the towniest town there ever was lol so I was shocked when I found out you were a wolf.
But also, you were so respectful toward everyone in the game at all times, such a class act, thank you for playing and I hope you will play here again.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Fri Mar 01, 2024 1:32 am
by Dunnstral
Well my bad.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Fri Mar 01, 2024 1:47 am
by Scotty
Well played mafia!
And don’t beat yourself up, you town lot that made it to endgame. Lots of tomfoolery and well placed paranoia- I don’t think I would have fared better in your shoes. LanMisa was my top town and Dunn was my deepwolf.
Hard game is hard.
Thanks for the game JJJ!
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Fri Mar 01, 2024 2:16 am
by JaggedJimmyJay
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Fri Mar 01, 2024 2:24 am
by Long Con
juliets wrote: ↑Thu Feb 29, 2024 11:37 pm
@LanMisa I just want to say you were amazing. In unspoiled chat I was calling you the towniest town there ever was lol so I was shocked when I found out you were a wolf.
But also, you were so respectful toward everyone in the game at all times, such a class act, thank you for playing and I hope you will play here again.
Yeah, LanMisa was impressive, and a pleasure to play with.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Fri Mar 01, 2024 3:37 am
by LanMisa
juliets wrote: ↑Thu Feb 29, 2024 11:37 pm
@LanMisa I just want to say you were amazing. In unspoiled chat I was calling you the towniest town there ever was lol so I was shocked when I found out you were a wolf.
But also, you were so respectful toward everyone in the game at all times, such a class act, thank you for playing and I hope you will play here again.
Thanks a lot, Juliets!
I try to play to the spirit of Sunbae, a former player I adore a lot: Always be polite and nice, regardless of your alignment, regardless of how you read the others in the game. Personally I believe that you can play the game in the fullest without using low blows, mean attacks or other similar angles.
I am fully aware that even I still have a long way to go; I seriously got heated towards Mac at some point which I regret, but I am working on it.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Fri Mar 01, 2024 4:08 am
by LanMisa
A few thoughts about the game:
1) In general I don't feel like I/Jack did a lot of things here. Town just never managed to find enough cohesion to get to the right conclusions. There was a lot of infighting, some players who became easy misyeets due to not playing as much as others expected them to... I do think that my Day 1 especially helped a lot here by staying outside the POE for the whole six days, but Jack especially just got ignored by most of the game most of the time for some weird reason.
2) Regarding the balance...I agree that I am used to an MU environment where any PR claim usually gets you at LEAST another day - even with fake claims being available, fake claiming a role usually ends your life sooner rather than later. Still... in total three PRs got yeeted, which is NOT something you should see on a regular iteration of the game, with two of them never claiming and Epi claiming in a way even we (wolves) completely missed, which makes this three unclaimed roles. At the very least Sig and NANOOK I feel are kills we should have never gotten... and at some point we simply run out of potential misyeets/my late survival becomes a matter of contention. Six PRs should mean that at LEAST four or five of them are now very hard to misyeet, and if you then also have a handful of extremely solid VTs like Dunnstral...TLDR: Town would have had massively improved chances had they played around their PRs better, even if they just massclaim D1.
3) Not sure if this will become a matter of scrutiny or not, but there are some things I always told the truth about during the whole game, which you can also confirm in wolf chat:
- when I said I was sick and I had a horrid headache I was very sick and had a horrid headache and was taking a COVID test for good measure
- when I said I was busy with school-related stuff I was busy with school related stuff; this first week has NOT been kind to me (admittedly, I was too lazy/sick around Friday the week before so that's partially on me)
- when I said that I enjoy playing with you peeps I really mean it. Scotty and Dunn were beacons of townyness and I hard enjoyed playing with Scotty especially. I also feel REALLY bad for how I forced Brad over, seeing his laments on this last day really hurt my motivation and made me feel really bad about what I was doing... and it was at that time where I really wished we had hammer/early yeet, just to shorten his torment.
- when I said that Mac pissed me off I was absolutely pissed and if not for being a wolf I would have abandoned the conversation even earlier. As someone who does not enjoy riling up others and doesn't see this as a strategy that should be condoned I also loathe being scrutinised to it. Regardless of your alignment this is a sure-fire way to make me not want to work with you again.
4) My own play... I said it in Discord chat already but this was a breakout performance. I always suck hard as a wolf, I get found out immediately and usually die during the first two or three phases. When I saw how MU-heavy this game was I fully expected that to happen here as well. But... for reasons I cannot explain myself I managed to break my own ceiling, HARD, to an extent I never have before. Well, maybe in my one other outstanding wolf game back from.... Fall 2018.
I could also say it in this way: Not a single person in the game (maybe Mac?) has ever seen me wolf on this level before, including myself, and I didn't think it was even remotely possible either.
I also believe that this was a one-time thing and that if/when I have time to play again (not before June...) and I rand wolf again you all will be hard disappointed, but that's the issue with these games: Expectations rise to levels one can usually not reach. Oh well, better only rand town from here on and disappoint people by making them realise how badly my reads are as town!
5) Our nightkills... were indeed led by me and I saw a bit of flak in DVC. Fair point, I am a very conservative person in choosing NKs but we had one underlying philosophy when picking our kills which I think IS the right philosophy: Kill people during the night that you cannot kill during the day.
* N1 we killed Abigail and Michelle, two widely townread and hard to misyeet players who (Abigail) also had the benefit of being a very active and thus influential voice in the thread. With either of them we simply didn't want to risk them changing their minds on us and running us over.
* N2 we killed Sean for two reasons: Sean being a PR was one of them; we did fully realise that this could potentially out Falcon (although we expected Falcon to play more active on D3 and were fully ready to hard bus if needed). Another one was to keep all the town fights/conflicts unresolved though: Brad had OMGUS'd several people, I think Mac and Chelsea had started to bicker, Long Con and Scotty were at odds I believe... and by killing Sean (who was ALSO widely townread at the time) we simply didn't want to disturb that equilibrium
* N3 it was the same: Long Con we had the role information on, but so we did on Manny... but Long Con felt difficult to push in the game and was less pocketed/influenced by us than Manny. Likewise removing Long Con would not change anything to the town infighting dynamics that had been going on for a long time. Staring at 5/4 Mac/Chelsea wagons in early D4 kinda agrees with us here, and if not for me getting seriously sick during D4 (to a point I was actively thinking about subbing out if things didn't improve) I would have pounced on that a lot harder than we did.
* N4 killing Mac... We wanted to keep Manny in D5 since Manny was on Chelsea and not on us. Ultimately we were debating Mac or Dunn and Jack preferred Mac from what I remember. If we kill Dunn here the strategy is to force through any yeet in F6, kill Manny, use Jack's vote decider to double stack/kill anyone in F4 and then my remaining RB deals with the 3P in case the 3P survives longest. Considering Mac's standing in the game this may ultimately even have been the route of less resistance but we couldn't realistically expect Creature and Tony to die there. If not for these extra kills we hoped that Tony would help Jack push against Chelsea with Mac's death semi implicating her and Chelsea pushing against Tony instead of Jack, and then clearing out the game with a Creature misyeet (or anyone else if someone came up for grabs).
* N5 not killing Manny there outs me since if neither Manny nor I die... well
People may disagree with them, people may call them "bad" or "conservative" or "not playing towards the setup" which are all valid points, but... we did have a reason for all of them.
As I said before, with school picking up again I will be busy for the next few months, so this will have been a one-time foray into the Syndicate. I did enjoy the general atmosphere, so if I get time on my hands I may well come back in the future!
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Fri Mar 01, 2024 5:10 am
by ☆Princess Abigail☆
GGs y'all
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Sat Mar 02, 2024 12:42 am
by Epignosis
LanMisa wrote: ↑Fri Mar 01, 2024 4:08 am
A few thoughts about the game:
1) In general I don't feel like I/Jack did a lot of things here. Town just never managed to find enough cohesion to get to the right conclusions. There was a lot of infighting, some players who became easy misyeets due to not playing as much as others expected them to... I do think that my Day 1 especially helped a lot here by staying outside the POE for the whole six days, but Jack especially just got ignored by most of the game most of the time for some weird reason.
2) Regarding the balance...I agree that I am used to an MU environment where any PR claim usually gets you at LEAST another day - even with fake claims being available, fake claiming a role usually ends your life sooner rather than later. Still... in total three PRs got yeeted, which is NOT something you should see on a regular iteration of the game, with two of them never claiming and Epi claiming in a way even we (wolves) completely missed, which makes this three unclaimed roles. At the very least Sig and NANOOK I feel are kills we should have never gotten... and at some point we simply run out of potential misyeets/my late survival becomes a matter of contention. Six PRs should mean that at LEAST four or five of them are now very hard to misyeet, and if you then also have a handful of extremely solid VTs like Dunnstral...TLDR: Town would have had massively improved chances had they played around their PRs better, even if they just massclaim D1.
3) Not sure if this will become a matter of scrutiny or not, but there are some things I always told the truth about during the whole game, which you can also confirm in wolf chat:
- when I said I was sick and I had a horrid headache I was very sick and had a horrid headache and was taking a COVID test for good measure
- when I said I was busy with school-related stuff I was busy with school related stuff; this first week has NOT been kind to me (admittedly, I was too lazy/sick around Friday the week before so that's partially on me)
- when I said that I enjoy playing with you peeps I really mean it. Scotty and Dunn were beacons of townyness and I hard enjoyed playing with Scotty especially. I also feel REALLY bad for how I forced Brad over, seeing his laments on this last day really hurt my motivation and made me feel really bad about what I was doing... and it was at that time where I really wished we had hammer/early yeet, just to shorten his torment.
- when I said that Mac pissed me off I was absolutely pissed and if not for being a wolf I would have abandoned the conversation even earlier. As someone who does not enjoy riling up others and doesn't see this as a strategy that should be condoned I also loathe being scrutinised to it. Regardless of your alignment this is a sure-fire way to make me not want to work with you again.
4) My own play... I said it in Discord chat already but this was a breakout performance. I always suck hard as a wolf, I get found out immediately and usually die during the first two or three phases. When I saw how MU-heavy this game was I fully expected that to happen here as well. But... for reasons I cannot explain myself I managed to break my own ceiling, HARD, to an extent I never have before. Well, maybe in my one other outstanding wolf game back from.... Fall 2018.
I could also say it in this way: Not a single person in the game (maybe Mac?) has ever seen me wolf on this level before, including myself, and I didn't think it was even remotely possible either.
I also believe that this was a one-time thing and that if/when I have time to play again (not before June...) and I rand wolf again you all will be hard disappointed, but that's the issue with these games: Expectations rise to levels one can usually not reach. Oh well, better only rand town from here on and disappoint people by making them realise how badly my reads are as town!
5) Our nightkills... were indeed led by me and I saw a bit of flak in DVC. Fair point, I am a very conservative person in choosing NKs but we had one underlying philosophy when picking our kills which I think IS the right philosophy: Kill people during the night that you cannot kill during the day.
* N1 we killed Abigail and Michelle, two widely townread and hard to misyeet players who (Abigail) also had the benefit of being a very active and thus influential voice in the thread. With either of them we simply didn't want to risk them changing their minds on us and running us over.
* N2 we killed Sean for two reasons: Sean being a PR was one of them; we did fully realise that this could potentially out Falcon (although we expected Falcon to play more active on D3 and were fully ready to hard bus if needed). Another one was to keep all the town fights/conflicts unresolved though: Brad had OMGUS'd several people, I think Mac and Chelsea had started to bicker, Long Con and Scotty were at odds I believe... and by killing Sean (who was ALSO widely townread at the time) we simply didn't want to disturb that equilibrium
* N3 it was the same: Long Con we had the role information on, but so we did on Manny... but Long Con felt difficult to push in the game and was less pocketed/influenced by us than Manny. Likewise removing Long Con would not change anything to the town infighting dynamics that had been going on for a long time. Staring at 5/4 Mac/Chelsea wagons in early D4 kinda agrees with us here, and if not for me getting seriously sick during D4 (to a point I was actively thinking about subbing out if things didn't improve) I would have pounced on that a lot harder than we did.
* N4 killing Mac... We wanted to keep Manny in D5 since Manny was on Chelsea and not on us. Ultimately we were debating Mac or Dunn and Jack preferred Mac from what I remember. If we kill Dunn here the strategy is to force through any yeet in F6, kill Manny, use Jack's vote decider to double stack/kill anyone in F4 and then my remaining RB deals with the 3P in case the 3P survives longest. Considering Mac's standing in the game this may ultimately even have been the route of less resistance but we couldn't realistically expect Creature and Tony to die there. If not for these extra kills we hoped that Tony would help Jack push against Chelsea with Mac's death semi implicating her and Chelsea pushing against Tony instead of Jack, and then clearing out the game with a Creature misyeet (or anyone else if someone came up for grabs).
* N5 not killing Manny there outs me since if neither Manny nor I die... well
People may disagree with them, people may call them "bad" or "conservative" or "not playing towards the setup" which are all valid points, but... we did have a reason for all of them.
As I said before, with school picking up again I will be busy for the next few months, so this will have been a one-time foray into the Syndicate. I did enjoy the general atmosphere, so if I get time on my hands I may well come back in the future!
You played well. Very well.
I always goof off in Fallout Mafia. This is the third game, I believe. Goofing off isn't my standard procedure. I was a tourist trap town, so I tried to play that up. I did billboards, fliers, a radio show.
Unfortunately life got in the way, and I wasn't able to participate in the way I would have enjoyed.
I think mafia would have won regardless. I wouldn't have gone after you, and the best thing I said was Jack was a busser.
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Sat Mar 02, 2024 9:04 pm
by NANOOKTHEGREATANDFEARSOME
GGs idk who won but you probably deserved it
Re: Fallout New Vegas: A Post-Nuclear Mafia Game [LEGION CONQUEST]
Posted: Tue Mar 05, 2024 10:34 am
by Jackofhearts2005
Thanks, man. That means a lot to me.