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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:22 am
by Poison
ChopChop wrote: Sun Mar 07, 2021 3:21 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:14 am
Poison wrote: Sun Mar 07, 2021 3:12 am
TonyStarkPrime wrote: Sun Mar 07, 2021 2:54 am K we're gonna win this game
scum declares a game win. why are we not nuking tsp?
i already won you can't
Wherever you think I claimed mafia, it’s no different then this post of yours here.
nah you town

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:22 am
by Gavial
Sloonei wrote: Sun Mar 07, 2021 3:19 am Also no piece of mafia jargon makes me yell at clouds more than "wim." Just say either "effort", you damn kids.
I’d say it’s more motivation then effort.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:24 am
by Gavial
Sloonei wrote: Sun Mar 07, 2021 3:20 am I don't need the Slaver dead to win the game so Alison is locktown according to my outlook no matter how you slice it.
Great so you want the Slaver to end game and hurt BOS.
Noted.
Your my enemy now.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:24 am
by Sloonei
ChopChop wrote: Sun Mar 07, 2021 3:22 am
Sloonei wrote: Sun Mar 07, 2021 3:19 am Also no piece of mafia jargon makes me yell at clouds more than "wim." Just say either "effort", you damn kids.
I’d say it’s more motivation then effort.
fair enough. just say motivation then.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:24 am
by Sloonei
ChopChop wrote: Sun Mar 07, 2021 3:24 am
Sloonei wrote: Sun Mar 07, 2021 3:20 am I don't need the Slaver dead to win the game so Alison is locktown according to my outlook no matter how you slice it.
Great so you want the Slaver to end game and hurt BOS.
Noted.
Your my enemy now.
no

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:24 am
by Gavial
Your above Jack for sure now.

Goes
Open Wolf
Tony the Dorky
You
Slaver
Jackorini

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:25 am
by Gavial
Sloonei wrote: Sun Mar 07, 2021 3:24 am
ChopChop wrote: Sun Mar 07, 2021 3:24 am
Sloonei wrote: Sun Mar 07, 2021 3:20 am I don't need the Slaver dead to win the game so Alison is locktown according to my outlook no matter how you slice it.
Great so you want the Slaver to end game and hurt BOS.
Noted.
Your my enemy now.
no
You legit just said your treating them like a survivor.
Did you not?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:26 am
by TonyStarkPrime
im just sober enough taht tony the dorky can hurt my feelings

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:26 am
by Sloonei
ChopChop wrote: Sun Mar 07, 2021 3:25 am
Sloonei wrote: Sun Mar 07, 2021 3:24 am
ChopChop wrote: Sun Mar 07, 2021 3:24 am
Sloonei wrote: Sun Mar 07, 2021 3:20 am I don't need the Slaver dead to win the game so Alison is locktown according to my outlook no matter how you slice it.
Great so you want the Slaver to end game and hurt BOS.
Noted.
Your my enemy now.
no
You legit just said your treating them like a survivor.
Did you not?
If you're gonna do this then Tony is allowed to say you claimed mafia yesterday.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:27 am
by Gavial
TonyStarkPrime wrote: Sun Mar 07, 2021 3:26 am im just sober enough taht tony the dorky can hurt my feelings
You hurt my feelings when you decided to choose me to fake tunnel. :mad:

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:27 am
by Poison
imagine jjj killing jjj .i just saw this and i cannot stop laughing.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:27 am
by NANOOKTHEGREATANDFEARSOME
Guys slaver doesn’t have to be TKed cause vault city has to NK them

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:27 am
by TonyStarkPrime
ChopChop wrote: Sun Mar 07, 2021 3:27 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:26 am im just sober enough taht tony the dorky can hurt my feelings
You hurt my feelings when you decided to choose me to fake tunnel. :mad:
you said I'm not tunneling you anymore though

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:27 am
by TonyStarkPrime
NANOOKTHEGREATANDFEARSOME wrote: Sun Mar 07, 2021 3:27 am Guys slaver doesn’t have to be TKed cause vault city has to NK them
this makes up 10 percent of my iso

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:28 am
by TonyStarkPrime
it's hopeless

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:28 am
by Sloonei
ChopChop wrote: Sun Mar 07, 2021 3:27 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:26 am im just sober enough taht tony the dorky can hurt my feelings
You hurt my feelings when you decided to choose me to fake tunnel. :mad:
why have you singled tsp out for tunneling you?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:28 am
by Poison
ChopChop wrote: Sun Mar 07, 2021 3:27 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:26 am im just sober enough taht tony the dorky can hurt my feelings
You hurt my feelings when you decided to choose me to fake tunnel. :mad:
stop being towny and tell me if nannok is a good guy here or not

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:28 am
by TonyStarkPrime
Sloonei wrote: Sun Mar 07, 2021 3:28 am
ChopChop wrote: Sun Mar 07, 2021 3:27 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:26 am im just sober enough taht tony the dorky can hurt my feelings
You hurt my feelings when you decided to choose me to fake tunnel. :mad:
why have you singled tsp out for tunneling you?
to be fair I've done a lot more of it than other people

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:30 am
by Gavial
Sloonei wrote: Sun Mar 07, 2021 3:26 am
ChopChop wrote: Sun Mar 07, 2021 3:25 am
Sloonei wrote: Sun Mar 07, 2021 3:24 am
ChopChop wrote: Sun Mar 07, 2021 3:24 am
Sloonei wrote: Sun Mar 07, 2021 3:20 am I don't need the Slaver dead to win the game so Alison is locktown according to my outlook no matter how you slice it.
Great so you want the Slaver to end game and hurt BOS.
Noted.
Your my enemy now.
no
You legit just said your treating them like a survivor.
Did you not?
If you're gonna do this then Tony is allowed to say you claimed mafia yesterday.
I’m not allowed to state what you just said or else Tony can say I claimed Mafia yesterday?
TF is this?
Do you deny that what you just said about Alison is how you would treat a survivor?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:30 am
by NANOOKTHEGREATANDFEARSOME
TonyStarkPrime wrote: Sun Mar 07, 2021 3:28 am it's hopeless
I’m inclined to townread you if only because I desperately want there to be town who have read at least the basics of the setup

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:30 am
by Gavial
Because if you not going to deny it we are gonna have some problems.
:charlieblackmon:

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:31 am
by Sloonei
The following factions need the Slaver dead to win:

Brotherhood of Steel, Arroyo, Redding, Vault City.

Vault City is a mafia faction with access to three kills, presumably two remaining. They will need to kill the Slaver for us if they want to win.

And on a separate but related note, the entire reason we have for suspecting that Alison might be the Slaver is a misinformed push by Falcon, who is now flipped and confirmed to have been an independent role that needed Alison's claimed faction (New Reno) dead in order to win.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:31 am
by Gavial
If you deny it I’ll explain to you how it exactly is like that.
:smile:

Either way, we gonna have some problems.
:charlieblackmon:

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:32 am
by TonyStarkPrime
Sloonei wrote: Sun Mar 07, 2021 3:31 am The following factions need the Slaver dead to win:

Brotherhood of Steel, Arroyo, Redding, Vault City.

Vault City is a mafia faction with access to three kills, presumably two remaining. They will need to kill the Slaver for us if they want to win.

And on a separate but related note, the entire reason we have for suspecting that Alison might be the Slaver is a misinformed push by Falcon, who is now flipped and confirmed to have been an independent role that needed Alison's claimed faction (New Reno) dead in order to win.
the lack of other kills or a poison is >alison 3p indicative imo.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:32 am
by Sloonei
ChopChop wrote: Sun Mar 07, 2021 3:30 am
Sloonei wrote: Sun Mar 07, 2021 3:26 am
ChopChop wrote: Sun Mar 07, 2021 3:25 am
Sloonei wrote: Sun Mar 07, 2021 3:24 am
ChopChop wrote: Sun Mar 07, 2021 3:24 am
Sloonei wrote: Sun Mar 07, 2021 3:20 am I don't need the Slaver dead to win the game so Alison is locktown according to my outlook no matter how you slice it.
Great so you want the Slaver to end game and hurt BOS.
Noted.
Your my enemy now.
no
You legit just said your treating them like a survivor.
Did you not?
If you're gonna do this then Tony is allowed to say you claimed mafia yesterday.
I’m not allowed to state what you just said or else Tony can say I claimed Mafia yesterday?
TF is this?
Do you deny that what you just said about Alison is how you would treat a survivor?
I am a member of a faction that does not need the Slaver dead in order to win.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:34 am
by Sloonei
TonyStarkPrime wrote: Sun Mar 07, 2021 3:32 am
Sloonei wrote: Sun Mar 07, 2021 3:31 am The following factions need the Slaver dead to win:

Brotherhood of Steel, Arroyo, Redding, Vault City.

Vault City is a mafia faction with access to three kills, presumably two remaining. They will need to kill the Slaver for us if they want to win.

And on a separate but related note, the entire reason we have for suspecting that Alison might be the Slaver is a misinformed push by Falcon, who is now flipped and confirmed to have been an independent role that needed Alison's claimed faction (New Reno) dead in order to win.
the lack of other kills or a poison is >alison 3p indicative imo.
what? and also, why?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:35 am
by Poison
Sloonei wrote: Sun Mar 07, 2021 3:32 am
ChopChop wrote: Sun Mar 07, 2021 3:30 am
Sloonei wrote: Sun Mar 07, 2021 3:26 am
ChopChop wrote: Sun Mar 07, 2021 3:25 am
Sloonei wrote: Sun Mar 07, 2021 3:24 am
ChopChop wrote: Sun Mar 07, 2021 3:24 am
Sloonei wrote: Sun Mar 07, 2021 3:20 am I don't need the Slaver dead to win the game so Alison is locktown according to my outlook no matter how you slice it.
Great so you want the Slaver to end game and hurt BOS.
Noted.
Your my enemy now.
no
You legit just said your treating them like a survivor.
Did you not?
If you're gonna do this then Tony is allowed to say you claimed mafia yesterday.
I’m not allowed to state what you just said or else Tony can say I claimed Mafia yesterday?
TF is this?
Do you deny that what you just said about Alison is how you would treat a survivor?
I am a member of a faction that does not need the Slaver dead in order to win.
you are the slaver, probably. kek.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:36 am
by Gavial
Sloonei wrote: Sun Mar 07, 2021 3:31 am The following factions need the Slaver dead to win:

Brotherhood of Steel, Arroyo, Redding, Vault City.

Vault City is a mafia faction with access to three kills, presumably two remaining. They will need to kill the Slaver for us if they want to win.

And on a separate but related note, the entire reason we have for suspecting that Alison might be the Slaver is a misinformed push by Falcon, who is now flipped and confirmed to have been an independent role that needed Alison's claimed faction (New Reno) dead in order to win.

That is also probably what is saving Alison from their death.

Let’s assume we remove all Vault City and Alison is still alive.
At that point from your perspective (if your town) you don’t care if Alison lives or dies but they definitely are no priority. Thus you treat them as a Survivor.

As such you are defying the town known as BOS, Arroyo and Redding.
That I so happen to belong to.

Now as such you don’t have to win with the other town so alternatively are aren’t entirely supporting town as a whole but rather just your own factional group.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:36 am
by Sloonei
i've already openly claimed my faction a few times, if anyone cares or is paying attention.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:38 am
by Gavial
Sloonei wrote: Sun Mar 07, 2021 3:34 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:32 am
Sloonei wrote: Sun Mar 07, 2021 3:31 am The following factions need the Slaver dead to win:

Brotherhood of Steel, Arroyo, Redding, Vault City.

Vault City is a mafia faction with access to three kills, presumably two remaining. They will need to kill the Slaver for us if they want to win.

And on a separate but related note, the entire reason we have for suspecting that Alison might be the Slaver is a misinformed push by Falcon, who is now flipped and confirmed to have been an independent role that needed Alison's claimed faction (New Reno) dead in order to win.
the lack of other kills or a poison is >alison 3p indicative imo.
what? and also, why?
It means exactly what I told you before.
Alison signalled to Tony and Tony knows they are Slaver.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:38 am
by Sloonei
ChopChop wrote: Sun Mar 07, 2021 3:36 am
Sloonei wrote: Sun Mar 07, 2021 3:31 am The following factions need the Slaver dead to win:

Brotherhood of Steel, Arroyo, Redding, Vault City.

Vault City is a mafia faction with access to three kills, presumably two remaining. They will need to kill the Slaver for us if they want to win.

And on a separate but related note, the entire reason we have for suspecting that Alison might be the Slaver is a misinformed push by Falcon, who is now flipped and confirmed to have been an independent role that needed Alison's claimed faction (New Reno) dead in order to win.

That is also probably what is saving Alison from their death.

Let’s assume we remove all Vault City and Alison is still alive.
At that point from your perspective (if your town) you don’t care if Alison lives or dies but they definitely are no priority. Thus you treat them as a Survivor.

As such you are defying the town known as BOS, Arroyo and Redding.
That I so happen to belong to.

Now as such you don’t have to win with the other town so alternatively are aren’t entirely supporting town as a whole but rather just your own factional group.
i would be willing to help other town factions by removing the slaver if we were in a position to do so. but i am not interested in making that happen when we have not touched the enclave yet, and Vault City is also still out there.

And also I don't think Alison is even the Slaver.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:38 am
by Gavial
Sloonei wrote: Sun Mar 07, 2021 3:36 am i've already openly claimed my faction a few times, if anyone cares or is paying attention.
Cool.
If your not going to hard claim, this is a pointless post.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:39 am
by Sloonei
ChopChop wrote: Sun Mar 07, 2021 3:38 am
Sloonei wrote: Sun Mar 07, 2021 3:34 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:32 am
Sloonei wrote: Sun Mar 07, 2021 3:31 am The following factions need the Slaver dead to win:

Brotherhood of Steel, Arroyo, Redding, Vault City.

Vault City is a mafia faction with access to three kills, presumably two remaining. They will need to kill the Slaver for us if they want to win.

And on a separate but related note, the entire reason we have for suspecting that Alison might be the Slaver is a misinformed push by Falcon, who is now flipped and confirmed to have been an independent role that needed Alison's claimed faction (New Reno) dead in order to win.
the lack of other kills or a poison is >alison 3p indicative imo.
what? and also, why?
It means exactly what I told you before.
Alison signalled to Tony and Tony knows they are Slaver.
:sigh:

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:39 am
by Gavial
If you think that’s suppose to mean something, it doesn’t.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:40 am
by Marmot
Poison wrote: Sun Mar 07, 2021 3:27 am imagine jjj killing jjj .i just saw this and i cannot stop laughing.
:haha:

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:40 am
by Sloonei
ChopChop wrote: Sun Mar 07, 2021 3:39 am If you think that’s suppose to mean something, it doesn’t.
i do not understand what you think is happening.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:41 am
by Gavial
Sloonei wrote: Sun Mar 07, 2021 3:38 am
ChopChop wrote: Sun Mar 07, 2021 3:36 am
Sloonei wrote: Sun Mar 07, 2021 3:31 am The following factions need the Slaver dead to win:

Brotherhood of Steel, Arroyo, Redding, Vault City.

Vault City is a mafia faction with access to three kills, presumably two remaining. They will need to kill the Slaver for us if they want to win.

And on a separate but related note, the entire reason we have for suspecting that Alison might be the Slaver is a misinformed push by Falcon, who is now flipped and confirmed to have been an independent role that needed Alison's claimed faction (New Reno) dead in order to win.

That is also probably what is saving Alison from their death.

Let’s assume we remove all Vault City and Alison is still alive.
At that point from your perspective (if your town) you don’t care if Alison lives or dies but they definitely are no priority. Thus you treat them as a Survivor.

As such you are defying the town known as BOS, Arroyo and Redding.
That I so happen to belong to.

Now as such you don’t have to win with the other town so alternatively are aren’t entirely supporting town as a whole but rather just your own factional group.
i would be willing to help other town factions by removing the slaver if we were in a position to do so. but i am not interested in making that happen when we have not touched the enclave yet, and Vault City is also still out there.

And also I don't think Alison is even the Slaver.
If you still hold this thought late game with Alison still alive, your either Scum or Really Really REALLY terrible town.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:43 am
by Sloonei
ChopChop wrote: Sun Mar 07, 2021 3:41 am
Sloonei wrote: Sun Mar 07, 2021 3:38 am
ChopChop wrote: Sun Mar 07, 2021 3:36 am
Sloonei wrote: Sun Mar 07, 2021 3:31 am The following factions need the Slaver dead to win:

Brotherhood of Steel, Arroyo, Redding, Vault City.

Vault City is a mafia faction with access to three kills, presumably two remaining. They will need to kill the Slaver for us if they want to win.

And on a separate but related note, the entire reason we have for suspecting that Alison might be the Slaver is a misinformed push by Falcon, who is now flipped and confirmed to have been an independent role that needed Alison's claimed faction (New Reno) dead in order to win.

That is also probably what is saving Alison from their death.

Let’s assume we remove all Vault City and Alison is still alive.
At that point from your perspective (if your town) you don’t care if Alison lives or dies but they definitely are no priority. Thus you treat them as a Survivor.

As such you are defying the town known as BOS, Arroyo and Redding.
That I so happen to belong to.

Now as such you don’t have to win with the other town so alternatively are aren’t entirely supporting town as a whole but rather just your own factional group.
i would be willing to help other town factions by removing the slaver if we were in a position to do so. but i am not interested in making that happen when we have not touched the enclave yet, and Vault City is also still out there.

And also I don't think Alison is even the Slaver.
If you still hold this thought late game with Alison still alive, your either Scum or Really Really REALLY terrible town.
Noted, thanks.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:44 am
by TonyStarkPrime
Sloonei wrote: Sun Mar 07, 2021 3:34 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:32 am
Sloonei wrote: Sun Mar 07, 2021 3:31 am The following factions need the Slaver dead to win:

Brotherhood of Steel, Arroyo, Redding, Vault City.

Vault City is a mafia faction with access to three kills, presumably two remaining. They will need to kill the Slaver for us if they want to win.

And on a separate but related note, the entire reason we have for suspecting that Alison might be the Slaver is a misinformed push by Falcon, who is now flipped and confirmed to have been an independent role that needed Alison's claimed faction (New Reno) dead in order to win.
the lack of other kills or a poison is >alison 3p indicative imo.
what? and also, why?
Basically 1) VC should have shot alison last night and if alison were not metzger she would have died. maybe they holstered for some reason but balance of probability against. or a block or whatever.
2) if I were the other 3p I would have used a poison n1 barring my life being at risk. no one died on day 2 from poison. now maybe they're saving shots, but every day that goes by without someone dying from a poison it seems more likely that metzger is the slaver in the game
3) there hasn't been another day kill which would save alison from being the 3p. Now, if I were metzger I wouldn't use it but I might have used it on day 1.
(and 4 i actually think falcon probably had something and I wanna skirt around talking directly about modkills but like the idea that falcon just misread one post is questionable to me)
Spoiler: show
and 5 if I say it and mean it VC will go along

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:47 am
by TonyStarkPrime
chop either thinks I'm VC and want town to chop alison so I can win which is why I'm telling town to not worry about alison or thinks I'm enclave and am trying to protect alison by openly claiming she's probably the slaver and that she should be killed and I'm just very confused by this

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:48 am
by Sloonei
TonyStarkPrime wrote: Sun Mar 07, 2021 3:44 am
Sloonei wrote: Sun Mar 07, 2021 3:34 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:32 am
Sloonei wrote: Sun Mar 07, 2021 3:31 am The following factions need the Slaver dead to win:

Brotherhood of Steel, Arroyo, Redding, Vault City.

Vault City is a mafia faction with access to three kills, presumably two remaining. They will need to kill the Slaver for us if they want to win.

And on a separate but related note, the entire reason we have for suspecting that Alison might be the Slaver is a misinformed push by Falcon, who is now flipped and confirmed to have been an independent role that needed Alison's claimed faction (New Reno) dead in order to win.
the lack of other kills or a poison is >alison 3p indicative imo.
what? and also, why?
Basically 1) VC should have shot alison last night and if alison were not metzger she would have died. maybe they holstered for some reason but balance of probability against. or a block or whatever.
2) if I were the other 3p I would have used a poison n1 barring my life being at risk. no one died on day 2 from poison. now maybe they're saving shots, but every day that goes by without someone dying from a poison it seems more likely that metzger is the slaver in the game
3) there hasn't been another day kill which would save alison from being the 3p. Now, if I were metzger I wouldn't use it but I might have used it on day 1.
(and 4 i actually think falcon probably had something and I wanna skirt around talking directly about modkills but like the idea that falcon just misread one post is questionable to me)
Spoiler: show
and 5 if I say it and mean it VC will go along
I follow.

But I still struggle to accept that Alison plays Days 1 & 2 the way that she did if she's Metzger.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:48 am
by TonyStarkPrime
like if alison signalled to me this would be ... in the thread?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:49 am
by Sloonei
Although I should ask @Alison why it was the optimal play to shoot c4 on Day 1?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:50 am
by Gavial
TonyStarkPrime wrote: Sun Mar 07, 2021 3:47 am chop either thinks I'm VC and want town to chop alison so I can win which is why I'm telling town to not worry about alison or thinks I'm enclave and am trying to protect alison by openly claiming she's probably the slaver and that she should be killed and I'm just very confused by this
I don’t know how you would ever come to the conclusion I’d think your Vault City here.

You are like dead obvious Enclave.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:50 am
by TonyStarkPrime
Sloonei wrote: Sun Mar 07, 2021 3:48 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:44 am
Sloonei wrote: Sun Mar 07, 2021 3:34 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:32 am
Sloonei wrote: Sun Mar 07, 2021 3:31 am The following factions need the Slaver dead to win:

Brotherhood of Steel, Arroyo, Redding, Vault City.

Vault City is a mafia faction with access to three kills, presumably two remaining. They will need to kill the Slaver for us if they want to win.

And on a separate but related note, the entire reason we have for suspecting that Alison might be the Slaver is a misinformed push by Falcon, who is now flipped and confirmed to have been an independent role that needed Alison's claimed faction (New Reno) dead in order to win.
the lack of other kills or a poison is >alison 3p indicative imo.
what? and also, why?
Basically 1) VC should have shot alison last night and if alison were not metzger she would have died. maybe they holstered for some reason but balance of probability against. or a block or whatever.
2) if I were the other 3p I would have used a poison n1 barring my life being at risk. no one died on day 2 from poison. now maybe they're saving shots, but every day that goes by without someone dying from a poison it seems more likely that metzger is the slaver in the game
3) there hasn't been another day kill which would save alison from being the 3p. Now, if I were metzger I wouldn't use it but I might have used it on day 1.
(and 4 i actually think falcon probably had something and I wanna skirt around talking directly about modkills but like the idea that falcon just misread one post is questionable to me)
Spoiler: show
and 5 if I say it and mean it VC will go along
I follow.

But I still struggle to accept that Alison plays Days 1 & 2 the way that she did if she's Metzger.
I think this is reasonable. I don't think it's a guarantee. But also, it's Alison. If she has eldridge as a fakeclaim I 100 percent buy that she would at least think to do it this way. I would never have doubted if falcon hadn't done falcon stuff.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:51 am
by TonyStarkPrime
ChopChop wrote: Sun Mar 07, 2021 3:50 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:47 am chop either thinks I'm VC and want town to chop alison so I can win which is why I'm telling town to not worry about alison or thinks I'm enclave and am trying to protect alison by openly claiming she's probably the slaver and that she should be killed and I'm just very confused by this
I don’t know how you would ever come to the conclusion I’d think your Vault City here.

You are like dead obvious Enclave.
if I'm enclave and me and alison formed some sort of secret pact then wouldn't i be telling sloonei that alison is clearly town

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:51 am
by TonyStarkPrime
not engaging

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:52 am
by Gavial
Did anyone target Alison like ever?
Would like to confirm them as Slaver to stop all doubt towards it.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:53 am
by Gavial
TonyStarkPrime wrote: Sun Mar 07, 2021 3:51 am
ChopChop wrote: Sun Mar 07, 2021 3:50 am
TonyStarkPrime wrote: Sun Mar 07, 2021 3:47 am chop either thinks I'm VC and want town to chop alison so I can win which is why I'm telling town to not worry about alison or thinks I'm enclave and am trying to protect alison by openly claiming she's probably the slaver and that she should be killed and I'm just very confused by this
I don’t know how you would ever come to the conclusion I’d think your Vault City here.

You are like dead obvious Enclave.
if I'm enclave and me and alison formed some sort of secret pact then wouldn't i be telling sloonei that alison is clearly town
Nope, because you want to look good without actually doing anything action wise.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Sun Mar 07, 2021 3:53 am
by TonyStarkPrime
think KZA softed to have targeted alison n1 @KZA is this true