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Re: Transistor [Night 0]
Posted: Sun May 15, 2016 2:32 pm
by Tangrowth
Thanks for the info, LA!
sig wrote:Thanks nutella that is good to know. Epi made a Bioware game awhile back right? Didn't certain players have kill chances in that game. Maybe that is what the kill() thing means?
Bioware is a video game developer; you're probably thinking of Bioshock, which I hosted. In that game there were multiple roles who had kill shot percentage attempts, so I think that's what you're referring to, right?
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 2:33 pm
by Tangrowth
Looking at the roles, I only see one Kill () though, and it lies with the mafia. So I don't think there are any other kills floating around here, at least with respect to 100% success shots.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 2:46 pm
by sig
MovingPictures07 wrote:Thanks for the info, LA!
sig wrote:Thanks nutella that is good to know. Epi made a Bioware game awhile back right? Didn't certain players have kill chances in that game. Maybe that is what the kill() thing means?
Bioware is a video game developer; you're probably thinking of Bioshock, which I hosted. In that game there were multiple roles who had kill shot percentage attempts, so I think that's what you're referring to, right?
Oops yes that is what I was referring to, sorry about that. I was also wondering why a video game was named after a developer, but didn't think about it that much. :P
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 2:47 pm
by Tangrowth
sig wrote:MovingPictures07 wrote:Thanks for the info, LA!
sig wrote:Thanks nutella that is good to know. Epi made a Bioware game awhile back right? Didn't certain players have kill chances in that game. Maybe that is what the kill() thing means?
Bioware is a video game developer; you're probably thinking of Bioshock, which I hosted. In that game there were multiple roles who had kill shot percentage attempts, so I think that's what you're referring to, right?
Oops yes that is what I was referring to, sorry about that. I was also wondering why a video game was named after a developer, but didn't think about it that much. :P
No problem.

Re: Transistor [Night 0]
Posted: Sun May 15, 2016 3:12 pm
by Elohcin
DrumBeats wrote:Anybody want to trade votes tomorrow to loophole this self-voting thing? /s
This sounds bad to me. I'll be keeping an eye on you.
Nerolunar wrote:a2thezebra wrote:This game looks interesting.
It really does.
I will be voting for fetch.
That's so totally fetch.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 3:14 pm
by Illyria
Whoo hoo! Game!
I am already confused y'all. This might be worse than Dom's Pokemon game which about scarred me for life.
<--------- Not a gamer. I stopped at Pong. Not joking.
MovingPictures07 wrote:Glad that self-voting is effectively banned.
ME. TOO. What a waste of time that is. I have never understood that choice.
I am voting for cheerleaders, hated them in high school. Gives me joy to vote for them now.
Quick note for those who do not know me: My job does not entail a computer, and it does entail a lot of driving all over the state where I live so my Mafia time comes in short bursts. I talk a lot of OT and I have a smiley addiction.

Re: Transistor [Night 0]
Posted: Sun May 15, 2016 3:40 pm
by Epignosis
The Significance of Night Zero
There is a common misconception that any phase ending in "zero" is meant to serve as merely an opportunity to check in and announce one's presence, but that is not always the case. Occasions such as the present invite all attendees to refer to their unique strengths and act accordingly to confer upon oneself a distinct advantage. Foregoing this is also an option, though experts argue doing so is ill-advised.
Functions used: 2
Comment? >_
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 3:49 pm
by Nerolunar
sig wrote:Nerolunar wrote:a2thezebra wrote:This game looks interesting.
It really does.
I will be voting for fetch.
Fetch the stick boy cmon Nero get the stick!
That's a good boy yes it is.
:P
omg
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 4:36 pm
by Nerolunar
What are we even voting for?
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 4:48 pm
by Tangrowth
Nerolunar wrote:What are we even voting for?
I'm not sure, but this is what I speculated:
MovingPictures07 wrote:I haven't played this video game (though I want to). Regarding the n0 poll, I'm guessing that each option is a different ability that The Process role (independent?) has, and that each individual that votes for a different option will gain information specific to that option. I think it'd be wise to spread our votes then. But that's just my guess.
I'll vote for Jerk, because Epi is a jerk. :P Just kidding. (Or am I?)
What do you think? No one else has really speculated upon it as far as I can see.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 5:08 pm
by Nerolunar
I have no idea. They all seem kinda random. If they are the Process, Im guessing the Operator is the leader or something.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 5:10 pm
by Tangrowth
Nerolunar wrote:I have no idea. They all seem kinda random. If they are the Process, Im guessing the Operator is the leader or something.
The leader? What do you mean?
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 5:24 pm
by Nerolunar
An Operator is usually conducting and controlling stuff. It might be the person behind the Process.
Im just brainstorming :P I don´t even know if the Process even is controlled by a person.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 5:26 pm
by Tangrowth
Nerolunar wrote:An Operator is usually conducting and controlling stuff. It might be the person behind the Process.
Im just brainstorming :P I don´t even know if the Process even is controlled by a person.
I think each of these is an
ability that comprises the role The Process, which appears to be an independent/serial killer type role, based on the role mechanics post.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 6:50 pm
by Elohcin
MovingPictures07 wrote:Nerolunar wrote:An Operator is usually conducting and controlling stuff. It might be the person behind the Process.
Im just brainstorming :P I don´t even know if the Process even is controlled by a person.
I think each of these is an
ability that comprises the role The Process, which appears to be an independent/serial killer type role, based on the role mechanics post.
I think this is a valid theory. What makes you think this is what it is though?
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 7:00 pm
by Tangrowth
Elohcin wrote:MovingPictures07 wrote:Nerolunar wrote:An Operator is usually conducting and controlling stuff. It might be the person behind the Process.
Im just brainstorming :P I don´t even know if the Process even is controlled by a person.
I think each of these is an
ability that comprises the role The Process, which appears to be an independent/serial killer type role, based on the role mechanics post.
I think this is a valid theory. What makes you think this is what it is though?
It's clear that Cloudwalk is the town faction, The Camerata is the mafia faction, then there's "The Process".
Based on that role listing, and its description of "The Process will manifest itself in various ways", as well as what LA explained about The Process, it seems to be an independent faction, and likely anti-town and anti-mafia, since both Cloudwalk and The Camerata must "destroy The Process" to win.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 7:03 pm
by Tangrowth
In fact, I find it a bit dubious that anyone would fail to recognize The Process is (1) one role, and (2) independent, but I suppose it's possible if someone hasn't properly looked at the role listing.
So this in particular:
Nerolunar wrote:An Operator is usually conducting and controlling stuff. It might be the person behind the Process.
Im just brainstorming :P I don´t even know if the Process even is controlled by a person.
Strikes me as a bit over the top.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 7:03 pm
by a2thezebra
What's the deal with the process anyway?
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 7:10 pm
by Elohcin
Okay, yes reading over the roles again, this does make sense. There are 17 players and there are 17 roles including The Process, so I assume the role is being controlled by a person. Sounds like an interesting role with a lot of power.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 7:12 pm
by Tangrowth
a2thezebra wrote:What's the deal with the process anyway?
It's some kind of evil thing?
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 7:14 pm
by a2thezebra
Makes sense.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 7:16 pm
by Tangrowth
Got any pings or observations at this time, zebra?
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 7:22 pm
by a2thezebra
Not yet. You?
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 7:24 pm
by Tangrowth
a2thezebra wrote:Not yet. You?
Not really. I do think Nero seemed a bit
too confused about the game's setup, as I noted in a previous post, and sig seems to be deliberately playing with WIFOM more than usual, but I don't necessarily think those observations make either player worthy of any suspicion.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 7:25 pm
by Tangrowth
And Wilgy is being Wilgy. I'm not putting any stock in his declarations of anyone else being good or bad yet. So I'm inclined to put sig's banter in a similar category of "Night 0 silliness" and just chock it all up as non-alignment indicative.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 7:33 pm
by Tangrowth
Well, I'm ready for Day 1. Who hasn't shown yet? AATB and rey? Anyone else?
Transistor [POLLS]
Posted: Sun May 15, 2016 9:16 pm
by Epignosis
Night 0
Research the Process
Poll ended at Sun May 15, 2016 9:12 pm
Cell
2
DrumBeats (10), nutella (19)
10%
Badcell
1
Matt (18)
5%
Creep
1
Elohcin (5)
5%
Jerk
1
MovingPictures07 (3)
5%
Young Lady
1
thellama73 (15)
5%
Weed
2
DrWilgy (2), agleaminranks (9)
10%
Cheerleader
2
nijuukyugou (17), Illyria (20)
10%
Snapshot
2
DFaraday (16), AllAlongTheBoardwalk (21)
10%
Fetch
1
Nerolunar (14)
5%
Clucker
1
JaggedJimmyJay (7)
5%
Man
1
a2thezebra (12)
5%
Operator
1
sig (6)
5%
The Spine (The Host, the Non, the Dead)
5
Epignosis (1), Metalmarsh89 (4), Spacedaisy (8), ika (11), Quin (13)
24%
Total votes : 21
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 9:37 pm
by Epignosis
Day 1 Begins: Stained Glass
The Camerata are out there. You could see them, but they're hiding. The Process doesn't help things. It only obscures the vision of the city. Maybe if you squint hard enough you can make them out. Maybe you have to do more than squint.
It is now Day 1. You have 48 hours to lynch someone.
Re: Transistor [Night 0]
Posted: Sun May 15, 2016 9:39 pm
by Elohcin
Is this some sort of riddle. What would be ore than squinting?
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 9:56 pm
by Tangrowth
Yay, Day 1!
Check it out, one of The Process's "elements" has been updated in the role listing:
Epignosis wrote:
The Process
The Process
The Process will manifest itself in multiple ways.
Cell
Badcell
Creep
Jerk
Young Lady
Weed
Cheerleader-
Protect a Process element from all Night actions. Vote is worth 1.
Snapshot
Fetch
Clucker
Man
Operator
I'm not sure what this means though... protect an "element" from all Night actions. Does this mean that these are like semi-independent "parts" of The Process, rather than role abilities?
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 9:57 pm
by Tangrowth
Since votes are NOT changeable, I'm going to place "temporary" votes on people to express what would be votes if there were changeable votes.
AllAlongtheBoardwalk, what's up? Speak to me, bud!
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 10:15 pm
by Elohcin
I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 10:20 pm
by Tangrowth
Elohcin wrote:I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Seems sensible.
What thoughts do you have, Elo, any? You seemed to dislike DrumBeats's declaration of swapping votes. Why?
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 10:33 pm
by Elohcin
MovingPictures07 wrote:Elohcin wrote:I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Seems sensible.
What thoughts do you have, Elo, any? You seemed to dislike DrumBeats's declaration of swapping votes. Why?
I don't think it productive at all. It's not any better than self voting. I believe he even said it would be a way of finding a loophole. I am tired of the self voters b/c I find it a lack of participation and even more so, a hindrance to one's team whether they are civ or mafia. And I told Epi (half way through the game I just hosted) that I wish I'd have made it a rule that you cannot self vote. He liked the idea

Re: Transistor [Day 1]
Posted: Sun May 15, 2016 10:35 pm
by Tangrowth
Elohcin wrote:MovingPictures07 wrote:Elohcin wrote:I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Seems sensible.
What thoughts do you have, Elo, any? You seemed to dislike DrumBeats's declaration of swapping votes. Why?
I don't think it productive at all. It's not any better than self voting. I believe he even said it would be a way of finding a loophole. I am tired of the self voters b/c I find it a lack of participation and even more so, a hindrance to one's team whether they are civ or mafia. And I told Epi (half way through the game I just hosted) that I wish I'd have made it a rule that you cannot self vote. He liked the idea

That's understandable; it's why I created the "no self voting" rule to begin with, and I'm glad to see it catch on.
Do you really think that viewpoint has any reflection of DrumBeats's alignment, however? What is the mafia motivation for him proposing that?
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:25 pm
by AllAlongTheBoardwalk
Geez man, cut me some slack here :P
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:26 pm
by AllAlongTheBoardwalk
MovingPictures07 wrote:Since votes are NOT changeable, I'm going to place "temporary" votes on people to express what would be votes if there were changeable votes.
AllAlongtheBoardwalk, what's up? Speak to me, bud!
Geez man, cut me some slack here.
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:31 pm
by AllAlongTheBoardwalk
MovingPictures07 wrote:Elohcin wrote:MovingPictures07 wrote:Elohcin wrote:I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Seems sensible.
What thoughts do you have, Elo, any? You seemed to dislike DrumBeats's declaration of swapping votes. Why?
I don't think it productive at all. It's not any better than self voting. I believe he even said it would be a way of finding a loophole. I am tired of the self voters b/c I find it a lack of participation and even more so, a hindrance to one's team whether they are civ or mafia. And I told Epi (half way through the game I just hosted) that I wish I'd have made it a rule that you cannot self vote. He liked the idea

That's understandable; it's why I created the "no self voting" rule to begin with, and I'm glad to see it catch on.
Do you really think that viewpoint has any reflection of DrumBeats's alignment, however? What is the mafia motivation for him proposing that?
That's a good question. Personally, I don't see any 'good' motivation for suggesting vote trading than other than to skate through a few votes without making a real decision. So in that respect, it seems somewhat sinister to me. However, perhaps DB is just wanting to exploit loopholes because he/she can?
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:32 pm
by Tangrowth
Consider my "vote" rescinded.
reywaS, come out to play!
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:33 pm
by Tangrowth
AllAlongTheBoardwalk wrote:MovingPictures07 wrote:Elohcin wrote:MovingPictures07 wrote:Elohcin wrote:I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Seems sensible.
What thoughts do you have, Elo, any? You seemed to dislike DrumBeats's declaration of swapping votes. Why?
I don't think it productive at all. It's not any better than self voting. I believe he even said it would be a way of finding a loophole. I am tired of the self voters b/c I find it a lack of participation and even more so, a hindrance to one's team whether they are civ or mafia. And I told Epi (half way through the game I just hosted) that I wish I'd have made it a rule that you cannot self vote. He liked the idea

That's understandable; it's why I created the "no self voting" rule to begin with, and I'm glad to see it catch on.
Do you really think that viewpoint has any reflection of DrumBeats's alignment, however? What is the mafia motivation for him proposing that?
That's a good question. Personally, I don't see any 'good' motivation for suggesting vote trading than other than to skate through a few votes without making a real decision. So in that respect, it seems somewhat sinister to me.
However, perhaps DB is just wanting to exploit loopholes because he/she can?
Explain to me what you mean here. You seem to indicate this is in contrast to your previous assessment (that the motivation is somewhat sinister); does this mean that you think exploiting loopholes conveys a town mindset?
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:34 pm
by AllAlongTheBoardwalk
Was this revealed before? Or did it pop up after Night 0?
Farrah Yon-Dale
Switch ( )- Others might fear The Process, but you have something for that. Switch one element of The Process each Night, and you will have control over it the next Day.
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:36 pm
by Tangrowth
AllAlongTheBoardwalk wrote:Was this revealed before? Or did it pop up after Night 0?
Farrah Yon-Dale
Switch ( )- Others might fear The Process, but you have something for that. Switch one element of The Process each Night, and you will have control over it the next Day.
Oooh, interesting, I didn't notice that. It must have popped up after Night 0 along with what I quoted before with respect to The Process's role.
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:36 pm
by Tangrowth
Given that reveal, I'm guessing that Epi will gradually reveal all of the role powers as the game progresses, meaning the game will shift from semi-open to open over time.
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:37 pm
by AllAlongTheBoardwalk
MovingPictures07 wrote:AllAlongTheBoardwalk wrote:MovingPictures07 wrote:Elohcin wrote:MovingPictures07 wrote:Elohcin wrote:I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Seems sensible.
What thoughts do you have, Elo, any? You seemed to dislike DrumBeats's declaration of swapping votes. Why?
I don't think it productive at all. It's not any better than self voting. I believe he even said it would be a way of finding a loophole. I am tired of the self voters b/c I find it a lack of participation and even more so, a hindrance to one's team whether they are civ or mafia. And I told Epi (half way through the game I just hosted) that I wish I'd have made it a rule that you cannot self vote. He liked the idea

That's understandable; it's why I created the "no self voting" rule to begin with, and I'm glad to see it catch on.
Do you really think that viewpoint has any reflection of DrumBeats's alignment, however? What is the mafia motivation for him proposing that?
That's a good question. Personally, I don't see any 'good' motivation for suggesting vote trading than other than to skate through a few votes without making a real decision. So in that respect, it seems somewhat sinister to me.
However, perhaps DB is just wanting to exploit loopholes because he/she can?
Explain to me what you mean here. You seem to indicate this is in contrast to your previous assessment (that the motivation is somewhat sinister); does this mean that you think exploiting loopholes conveys a town mindset?
Not at all. What I meant by that was, while I think it is more likely a 'mafia' type move, there are other possible motivations one might have for suggesting it. So I think it COULD be either.
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:38 pm
by nutella
MovingPictures07 wrote:
I'm not sure what this means though... protect an "element" from all Night actions. Does this mean that these are like semi-independent "parts" of The Process, rather than role abilities?
Oh, I could have explained the process better as well. Basically they're a bunch of robots, and each type of robot does a different thing. Cheerleaders put a protective shield in front of another robot as you're trying to kill them, so that makes sense with the ability revealed. I agree that probably the Process role gets to choose between these abilities. I don't remember what all of them do but they're probably on that wiki.
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:40 pm
by Tangrowth
AllAlongTheBoardwalk wrote:MovingPictures07 wrote:AllAlongTheBoardwalk wrote:
That's a good question. Personally, I don't see any 'good' motivation for suggesting vote trading than other than to skate through a few votes without making a real decision. So in that respect, it seems somewhat sinister to me. However, perhaps DB is just wanting to exploit loopholes because he/she can?
Explain to me what you mean here. You seem to indicate this is in contrast to your previous assessment (that the motivation is somewhat sinister); does this mean that you think exploiting loopholes conveys a town mindset?
Not at all. What I meant by that was, while I think it is more likely a 'mafia' type move, there are other possible motivations one might have for suggesting it. So I think it COULD be either.
Oh, okay, I understand you now. Any suggestions for what those other possible motivations might be?
I have something in mind, but I'd like to hear from DrumBeats before I make any judgments.
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:41 pm
by Tangrowth
nutella wrote:MovingPictures07 wrote:
I'm not sure what this means though... protect an "element" from all Night actions. Does this mean that these are like semi-independent "parts" of The Process, rather than role abilities?
Oh, I could have explained the process better as well. Basically they're a bunch of robots, and each type of robot does a different thing. Cheerleaders put a protective shield in front of another robot as you're trying to kill them, so that makes sense with the ability revealed. I agree that probably the Process role gets to choose between these abilities. I don't remember what all of them do but they're probably on that wiki.
Ah, interesting! Thanks, that actually makes more sense now, to think of The Process as a "collective". Maybe certain robots can even "die" but protect the role itself from completely dying? Maybe the role has some kind of kill protection.
Re: Transistor [Day 1]
Posted: Sun May 15, 2016 11:43 pm
by Tangrowth
Hold on, check out that poll. There are all 17 players listed, but there's an 18th option for "Cell". What could that possibly mean? We can lynch "Cell"?
Re: Transistor [Night 0]
Posted: Mon May 16, 2016 12:23 am
by DrumBeats
sig wrote:Thanks nutella that is good to know. Epi made a Bioware game awhile back right? Didn't certain players have kill chances in that game. Maybe that is what the kill() thing means?
What?! I missed a Bioware game?

Re: Transistor [Night 0]
Posted: Mon May 16, 2016 12:24 am
by JaggedJimmyJay
DrumBeats wrote:Anybody want to trade votes tomorrow to loophole this self-voting thing? /s
What is the proposed gain with this suggestion?