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Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 10:53 pm
by Golden
At this point its clear Sorsha is neither dead nor silenced so I kind of consider the question moot, since she was probably blocked by Mr Poe in any event.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 11:12 pm
by Quin
Golden wrote:At this point its clear Sorsha is neither dead nor silenced so I kind of consider the question moot, since she was probably blocked by Mr Poe in any event.
I guess so. But I'd still like DF to say so, just in case there was something else going on in that particular circumstance.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 11:27 pm
by Dom
Golden wrote:At this point its clear Sorsha is neither dead nor silenced so I kind of consider the question moot, since she was probably blocked by Mr Poe in any event.
Mine or Quin's?

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 11:32 pm
by Golden
Dom wrote:
Golden wrote:At this point its clear Sorsha is neither dead nor silenced so I kind of consider the question moot, since she was probably blocked by Mr Poe in any event.
Mine or Quin's?
Yours, because she could still have been blocked either way.

That's not to say an answer wouldn't be helpful. It would be. To both yours and Quin's questions.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 11:32 pm
by Golden
And mine about whether its win dead or alive

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 11:33 pm
by Dom
Sorsha would have killed herself if she didn't know she would survive?

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 11:35 pm
by Golden
Dom wrote:Sorsha would have killed herself if she didn't know she would survive?
I mean, there was discussion of the two different civilian roles that could block her during the night...

And, who knows what else is going on.

One thing I'm very sure of, though, is that it doesn't matter what the explanation is for Sorsha being the kill target, she is the last baddie anyway.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 11:44 pm
by Dom
Golden wrote:
Dom wrote:Sorsha would have killed herself if she didn't know she would survive?
I mean, there was discussion of the two different civilian roles that could block her during the night...

And, who knows what else is going on.

One thing I'm very sure of, though, is that it doesn't matter what the explanation is for Sorsha being the kill target, she is the last baddie anyway.
If it matters to me, does it matter at all to you?

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 11:47 pm
by Golden
Dom wrote:
Golden wrote:
Dom wrote:Sorsha would have killed herself if she didn't know she would survive?
I mean, there was discussion of the two different civilian roles that could block her during the night...

And, who knows what else is going on.

One thing I'm very sure of, though, is that it doesn't matter what the explanation is for Sorsha being the kill target, she is the last baddie anyway.
If it matters to me, does it matter at all to you?
Absolutely. It's why I wanted to wait to vote, originally, until I was clear that you were 100% on board, not just 95%

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 11:47 pm
by Golden
I've put all my eggs in the dom basket, basically.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 11:50 pm
by Quin
Golden wrote:I've put all my eggs in the dom basket, basically.
Risky. Dom isn't actually a cleared civ by the logic I think you're following.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 11:51 pm
by Dom
I'm 100% on board but want the answer to the question

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Sun Jan 08, 2017 11:55 pm
by Golden
Quin wrote:
Golden wrote:I've put all my eggs in the dom basket, basically.
Risky. Dom isn't actually a cleared civ by the logic I think you're following.
I'm sure of Dom, but I also know that Dom needs more than just me being sure of him, to be sure of me.

linki @dom - I do too.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 12:04 am
by Dom
Golden wrote:
Quin wrote:
Golden wrote:I've put all my eggs in the dom basket, basically.
Risky. Dom isn't actually a cleared civ by the logic I think you're following.
I'm sure of Dom, but I also know that Dom needs more than just me being sure of him, to be sure of me.
what does this mean?

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 12:16 am
by Golden
Dom wrote:
Golden wrote:
Quin wrote:
Golden wrote:I've put all my eggs in the dom basket, basically.
Risky. Dom isn't actually a cleared civ by the logic I think you're following.
I'm sure of Dom, but I also know that Dom needs more than just me being sure of him, to be sure of me.
what does this mean?
That you will think through your vote rationally rather than following blindly.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 12:35 am
by Dom
Golden wrote:
Dom wrote:
Golden wrote:
Quin wrote:
Golden wrote:I've put all my eggs in the dom basket, basically.
Risky. Dom isn't actually a cleared civ by the logic I think you're following.
I'm sure of Dom, but I also know that Dom needs more than just me being sure of him, to be sure of me.
what does this mean?
That you will think through your vote rationally rather than following blindly.
oh i thought you had a more specific meaning

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 12:38 am
by Golden
Dom wrote:
Golden wrote:
Dom wrote:
Golden wrote:
Quin wrote:
Golden wrote:I've put all my eggs in the dom basket, basically.
Risky. Dom isn't actually a cleared civ by the logic I think you're following.
I'm sure of Dom, but I also know that Dom needs more than just me being sure of him, to be sure of me.
what does this mean?
That you will think through your vote rationally rather than following blindly.
oh i thought you had a more specific meaning
The more specific meaning was that Quin was misunderstanding my logic.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 12:39 am
by DFaraday
Dom wrote:DFaraday, two questions before I vote....


1) If a team only has one member left, can that member use their role power (like a block) + a kill at the same time?

2) If yes, then can that block be used to block the kill?
Yes and yes.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 12:40 am
by DFaraday
Quin wrote:
Dom wrote:DFaraday, two questions before I vote....


1) If a team only has one member left, can that member use their role power (like a block) + a kill at the same time?

2) If yes, then can that block be used to block the kill?
Repeat of my earlier question as well:

If a role blocker were to role block the PoIG, what would be the result if that person tried to kill somebody but also role blocked the initial role blocker first?
If someone tried to block the PoIG, PoIG's actions for the night would fail. If that's what you're trying to say. :confused:

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 12:41 am
by Golden
DF, I think Quin is asking about order of blocking. If two blockers blocked each other, who wins?

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 12:43 am
by Jackofhearts2005
DFaraday wrote:
Quin wrote:
Dom wrote:DFaraday, two questions before I vote....


1) If a team only has one member left, can that member use their role power (like a block) + a kill at the same time?

2) If yes, then can that block be used to block the kill?
Repeat of my earlier question as well:

If a role blocker were to role block the PoIG, what would be the result if that person tried to kill somebody but also role blocked the initial role blocker first?
If someone tried to block the PoIG, PoIG's actions for the night would fail. If that's what you're trying to say. :confused:

I think this was the key bit.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 12:44 am
by Jackofhearts2005
Balls.

actionS

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 12:46 am
by DFaraday
Golden wrote:DF, I think Quin is asking about order of blocking. If two blockers blocked each other, who wins?
Then it would come down to first block sent in.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 1:43 am
by Dom
It wouldn't matter at that point, would it?


votes sorsha

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 1:52 am
by Golden
Dom wrote:It wouldn't matter at that point, would it?


votes sorsha
I very much hope that it won't.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 2:09 am
by Dom
.... it would be the same result.

let's say poe blocks a killer/blocker

and that killer blocker then sends in a pm killing and blocking herself

but she's blocked

so nothing happens.

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 3:00 am
by DFaraday
Day 7 - The End

To the beachgoers, it seemed like just yesterday that they had come so close to meeting fiery ends on the beach. In actuality, it was six days earlier, and their journey had since taken them from the shores of Lake Lachrymose to the heart of The City. The final stage of their journey was approaching with all the speed of the submarine which currently housed them.

"Aye! Land ahead! Batten down the hatches! All hands on deck! Thar she blows!" the captain excitedly gestured. The beachgoers, as part of his crew, helped steer the vessel onto the beach of a lush (a word here meaning "containing many trees and assorted other foliage [a word here meaning "lush vegetation]") island. Several friendly-looking people stepped forward to greet the beachgoers.

"Welcome home, Ishmael," said one of them. "We feared you had left us forever."

"Call me Ish," said MP. "And I would never leave you. I simply ventured to the mainland to encourage others in joining our community. I didn't force them, but I found two more who wanted to come along." At that, Daisy crawled forward alongside Quin, each smiling the smile of true believers.

"Sunny, how could you?" asked Sig tearfully. "What would Klaus think? Or our parents?"

"Quin, how could YOU?" asked Jack irritatedly. "Joining cults is against the Village rules!"

"They're with me now," said MP calmly. Now, I suggest you all leave the Island if you won't join us. I don't want to force you, but I would advise not posing a nuisance."

"Hey!" shouted Dom, finally making his presence felt. "We still haven't found the last killer. I'm not leaving until I do!"

"I say, that's a very good point," agreed Golden, coughing into his handkerchief. "The killer must be brought to justice!"

"And I want revenge for my sister!" said DDL, grabbing Sorsha and dragging her to the water. Sorsha flailed and fought back, running inland and finding a grove of apple trees. Sig, DDL, Golden, and Dom found her and moved in to end this debacle (a word I assume you are familiar with).

"At least let me eat an apple before I go," she pleaded, grabbing an apple. Before she could take a bite, however, Sorsha began choking and fell to the ground.

"I poisoned you on the submarine," said Dom. "Everyone always says I need to stand up for myself, so I figured poisoning was a good first step."

Sorsha reached for the apple, which would cure a certain illness but not the one she currently had. This proved irrelevant, as she collapsed before reaching it anyway. Her androgynous frame landed with a crash on the floor of the grove, ending the Troupe's era of villainy once and for all.

The quartet returned to the beach solemnly.

"Captain, take us home," said DDL. Widdershins started up the Queequeg, and the four headed for home. For DDL, home meant finding his long lost brother. For Golden, this meant returning to the bank in the City. For Dom, this meant moving on after finding out that his wife had been a villain, and had then been dead. And for Sig, this meant finding somewhere to belong, without his siblings for support.

In other news, Daisy and Quin remained on the Island with MP, who continues to advise (a word by which MP here means "boss around") them in his "happy" "community" "."

Finally, Jack decided that it was time to go back to the Village of Fowl Devotees. After spending several months stuck on the Island with the community, he noticed a passing shadow in the water, resembling a question mark. Jack decided to swim out to it, but was intercepted by a stray flying machine, which coincidentally was set on a default course to the Village of Fowl Devotees. Jack returned safely and celebrated with the rest of the villagers.

And so, as all good stories must, this one ends with the eating of ice cream sundaes.

Sorsha has been lynched. She was the Person of Indeterminate Gender.
The Troupe has been eliminated.
Congratulations to the civvies and the Village of Fowl Devotees!

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 3:03 am
by Quin
ehgjdbhvce

Re: A Mafia of Unfortunate Events [DAY 7]

Posted: Mon Jan 09, 2017 3:03 am
by Quin
Congrats guys. I don't have the best luck with these things :haha:

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:09 am
by Quin
But why end it early? We figured we could force a tie. Or was our math wrong?

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:10 am
by DFaraday
Quin wrote:But why end it early? We figured we could force a tie. Or was our math wrong?
Dom's vote was worth 4 at this point, so there were 7 votes on Sorsha.

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:10 am
by Golden
Good work guys. Shame it happened just after I left work with my spreadsheet. ill try to recreate it later but it's challenging by phone.

Inh - I didn't kill you! Eloh redirected me, and saved her husband in doing it (I was hoping to silence epi rather than kill him to let him know my role)

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:11 am
by Golden
Quin wrote:But why end it early? We figured we could force a tie. Or was our math wrong?
Did you have an extra vote up your sleeve?

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:12 am
by Quin
DFaraday wrote:
Quin wrote:But why end it early? We figured we could force a tie. Or was our math wrong?
Dom's vote was worth 4 at this point, so there were 7 votes on Sorsha.
Oh, okay. I thought it was worth 3. I did my math wrong. Daisy had an extra vote so we thought it'd be a 6v6 tie.

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:12 am
by Golden
Out of nacho, scotty, zebra and soneji I'm not sure which was Strauss. The rest were bad.

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:14 am
by DFaraday
All roles are now on the front page.

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:15 am
by Golden
Quin wrote:
DFaraday wrote:
Quin wrote:But why end it early? We figured we could force a tie. Or was our math wrong?
Dom's vote was worth 4 at this point, so there were 7 votes on Sorsha.
Oh, okay. I thought it was worth 3. I did my math wrong. Daisy had an extra vote so we thought it'd be a 6v6 tie.
6/2 = 3... you probably forgot the one he started with.

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:15 am
by Quin
Add me to the list of people you should never recruit ever ever again :grin:

This is the third time (that I remember) that what I thought was a sure-fire win has been taken from me on The Syndicate :srsnod: Zodiac, Mad Max and this.


linki: I think I did, yeah.

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:19 am
by Golden
The thing is, if sorsha hadn't been lynched, I would have been forced to try to kill jack - I couldn't remove the townie numbers nor risk being at 8 tomorrow with only 3 cultists still not wanting the game to end, and potentially no dom to give us a vote advantage either...

If I killed jack, it would have fixed the risk profile. But it would have deprived jack and lc of the win. I really didn't want to have to do that.

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:20 am
by Quin
Golden wrote:The thing is, if sorsha hadn't been lynched, I would have been forced to try to kill jack - I couldn't remove the townie numbers nor risk being at 8 tomorrow with only 3 cultists still not wanting the game to end, and potentially no dom to give us a vote advantage either...

If I killed jack, it would have fixed the risk profile. But it would have deprived jack and lc of the win. I really didn't want to have to do that.
You wouldn't have been able to anyway, if we'd made it to another night I'd given Jack the protection for the night.

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:21 am
by Quin
Actually, before that, we were going to lynch you today :ninja:

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:23 am
by Golden
Quin wrote:Actually, before that, we were going to lynch you today :ninja:
That would have been the smart move.

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:26 am
by Sorsha
Congrats winners! :beer:

I was ready to concede this the last phase but apparently it was closer than I thought.

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:27 am
by Golden
Sorsha wrote:Congrats winners! :beer:

I was ready to concede this the last phase but apparently it was closer than I thought.
Sorry sorsha. You were a trooper!

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:28 am
by Scotty
Eyyyy :workit:
Good game fellow civs! I did nothing to share in this win with you, but I was following along the entire time and would have been of no use. Absolutely astounded with the teamwork over the past few days. I still thought sig was bad.

Lol. lot of luck with the baddie teams killing each other and Mr. POE being a saint. GG town, and good try there at the end, cultists, you almost had it!!

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:29 am
by Scotty
What kind of inventions did Dog devise?

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:29 am
by Golden
noone listened about soneji! Lol.

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:30 am
by Scotty
Scotty wrote:What kind of inventions did Dog devise?
SIG SIG SIG SIG SIG SIG

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:31 am
by Golden
Scotty wrote:What kind of inventions did Dog devise?
I think every one gave him information. Which he then shared with me and ddl when he gave ddl a btsc device.

I can't believe how many people I killed!

Re: A Mafia of Unfortunate Events [END GAME]

Posted: Mon Jan 09, 2017 3:33 am
by Scotty
Also who's the wise guy that killed me N1? I'm the only one listed without a killer receipt.

Maybe i committed seppuku because of my uselessness.