[VOTE:
Made] aubergine, this is definitely the way.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:34 pm
by Marmot
Made wrote: ↑Mon Mar 08, 2021 7:30 pm
Okay, I agree LC/Marmot feels awkward, both feel pushier than I'm use to seeing. I'm reminded of a video mafia game with Marmot where he got uncharacteristically agro while scum, and I could see that bleding in here, but his push on LC feel genuine which makes me think i'm wrong on exactly one of them ( which is why i wanted to here if mac got to the same conclusion or a similar one because...)
Mac is playing like he's scum attempting to play to his meta. I'd want to see more there before voting there, but a good place to look day 4
Chop feel manic but in a towny way. I see a why they're pushing alison so hard, and why no one in thread seems to be taking the carrot on that one, but the alignment who hates who table make that messy.
Sloonei is playing a Q/A game that reminds me of his play in christmas so I'm leaning town there
Pretty null on KZA off the top
Dom is probably scum, but I don't see energy there, so also probably a no go today
but yeah, i'm cool with a LC axe [VOTE:
Long Con] aubergine
I don't really get why you offer reasons for Mac to be scum, for me to be scum, and for Long Con to be town, and in the end vote for Long Con.
And like, your take on me/LC is based on a thing that Mac said anyway.
Made wrote: ↑Mon Mar 08, 2021 7:30 pm
Okay, I agree LC/Marmot feels awkward, both feel pushier than I'm use to seeing. I'm reminded of a video mafia game with Marmot where he got uncharacteristically agro while scum, and I could see that bleding in here, but his push on LC feel genuine which makes me think i'm wrong on exactly one of them ( which is why i wanted to here if mac got to the same conclusion or a similar one because...)
Mac is playing like he's scum attempting to play to his meta. I'd want to see more there before voting there, but a good place to look day 4
Chop feel manic but in a towny way. I see a why they're pushing alison so hard, and why no one in thread seems to be taking the carrot on that one, but the alignment who hates who table make that messy.
Sloonei is playing a Q/A game that reminds me of his play in christmas so I'm leaning town there
Pretty null on KZA off the top
Dom is probably scum, but I don't see energy there, so also probably a no go today
but yeah, i'm cool with a LC axe [VOTE:
Long Con] aubergine
I don't really get why you offer reasons for Mac to be scum, for me to be scum, and for Long Con to be town, and in the end vote for Long Con.
And like, your take on me/LC is based on a thing that Mac said anyway.
I like tinfoil
we're not getting a marmot chop today, so going for a LC CFD makes the most sense, even if it's not my first choice
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:40 pm
by Long Con
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:40 pm
by Made
but yeah, if killing me clarifies things for folks and resolves some of the confusion doom added to thread, I can't be mad
it's sub optimal, but probably not losing
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:41 pm
by KZA
Flash wagon KZA so I don't have to think anymore?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:42 pm
by Marmot
Everyone self-vote and let it rand.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:42 pm
by Urist
Mad props to Made for replacing into a DOOMed slot and sticking it out, regardless of his role.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:42 pm
by KZA
Urist wrote: ↑Mon Mar 08, 2021 7:31 pm
My vote is cursed, i've decided i'm not using it anymore
Oh.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:43 pm
by Marmot
Urist wrote: ↑Mon Mar 08, 2021 7:42 pm
Mad props to Made for replacing into a DOOMed slot and sticking it out, regardless of his role.
This.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:43 pm
by Made
Urist wrote: ↑Mon Mar 08, 2021 7:42 pm
Mad props to Made for replacing into a DOOMed slot and sticking it out, regardless of his role.
I do it for the PEOPLE
(but like if the people wanna help a dude out [VOTE:
Chopchop] aubergine)
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:43 pm
by Urist
Marmot wrote: ↑Mon Mar 08, 2021 7:42 pm
Everyone self-vote and let it rand.
In all likelihood Slaver is the role where they get to decide ties soo
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:45 pm
by Made
I will say this tho, sus out the folks who voted me cuz I don't think many people get why they're voting me. like if the case was based on Nanook, and he's voting elsewhere then.....
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:47 pm
by KZA
Can we just get rid of ChopChop
Made are you gonna send your inventor package if you survive?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:48 pm
by KZA
[shoot]ChopChop[/shoot]
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:49 pm
by Made
KZA wrote: ↑Mon Mar 08, 2021 7:47 pm
Can we just get rid of ChopChop
Made are you gonna send your inventor package if you survive?
I mean i'm damned to a night kill or two even if I do live if i'm getting the mechs right, but If I can get it through, I'll send it out, yeah
Made wrote: ↑Mon Mar 08, 2021 7:07 pm
@MacDougall why is there always a baddie between Marmot and LC?
This is a good take, but Mac does tend to speak in absolutes.
Your read is either right or you're mafia
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:52 pm
by Urist
Only alternative to Made I would consider rn is SpaceDaisy
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:52 pm
by MacDougall
[VOTE:
made] aubergine
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:52 pm
by Marmot
Made wrote: ↑Mon Mar 08, 2021 7:45 pm
I will say this tho, sus out the folks who voted me cuz I don't think many people get why they're voting me. like if the case was based on Nanook, and he's voting elsewhere then.....
I'm voting you because Omega said she needed both Slaver and New Reno dead, and I think it was a perspective slip, because no faction falls into that category. That and it was challenging to get any reads out of her.
I don't care for your recent post of reads, but a lot of what you've added this game did have me reconsidering somewhat. I admire your efforts regardless.
Made wrote: ↑Mon Mar 08, 2021 7:45 pm
I will say this tho, sus out the folks who voted me cuz I don't think many people get why they're voting me. like if the case was based on Nanook, and he's voting elsewhere then.....
I'm voting you because Omega said she needed both Slaver and New Reno dead, and I think it was a perspective slip, because no faction falls into that category. That and it was challenging to get any reads out of her.
I don't care for your recent post of reads, but a lot of what you've added this game did have me reconsidering somewhat. I admire your efforts regardless.
So Omega perspective slipped a perspective that wouldn't exist to anyone?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:57 pm
by Made
Can't get this song out of my head, so it will play me out
(unless some is trying last second change their vote <_<__<_<)
Made wrote: ↑Mon Mar 08, 2021 7:45 pm
I will say this tho, sus out the folks who voted me cuz I don't think many people get why they're voting me. like if the case was based on Nanook, and he's voting elsewhere then.....
I'm voting you because Omega said she needed both Slaver and New Reno dead, and I think it was a perspective slip, because no faction falls into that category. That and it was challenging to get any reads out of her.
I don't care for your recent post of reads, but a lot of what you've added this game did have me reconsidering somewhat. I admire your efforts regardless.
So Omega perspective slipped a perspective that wouldn't exist to anyone?
Well, townies only have one role to keep track of whereas mafia have fakeclaims to keep track of, meaning two sets of enemies.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 7:57 pm
by KZA
I'm tunnelling Marmot for the rest of the game if Made flips town
Made wrote: ↑Mon Mar 08, 2021 7:45 pm
I will say this tho, sus out the folks who voted me cuz I don't think many people get why they're voting me. like if the case was based on Nanook, and he's voting elsewhere then.....
I'm voting you because Omega said she needed both Slaver and New Reno dead, and I think it was a perspective slip, because no faction falls into that category. That and it was challenging to get any reads out of her.
I don't care for your recent post of reads, but a lot of what you've added this game did have me reconsidering somewhat. I admire your efforts regardless.
So Omega perspective slipped a perspective that wouldn't exist to anyone?
Well, townies only have one role to keep track of whereas mafia have fakeclaims to keep track of, meaning two sets of enemies.
Made wrote: ↑Mon Mar 08, 2021 7:45 pm
I will say this tho, sus out the folks who voted me cuz I don't think many people get why they're voting me. like if the case was based on Nanook, and he's voting elsewhere then.....
I'm voting you because Omega said she needed both Slaver and New Reno dead, and I think it was a perspective slip, because no faction falls into that category. That and it was challenging to get any reads out of her.
I don't care for your recent post of reads, but a lot of what you've added this game did have me reconsidering somewhat. I admire your efforts regardless.
So Omega perspective slipped a perspective that wouldn't exist to anyone?
Well, townies only have one role to keep track of whereas mafia have fakeclaims to keep track of, meaning two sets of enemies.
She'd have to be exactly vault city for this to work
Made wrote: ↑Mon Mar 08, 2021 7:45 pm
I will say this tho, sus out the folks who voted me cuz I don't think many people get why they're voting me. like if the case was based on Nanook, and he's voting elsewhere then.....
I'm voting you because Omega said she needed both Slaver and New Reno dead, and I think it was a perspective slip, because no faction falls into that category. That and it was challenging to get any reads out of her.
I don't care for your recent post of reads, but a lot of what you've added this game did have me reconsidering somewhat. I admire your efforts regardless.
So Omega perspective slipped a perspective that wouldn't exist to anyone?
Well, townies only have one role to keep track of whereas mafia have fakeclaims to keep track of, meaning two sets of enemies.
Huh?
If she's Enclave, she has one set of enemies.
If her fakeclaim is Arroyo, then she has another set of enemies to keep track of.
That's how the fakeclaims work right?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
Posted: Mon Mar 08, 2021 8:00 pm
by Marmot
Like obviously the fakeclaim enemies aren't her actual enemies, but she has to play as such.
Made wrote: ↑Mon Mar 08, 2021 7:45 pm
I will say this tho, sus out the folks who voted me cuz I don't think many people get why they're voting me. like if the case was based on Nanook, and he's voting elsewhere then.....
I'm voting you because Omega said she needed both Slaver and New Reno dead, and I think it was a perspective slip, because no faction falls into that category. That and it was challenging to get any reads out of her.
I don't care for your recent post of reads, but a lot of what you've added this game did have me reconsidering somewhat. I admire your efforts regardless.
So Omega perspective slipped a perspective that wouldn't exist to anyone?
Well, townies only have one role to keep track of whereas mafia have fakeclaims to keep track of, meaning two sets of enemies.
Huh?
If she's Enclave, she has one set of enemies.
If her fakeclaim is Arroyo, then she has another set of enemies to keep track of.
Night 3 is underway and will last 24 hours until 7:00 PM EDT tomorrow (Tuesday). You have until 6:00 PM EDT to get any night actions to me.
Re: Fallout 2: A Post-Nuclear Mafia Game [Night 3]
Posted: Tue Mar 09, 2021 7:01 pm
by JaggedJimmyJay
Night actions are locked.
Re: Fallout 2: A Post-Nuclear Mafia Game [Night 3]
Posted: Tue Mar 09, 2021 7:38 pm
by JaggedJimmyJay
Flavor text arrives slowly by way of wasteland couriers.
She was one of the first to set the trend. Now in her wake, numerous more New Reno celebrities have flocked to the San Francisco bay to dedicate themselves fully to the Hub. With her neurodynes fully purified, she and her former pornographic playmate Juan Cruz would be able to lead the way in the Great Mission for Quetzel. At the rank of AHS-5 she could even enjoy some of the more exclusive benefits available at the compound and wield her new recruits as servants to whatever her whims decided. She needed her luxuries. Even as a celebrity in the service of the Star Father, she was still a celebrity, and she would suffer nobody treating her like the idiots walking through the force walls nowadays.
Well anyway, she's dead now. One of those Shi agents from the Imperial city at San Fran probably capped her. It's a wonder these people have been in the same city this long without completely destroying each other.
She'd laid dormant, quiet, and waiting for over a century. The United States of America, land of the Lady Liberty, land of the free and home of the brave, had not gone forever into the cold dark night of atomic devastation. She lived on in secret, centrally commanded from the Poseidon Oil Rig in the central Pacific that had been the cause of much of the initial conflict with the Chinese in the mid-to-late 21st century. Through their elite and advanced military force known as the "Enclave", they gradually forged their way back into the mainland consciousness... though only barely. Most of the disgusting mutants populating the countryside were unaware of their presence or even that their technological prowess was possible. The fledging Brotherhood of Steel had reigned for decades there on far inferior outfits,. The time was near to put an end to the infestation of genetically near-but-non-human "peoples" of the wasteland. Sitting President Dick Richardson held the terrible responsibility of guiding his vulnerable, unmuted human population through life off-land and clearing the way for their safe return. Thankfully he had the smartest minds in America putting a plan into action that would not only achieve this incredible ambition, but would do so at no threat at all to American citizens. All it would take was a modified strain of the forced evolutionary virus and some convenient atmospheric guidance from the jet streams.
So it was an utter shock to the American people when their champion was found dead, seemingly injected with a massive overdose of hypodermic super-stimpacks, as though someone had forcibly applied them while the President slept. He succumbed quietly and peacefully, but the same peace was unlikely to exist for those who had relied on him for their salvation.
Re: Fallout 2: A Post-Nuclear Mafia Game [Night 3]