Ah yes yes, we should resolve that posthaste.
Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Banners and Stuff
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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
TF Scum, I just wasted my last message on Sloon.
Why would you kill someone like Sloon?
Honestly, this game is stupid.
Why would you kill someone like Sloon?
Honestly, this game is stupid.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I’m voting myself, scum making me mad!
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]
OFC their not.
Why would your slaver die?

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I'm sheeping Chop today. [VOTE:
Chop{/vote]] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
[VOTE:TonyStarkPrime wrote: ↑Tue Mar 09, 2021 9:04 pm I'm sheeping Chop today. [VOTE: Chop{/vote]] aubergine
why
my first impression from the made flip was that chop looked town from it
if chop is scum he is enclave because of the message thing. if chop/made are enclave/enclave then enclave always votes to kill chop over made, since made was vanillaizer + ninja and that's way better than commuter, as well as chop in general just being more distrusted and having less influence on the thread than made.
so from that logic I think if chop is scum we'd expect to find enclave on the chop wagon. the problem is that chop's wagon is Made, nook, myself, TSP and KZA. Made had to vote the counterwagon so that doesn't tell us anything. It is mechanically impossible for me or KZA to be enclave. I highly doubt that TSP is enclave with Chop. Nook buried Made so I doubt Nook is enclave either.
so enclave isn't on the chop wagon and enclave would be on the chop wagon if chop was mafia.] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
imagine not closing vote tags
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
why
my first impression from the made flip was that chop looked town from it
if chop is scum he is enclave because of the message thing. if chop/made are enclave/enclave then enclave always votes to kill chop over made, since made was vanillaizer + ninja and that's way better than commuter, as well as chop in general just being more distrusted and having less influence on the thread than made.
so from that logic I think if chop is scum we'd expect to find enclave on the chop wagon. the problem is that chop's wagon is Made, nook, myself, TSP and KZA. Made had to vote the counterwagon so that doesn't tell us anything. It is mechanically impossible for me or KZA to be enclave. I highly doubt that TSP is enclave with Chop. Nook buried Made so I doubt Nook is enclave either.
so enclave isn't on the chop wagon and enclave would be on the chop wagon if chop was mafia.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
the obvious question is "if mafia would bus chop to save made, why wouldn't mafia kill town chop to save made", and the answer is that they'd out their whole team if they led a wagon onto chop and he flipped town, but if chop flips mafia then everyone's happy and nobody's going to question it too much.
There's nothing that says a fake can't surpass the real thing.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
absolutely heartless omission of KZA from the dramatic death scene
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
this is unfortunately good logicAlison wrote: ↑Tue Mar 09, 2021 9:10 pmwhy
my first impression from the made flip was that chop looked town from it
if chop is scum he is enclave because of the message thing. if chop/made are enclave/enclave then enclave always votes to kill chop over made, since made was vanillaizer + ninja and that's way better than commuter, as well as chop in general just being more distrusted and having less influence on the thread than made.
so from that logic I think if chop is scum we'd expect to find enclave on the chop wagon. the problem is that chop's wagon is Made, nook, myself, TSP and KZA. Made had to vote the counterwagon so that doesn't tell us anything. It is mechanically impossible for me or KZA to be enclave. I highly doubt that TSP is enclave with Chop. Nook buried Made so I doubt Nook is enclave either.
so enclave isn't on the chop wagon and enclave would be on the chop wagon if chop was mafia.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
could Enclave just have been completely off wagon?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Wait no, that's morton's fork.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
If Chop /weren't/ enclave you'd also expect enclave to be on his wagon. There's almost no difference in the counterfactual.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I'd expect some enclave to be off wagon and some enclave to be bussing made. Probably they had like one person on made while the rest found plausible vanity wagons to hide on and prayed to god that the chop wagon won.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
someone tell me where the colors button can be easily accessed
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I think Made wasn't long for this world regardless of what happened.TonyStarkPrime wrote: ↑Tue Mar 09, 2021 9:21 pm If Chop /weren't/ enclave you'd also expect enclave to be on his wagon. There's almost no difference in the counterfactual.
Therefore they had to know Made would flip enclave eventually and the wagon war with Chop would be scrutinized.
This means anyone caught voting Chop would be under heavy suspicion of Chop was town. But if Chop flipped mafia then it would be a wash and you'd look a lot better.
Therefore enclave would be a lot more likely to vote Chop if Chop was enclave, paradoxically enough.
There's nothing that says a fake can't surpass the real thing.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Hello everyone
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
alison you're in orange just to denote "not wolf"
Who's next?
Poll ended at Mon Mar 08, 2021 7:00 pm
ChopChop
5
25%
Voters: Made, NANOOKTHEGREATANDFEARSOME, Alison, TonyStarkPrime, KZA
DaughterOfOmega
7
35%
Voters: MartinGG99, Long Con, Kylemii, Jackofhearts2005, MacDougall, Sloonei, Marmot
KZA
1
5%
Voters: ChopChop
MacDougall
3
15%
Voters: Dom, Grogu, Epignosis
Marmot
wow okay that wagon's actually very pure. Any insights about chop not being on the CW?
Who's next?
Poll ended at Mon Mar 08, 2021 7:00 pm
ChopChop
5
25%
Voters: Made, NANOOKTHEGREATANDFEARSOME, Alison, TonyStarkPrime, KZA
DaughterOfOmega
7
35%
Voters: MartinGG99, Long Con, Kylemii, Jackofhearts2005, MacDougall, Sloonei, Marmot
KZA
1
5%
Voters: ChopChop
MacDougall
3
15%
Voters: Dom, Grogu, Epignosis
Marmot
wow okay that wagon's actually very pure. Any insights about chop not being on the CW?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Not voting: urist (conscientious objector and light green), poison, daisy (lightgreen)
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
ChopChop is currently self-voting. From this, I deduce that it is difficult to gain insights into the game state from his voting decisions EOD3.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Also the most obvious conclusion from "Chop isn't on the CW" is "Chop is scum buddies with the CW" and I've already said I don't think that's true.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
So two or three wolves probably bussed if Chop is town
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
The same number minus one bussed if chop is scum
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
If scum is town then I don’t have to feel bad about having not been shot
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
You know what I meant
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Wow!TonyStarkPrime wrote: ↑Tue Mar 09, 2021 9:29 pm alison you're in orange just to denote "not wolf"
Who's next?
Poll ended at Mon Mar 08, 2021 7:00 pm
ChopChop
5
25%
Voters: Made, NANOOKTHEGREATANDFEARSOME, Alison, TonyStarkPrime, KZA
DaughterOfOmega
7
35%
Voters: MartinGG99, Long Con, Kylemii, Jackofhearts2005, MacDougall, Sloonei, Marmot
KZA
1
5%
Voters: ChopChop
MacDougall
3
15%
Voters: Dom, Grogu, Epignosis
Marmot
wow okay that wagon's actually very pure. Any insights about chop not being on the CW?
Doesn’t get anymore Slaver then this!
Yeah signalling back I see.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Kyle/Poison/LC or something on enclave.. doesn’t work? Kyle keeps his vote on Mac and LC switches to chop
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
there’s only one slaver sirChopChop wrote: ↑Tue Mar 09, 2021 9:43 pmWow!TonyStarkPrime wrote: ↑Tue Mar 09, 2021 9:29 pm alison you're in orange just to denote "not wolf"
Who's next?
Poll ended at Mon Mar 08, 2021 7:00 pm
ChopChop
5
25%
Voters: Made, NANOOKTHEGREATANDFEARSOME, Alison, TonyStarkPrime, KZA
DaughterOfOmega
7
35%
Voters: MartinGG99, Long Con, Kylemii, Jackofhearts2005, MacDougall, Sloonei, Marmot
KZA
1
5%
Voters: ChopChop
MacDougall
3
15%
Voters: Dom, Grogu, Epignosis
Marmot
wow okay that wagon's actually very pure. Any insights about chop not being on the CW?
Doesn’t get anymore Slaver then this!
Yeah signalling back I see.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Done with your fake tunnel on me yet Tony?
Or did you come up with some new fake shit to push me with?
Or did you come up with some new fake shit to push me with?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Given that I've thought and still think Chop is truly BoS, their enemies are solely and exclusively non-town alignments. Thus anyone on there that has to get them killed is considered to be non-town to of some degree.
Only reason I could possibly think of that would maybe be an excuse for towns to vote chop (not withstanding the usual ML that happens in most FM games) is Hubologists, because the messenger roles are Enclave/Arroyo/BoS, meaning for Hubologists he was mechanically 2/3rds likely scum-of-some-degree based on pure probability alone.
But a hubologist died and tbh I can't really think of anyone who I would suspect to be a Hubologist, but that might be because they aren't my enemy + they need to eliminate enclave as well.
Only way I would ever vote to chop Chop Chop is if I felt it was in a post-enclave-is-a-major-threat era and it was the best thing to do for my alliances whom may be scum to others but not for my wincon. Unless I really thought someone was a part of a faction I'm supposed to get rid of other than enclave.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Also it feels really disillusioning
to look at the wagons pointed out by TSP and see them so small compared to what the game started with
.....and to realize 9 players have died so far.
2 at EoD1.
2 at SoD2. (Had a vault City)
1 due to Modkill.
1 at EoD2.
1 at SoD3.
1 at EoD3. (Had an Enclave)
2 at SoD4.
to look at the wagons pointed out by TSP and see them so small compared to what the game started with
.....and to realize 9 players have died so far.
2 at EoD1.
2 at SoD2. (Had a vault City)
1 due to Modkill.
1 at EoD2.
1 at SoD3.
1 at EoD3. (Had an Enclave)
2 at SoD4.
A.K.A. "That One Idiot"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Work on addition sir
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
I wonder if we’re at pseudo LYLO now
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
16 players and let’s assume slaver’s held a kill but VC is all out. 4,2,1 seems within the bounds of possibility.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
imo stop it with stuff like this.
we're all aware of your read on tony and your "signalling" theory. repeating it 1000x in a row doesn't convince anyone it just damages thread health.
There's nothing that says a fake can't surpass the real thing.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Bet your happy.
Think I’ll vote you now and see if people realize your wolf yet.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Actually it might be notable to take a re-look at Jack since they have received no pressure after their Day 1.
Like we had 3 Top Wagons Day 1 and 1 of them is still alive which is Jack.
Like we had 3 Top Wagons Day 1 and 1 of them is still alive which is Jack.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Made took a deliberately needle-y thread position, I wonder if that’s a common thread
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
The other 2 flipped Town.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
You had more votes than Jack
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Honestly its kinda hard for me to think rn but the names that keep popping up in my head are Urist, Poison (Yes, I realize both of these no-voted but aside from that I've felt they were scum at certain points), and I should be looking into Dom. Well, maybe its not Dom. I'm not sure if a Wolf would like to be an intentional jackass (insert bias disclaimer here) to others, but this is multiball.
There's also that Long Con case by Marmot that seemed promising but I haven't looked at it very recently.
I probably should be looking into Epignosis, but really I've kinda ignored him since some mech info I have on n1 could potentially mean he has lower probability of being scum unless I got manipulated or screwed with.
Mac is just there and I have yet to look into them.
Everyone else I think is likely town?
There's also that Long Con case by Marmot that seemed promising but I haven't looked at it very recently.
I probably should be looking into Epignosis, but really I've kinda ignored him since some mech info I have on n1 could potentially mean he has lower probability of being scum unless I got manipulated or screwed with.
Mac is just there and I have yet to look into them.
Everyone else I think is likely town?
A.K.A. "That One Idiot"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Wouldn't enclave be on chop if chop were town?Alison wrote: ↑Tue Mar 09, 2021 9:10 pmwhy
my first impression from the made flip was that chop looked town from it
if chop is scum he is enclave because of the message thing. if chop/made are enclave/enclave then enclave always votes to kill chop over made, since made was vanillaizer + ninja and that's way better than commuter, as well as chop in general just being more distrusted and having less influence on the thread than made.
so from that logic I think if chop is scum we'd expect to find enclave on the chop wagon. the problem is that chop's wagon is Made, nook, myself, TSP and KZA. Made had to vote the counterwagon so that doesn't tell us anything. It is mechanically impossible for me or KZA to be enclave. I highly doubt that TSP is enclave with Chop. Nook buried Made so I doubt Nook is enclave either.
so enclave isn't on the chop wagon and enclave would be on the chop wagon if chop was mafia.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
oh yeah that was an obvious question okAlison wrote: ↑Tue Mar 09, 2021 9:11 pm the obvious question is "if mafia would bus chop to save made, why wouldn't mafia kill town chop to save made", and the answer is that they'd out their whole team if they led a wagon onto chop and he flipped town, but if chop flips mafia then everyone's happy and nobody's going to question it too much.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Bitch you blind?
Since when was I a top wagon Day 1?