
Mafia: A World Reborn Game Thread - Game Over
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- Uomini D'onore (Man of Honor)
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Re: Mafia: A World Reborn Game Thread - Game Over
Was a full role list never posted? 

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Re: Mafia: A World Reborn Game Thread - Game Over
No. Sometimes it isn't 

Skip softly, my moonbeams, for I have heard tell
That the stairs up to heaven lead straight down to hell
That the stairs up to heaven lead straight down to hell



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Re: Mafia: A World Reborn Game Thread - Game Over
I smell an anniversary release.Tranq wrote:Winter is coming!

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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Mafia: A World Reborn Game Thread - Game Over
Yeah, let's just play the game again. 

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Re: Mafia: A World Reborn Game Thread - Game Over
If there's a game where that would totally work, I think this would be the one.Dom wrote:Yeah, let's just play the game again.


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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Mafia: A World Reborn Game Thread - Game Over
juliets wrote:Yes! Go ahead with the sequel!!

I missed out on this one, but there's no way I'm missing out on the sequel.
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Re: Mafia: A World Reborn Game Thread - Game Over
I thought this WAS the sequel...
It was so epic.
It was so epic.
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- Uomini D'onore (Man of Honor)
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Re: Mafia: A World Reborn Game Thread - Game Over
Still...

Ricochet wrote:Was a full role list never posted?

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Re: Mafia: A World Reborn Game Thread - Game Over
All righty then:
Roles
Civvie
Karma Chameleon - Can imitate the role of people he’s had BTSC with, once. Can choose whether or not to reveal himself, but cannot imitate without revealing himself and having BTSC. If he doesn’t reveal himself, cannot be night targeted. Must inform the hosts what he plans on doing before the Day is over.
Limits: Cannot imitate Splinter Twin’ s hologram. Can only use the Chaos Wizard’s target-randomizing power. Cannot use Blinkman’s lynch-removal power.
Splinter Twin - In addition to moving, Splinter Twin can choose to send his holographic self out two squares. He will enter BTSC with people on the same square as his holographic self, and only his physical form can suffer from targeted effects. His physical form can only been seen from one square away by ranged targeters.
Blinkman - Can teleport to any square each movement. Can remove himself from the lynch poll twice in the game.
John Locke - Can tell who was in the square he’s in, when they were there, and what direction they went in. May discover other information.
Gladius Mechaspark - His battery pack can power one of his inventions each night. Has a shield generator that can protect a square from outside forces for the night. Has a flying machine that can emulate the Deadeye Raptor’s movement rate. Has a locator device that can tell him where an item is. Has a Null Ray that nullifies a player’s powers for the phase, rendering them vanilla. If he’s alive by Night 6, he may invent a new item. An invention must recharge for two phases before being reused.
Psionic Ninja - Lie Detector role, can only detect lies in the posts of people within 3 squares. Can evade first nightkill attempt on him. Movement rate of 4.
Chaos Wizard - The Chaos Wizard has a tower somewhere on the map, and starts on that square. Can do a variety of things from within the Tower:
- can create a Chaos Field around the tower, and anyone approaching will have their direction randomized (within one square of the Tower). Protected from ranged attacks (like kills where the killer isn’t on your square) while the Chaos Field is active
- can choose two players and switch their location, and targeted-ness that night
- can send a message to a player
If the Chaos Wizard leaves the tower, he will automatically randomize the targeting of any role within a two-square radius.
Mystic Surveyor - Can find out information about three squares per night. Can stop the lynch twice, once for himself and once for someone else.
Dr Von Dreszenstein - Sends out his dogs each night from his square to search for experiment subjects or dead bodies. He will know who is within three squares, and choose one of those players to experiment on. Once he has found five dead bodies, he will be able to build a Monster, who can search out and kill for the Doctor.
Examples for living experiments:
Eyes - Alter the subject’s eyes. They will be roleblocked one night while they heal, and thereafter they will be able to see one square over, to know who is in that square.
Legs - The subject will be unable to move for the next movement phase while they heal, and thereafter will have their movement rate increased by two.
Brain - Subject is unable to lie in the thread for one phase while they heal (The Doctor may not grill them during this phase). Thereafter, the subject’s role will be enhanced in a manner that befits their role.
Heart - The subject will seem to die, only to be resurrected the next phase. They will thereafter be immune to the next nightkill attempt made on them.
Face - The subject will appear as a baddie to rolecheckers for two days, and enters BTSC as “????”. Thereafter, the subject may appear as they wish in BTSC, and becomes a Seemer.
Essence Elemental - Chooses a person who they have had BTSC with. If that person dies, they will be resurrected upon the Elemental’s death, and the Essence Elemental will win if the target wins. The Essence Elemental will retain BTSC with their chosen player after death.
Chooses one player each night to bathe with cleansing energy. This will cure poison, expose curses, and free them from The Darkness’ clutches. If the Essence Elemental targets The Darkness, The Darkness will be destroyed. If the Essence Elemental targets the same player as The Darkness, the Essence Elemental will die.
Deadeye Raptor - High movement rate of 5. Moves by flying high into the air, looking at all possible squares, and then choosing one.
Quantum Key - Tapped into the secrets of the game, the Quantum Key will help to reveal the unknown.
Soul Shade - Is the Desperate Baddie, therefore shows up as evil to alignment checks. Influences one player each night. The influence will be different for each role.
Beautiful Beast: If a kill target is available, the Beast must kill
Blinkman: Teleports to a random square this movement
Cataclysm: One of his pulse emitters breaks down
Chaos Wizard: The Soul Shade is insanified for the day
Cursecrafter: A crafted item will not contain a curse as intended
Deadeye Raptor: Cannot land today, and is off the lynch poll today
Dr Von Dreszenstein: His dogs turn on him, roleblocking him, and he starts the next lynch with 3 votes
Essence Elemental: The Essence Elemental is protected for the night
Feral Pixie: The Feral Pixie goes nuts and may travel to three extra squares on the next night
Gladius Mechaspark: Comes up with a new invention
Grim Shaman: Will know the location of all dead bodies on the map
Infectious Goblin: The Infectious Goblin will become poisoned
John Locke: Will think he is Special, and receive a fake Quest Win Condition
Karma Chameleon: Will be revealed, if hiding that night
Lich of Khastor Keep: Soul Shade is immune to nightkills tonight
Living Statue: Soul Shade will learn the location of the Star Gem
Master Thief: Instead of stealing, the Master Thief will give an item to their target
Mystic Surveyor: Soul Shade receives the same information the Mystic Surveyor does this night
Possessing Entity: The Possessing Entity is ripped from their host body for the next phase, and must act as though they can't remember anything from before this phase
Psionic Ninja: The Psionic Ninja gets a snippet of baddie BTSC
Puppet Master: Must vote for a randomly determined player
Quantum Key: Can fully decode one secret
Scrippleskitz: Votes for Scrippleskitz count as double this phase
Splinter Twin: Splinter Twin can send his hologram to any square
Tarnished Golem: Tarnished Golem is immune to nightkills tonight
The Darkness: Soul Shade becomes infected by The Darkness
Trickster: The Trickster may create a trap on a square
Yin: Receives Yang’s location
Yang: Receives Yin’s location
Feral Pixie - Leaves a message to be found in a square after she leaves the square. The Feral Pixie may not return to that square for the remainder of the game. She can only be seen by targeters on the same square.
Scrippleskitz - Starts out each lynch with -3 votes. Each time a player says “Scrippleskitz”, that player gets -1 vote placed upon them in the next lynch. For every two times a player says “Scrippleskitz”, Scrippleskitz gets one vote added in the next lynch.
Baddie
Baddie kills have a range of 2, any baddie can be chosen to be the killer that night. Baddies get to know who is within their range, but not the exact square, of their victim. As baddie team members die, the kill range for the remaining members increases.
Baddies have BTSC with their team at all times
Mafia 1 - The Circle of Decay
Lich of Khastor Keep - Cannot be nightkilled while his phylactery exists. Each night, the Lich may discover the location of one player. Can stop one lynch.
Master Thief - Can steal an item from a player within a two-square radius. If the player does not have an item then he gets to steal knowledge of their role.
Possessing Entity - When the Possessing Entity dies, the player will remain on the map and in the game, but will be unable to post in the thread or vote for the duration of the game. The Possessing Entity must find a square with another player on it, and possess that player, recruiting them to the Circle of Decay. The Possessing Entity will lose BTSC with its teammates during this time, and will appear in squares only as an ominous feeling.
After possessing a player, the Entity will regain BTSC with its teammates, and leave the map altogether.
Cursecrafter - Can create items to leave on a location that seem to have a minor positive effect, but hide a greater negative one.
Mafia 2 - Witherdeath Cabal
Grim Shaman - Can use the powers of dead players, one-time use. One-time raising of a Zombie. The Zombie will be a rezzed player. That player is Vanilla and can join them in BTSC and will share win condition. Has to find a dead body to rezz. The Grim Shaman can choose to have his Zombie kill for them, if he does the Zombie will then be revealed as the killer.
Infectious Goblin - Targets a player to poison each night. Players who are poisoned get votes for them multiplied by their poison counters. Poison counters increase each night. Can poison an Item and leave it in a square for a player to find.
Puppet Master - Can control the night powers of another player in close proximity.
Same square - 100% chance
1 square over - 75% chance
2 squares over - 50% chance
3 squares over - 25% chance
Trickster - The Trickster can appear as any role to a role check, even after death. Can appear as any player in temp BTSC. The Trickster may leave a message behind in a square twice in the game, and may cast an illusion once in the game, causing a lynched person to seem as though they were the role of his choice.
Creates Night Polls to affect lynch polls. Limited-time use for more powerful effects. A Night Poll could make it so that everyone who votes a certain option are the only people on the poll, or some voters get their vote doubled while others get their vote halved, or decide the style of the poll (3 votes each, changeable votes, etc)
The Trickster is the Devious Civvie.
Serial Killers
Amnesiac Psychopath - May kill on any night, but he does not know what the trigger is for targeting the kill. Wins by surviving until the game ends. Kills the third person to quote him each day.... this role didn't exist
Cataclysm - Begins the game with four subterranean pulse emitters. Must secure an emitter in each of four zones in order to cause a seismic rupture across the realm, and to secure his Win Condition.
Beautiful Beast - Can kill someone from one square away if that player is alone. If the Beautiful Beast targets someone who has the Mirror of Truth, that person will not die. Instead, the Beautiful Beast will become Civvie-aligned, and can kill someone within two squares every other night as the Civvie Ninja. Otherwise, the Beautiful Beast must be the Last Man Standing.
The Mirror of Truth is a Quest Object, and the bearer of the Mirror fulfills their Quest Win Condition by curing the Beautiful Beast. The holder of the Mirror can find where the Beast was the night before. The Mirror of Truth can only be held by a Civvie.
Tarnished Golem - Chooses a player to watch over before Night Two. Can kill every other night, but only someone who has voted for the player they are watching over. The Tarnished Golem moves frighteningly quickly, with a movement rate of 6. The Tarnished Golem will travel even faster when it kills, moving to the square of its target. If the target survives, the Golem will not gain BTSC during that phase.
The Tarnished Golem wins when its watched-over player wins. If its watched-over player dies, the Tarnished Golem may kill every other night, any target, and wins only by killing the ones it holds responsible, and surviving until the end. Immune to poison.
Independent
The Darkness - Infects one player per night with darkness, causing them to lose their win condition. The Darkness can send one message each night to those it infects, and may choose to release a player from the darkness at any time. The Darkness will know where infected players are at all times.
If the Darkness is night-targeted, the targeting will fail as though a roleblock or protection were in play. The Darkness may enter the BTSC of any square it’s on as The Darkness. Otherwise, it is undetectable.
If an infected player is targeted by the Essence Elemental, then they are cleansed of infection. If the Darkness is targeted by the Essence Elemental, it is killed! If The Darkness infects the Essence Elemental, the Essence Elemental will be killed.
The Darkness cannot acquire Items.
The Darkness’ goal is to infect five living players with darkness, and to get them to the Shrine of Darkness on the same Day to perform a ritual. The ritual will begin the spread of darkness across the land, expanding at one square per phase. Anyone within the darkness will lose their win condition, unless the Darkness has released them.
The Darkness’ win condition is to perform the ritual and survive until the end of the game.
Living Statue - Cannot move until united with the Star Gem. The Living Statue knows where the Star Gem’s original location is. Immune to nightkills and poison. Will know the role of each person to enter its square.
When the Star Gem is placed in the Living Statue’s chest, it gains a movement rate of 3 and no longer rolechecks. The Living Statue will join the Win Condition of the one who placed the Star Gem, gaining BTSC if it joins a baddie team.
Yin/Yang - Has two avatars roaming the map, and his vote is worth two while both avatars are alive. If one avatar is nightkilled, the other stays alive. If Yin is nightkilled, Yang joins a baddie team, decides tied lynches. If Yang is nightkilled, Yin joins the Civvies and decides tied lynches. If lynched, it will appear that the lynch was stopped, and the player may choose if Yin or Yang will die.
Smirk - For every five votes Smirk receives, he may send the alignment of one player to another player. Smirk will survive one lynch. Smirk may not self-vote. When Smirk accumulates 50 votes, his Win Condition will be achieved, and he will become unlynchable. Must survive until the end of the game to win. This role is unknown to the other players.
Roles
Civvie
Karma Chameleon - Can imitate the role of people he’s had BTSC with, once. Can choose whether or not to reveal himself, but cannot imitate without revealing himself and having BTSC. If he doesn’t reveal himself, cannot be night targeted. Must inform the hosts what he plans on doing before the Day is over.
Limits: Cannot imitate Splinter Twin’ s hologram. Can only use the Chaos Wizard’s target-randomizing power. Cannot use Blinkman’s lynch-removal power.
Splinter Twin - In addition to moving, Splinter Twin can choose to send his holographic self out two squares. He will enter BTSC with people on the same square as his holographic self, and only his physical form can suffer from targeted effects. His physical form can only been seen from one square away by ranged targeters.
Blinkman - Can teleport to any square each movement. Can remove himself from the lynch poll twice in the game.
John Locke - Can tell who was in the square he’s in, when they were there, and what direction they went in. May discover other information.
Gladius Mechaspark - His battery pack can power one of his inventions each night. Has a shield generator that can protect a square from outside forces for the night. Has a flying machine that can emulate the Deadeye Raptor’s movement rate. Has a locator device that can tell him where an item is. Has a Null Ray that nullifies a player’s powers for the phase, rendering them vanilla. If he’s alive by Night 6, he may invent a new item. An invention must recharge for two phases before being reused.
Psionic Ninja - Lie Detector role, can only detect lies in the posts of people within 3 squares. Can evade first nightkill attempt on him. Movement rate of 4.
Chaos Wizard - The Chaos Wizard has a tower somewhere on the map, and starts on that square. Can do a variety of things from within the Tower:
- can create a Chaos Field around the tower, and anyone approaching will have their direction randomized (within one square of the Tower). Protected from ranged attacks (like kills where the killer isn’t on your square) while the Chaos Field is active
- can choose two players and switch their location, and targeted-ness that night
- can send a message to a player
If the Chaos Wizard leaves the tower, he will automatically randomize the targeting of any role within a two-square radius.
Mystic Surveyor - Can find out information about three squares per night. Can stop the lynch twice, once for himself and once for someone else.
Dr Von Dreszenstein - Sends out his dogs each night from his square to search for experiment subjects or dead bodies. He will know who is within three squares, and choose one of those players to experiment on. Once he has found five dead bodies, he will be able to build a Monster, who can search out and kill for the Doctor.
Examples for living experiments:
Eyes - Alter the subject’s eyes. They will be roleblocked one night while they heal, and thereafter they will be able to see one square over, to know who is in that square.
Legs - The subject will be unable to move for the next movement phase while they heal, and thereafter will have their movement rate increased by two.
Brain - Subject is unable to lie in the thread for one phase while they heal (The Doctor may not grill them during this phase). Thereafter, the subject’s role will be enhanced in a manner that befits their role.
Heart - The subject will seem to die, only to be resurrected the next phase. They will thereafter be immune to the next nightkill attempt made on them.
Face - The subject will appear as a baddie to rolecheckers for two days, and enters BTSC as “????”. Thereafter, the subject may appear as they wish in BTSC, and becomes a Seemer.
Essence Elemental - Chooses a person who they have had BTSC with. If that person dies, they will be resurrected upon the Elemental’s death, and the Essence Elemental will win if the target wins. The Essence Elemental will retain BTSC with their chosen player after death.
Chooses one player each night to bathe with cleansing energy. This will cure poison, expose curses, and free them from The Darkness’ clutches. If the Essence Elemental targets The Darkness, The Darkness will be destroyed. If the Essence Elemental targets the same player as The Darkness, the Essence Elemental will die.
Deadeye Raptor - High movement rate of 5. Moves by flying high into the air, looking at all possible squares, and then choosing one.
Quantum Key - Tapped into the secrets of the game, the Quantum Key will help to reveal the unknown.
Soul Shade - Is the Desperate Baddie, therefore shows up as evil to alignment checks. Influences one player each night. The influence will be different for each role.
Beautiful Beast: If a kill target is available, the Beast must kill
Blinkman: Teleports to a random square this movement
Cataclysm: One of his pulse emitters breaks down
Chaos Wizard: The Soul Shade is insanified for the day
Cursecrafter: A crafted item will not contain a curse as intended
Deadeye Raptor: Cannot land today, and is off the lynch poll today
Dr Von Dreszenstein: His dogs turn on him, roleblocking him, and he starts the next lynch with 3 votes
Essence Elemental: The Essence Elemental is protected for the night
Feral Pixie: The Feral Pixie goes nuts and may travel to three extra squares on the next night
Gladius Mechaspark: Comes up with a new invention
Grim Shaman: Will know the location of all dead bodies on the map
Infectious Goblin: The Infectious Goblin will become poisoned
John Locke: Will think he is Special, and receive a fake Quest Win Condition
Karma Chameleon: Will be revealed, if hiding that night
Lich of Khastor Keep: Soul Shade is immune to nightkills tonight
Living Statue: Soul Shade will learn the location of the Star Gem
Master Thief: Instead of stealing, the Master Thief will give an item to their target
Mystic Surveyor: Soul Shade receives the same information the Mystic Surveyor does this night
Possessing Entity: The Possessing Entity is ripped from their host body for the next phase, and must act as though they can't remember anything from before this phase
Psionic Ninja: The Psionic Ninja gets a snippet of baddie BTSC
Puppet Master: Must vote for a randomly determined player
Quantum Key: Can fully decode one secret
Scrippleskitz: Votes for Scrippleskitz count as double this phase
Splinter Twin: Splinter Twin can send his hologram to any square
Tarnished Golem: Tarnished Golem is immune to nightkills tonight
The Darkness: Soul Shade becomes infected by The Darkness
Trickster: The Trickster may create a trap on a square
Yin: Receives Yang’s location
Yang: Receives Yin’s location
Feral Pixie - Leaves a message to be found in a square after she leaves the square. The Feral Pixie may not return to that square for the remainder of the game. She can only be seen by targeters on the same square.
Scrippleskitz - Starts out each lynch with -3 votes. Each time a player says “Scrippleskitz”, that player gets -1 vote placed upon them in the next lynch. For every two times a player says “Scrippleskitz”, Scrippleskitz gets one vote added in the next lynch.
Baddie
Baddie kills have a range of 2, any baddie can be chosen to be the killer that night. Baddies get to know who is within their range, but not the exact square, of their victim. As baddie team members die, the kill range for the remaining members increases.
Baddies have BTSC with their team at all times
Mafia 1 - The Circle of Decay
Lich of Khastor Keep - Cannot be nightkilled while his phylactery exists. Each night, the Lich may discover the location of one player. Can stop one lynch.
Master Thief - Can steal an item from a player within a two-square radius. If the player does not have an item then he gets to steal knowledge of their role.
Possessing Entity - When the Possessing Entity dies, the player will remain on the map and in the game, but will be unable to post in the thread or vote for the duration of the game. The Possessing Entity must find a square with another player on it, and possess that player, recruiting them to the Circle of Decay. The Possessing Entity will lose BTSC with its teammates during this time, and will appear in squares only as an ominous feeling.
After possessing a player, the Entity will regain BTSC with its teammates, and leave the map altogether.
Cursecrafter - Can create items to leave on a location that seem to have a minor positive effect, but hide a greater negative one.
Mafia 2 - Witherdeath Cabal
Grim Shaman - Can use the powers of dead players, one-time use. One-time raising of a Zombie. The Zombie will be a rezzed player. That player is Vanilla and can join them in BTSC and will share win condition. Has to find a dead body to rezz. The Grim Shaman can choose to have his Zombie kill for them, if he does the Zombie will then be revealed as the killer.
Infectious Goblin - Targets a player to poison each night. Players who are poisoned get votes for them multiplied by their poison counters. Poison counters increase each night. Can poison an Item and leave it in a square for a player to find.
Puppet Master - Can control the night powers of another player in close proximity.
Same square - 100% chance
1 square over - 75% chance
2 squares over - 50% chance
3 squares over - 25% chance
Trickster - The Trickster can appear as any role to a role check, even after death. Can appear as any player in temp BTSC. The Trickster may leave a message behind in a square twice in the game, and may cast an illusion once in the game, causing a lynched person to seem as though they were the role of his choice.
Creates Night Polls to affect lynch polls. Limited-time use for more powerful effects. A Night Poll could make it so that everyone who votes a certain option are the only people on the poll, or some voters get their vote doubled while others get their vote halved, or decide the style of the poll (3 votes each, changeable votes, etc)
The Trickster is the Devious Civvie.
Serial Killers
Amnesiac Psychopath - May kill on any night, but he does not know what the trigger is for targeting the kill. Wins by surviving until the game ends. Kills the third person to quote him each day.... this role didn't exist
Cataclysm - Begins the game with four subterranean pulse emitters. Must secure an emitter in each of four zones in order to cause a seismic rupture across the realm, and to secure his Win Condition.
Beautiful Beast - Can kill someone from one square away if that player is alone. If the Beautiful Beast targets someone who has the Mirror of Truth, that person will not die. Instead, the Beautiful Beast will become Civvie-aligned, and can kill someone within two squares every other night as the Civvie Ninja. Otherwise, the Beautiful Beast must be the Last Man Standing.
The Mirror of Truth is a Quest Object, and the bearer of the Mirror fulfills their Quest Win Condition by curing the Beautiful Beast. The holder of the Mirror can find where the Beast was the night before. The Mirror of Truth can only be held by a Civvie.
Tarnished Golem - Chooses a player to watch over before Night Two. Can kill every other night, but only someone who has voted for the player they are watching over. The Tarnished Golem moves frighteningly quickly, with a movement rate of 6. The Tarnished Golem will travel even faster when it kills, moving to the square of its target. If the target survives, the Golem will not gain BTSC during that phase.
The Tarnished Golem wins when its watched-over player wins. If its watched-over player dies, the Tarnished Golem may kill every other night, any target, and wins only by killing the ones it holds responsible, and surviving until the end. Immune to poison.
Independent
The Darkness - Infects one player per night with darkness, causing them to lose their win condition. The Darkness can send one message each night to those it infects, and may choose to release a player from the darkness at any time. The Darkness will know where infected players are at all times.
If the Darkness is night-targeted, the targeting will fail as though a roleblock or protection were in play. The Darkness may enter the BTSC of any square it’s on as The Darkness. Otherwise, it is undetectable.
If an infected player is targeted by the Essence Elemental, then they are cleansed of infection. If the Darkness is targeted by the Essence Elemental, it is killed! If The Darkness infects the Essence Elemental, the Essence Elemental will be killed.
The Darkness cannot acquire Items.
The Darkness’ goal is to infect five living players with darkness, and to get them to the Shrine of Darkness on the same Day to perform a ritual. The ritual will begin the spread of darkness across the land, expanding at one square per phase. Anyone within the darkness will lose their win condition, unless the Darkness has released them.
The Darkness’ win condition is to perform the ritual and survive until the end of the game.
Living Statue - Cannot move until united with the Star Gem. The Living Statue knows where the Star Gem’s original location is. Immune to nightkills and poison. Will know the role of each person to enter its square.
When the Star Gem is placed in the Living Statue’s chest, it gains a movement rate of 3 and no longer rolechecks. The Living Statue will join the Win Condition of the one who placed the Star Gem, gaining BTSC if it joins a baddie team.
Yin/Yang - Has two avatars roaming the map, and his vote is worth two while both avatars are alive. If one avatar is nightkilled, the other stays alive. If Yin is nightkilled, Yang joins a baddie team, decides tied lynches. If Yang is nightkilled, Yin joins the Civvies and decides tied lynches. If lynched, it will appear that the lynch was stopped, and the player may choose if Yin or Yang will die.
Smirk - For every five votes Smirk receives, he may send the alignment of one player to another player. Smirk will survive one lynch. Smirk may not self-vote. When Smirk accumulates 50 votes, his Win Condition will be achieved, and he will become unlynchable. Must survive until the end of the game to win. This role is unknown to the other players.

- Long Con
- So Divine
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Re: Mafia: A World Reborn Game Thread - Game Over
Well, ok, this WAS the sequel, and Asunder will make it a trilogy.Golden wrote:I thought this WAS the sequel...
It was so epic.

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- Uomini D'onore (Man of Honor)
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Re: Mafia: A World Reborn Game Thread - Game Over
Groovy, but I don't think you disclosed who everybody was (except for lynch reveals), either.
- Long Con
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Re: Mafia: A World Reborn Game Thread - Game Over
Ooooohhhhh.... ok:
Matt F ----- Karma Chameleon
TheFloyd73 ----- Splinter Twin
DrWilgy ----- Blinkman
timmer ----- John Locke
LoRab ----- Gladius Mechaspark
Golden ----- Psionic Ninja
Bass_the_Clever ----- Chaos Wizard
sig ----- Mystic Surveyor
Tranq ----- Dr Von Dreszenstein/Zombie
a2thezebra ----- Essence Elemental
NANANANANANA_BANANA ----- Deadeye Raptor
Draconus ----- Quantum Key
Epignosis ----- Soul Shade
fingersplints ----- Feral Pixie
DFaraday ----- Scrippleskitz
Turnip Head ----- Lich of Khastor Keep
Sorsha ----- Master Thief
HamburgerBoy ----- Possessing Entity
Timmer ----- Cursecrafter
juliets ----- Grim Shaman
Luke11646 ----- Infectious Goblin
Typhoony ----- Puppet Master
S~V~S ----- Trickster
Canucklehead ----- Cataclysm
TinyBubbles ----- Beautiful Beast
Metalmarsh89 ----- Tarnished Golem
nutella ----- The Darkness
Dom ----- Living Statue
Bullzeye ----- Yin/Yang
MacDougall ----- Smirk
Matt F ----- Karma Chameleon
TheFloyd73 ----- Splinter Twin
DrWilgy ----- Blinkman
timmer ----- John Locke
LoRab ----- Gladius Mechaspark
Golden ----- Psionic Ninja
Bass_the_Clever ----- Chaos Wizard
sig ----- Mystic Surveyor
Tranq ----- Dr Von Dreszenstein/Zombie
a2thezebra ----- Essence Elemental
NANANANANANA_BANANA ----- Deadeye Raptor
Draconus ----- Quantum Key
Epignosis ----- Soul Shade
fingersplints ----- Feral Pixie
DFaraday ----- Scrippleskitz
Turnip Head ----- Lich of Khastor Keep
Sorsha ----- Master Thief
HamburgerBoy ----- Possessing Entity
Timmer ----- Cursecrafter
juliets ----- Grim Shaman
Luke11646 ----- Infectious Goblin
Typhoony ----- Puppet Master
S~V~S ----- Trickster
Canucklehead ----- Cataclysm
TinyBubbles ----- Beautiful Beast
Metalmarsh89 ----- Tarnished Golem
nutella ----- The Darkness
Dom ----- Living Statue
Bullzeye ----- Yin/Yang
MacDougall ----- Smirk

- Long Con
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Mafia: A World Reborn - Deadeye Raptor's Journey
NANANANANANA_BANANA was Deadeye Raptor.
Deadeye Raptor - High movement rate of 5. Moves by flying high into the air, looking at all possible squares, and then choosing one.
NANANANANANA_BANANA started the game on square A4, and did not move from that square for the start of Day 1. He was lynched Day 1, and very few posts to show for it - seems like a case of non-participation, unfortunately.
This would have been an extremely powerful role in the hands of a skilled player who was paying attention. The 'Raptor-Sight' that allowed him to look at a 5-square radius and see who was in what square, and more... that's a pretty powerful thing, it turns out.
Deadeye Raptor - High movement rate of 5. Moves by flying high into the air, looking at all possible squares, and then choosing one.
NANANANANANA_BANANA started the game on square A4, and did not move from that square for the start of Day 1. He was lynched Day 1, and very few posts to show for it - seems like a case of non-participation, unfortunately.
This would have been an extremely powerful role in the hands of a skilled player who was paying attention. The 'Raptor-Sight' that allowed him to look at a 5-square radius and see who was in what square, and more... that's a pretty powerful thing, it turns out.

- Dom
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Re: Mafia: A World Reborn Game Thread - Game Over
It could have fucked a baddie team up good.
Spoiler: show
- insertnamehere
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Re: Mafia: A World Reborn Game Thread - Game Over
There was literally nothing about this game that was not. From start to finish, amazing.insertnamehere wrote:that role list is a work of friggin' art
In my opinion, LC and BR are the standard to which the rest of us aspire and fall short (although Epi and Rico get damn close).
- Long Con
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Re: Mafia: A World Reborn Game Thread - Game Over
Just want to mention that I was sad that this one never got to happen.Long Con wrote:Soul Shade - Influences one player each night. The influence will be different for each role.
John Locke: Will think he is Special, and receive a fake Quest Win Condition

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Re: Mafia: A World Reborn Game Thread - Game Over
You can save it for your next game which i hope will be soon!Long Con wrote:Just want to mention that I was sad that this one never got to happen.Long Con wrote:Soul Shade - Influences one player each night. The influence will be different for each role.
John Locke: Will think he is Special, and receive a fake Quest Win Condition
Spoiler: show
- Long Con
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Re: Mafia: A World Reborn Game Thread - Game Over
Where are we at with determining game orders? I could do it soonish if there's an opening.

- Dom
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Re: Mafia: A World Reborn Game Thread - Game Over
tbt to mazesGolden wrote:There was literally nothing about this game that was not. From start to finish, amazing.insertnamehere wrote:that role list is a work of friggin' art
In my opinion, LC and BR are the standard to which the rest of us aspire and fall short (although Epi and Rico get damn close).
i did that maze after the games for fun
tru
Spoiler: show
- juliets
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Re: Mafia: A World Reborn Game Thread - Game Over
Hey LC, see the following explanation for how the queue for full jobs is being managed. They just did a three month queue and I don't know when the next call for game submission will be but MP probably has a good idea. I suggest contacting him directly to find out when to submit your game. I hope you are in the next batch to vote on. Here is the explanation.Long Con wrote:Where are we at with determining game orders? I could do it soonish if there's an opening.
http://www.mafiathesyndicate.com/viewto ... 21#p304714
Spoiler: show
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Re: Mafia: A World Reborn Game Thread - Game Over
[mention]Long Con[/mention] more stories
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Re: Mafia: A World Reborn Game Thread - Game Over

Banners and Stuff
Spoiler: show
Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.