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Re: Traitors for Exile
Posted: Tue Jun 01, 2021 12:44 pm
by KZA
I'm spewed not cop
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 1:15 pm
by falcon45ca
KZA wrote: ↑Tue Jun 01, 2021 12:44 pmI'm spewed not cop
What does this have to do with the price of eggs in China?
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 1:46 pm
by falcon45ca
[VOTE:
VOTE KAZ] aubergine
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 1:57 pm
by Auwt
[VOTE:
Debil] aubergine
I've probably forgotten to use the vote tag, when choosing on the top of the thread, so let it be live.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 2:04 pm
by Wiml
I haven't seen many people bring up Gira since they first posted but I think they're probably just town?
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 2:12 pm
by KGMurphy
MissSparkles wrote: ↑Mon May 31, 2021 5:48 pm
112 wrote: ↑Mon May 31, 2021 5:46 pm
MissSparkles wrote: ↑Mon May 31, 2021 5:10 pm
MacDougall wrote: ↑Mon May 31, 2021 5:03 pm
MissSparkles wrote: ↑Mon May 31, 2021 5:03 pm
MacDougall wrote: ↑Mon May 31, 2021 5:00 pm
MissSparkles wrote: ↑Mon May 31, 2021 4:55 pm
I can see where you get that impression from, but there’s a pretty obvi flip side to this and maybe it’s just that I’m town who also wants to have a good game in my syndicate debut.
It would be easier in my first scum game on a new site too just lay low especially in a game with no NK.
Again feels fake and just trying to push the envelope, stopping the vocal towny by placing doubt.
I like you but 112 is right lol
You don’t even know how I play so you can’t really weigh in properly now can you? So might be best to let me play.
Does anyone here?
Marmot? We had an interaction about it, maybe read our posts instead of supporting a dumb meta read that can’t even be applied cause you and 112 have no idea how I play.
Not all reads = meta reads.
How is making a read based on how i’m playing not a meta read when it’s pro town play?
You wanna call it a guess instead?
Are you a psychic?
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 2:19 pm
by Auwt
Wiml wrote: ↑Mon May 31, 2021 4:38 pm
Auwt wrote: ↑Mon May 31, 2021 4:35 pm
I am just going to follow the trend then for now.
Hi! Have you read any of the points against cat? If you have, would you mind saying who's you agreed with and why?
cat wrote: ↑Mon May 31, 2021 11:48 am
Creature wrote: ↑Mon May 31, 2021 10:14 am
I wonder how we'll find the traitors
Do you think the traitors will try to contact eachother? Should we look for softs?
I have bad feeling coming from this exact post though, I would not really expect a town to write this at all as an entrance.
This looks odd for a first post, starting with an inclusive sentence (use of "we", to appear townier?), alongside two questions.
Posting questions usually comes as a great initiative and show how willing you are to solve the game, but here it feels like Cat is trying to distance themself from the traitors?
At the same time Cat might want to encourage the traitors doing so (contact each other) with this kind of post.
Overall I do no see a town ground in this post.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 2:21 pm
by KGMurphy
Auwt wrote: ↑Tue Jun 01, 2021 2:19 pm
Wiml wrote: ↑Mon May 31, 2021 4:38 pm
Auwt wrote: ↑Mon May 31, 2021 4:35 pm
I am just going to follow the trend then for now.
Hi! Have you read any of the points against cat? If you have, would you mind saying who's you agreed with and why?
cat wrote: ↑Mon May 31, 2021 11:48 am
Creature wrote: ↑Mon May 31, 2021 10:14 am
I wonder how we'll find the traitors
Do you think the traitors will try to contact eachother? Should we look for softs?
I have bad feeling coming from this exact post though, I would not really expect a town to write this at all as an entrance.
This looks odd for a first post, starting with an inclusive sentence (use of "we", to appear townier?), alongside two questions.
Posting questions usually comes as a great initiative and show how willing you are to solve the game, but here it feels like Cat is trying to distance themself from the traitors?
At the same time Cat might want to encourage the traitors doing so (contact each other) with this kind of post.
Overall I do no see a town ground in this post.
I have a bad feeling about your bad feeling. This guy obviously has traitor knowledge, we should search their house.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 3:16 pm
by KZA
falcon45ca wrote: ↑Tue Jun 01, 2021 1:15 pm
KZA wrote: ↑Tue Jun 01, 2021 12:44 pmI'm spewed not cop
What does this have to do with the price of eggs in China?
kit kat milkshake
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 3:39 pm
by falcon45ca
KZA wrote: ↑Tue Jun 01, 2021 3:16 pm
falcon45ca wrote: ↑Tue Jun 01, 2021 1:15 pm
KZA wrote: ↑Tue Jun 01, 2021 12:44 pmI'm spewed not cop
What does this have to do with the price of eggs in China?
kit kat milkshake
That actually sounds fuckin delish right about now
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 3:49 pm
by Wisdom
falcon45ca wrote: ↑Tue Jun 01, 2021 12:01 pm
Wisdom wrote: ↑Tue Jun 01, 2021 11:07 am
Also you two going at each other like this is very non-wolfy. I think a wolf would be too careful to be like this to a potential fellow wolf.
Mac's shenanigans is very much something I could do as town and whether or not it's pro town is not relevant, the way he did it is town indicative and that's all that matters.
I did not join this game to see people get toxic and town eat itself up so let's just yeet some wolves and have some fun!
What? Why?
I see absolutely no reason why wolves would be afraid to get fiesty with their engagement of other players, and I don't see why they would care if it's a potential teammate
I've seen it but it's very rare for wolves to be toxic to one another. I don't think that would change if a wolf believes the other person is a wolf without knowing for sure. Also thunderdomes like that are usually v/v.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 3:52 pm
by Wisdom
Out for today. Guess cat's dying? Got a bad gut feel about that but meh I don't have energy to do a proper research and case.
The cop should look for a townie to clear, so that we can exile that person every day forever. (Is that how it works?)
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 3:55 pm
by Marmot
Wisdom wrote: ↑Tue Jun 01, 2021 3:52 pm
Out for today. Guess cat's dying? Got a bad gut feel about that but meh I don't have energy to do a proper research and case.
The cop should look for a townie to clear, so that we can exile that person every day forever. (Is that how it works?)
This would also require the cop claiming on Night 1.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 3:59 pm
by Marmot
Wisdom wrote: ↑Tue Jun 01, 2021 3:49 pm
falcon45ca wrote: ↑Tue Jun 01, 2021 12:01 pm
Wisdom wrote: ↑Tue Jun 01, 2021 11:07 am
Also you two going at each other like this is very non-wolfy. I think a wolf would be too careful to be like this to a potential fellow wolf.
Mac's shenanigans is very much something I could do as town and whether or not it's pro town is not relevant, the way he did it is town indicative and that's all that matters.
I did not join this game to see people get toxic and town eat itself up so let's just yeet some wolves and have some fun!
What? Why?
I see absolutely no reason why wolves would be afraid to get fiesty with their engagement of other players, and I don't see why they would care if it's a potential teammate
I've seen it but it's very rare for wolves to be toxic to one another. I don't think that would change if a wolf believes the other person is a wolf without knowing for sure. Also thunderdomes like that are usually v/v.
I see that you think Creature is more likely a hit?
I'm fine with a cat yeet at this point. I do believe their talk of softs was intended to be a soft, particularly since it was worded as "Should we look for soft?" as a question, rather than a proposition.
I don't find their followups/responses to that suspicion compelling otherwise. They didn't address it at all.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 4:22 pm
by Wiml
I also feel the weird vibes from the thread state (usually I'd be calling it dadv) but it's important to remember that the wolves don't know who each other are either. We are probably going to get very little opposition to pushing on LHF / fairly inactive players regardless of their rand.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 4:24 pm
by Wiml
And yeah I think the play is definitely for the cop to out a clear and then we exile that clear repeatedly.
I strongly advise against talking about who should be targeted by the cop for very obvious reasons.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 4:24 pm
by MacDougall
im a mop lol
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 4:30 pm
by Wiml
MacDougall wrote: ↑Tue Jun 01, 2021 4:24 pm
im a mop lol
This made my day.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 5:14 pm
by KGMurphy
Auwt wrote: ↑Tue Jun 01, 2021 2:19 pm
Wiml wrote: ↑Mon May 31, 2021 4:38 pm
Auwt wrote: ↑Mon May 31, 2021 4:35 pm
I am just going to follow the trend then for now.
Hi! Have you read any of the points against cat? If you have, would you mind saying who's you agreed with and why?
cat wrote: ↑Mon May 31, 2021 11:48 am
Creature wrote: ↑Mon May 31, 2021 10:14 am
I wonder how we'll find the traitors
Do you think the traitors will try to contact eachother? Should we look for softs?
I have bad feeling coming from this exact post though, I would not really expect a town to write this at all as an entrance.
This looks odd for a first post, starting with an inclusive sentence (use of "we", to appear townier?), alongside two questions.
Posting questions usually comes as a great initiative and show how willing you are to solve the game, but here it feels like Cat is trying to distance themself from the traitors?
At the same time Cat might want to encourage the traitors doing so (contact each other) with this kind of post.
Overall I do no see a town ground in this post.
Wiml wrote: ↑Tue Jun 01, 2021 4:22 pm
I also feel the weird vibes from the thread state (usually I'd be calling it dadv) but it's important to remember that the wolves don't know who each other are either. We are probably going to get very little opposition to pushing on LHF / fairly inactive players regardless of their rand.
After a long and careful investigation, I have come to the conclusion that this person is the scum of town. I rest my case.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 5:33 pm
by Creature
Ugh got distracted
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 5:34 pm
by Creature
We prob shouldn't get distracted trying to guess traitor softs. They simply won't happen and we'll go at each other's neck over every small thing.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 5:35 pm
by Creature
I think Cat is fairly wolfy but not because of that one post which could easily be a genuine attempt to help.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 6:25 pm
by falcon45ca
Wiml wrote: ↑Tue Jun 01, 2021 4:22 pm
I also feel the weird vibes from the thread state (usually I'd be calling it dadv) but it's important to remember that the wolves don't know who each other are either. We are probably going to get very little opposition to pushing on LHF / fairly inactive players regardless of their rand.
I'm don't know what you mean about "weird vibes", elaborate plz
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 6:50 pm
by Gira
actually on further thinking about i'm pretty sure this setup is close to breakable
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 6:51 pm
by Wiml
falcon45ca wrote: ↑Tue Jun 01, 2021 6:25 pm
Wiml wrote: ↑Tue Jun 01, 2021 4:22 pm
I also feel the weird vibes from the thread state (usually I'd be calling it dadv) but it's important to remember that the wolves don't know who each other are either. We are probably going to get very little opposition to pushing on LHF / fairly inactive players regardless of their rand.
I'm don't know what you mean about "weird vibes", elaborate plz
Pretty much dadv is what I meant, nobody really caring if cat dies today. Usually that would be indicative of the person being wagons being a villager since obviously the wolves would very putting in bo effort to save the slot either. In this game though, since the wolves don't know each other and better than we do then I don't think it indicates anything (or at least, nothing related to cat's alignment).
So the tl;dr is that the game thread gives off similar vibes to a situation in a normal game where we might he wrongly voting a villager... but I'm trying to remind people that this doesn't actually mean anything in this game because the wolves don't know each other anyway (so thread state reads in general are a lot weaker).
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 6:53 pm
by Creature
I don't think DADV is a thing this game
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 6:54 pm
by Wiml
Gira wrote: ↑Tue Jun 01, 2021 6:50 pm
actually on further thinking about i'm pretty sure this setup is close to breakable
I think I see where you're coming from, yeah.
Really just need a bare minimum number of solid clears?
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 6:54 pm
by Wiml
Creature wrote: ↑Tue Jun 01, 2021 6:53 pm
I don't think DADV is a thing this game
That's what I'm trying to say.
The thread feels weird but that's normal.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 6:56 pm
by Gira
lightly skimmed at break on work and saw mac retracted his claim, not much else. will get into details later
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 6:59 pm
by Wiml
The reason I was focusing on exiles so early: if we work out a consistent winning strategy to avoid losing to exile (3-4 good options to consider already suggested) then I think we should almost completely lock this game with the cop and hopefully early clears.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 7:00 pm
by Wiml
Wiml wrote: ↑Tue Jun 01, 2021 6:59 pm
The reason I was focusing on exiles so early: if we work out a consistent winning strategy to avoid losing to exile (3-4 good options to consider already suggested) then I think we should almost completely lock this game with the cop and hopefully early clears.
I'm not sure I mentioned previously but cat having a very "who cares" approach to exiles pinged me for this reason. It should be really important for us.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 7:05 pm
by falcon45ca
What the fuck is DADV?
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 7:07 pm
by Marmot
falcon45ca wrote: ↑Tue Jun 01, 2021 7:05 pm
What the fuck is DADV?
dead air dead villager
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 7:09 pm
by falcon45ca
Marmot wrote: ↑Tue Jun 01, 2021 7:07 pm
falcon45ca wrote: ↑Tue Jun 01, 2021 7:05 pm
What the fuck is DADV?
dead air dead villager
Cool.
You crazy kids and your acronyms. So wacky
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 7:30 pm
by 112
sorry for being out of the thread today
gonna catch up in a bit
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 7:50 pm
by MacDougall
im a flop lol
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 8:00 pm
by falcon45ca
MacDougall wrote: ↑Tue Jun 01, 2021 7:50 pm
im a flop lol
You're capable of better shit posting than this
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 8:52 pm
by 112
comprehension is bad but i'm pretty much caught up
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 8:54 pm
by KGMurphy
I need my gold back. This Town is goldless.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 9:06 pm
by MacDougall
falcon45ca wrote: ↑Tue Jun 01, 2021 8:00 pm
MacDougall wrote: ↑Tue Jun 01, 2021 7:50 pm
im a flop lol
You're capable of better shit posting than this
Sure I am.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 9:52 pm
by Gira
Wiml wrote: ↑Tue Jun 01, 2021 6:59 pm
The reason I was focusing on exiles so early: if we work out a consistent winning strategy to avoid losing to exile (3-4 good options to consider already suggested) then I think we should almost completely lock this game with the cop and hopefully early clears.
basically yeah
the strat is the cop sends their check for today then claims. if they get a clear, they out it and we bet the game on that person being town by exiling them every time (probability is 4/14 for checking a traitor * 1/15 for checking the anti-day cop's target (assuming the anti-day cop can self-target), which is a less than 2% chance). if we lose to that oh well
then after that we just follow the cop, the cop does not out their checks, they do not telegraph who they are checking in any way, no one tries to direct the cop in any way
from there we just yeet through people, the cop + 4 clears wins the game, although clears become less reliable on later days having a traitor slip in your group of 5 isn't the biggest problem as long as we kill some traitors on the way. if we get down to that group of 5 and the game isn't over yet, the cop and the perma-exile are full clears and we can vote everyone that isn't them.
like i've said, boring but almost guaranteed effective and I'm not going to pass up a breaking strat as town
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 10:05 pm
by falcon45ca
Gira wrote: ↑Tue Jun 01, 2021 9:52 pm
Wiml wrote: ↑Tue Jun 01, 2021 6:59 pm
The reason I was focusing on exiles so early: if we work out a consistent winning strategy to avoid losing to exile (3-4 good options to consider already suggested) then I think we should almost completely lock this game with the cop and hopefully early clears.
basically yeah
the strat is the cop sends their check for today then claims. if they get a clear, they out it and we bet the game on that person being town by exiling them every time (probability is 4/14 for checking a traitor * 1/15 for checking the anti-day cop's target (assuming the anti-day cop can self-target), which is a less than 2% chance). if we lose to that oh well
then after that we just follow the cop, the cop does not out their checks, they do not telegraph who they are checking in any way, no one tries to direct the cop in any way
from there we just yeet through people, the cop + 4 clears wins the game, although clears become less reliable on later days having a traitor slip in your group of 5 isn't the biggest problem as long as we kill some traitors on the way. if we get down to that group of 5 and the game isn't over yet, the cop and the perma-exile are full clears and we can vote everyone that isn't them.
like i've said, boring but almost guaranteed effective and I'm not going to pass up a breaking strat as town
Sorry, why are you expecting the cop not to get NKd after they claim?
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 10:12 pm
by MacDougall
I already claimed what's wrong with you people.
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 10:16 pm
by KZA
There is no night kill Falcon
This is TMI btw
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 10:19 pm
by falcon45ca
KZA wrote: ↑Tue Jun 01, 2021 10:16 pm
There is no night kill Falcon
This is TMI btw
Why can't I find that in the rules?
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 10:21 pm
by Gira
falcon45ca wrote: ↑Tue Jun 01, 2021 10:19 pm
KZA wrote: ↑Tue Jun 01, 2021 10:16 pm
There is no night kill Falcon
This is TMI btw
Why can't I find that in the rules?
the part where there's an exile phase instead of a night phase?
like who's gonna be making a factional kill when traitors have no communication lol
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 10:27 pm
by falcon45ca
Gira wrote: ↑Tue Jun 01, 2021 10:21 pm
falcon45ca wrote: ↑Tue Jun 01, 2021 10:19 pm
KZA wrote: ↑Tue Jun 01, 2021 10:16 pm
There is no night kill Falcon
This is TMI btw
Why can't I find that in the rules?
the part where there's an exile phase instead of a night phase?
like who's gonna be making a factional kill when traitors have no communication lol
I dunno, I figured they'd have a way.
I didn't take exile phase to mean there'd be no NK
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 10:28 pm
by Creature
Me town
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 10:28 pm
by Creature
Has real cop claimed?
Re: Traitors for Exile
Posted: Tue Jun 01, 2021 11:22 pm
by Creature
Yeah, I'm fairly unhappy about this rn. Have we established a good townpool?