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Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 1:06 pm
by Marmot
You lose a lynch too. If we don't No_Lynch on Day 1, we get three more chances at a mislynch before LYLO hits. This is 4 chances total.

If we do No_Lynch on Day 1, we get three chances at a mislynch, then we hit LYLO where there are equal numbers town and mafia.

So the difference here is that we either lynch a player with little information on Day 1, or we put ourselves in a high risk situation in LYLO. I'd prefer the former of these, because mafia is almost guaranteed to win in the latter.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 1:23 pm
by a2thezebra
Metalmarsh89 wrote:You lose a lynch too. If we don't No_Lynch on Day 1, we get three more chances at a mislynch before LYLO hits. This is 4 chances total.

If we do No_Lynch on Day 1, we get three chances at a mislynch, then we hit LYLO where there are equal numbers town and mafia.

So the difference here is that we either lynch a player with little information on Day 1, or we put ourselves in a high risk situation in LYLO. I'd prefer the former of these, because mafia is almost guaranteed to win in the latter.
:nicenod:

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 1:26 pm
by Matt
I've heard "LYLO" mentioned in every game I've played since I've been back. What does that refer to?

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 1:45 pm
by a2thezebra
Lynch or Lose or something like that. Basically it means if town lynches one of their own in a LYLO round, they lose the game.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 1:46 pm
by Marmot
LYnch or LOse. It's the situation where if you lynch a civilian, the game ends and the baddies win, but if you lynch a baddie, the civilians are still alive. It's the last chance for civs to get it right. This situation can apply to any amount of baddies (3 civs and 2 baddies would be LYLO, if this is the situation for a day phase)

In a simple game with all deaths revealed, it's a situation that becomes easily evident. Most games on the Syndicate can't rely on obvious LYLO scenario because of wacky role powers as well as nightkilled players not being revealed.

Linki: :nicenod:

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 4:34 pm
by Boomslang
Choutas wrote:Voting boomslang. I want an explanation of his cryptic username.
Come now, I might ask the same of you! Boomslang refers to an Australian snake I thought was super cool when I was like 12. It's also (as I discovered later) the name of a music festival in Kentucky.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 4:38 pm
by Tranq
A no lynch sounds rather boring. How about a 13-way tie? :p

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 5:17 pm
by Marmot
Tranq wrote:A no lynch sounds rather boring. How about a 13-way tie? :p
Russian roulette? You're a gamblin' man, Tranq.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 5:33 pm
by Choutas
Boomslang wrote:
Choutas wrote:Voting boomslang. I want an explanation of his cryptic username.
Come now, I might ask the same of you! Boomslang refers to an Australian snake I thought was super cool when I was like 12. It's also (as I discovered later) the name of a music festival in Kentucky.
Fair enough. My username is the degeneration of my real name which is Chris.

I'm as pleased as punch with the smaller roster of players :fist:

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 5:36 pm
by Marmot
Come on Choutas, let's get 9,000 posts in this game. You and me.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 5:36 pm
by Choutas
Metalmarsh89 wrote:
Tranq wrote:A no lynch sounds rather boring. How about a 13-way tie? :p
Russian roulette? You're a gamblin' man, Tranq.
A man is as good as his gambling ability :mafia:

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 7:47 pm
by Enrique
a2thezebra wrote:I don't either, but Enrique hasn't had any experience with it. Why suspect him?
^

I kinda figured I'd end up getting votes if it turned to be a historically bad idea, but it caught my eye and it's not like there's been a lot more to discuss, even now.

So basically we play it hardcore these games. It's pretty essential to be getting our lynches right from the start or we're toast. That makes sense. Hope to see more discussion before the poll's up.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 8:24 pm
by a2thezebra
Well you have one random vote from MM which has yet to change, and the other vote is Wilgy's, which is also random. I don't trust Wilgy.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 8:38 pm
by Enrique
The fact that votes are changeable makes me less worried. MM was just being a goof, and I don't really know Wilgy so I can't say much about his playstyle, but I feel as though he may have just been trying to get a reaction (though I don't really appreciate how much easier he's made it for people waiting to jump on a wagon against me :p).

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 8:45 pm
by a2thezebra
Enrique wrote:The fact that votes are changeable makes me less worried. MM was just being a goof, and I don't really know Wilgy so I can't say much about his playstyle, but I feel as though he may have just been trying to get a reaction (though I don't really appreciate how much easier he's made it for people waiting to jump on a wagon against me :p).
:srsnod:

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 10:03 pm
by bcornett24
Metalmarsh89 wrote:Come on Choutas, let's get 9,000 posts in this game. You and me.
I'm not sure I could deal with that after last game. I thought this game might be much more small and I would actually be able to keep up with the reading, which makes me excited to play.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 10:05 pm
by bcornett24
Enrique wrote:
a2thezebra wrote:I don't either, but Enrique hasn't had any experience with it. Why suspect him?
^

I kinda figured I'd end up getting votes if it turned to be a historically bad idea, but it caught my eye and it's not like there's been a lot more to discuss, even now.

So basically we play it hardcore these games. It's pretty essential to be getting our lynches right from the start or we're toast. That makes sense. Hope to see more discussion before the poll's up.
Why did you suspect that you would be getting votes? Why is it a bad idea to vote for you?

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 10:06 pm
by TheFloyd73
Metalmarsh89 wrote:Come on Choutas, let's get 9,000 posts in this game. You and me.
If you manage to do that I will be immensely impressed.

Does anyone find Zebra changing her vote a number of times somewhat suspicious?

Linki - I second bcornett's statement about keeping posts to a minimum.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 10:10 pm
by Enrique
Because I was bringing up an idea that, as it turns out, benefits baddies the most. Added to the fact that it was the longest post so far and I already had a vote, yeah, I saw it coming. I was talking about the No Lynch option when I mentioned historically bad ideas, but yeah, voting for me isn't such a great one either :p

linki: umm what? Why would we want to keep posts to a minimum? This is still completely small-time, you can handle it.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 10:12 pm
by Enrique
I also wouldn't give too much importance to the votes given so far. Until it's final, it's just gonna be people messing around. Right now it means nothing.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 10:13 pm
by Luke11646
I'm voting no lynch for the moment, might change later

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 10:31 pm
by Boomslang
Luke11646 wrote:I'm voting no lynch for the moment, might change later
So after we've discussed no lynch being a not particularly civ-friendly option, as well as established that changeable votes make throwing one out early not a big deal, you still go for the no lynch? Why so?

In fact, I'll throw my hat—er, vote—in the ring to draw some discussion.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 10:42 pm
by Matt
Boomslang, Luke is pretty new to Mafia just so you know. He's played a few games but I think he's still getting the grasp of it.

Zebra...
a2thezebra wrote:I don't trust Wilgy.
Why not? Or were you just being funny?

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 10:48 pm
by Enrique
Dearest host MP: In case of a tie, will you randomize the lynch result?

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 10:58 pm
by bea
a2thezebra wrote:I've never seen it work in town's favor. Ever. You're more likely to pick a random player to lynch and get lucky than lynch no one and give scum a free night kill. That's essentially what "no lynch" is, it's surrendering to mafia.
I can see why a person new to the concept would like it though. It's essentially doing the same thing that people do when they random day 1. I admit, I was fascinated by the idea the first time I'd been exponsed to it till all the stuff that comes after this post was explained to me.

That said....I still random often on Day 1.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 11:00 pm
by bea
Metalmarsh89 wrote:You lose a lynch too. If we don't No_Lynch on Day 1, we get three more chances at a mislynch before LYLO hits. This is 4 chances total.

If we do No_Lynch on Day 1, we get three chances at a mislynch, then we hit LYLO where there are equal numbers town and mafia.

So the difference here is that we either lynch a player with little information on Day 1, or we put ourselves in a high risk situation in LYLO. I'd prefer the former of these, because mafia is almost guaranteed to win in the latter.

What is LYLO?

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 11:05 pm
by Golden
Image

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 11:07 pm
by bea
bcornett24 wrote:
Enrique wrote:
a2thezebra wrote:I don't either, but Enrique hasn't had any experience with it. Why suspect him?
^

I kinda figured I'd end up getting votes if it turned to be a historically bad idea, but it caught my eye and it's not like there's been a lot more to discuss, even now.

So basically we play it hardcore these games. It's pretty essential to be getting our lynches right from the start or we're toast. That makes sense. Hope to see more discussion before the poll's up.
Why did you suspect that you would be getting votes? Why is it a bad idea to vote for you?
because it's the first thing that's been said that wasn't jokey and could be jumped on? Just spitballin' here....

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 11:14 pm
by a2thezebra
Matt F wrote:Boomslang, Luke is pretty new to Mafia just so you know. He's played a few games but I think he's still getting the grasp of it.

Zebra...
a2thezebra wrote:I don't trust Wilgy.
Why not? Or were you just being funny?
vibes

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 11:17 pm
by bea
TheFloyd73 wrote:
Metalmarsh89 wrote:Come on Choutas, let's get 9,000 posts in this game. You and me.
If you manage to do that I will be immensely impressed.

Does anyone find Zebra changing her vote a number of times somewhat suspicious?

Linki - I second bcornett's statement about keeping posts to a minimum.


I don't find it suspicious this early. I'm not the greatest fan in the world of changeable votes for lots of reasons, but it seems to be the thing these days. *shakes cane* In my day we voted once and it meant something /old lady.
This early in the game, I'm guessing zeeb is voting people who catch her eye and also maybe voting lots to generate discussion. I don't see that as inherently bad. I would be far more worried about it if it were later in the cycle and she expressed any sort of non jokey reason for voting them.

Also - I'll likely respond to posts that happen while I can't look at the thread singularly like this. Sorry for all the spam. :p

linki- ohh! new stuff!!!

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 11:18 pm
by bea
a2thezebra wrote:
Matt F wrote:Boomslang, Luke is pretty new to Mafia just so you know. He's played a few games but I think he's still getting the grasp of it.

Zebra...
a2thezebra wrote:I don't trust Wilgy.
Why not? Or were you just being funny?
vibes
residual vibes from TH? or something here?

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 11:28 pm
by a2thezebra
I initially voted for DrWilgy as a joke but I don't dig this:
DrWilgy wrote:Enrique gets my vote for now. I don't think "no lynch" has ever been a fantastic option for civilians in any game I've played.
As I said, I don't understand why you would vote for someone for showing interest in something they are unaccustomed to, whether it's pro-town or not. It seems opportunistic and too easy.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 11:33 pm
by Marmot
bea, this is LYLO. It's a RYM term.
Metalmarsh89 wrote:LYnch or LOse. It's the situation where if you lynch a civilian, the game ends and the baddies win, but if you lynch a baddie, the civilians are still alive. It's the last chance for civs to get it right. This situation can apply to any amount of baddies (3 civs and 2 baddies would be LYLO, if this is the situation for a day phase)

In a simple game with all deaths revealed, it's a situation that becomes easily evident. Most games on the Syndicate can't rely on obvious LYLO scenario because of wacky role powers as well as nightkilled players not being revealed.

Linki: :nicenod:

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 11:52 pm
by bea
thank you marshmotnewt. :)

That sounds like maffs that I am bad at. :sigh:

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 11:53 pm
by bea
a2thezebra wrote:I initially voted for DrWilgy as a joke but I don't dig this:
DrWilgy wrote:Enrique gets my vote for now. I don't think "no lynch" has ever been a fantastic option for civilians in any game I've played.
As I said, I don't understand why you would vote for someone for showing interest in something they are unaccustomed to, whether it's pro-town or not. It seems opportunistic and too easy.
that is a fair point. Thank you for reminding me of you having said it at the time it happened. I am cute *and* forgetful.

Re: [DAY 1] Pet Sounds Mafia

Posted: Thu Nov 12, 2015 11:55 pm
by Marmot
bea wrote:thank you marshmotnewt. :)

That sounds like maffs that I am bad at. :sigh:
It's basically the day phase where the civvies can't screw up or the game ends and they lose. :beer:

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 12:07 am
by bea
:bighug:
Metalmarsh89 wrote:
bea wrote:thank you marshmotnewt. :)

That sounds like maffs that I am bad at. :sigh:
It's basically the day phase where the civvies can't screw up or the game ends and they lose. :beer:
Yea...the maffs.

I'd like to say I have other qualities I bring to the game,but that's just silly. I wear my Queen Nub crown with relief that everyone finally gets how dumb I am. :D

but now I know to look for you all that are good at the maffs to point out when we are getting near there. Cuz I need all the help I can get! :puppy: :puppy:

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 12:13 am
by bcornett24
Luke11646 wrote:I'm voting no lynch for the moment, might change later
I think this needs to change, no day one votes is a horrible idea Luke11646

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 12:18 am
by TheFloyd73
*sigh* Luke, you really gotta read the whole thread before you post something.

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 12:19 am
by Boomslang
Matt F wrote:Boomslang, Luke is pretty new to Mafia just so you know. He's played a few games but I think he's still getting the grasp of it.
Fair enough, and I'll take that under consideration. Still, even if he's new, he's had the same chance to study the thread and its arguments as the rest of us. The vote did come after all of that naysaying, so to ignore it is still making a statement.

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 12:38 am
by bea
Boomslang wrote:
Matt F wrote:Boomslang, Luke is pretty new to Mafia just so you know. He's played a few games but I think he's still getting the grasp of it.
Fair enough, and I'll take that under consideration. Still, even if he's new, he's had the same chance to study the thread and its arguments as the rest of us. The vote did come after all of that naysaying, so to ignore it is still making a statement.
he's so new...are you sure he read the thread and digested it like he should have??

And I"m going to correct matt too. He's not played "a few games'" he's played one. Epi's speed game- in which he's prolly going to be lynched.

He's as new and green as they come near as I can tell boom.

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 12:57 am
by Matt
But bea, Luke also played LC's game. :puppy:

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 1:04 am
by Marmot
Matt F wrote:But bea, Luke also played LC's game. :puppy:
Hi Matt, feeling lonely? You don't have any votes. :grin:

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 1:07 am
by Matt
Metalmarsh89 wrote:
Matt F wrote:But bea, Luke also played LC's game. :puppy:
Hi Matt, feeling lonely? You don't have any votes. :grin:
Just as I like it. :beer:

If not Wilgy, who are you looking at for day 1, MM?

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 1:09 am
by Matt
Sorry, you and Wilgy both have your vote on Enrique. I thought you had your vote on Wilgy.

Derp.

On that note, I'm out. Night peeps

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 1:11 am
by Luke11646
Boomslang wrote:
Luke11646 wrote:I'm voting no lynch for the moment, might change later
So after we've discussed no lynch being a not particularly civ-friendly option, as well as established that changeable votes make throwing one out early not a big deal, you still go for the no lynch? Why so?

In fact, I'll throw my hat—er, vote—in the ring to draw some discussion.
I've been busy lately and I haven't had time to read the thread until now so I just voted to say that I was here so that people wouldn't vote for me just because I wasn't here.

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 1:43 am
by bea
Matt F wrote:But bea, Luke also played LC's game. :puppy:
I'm not playing lc's game or even trying to follow it. How would I know that?

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 1:44 am
by DrWilgy
a2thezebra wrote:I initially voted for DrWilgy as a joke but I don't dig this:
DrWilgy wrote:Enrique gets my vote for now. I don't think "no lynch" has ever been a fantastic option for civilians in any game I've played.
As I said, I don't understand why you would vote for someone for showing interest in something they are unaccustomed to, whether it's pro-town or not. It seems opportunistic and too easy.
too easy indeed, if I wanted to put a vote on someone early and stick to it for purposes of mislynch I'd put alittle more effort into it, perhaps by playing off someone's opportunism? :beer:

Voting someone for showing interest in a mechanic they don't know about is fine when we have nothing else to go on, but I'll move my vote to Choutas for actually being on no lynch.

I mean... I'd rather have RVS than No Lynch, at least that way we get info. Even if I were to die via RVS, you may be able to pick out some baddies via vote patterns later on. The only times where I've seen a LYLO situation as civ (I say seen, because I was always dead at that point) were due to no lynching, so let's not do that.

Would y'all believe me if I said I was a Doctor? I don't think I've set my tempo yet... What do I do this game?

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 1:46 am
by DrWilgy
Hmm... I also don't like Luke's vote... Meh, staying on Choutas for now.

Re: [DAY 1] Pet Sounds Mafia

Posted: Fri Nov 13, 2015 1:48 am
by Enrique
I really don't want to vote for Luke. But y'all better not let me die either :suspish:

I'm gonna leave Wilgy a vote for now, because out of the candidates so far, he's the only one I can understand. Decent chance I'll still change it if something else comes up or if it's the only way to save myself.

linki: Wait what? You can just say that's not the case, but don't plat it off as if zebra didn't have a point. Having an early vote for the only person who's spoken up and has a vote already can be interpreted as being predatory as hell.

What's RVS? Did you guys really come up with all these new rules and names since the last time I played? :confused2: