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Re: MAD MAX: GAME OVER
Posted: Fri Nov 18, 2016 11:43 pm
by insertnamehere
well that was certainly a game of mafia that happened on this website.
Fantastic job as usual, G-Man.
Re: MAD MAX: GAME OVER
Posted: Fri Nov 18, 2016 11:44 pm
by Sloonei
When did she protect me?
Re: MAD MAX: GAME OVER
Posted: Fri Nov 18, 2016 11:45 pm
by G-Man
Official Winners:
Dom
DrWilgy
indiglo
insertnamehere
JaggedJimmyJay
LoRab
MacDougall
motel room
MovingPictures07
S~V~S
Scotty
Sloonei
Ricochet has to be alive at the end to win. Epignosis spent more time as a baddie but I'm willing to extend credit to him since he did work hard to get his role eliminated. The Station Master was a civvie who only benefited the baddies while alive.
Re: MAD MAX: GAME OVER
Posted: Fri Nov 18, 2016 11:46 pm
by G-Man
Sloonei wrote:When did she protect me?
G-Man wrote:Barry the Mechanic provided Jim "Sloonei" Goose with a protection Night 9 that Goose held onto until now. His -1 vote eliminated a 1-1 tie that would default to a baddie win.
The civvies have miraculously won the game!
Re: MAD MAX: GAME OVER
Posted: Fri Nov 18, 2016 11:54 pm
by Dom
A SIX DAY GOD DAMN BATTLE IWTH QUIN IS SOMETHING I NEVER WANT TO DO AGAIN
Re: MAD MAX: GAME OVER
Posted: Fri Nov 18, 2016 11:57 pm
by Sloonei
G-Man wrote:Official Winners:
Dom
DrWilgy
indiglo
insertnamehere
JaggedJimmyJay
LoRab
MacDougall
motel room
MovingPictures07
S~V~S
Scotty
Sloonei
Ricochet has to be alive at the end to win. Epignosis spent more time as a baddie but I'm willing to extend credit to him since he did work hard to get his role eliminated. The Station Master was a civvie who only benefited the baddies while alive.
ouch
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:03 am
by G-Man
Fixed it for you, Sloonei!

Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:04 am
by Sloonei
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:10 am
by Glorfindel
Thanks, G for being such an amazing host. Thanks too to my team of Quin, Zebs and Epi - I know I was a millstone around your necks but I appreciate your grace and understanding all the same. You guys were totally awesome and you deserved to win (in my view).
Congratulations to all the Townies! I may have lost this game as a Mafia but I scored big having made a couple of new friends out of this game (you know who you are

). I feel sorry for what some of you were put through (especially Dom) but I guess that's Mafia for you
That's sadly the end of me here for a while but I look forward to catching up with many of you for my LOTR themed Burglary at Christmas

Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:16 am
by Sloonei
I look forward to playing with you again whenever possible, Glorf!
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:20 am
by Dom
Sloonei wrote:I look forward to playing with you again whenever possible, Glorf!
^^^
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:23 am
by Scotty
Yeah Glorf, you did well, and you held strong to your own integrity. Very well done.
I'm voting this for best mafia performance so far that ive sent this year, even if you were robbed. I hardly feel like I deserve the share of the win.
Look forward to playing with you all again in a future game!
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:26 am
by Glorfindel
Sloonei wrote:I look forward to playing with you again whenever possible, Glorf!
As unlikely as that is for quite some time, my friend - you proved to me this game what I'd thought of you in Romance of the Three Kingdoms. You are formidable at these games (despite that whole 'Dom thing') and I respect you enormously for that. I too hope I get the opportunity to play WITH you again one day. It's observing people like you and Jay that make these games such an educational experience to students of the game like me

Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:31 am
by G-Man
POWER USAGE:
MAX ROCKATANSKY-- DrWilgy
Night 1- a2thezebra (failed- neither Jessie nor Sprog)
Night 2- MovingPictures07 (failed- neither Jessie nor Sprog)
Night 3- NO SUBMISSION (also blocked by Quin)
Night 4- NO SUBMISSION
Night 5- MacDougall (failed- neither Jessie nor Sprog)
FIFI MACAFEE-- S~V~S
Night 1- Ricochet (not MFP)
Night 2- JaggedJimmyJay (not MFP)
SARSE-- MacDougall
Night 1- DrWilgy (not Scuttle)
Night 2- NO SUBMISSON
Night 3- JaggedJimmyJay (not Scuttle)
Night 4- Glorfindel (not Scuttle)
Night 5- Sloonei (not Scuttle and blocked by Quin)
SCUTTLE-- Motel Room
Night 1- Sloonei (not Sarse)
Night 2- LoRab (not Sarse)
Night 3- Dom (not Sarse)
Night 4- MovingPictures07 (not Sarse)
Night 5- Quin (not Sarse)
Night 6- Glorfindel (not Sarse)
ROOP-- MovingPictures07
Poor guy never got to search because his partner (Scotty was the first lynch)
CHARLIE-- Scotty
Poor guy got lynched first.
COMMISSIONER LABATOUCHE-- Birdwithteeth11/Indiglo
Night 1- NO SUBMISSION
Night 2- Checked for Roop (MP07)- still alive!
Night 3- Checked for Scuttle (Motel Room)- still alive!
Night 4- Checked for Sarse (MacDougall)- still alive!
BARRY, THE MFP MECHANIC-- LoRab
Night 1- Ricochet (ineligible target)
Night 2- MacDougall (success!- negative vote used up Day 5)
Night 3- Glorfindel (ineligible target)
Night 4- JaggedJimmyJay (ineligible target and blocked by Quin)
Night 5- Quin (ineligible target)
Night 6- Motel Room (eligible target but blocked by Quin)
Night 7- Dom (ineligible target)
Night 8- Epignosis 2.0 (ineligible target and blocked by Quin)
Night 9- Sloonei (success!- negative vote used up Day 12 to clinch the game)
Night 10- Dom (ineligible target)
Night 11- Quin (ineligible target)
SILVERTONGUE-- Insertnamehere
Pardoned himself Day 4
MAY SWAISEY-- JaggedJimmyJay
Night 1- Dom (successful but not needed)
Night 2- Sloonei (successful but not needed)
Night 3- JaggedJimmyJay (successful- thwarted a kill to amusing results)
Night 4- Sloonei (successful but not needed)
Night 5- JaggedJimmyJay (successful but not needed)
Night 6- Quin (successful but not needed)
Night 7- Epignosis 2.0 (blocked! but also not needed)
Night 8- LoRab (successful- thwarted a kill and also enabled LoRab to protect Sloonei the next night)
Night 9- Sloonei (blocked and also not needed)
TOECUTTER-- Elohcin
Night 1- Ordered sanmateo to kill Epignosis (successful)
Night 2- Ordered Quin to kill S~V~S (successful)
BUBBA ZANETTI-- Sanmateo/Quin
Night 1- NO SUBMISSION
Night 2- Blocked Sloonei (ineffective)
Night 3- Blocked DrWilgy (successful); Ordered a2thezebra to kill JaggedJimmyJay (failed- protection)
Night 4- Blocked LoRab (successful); Ordered Epignosis 2.0 to kill MovingPictures07
Night 5- Blocked MacDougall (successful); Ordered Epignosis 2.0 to kill MacDougall
Night 6- Blocked LoRab (successful); Killed Motel Room himself
Night 7- Blocked JaggedJimmyJay (successful); Killed Scotty 2.0 himself
Night 8- Blocked LoRab (successful); Ordered Epignosis 2.0 to kill LoRab (failed- protection)
Night 9- Blocked JaggedJimmyJay (successful); Killed JaggedJimmyJay himself
Night 10- Blocked Dom (ineffective); Killed Insertnamehere himself
Night 11- Blocked LoRab (successful); Killed LoRab himself
CUNDALINI-- Glorfindel
Survived his first brush with death on Day 7
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:32 am
by DrWilgy
Wait... We won this?
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:33 am
by Quin
G-Man wrote:Sloonei wrote:Did Quin know he wasn't gonna win?
At the very end, yes. I gave him the choice of dragging it out or just letting me end it tonight.
Before he told me about the whole 'Barry' conundrum I was pretty set about killing LoRab, I felt like changing it based on what G-Man had told me was a bit cheaty so I just accepted the loss. I think town deserved this win, anyway.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:35 am
by Glorfindel
Scotty wrote:Yeah Glorf, you did well, and you held strong to your own integrity. Very well done.
I'm voting this for best mafia performance so far that ive sent this year, even if you were robbed. I hardly feel like I deserve the share of the win.
Look forward to playing with you all again in a future game!
Thank you, Scotty

It's true - if I achieved anything at all this game, it was that I managed to negotiate the minefield of my integrity and personal beliefs without bringing the whole game crashing down around me. Although others jumped on Jay's challenge to me in asking those questions he did, I honestly don't think anyone other than him truly understood the consequences of him doing so in as far as I was concerned. Frankly, I love the guy and it was extremely astute of him to ask those questions when and how he did. The problem I have is that my reply to him held consequences for me far beyond this game (and The Syndicate). Still, from his reaction to my response, I accept that he at least understands my position and I appreciate that enormously.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:37 am
by G-Man
The big takeaway here is that none of the BTSC-eligible civvie roles ever obtained BTSC. A certain baddie (you know who you are) kept bringing up the issue of 'too much BTSC making too many civvies known to each other.' Oh, if only you knew how hard I had to bite my tongue!
Looking back on it now, do you feel that I revealed too much information through the lynch and night posts? My posting style is like the old days of Lostpedia and The Piano. I've found I need to adapt that style for the folks here just a little more for the next game. I still think a balance can be achieved.
Also, Max got lynched before he had the chance to go mad. I regret never integrating Max or his family into the narrative, as they are the focus of the film.
For now, I must go to bed. I'll post a few other random thoughts and observations tomorrow. Feel free to post your questions. I will answer them!
Thank you all again for playing. This game exceeded my expectations on quality, duration, and excitement. Games are great because the players make it great. Thank you!
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:38 am
by Quin
Dom wrote:A SIX DAY GOD DAMN BATTLE IWTH QUIN IS SOMETHING I NEVER WANT TO DO AGAIN
You'd better hope I never draw a bad role card again then
I legitimately did think that if I were town, I'd be busting my gut to lynch you - I really do think you looked hella suspicious from the get go. :P
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:46 am
by Quin
Anyway, thanks for the game G-Man - it was definitely the most intense game I've played to date. I cannot give enough credit to LoRab, to think we lost in a 1v1 scenario because of something that far behind in hindsight

Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 12:52 am
by Glorfindel
G-Man wrote:The big takeaway here is that none of the BTSC-eligible civvie roles ever obtained BTSC. A certain baddie (you know who you are) kept bringing up the issue of 'too much BTSC making too many civvies known to each other.' Oh, if only you knew how hard I had to bite my tongue!
Looking back on it now, do you feel that I revealed too much information through the lynch and night posts? My posting style is like the old days of Lostpedia and The Piano. I've found I need to adapt that style for the folks here just a little more for the next game. I still think a balance can be achieved.
Also, Max got lynched before he had the chance to go mad. I regret never integrating Max or his family into the narrative, as they are the focus of the film.
For now, I must go to bed. I'll post a few other random thoughts and observations tomorrow. Feel free to post your questions. I will answer them!
Thank you all again for playing. This game exceeded my expectations on quality, duration, and excitement. Games are great because the players make it great. Thank you!
From my perspective, G - thought you did a great job. From the macabre (Motel Room) to the hilarious (Dom) you're write-ups were thoroughly entertaining. As for revealing too much information, I don't believe so. In my opinion there was nothing there that deliberately misled anyone and what was there was analysed to death and I personally think it was one of the things that made the game so enjoyable

Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 1:04 am
by Sloonei
You are my favorite host, G-man.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 1:36 am
by Scotty
Sloonei wrote:You are my favorite host, G-man.
When's the wedding?
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 1:53 am
by Quin
Scotty wrote:Sloonei wrote:You are my favorite host, G-man.
When's the wedding?
After the funeral.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 1:56 am
by MacDougall
Quin you're a badass.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 2:06 am
by Dom
Quin wrote:Dom wrote:A SIX DAY GOD DAMN BATTLE IWTH QUIN IS SOMETHING I NEVER WANT TO DO AGAIN
You'd better hope I never draw a bad role card again then
I legitimately did think that if I were town, I'd be busting my gut to lynch you - I really do think you looked hella suspicious from the get go. :P
If by get-go, you mean Day 6, then sure.

Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 2:16 am
by Quin
Dom wrote:Quin wrote:Dom wrote:A SIX DAY GOD DAMN BATTLE IWTH QUIN IS SOMETHING I NEVER WANT TO DO AGAIN
You'd better hope I never draw a bad role card again then
I legitimately did think that if I were town, I'd be busting my gut to lynch you - I really do think you looked hella suspicious from the get go. :P
If by get-go, you mean Day 6, then sure.

That's what I meant.

Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 2:28 am
by Sloonei
The game started in earnest on Day 6.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 2:50 am
by JaggedJimmyJay
wat
Re: MAD MAX: Day 6
Posted: Sat Nov 19, 2016 2:53 am
by Quin
Quin wrote:Dom wrote:Sloonei who are you going to vote for?
if they die who are you going to vote for?
if they die who are you going to vote for?
Quinn: Citation needed that Mac didn't like me.
Here.
Also, I guess nobody fell for this

Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 3:04 am
by JaggedJimmyJay
A few notes:
~ This is the first time I have ever seen a Mafia game go into "overtime" if you will. When LoRab locked the vote at the end of LyLo1, I was pretty shocked. Observing from the grave, I was pretty torn throughout LyLo1 and I think I'd have ended up at a Dom lynch. What she did was brilliant though, because it 1) gave the townies in play more time to consider the situation and 2) confirmed her as town. She eliminated herself from contention and sent the game to a new cycle with that information now in play. I didn't anticipate that at all and it was awesome.
~ Dom and Quin: both of you deserve so much credit for how hard you fought through LyLo (both of them). The end of this game is something everyone here should be proud of -- if you ask me that's what Mafia is all about. Evidence was in the thread, but in the end it still came down to sleuthing, deception, and inference: the core of Mafia. It was very exciting to watch, and I can imagine excruciating to experience. Neither of you backed down for a minute despite facing that kind of pressure for nearly a full week. Thank you both for that.
~ Sloonei and LoRab: your teamwork in the end was beautiful to behold. You found the evidence you needed cooperatively to clear each other, and then you did everything you could think of to sort out the other two. The final choice may have been the wrong one, but sometimes that's just how Mafia goes. You left no stone unturned and made the best decision you felt you could make. Nobody could ask for more.
~ Quin specifically: you deserve to win this game more than any single player I've ever seen lose. I say that with confidence; I've really never seen anything else like this (the closest thing being Russtifinko's hard luck finish in Talking Heads). You did everything you could possibly do to finish the town off, and frankly -- you succeeded. It was only very bad luck that did you in. It's times like this where I think we should remember that winning and losing isn't always about how well you play; sometimes it's about where the breaks fall. I am not going to rememeber this game as a Quin loss; it feels absurd to say that.
~ G-Man: you designed an extremely fun game with a great balance of complexity and simplicity -- everything was visible and solvable, but there was room for intrigue (as seen at the end). Your write ups were awesome, and those alone made my Neil Hartley nonsense worth it. Bravo sir.
~ Epignosis: it's understandable that you weren't to give it the focus you'd have liked, but there's no denying you still impacted both of your factions positively in each body. Elohcin killed your ass pronto out of fear, and in your return you were just obscured enough to make your team mate links muddy. That's what caused the whole Dom vs. Quin drama in the first place.
~ Glorfindel: you did a great job as a baddie player under pressure for as long as you were. It's a great example of a philosophy I've always had as a baddie -- it's not about avoiding suspicion, it's about surviving suspicion. It didn't matter that anyone was on to you because town didn't take care of you until it was very late in the game -- late enough that afterword there was literally zero margin for error. That is the definition of productive baddie play.
~ Elohcin: your best contribution was in the trail you left -- there was no conclusive connection from your end to attach you to Quin, which was a big part of his comfortable position for so long. That counts for a lot.
~ All the townies out there -- it was a cooperative team effort to maintain your motivation despite the poor start to this game which facilitated the comeback. Everyone played a part in that and I'm proud to have been a part of this town team.
~ Everyone: you were a part of the game of the year, IMO. Pat yourselves on the back.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 3:10 am
by JaggedJimmyJay
Also, mad props to Zebra for putting together a great high content post history for her entire duration in the game. It had most of us fooled for far too long.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 3:16 am
by Quin
JaggedJimmyJay wrote:A few notes:
~ This is the first time I have ever seen a Mafia game go into "overtime" if you will. When LoRab locked the vote at the end of LyLo1, I was pretty shocked. Observing from the grave, I was pretty torn throughout LyLo1 and I think I'd have ended up at a Dom lynch. What she did was brilliant though, because it 1) gave the townies in play more time to consider the situation and 2) confirmed her as town. She eliminated herself from contention and sent the game to a new cycle with that information now in play. I didn't anticipate that at all and it was awesome.
~ Dom and Quin: both of you deserve so much credit for how hard you fought through LyLo (both of them). The end of this game is something everyone here should be proud of -- if you ask me that's what Mafia is all about. Evidence was in the thread, but in the end it still came down to sleuthing, deception, and inference: the core of Mafia. It was very exciting to watch, and I can imagine excruciating to experience. Neither of you backed down for a minute despite facing that kind of pressure for nearly a full week. Thank you both for that.
~ Sloonei and LoRab: your teamwork in the end was beautiful to behold. You found the evidence you needed cooperatively to clear each other, and then you did everything you could think of to sort out the other two. The final choice may have been the wrong one, but sometimes that's just how Mafia goes. You left no stone unturned and made the best decision you felt you could make. Nobody could ask for more.
~ Quin specifically: you deserve to win this game more than any single player I've ever seen lose. I say that with confidence; I've really never seen anything else like this (the closest thing being Russtifinko's hard luck finish in Talking Heads). You did everything you could possibly do to finish the town off, and frankly -- you succeeded. It was only very bad luck that did you in. It's times like this where I think we should remember that winning and losing isn't always about how well you play; sometimes it's about where the breaks fall. I am not going to rememeber this game as a Quin loss; it feels absurd to say that.
~ G-Man: you designed an extremely fun game with a great balance of complexity and simplicity -- everything was visible and solvable, but there was room for intrigue (as seen at the end). Your write ups were awesome, and those alone made my Neil Hartley nonsense worth it. Bravo sir.
~ Epignosis: it's understandable that you weren't to give it the focus you'd have liked, but there's no denying you still impacted both of your factions positively in each body. Elohcin killed your ass pronto out of fear, and in your return you were just obscured enough to make your team mate links muddy. That's what caused the whole Dom vs. Quin drama in the first place.
~ Glorfindel: you did a great job as a baddie player under pressure for as long as you were. It's a great example of a philosophy I've always had as a baddie -- it's not about avoiding suspicion, it's about surviving suspicion. It didn't matter that anyone was on to you because town didn't take care of you until it was very late in the game -- late enough that afterword there was literally zero margin for error. That is the definition of productive baddie play.
~ Elohcin: your best contribution was in the trail you left -- there was no conclusive connection from your end to attach you to Quin, which was a big part of his comfortable position for so long. That counts for a lot.
~ All the townies out there -- it was a cooperative team effort to maintain your motivation despite the poor start to this game which facilitated the comeback. Everyone played a part in that and I'm proud to have been a part of this town team.
~ Everyone: you were a part of the game of the year, IMO. Pat yourselves on the back.
dawwww.
But you're right about one thing - this game will definitely be getting my vote for Best Game in the Sockys

Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 4:30 am
by a2thezebra
Thanks Jay. And holy shit Quin, you are a baddie legend. Shout out to everyone else too, games like this are the reason people play Mafia.
I would be mad that my team did so great throughout the whole game and still lost but I'm so impressed with the civilian comeback that I can't be. FANTASTIC job, town.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 5:50 am
by MacDougall
LoRab and Sloonei were great. Jimmy was his usual great self. A cavalcade of great performances.
Fairly happy with my radar in this game. Specifically Zebra, Glorfindel and civ reading Dom. Zebra did have me fooled for a while though.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 5:58 am
by JaggedJimmyJay
I'm glad Sloonei finally gets a banner. It's actually a kind of sweet justice: he won this game even though he arguably should have lost -- just like in Turf Wars when he lost but arguably should have won. Them breaks, man.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 5:59 am
by JaggedJimmyJay
I'm pretty sure you were the first to firmly turn against Zebra Mac. In hindsight we probably should have considered that more when you were nightkilled.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 6:02 am
by JaggedJimmyJay
I also can't remember another game where only one player survived -- and that player is a townie.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 6:06 am
by Quin
JaggedJimmyJay wrote:I'm pretty sure you were the first to firmly turn against Zebra Mac. In hindsight we probably should have considered that more when you were nightkilled.
Fun Fact. We actually killed Mac because we thought he was Max. We also thought LoRab was May Swasey for a while there.

Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 7:39 am
by MacDougall
I thought LoRab was May too.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 7:46 am
by Tangrowth
HOLY FUCK, I can't believe we won! This is one of the greatest games I've ever been a part of, and I'm pretty proud of my gameplay here especially since I managed to maintain a rational calm more than I usually am, but holy shit was I outplayed by nearly the rest of you so badly. Quin, LoRab, Sloonei, and Dom, seriously, props. The four of you played amazingly and I can't remember being this excited about an endgame in a long time.
Quin, you are a worthy adversary. You absolutely fucking blindsided me completely. You win baddie performance of the year here for sure.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 8:21 am
by Quin
G-Man wrote:Sloonei wrote:Did Quin know he wasn't gonna win?
At the very end, yes. I gave him the choice of dragging it out or just letting me end it tonight.
Reading into this, I actually wouldn't have been able to win no matter which decision I made. If I tried to kill Sloonei, LoRab would have protected him and he'd still have his native protection. LoRab was a confirmed civ during that day, so I'd have no choice but to push a lynch on Sloonei. If that happened, he'd lose his protection and during the night, since LoRab visited me Night 11, she would have had no choice other than to protect Sloonei night 12 (or use her role, but it doesn't make sense to assume she wouldn't have used it). So we'd have gone into Day 13 as a trio and I'd be guaranteed both votes, since both of them would be confirmed civ.
I'm glad I didn't stretch out my loss

Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 8:56 am
by Quin
Actually, I think that's wrong because I'd have killed LoRab the next night. It's late, I'm confused.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 9:59 am
by Sloonei
MacDougall wrote:I thought LoRab was May too.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 10:03 am
by Sloonei
I can't stress enough the amount of effort I put into trying to read Quin as bad. I went over his posts repeatedly every day during the end game looking for something and never found a trace. I was determined not to let him beat me if he was bad and he did it anyway.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 10:57 am
by LoRab
Wow. We won. I seriously didn't know how this game would end. I was admittedly frustrated with my role because I had no way of knowing if it worked, or if I was blocked, so there was a lot of assuming going on. I also made some assumptions that I should have asked about early on. Like not realizing that my protection got used up as soon as someone had a vote at all. Not that it would have mattered long run. I also realize now I never asked if I could have given someone more than one protection at a time to store up. But, in the end, I used my role well.
Anyway. Well played all. Quin. Wow. You're a total FEB. well done. You had me guessing to the end and I really read you as civ. Dom, I am sorry, but you read bad. And quin playing a squeaky clean game didn't help. You fought valiently.
The tie was for a few reasons. One was to buy more time. The other was that it was a test of sorts. If quin had been one of the roles I could protect, dom would have been lynched. I was hoping no one Alive was railroad dude. I didn't take having been blocked into account (gman pointed that out after the fact).
Good game. Much fun.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 1:21 pm
by JaggedJimmyJay
In LyLo2 I started to lean more to Quin, just because I felt the core of his argument against Dom was hypocritical. While insisting Dom wasn't answering questions satisfactorily, he was himself failing to answer questions satisfactorily. I really wanted to lynch them both though, and I was leaning Dom in LyLo1 so I may have never seen a LyLo2.
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 5:27 pm
by Quin
LoRab wrote:Wow. We won. I seriously didn't know how this game would end. I was admittedly frustrated with my role because I had no way of knowing if it worked, or if I was blocked, so there was a lot of assuming going on. I also made some assumptions that I should have asked about early on. Like not realizing that my protection got used up as soon as someone had a vote at all. Not that it would have mattered long run. I also realize now I never asked if I could have given someone more than one protection at a time to store up. But, in the end, I used my role well.
Anyway. Well played all. Quin. Wow. You're a total FEB. well done. You had me guessing to the end and I really read you as civ. Dom, I am sorry, but you read bad. And quin playing a squeaky clean game didn't help. You fought valiently.
The tie was for a few reasons. One was to buy more time. The other was that it was a test of sorts. If quin had been one of the roles I could protect, dom would have been lynched. I was hoping no one Alive was railroad dude. I didn't take having been blocked into account (gman pointed that out after the fact).
Good game. Much fun.
What does FEB actually stand for? I've been wondering for ages but couldn't be bothered asking :P
And GG LoRab, given how it went down you were definitely the MVP of this game!!
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 5:30 pm
by JaggedJimmyJay
fucking evil bastard
Re: MAD MAX: GAME OVER
Posted: Sat Nov 19, 2016 5:37 pm
by Quin