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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:00 pm
by Kylemii
this game is basically a case study on how little of a game I can read and still vaguely understand what's happening

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:01 pm
by Gavial
MartinGG99 wrote: Tue Mar 09, 2021 9:56 pm Honestly its kinda hard for me to think rn but the names that keep popping up in my head are Urist, Poison (Yes, I realize both of these no-voted but aside from that I've felt they were scum at certain points), and I should be looking into Dom. Well, maybe its not Dom. I'm not sure if a Wolf would like to be an intentional jackass (insert bias disclaimer here) to others, but this is multiball.

There's also that Long Con case by Marmot that seemed promising but I haven't looked at it very recently.

I probably should be looking into Epignosis, but really I've kinda ignored him since some mech info I have on n1 could potentially mean he has lower probability of being scum unless I got manipulated or screwed with.

Mac is just there and I have yet to look into them.

Everyone else I think is likely town?
How do you not see how Fake Tony is?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:03 pm
by Alison
ChopChop wrote: Tue Mar 09, 2021 10:00 pm
TonyStarkPrime wrote: Tue Mar 09, 2021 9:52 pm You had more votes than Jack
Bitch you blind?
Since when was I a top wagon Day 1?
1) jack had 2 votes, you had 3. if you think jack is a top wagon d1 you shouldn't be mocking other people for thinking you're a top wagon d1.

2) calling tony a bitch and accusing him of being blind is not a great thing to do.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:07 pm
by NANOOKTHEGREATANDFEARSOME
TonyStarkPrime wrote: Tue Mar 09, 2021 9:49 pm 16 players and let’s assume slaver’s held a kill but VC is all out. 4,2,1 seems within the bounds of possibility.
Thats distressingly realistic

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:08 pm
by NANOOKTHEGREATANDFEARSOME
Also I got a mafia i was supposed to be nked for it what the actual fuck guys

I'm not mad at you mafia, just disappointed

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:08 pm
by MartinGG99
ChopChop wrote: Tue Mar 09, 2021 10:01 pm
MartinGG99 wrote: Tue Mar 09, 2021 9:56 pm Honestly its kinda hard for me to think rn but the names that keep popping up in my head are Urist, Poison (Yes, I realize both of these no-voted but aside from that I've felt they were scum at certain points), and I should be looking into Dom. Well, maybe its not Dom. I'm not sure if a Wolf would like to be an intentional jackass (insert bias disclaimer here) to others, but this is multiball.

There's also that Long Con case by Marmot that seemed promising but I haven't looked at it very recently.

I probably should be looking into Epignosis, but really I've kinda ignored him since some mech info I have on n1 could potentially mean he has lower probability of being scum unless I got manipulated or screwed with.

Mac is just there and I have yet to look into them.

Everyone else I think is likely town?
How do you not see how Fake Tony is?
Look, I recognize you've been sounding the alarm for the past millenia but here's a few things:

1) I've played with TSP in the past. Unless he's powerwolfing here he's probably not scum, but I haven't put a through evaluation of him. You, however, haven't played with him before and may be biased by your slaver-hunting.

2) Repeating the same godamm thing without a whole lot of reasoning to it isn't going to help convince others. Though I recognize that's generally !town you. If I recall, your sole basis so far for why Tony is scum is because he's

2a) Signalling
2b) "Fake"

Both of these reasons can create false positives when scum hunting, if you want to get technical, especially with playstyle differences or lack of prior experience with someone.

If you're really sure it's convincing, then I'm sorry and you actually have to work and point out to others exactly what it is that is thrashing your brain around.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:15 pm
by MartinGG99
Kylemii wrote: Tue Mar 09, 2021 10:00 pm this game is basically a case study on how little of a game I can read and still vaguely understand what's happening
Sounds like class tbh

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:15 pm
by Kylemii
kindest of patrons please feed me the tastiest of informational breadcrumbs so I can further put off reading the 104 pages I haven't read

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:23 pm
by MartinGG99
@MacDougall how did N3 go for ya

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:24 pm
by Urist
MartinGG99 wrote: Tue Mar 09, 2021 9:56 pm Honestly its kinda hard for me to think rn but the names that keep popping up in my head are Urist, Poison (Yes, I realize both of these no-voted but aside from that I've felt they were scum at certain points), and I should be looking into Dom. Well, maybe its not Dom. I'm not sure if a Wolf would like to be an intentional jackass (insert bias disclaimer here) to others, but this is multiball.

There's also that Long Con case by Marmot that seemed promising but I haven't looked at it very recently.

I probably should be looking into Epignosis, but really I've kinda ignored him since some mech info I have on n1 could potentially mean he has lower probability of being scum unless I got manipulated or screwed with.

Mac is just there and I have yet to look into them.

Everyone else I think is likely town?
dom and poison are both decent executions.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:26 pm
by Urist
gonna let other people drive the game for the time being
not voting really worked out well yesterday so i might give that a shot again today

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:27 pm
by Urist
most basic analysis of the sloonei kill is that marmot is mafia i think

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:30 pm
by Urist
GOOD
Alison
MartinGG99
NANOOKTHEGREATANDFEARSOME
TonyStarkPrime
Urist

BAD
Dom
Marmot
Poison

DUNNO
ChopChop
Epignosis
Grogu
Jackofhearts2005
Long Con
MacDougall
Kylemii
Spacedaisy

really wish there were fewer dunnos in this list.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:30 pm
by Urist
will be interesting to see if epi votes for mac yet again today

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:32 pm
by Gavial
Alison wrote: Tue Mar 09, 2021 10:03 pm
ChopChop wrote: Tue Mar 09, 2021 10:00 pm
TonyStarkPrime wrote: Tue Mar 09, 2021 9:52 pm You had more votes than Jack
Bitch you blind?
Since when was I a top wagon Day 1?
1) jack had 2 votes, you had 3. if you think jack is a top wagon d1 you shouldn't be mocking other people for thinking you're a top wagon d1.

2) calling tony a bitch and accusing him of being blind is not a great thing to do.
Huh?
I wasn’t top wagon till Day 2 Fam.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:33 pm
by Gavial
Jack had the same votes as BoKnows and C4.
Least at one point during Day 1.
Those were the 3 Main Wagons.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:33 pm
by Urist
the fact that it took made 20h to get a claim yesterday makes me think the enclave is mostly afks
if that's the case then we are the most dysfunctional town ever, so no thanks.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:33 pm
by Gavial
Urist wrote: Tue Mar 09, 2021 10:30 pm GOOD
Alison
MartinGG99
NANOOKTHEGREATANDFEARSOME
TonyStarkPrime
Urist

BAD
Dom
Marmot
Poison

DUNNO
ChopChop
Epignosis
Grogu
Jackofhearts2005
Long Con
MacDougall
Kylemii
Spacedaisy

really wish there were fewer dunnos in this list.
Explain to me why Tony is good.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:34 pm
by Urist
ChopChop wrote: Tue Mar 09, 2021 10:33 pm
Urist wrote: Tue Mar 09, 2021 10:30 pm GOOD
Alison
MartinGG99
NANOOKTHEGREATANDFEARSOME
TonyStarkPrime
Urist

BAD
Dom
Marmot
Poison

DUNNO
ChopChop
Epignosis
Grogu
Jackofhearts2005
Long Con
MacDougall
Kylemii
Spacedaisy

really wish there were fewer dunnos in this list.
because you think he's mafia :partyparrot:
Explain to me why Tony is good.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:34 pm
by Urist
aw my sassy response got ruined

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:35 pm
by Alison
would anyone believe me if I said that I was cleared from being slaver because if I am slaver I would have nightkilled chop just so I wouldn't have to read his content any more

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:35 pm
by Urist
Alison wrote: Tue Mar 09, 2021 10:35 pm would anyone believe me if I said that I was cleared from being slaver because if I am slaver I would have nightkilled chop just so I wouldn't have to read his content any more
if you're the slaver you've already used your kill yea

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:36 pm
by Urist
nice try scumlison

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:36 pm
by Urist
oh wait no i'm wrong
definitely a first for me this game

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:37 pm
by MartinGG99
Urist wrote: Tue Mar 09, 2021 10:30 pm GOOD
Alison
MartinGG99
NANOOKTHEGREATANDFEARSOME
TonyStarkPrime
Urist

BAD
Dom
Marmot
Poison

DUNNO
ChopChop
Epignosis
Grogu
Jackofhearts2005
Long Con
MacDougall
Kylemii
Spacedaisy

really wish there were fewer dunnos in this list.
1. I'm almost gonna give you a pass on ChopChop for (probably) not knowing him but.....Nah.

He's been a viable wagon for two days. How in the world do you have a "dunno" on him, especially after the counter wagons have been twice flipped???

2. How in the world do you scum-read Dom & Marmot but dunno Long Con?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:37 pm
by Gavial
MartinGG99 wrote: Tue Mar 09, 2021 10:08 pm
ChopChop wrote: Tue Mar 09, 2021 10:01 pm
MartinGG99 wrote: Tue Mar 09, 2021 9:56 pm Honestly its kinda hard for me to think rn but the names that keep popping up in my head are Urist, Poison (Yes, I realize both of these no-voted but aside from that I've felt they were scum at certain points), and I should be looking into Dom. Well, maybe its not Dom. I'm not sure if a Wolf would like to be an intentional jackass (insert bias disclaimer here) to others, but this is multiball.

There's also that Long Con case by Marmot that seemed promising but I haven't looked at it very recently.

I probably should be looking into Epignosis, but really I've kinda ignored him since some mech info I have on n1 could potentially mean he has lower probability of being scum unless I got manipulated or screwed with.

Mac is just there and I have yet to look into them.

Everyone else I think is likely town?
How do you not see how Fake Tony is?
Look, I recognize you've been sounding the alarm for the past millenia but here's a few things:

1) I've played with TSP in the past. Unless he's powerwolfing here he's probably not scum, but I haven't put a through evaluation of him. You, however, haven't played with him before and may be biased by your slaver-hunting.

2) Repeating the same godamm thing without a whole lot of reasoning to it isn't going to help convince others. Though I recognize that's generally !town you. If I recall, your sole basis so far for why Tony is scum is because he's

2a) Signalling
2b) "Fake"

Both of these reasons can create false positives when scum hunting, if you want to get technical, especially with playstyle differences or lack of prior experience with someone.

If you're really sure it's convincing, then I'm sorry and you actually have to work and point out to others exactly what it is that is thrashing your brain around.
Explain to me why Tony randomly starts tunnelling me day 1 them forgets to Day 2 but thinks they still are.

You know what let’s just start with the first.
I’m not sure why Tony started hard tunnelling me day 1.
He is still going. What do you think is a good reason for him to have done so?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:39 pm
by Gavial
MartinGG99 wrote: Tue Mar 09, 2021 10:37 pm
Urist wrote: Tue Mar 09, 2021 10:30 pm GOOD
Alison
MartinGG99
NANOOKTHEGREATANDFEARSOME
TonyStarkPrime
Urist

BAD
Dom
Marmot
Poison

DUNNO
ChopChop
Epignosis
Grogu
Jackofhearts2005
Long Con
MacDougall
Kylemii
Spacedaisy

really wish there were fewer dunnos in this list.
1. I'm almost gonna give you a pass on ChopChop for (probably) not knowing him but.....Nah.

He's been a viable wagon for two days. How in the world do you have a "dunno" on him, especially after the counter wagons have been twice flipped???

2. How in the world do you scum-read Dom & Marmot but dunno Long Con?
Last time I remember, Urist TR’ed me.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:39 pm
by Urist
MartinGG99 wrote: Tue Mar 09, 2021 10:37 pm
Urist wrote: Tue Mar 09, 2021 10:30 pm GOOD
Alison
MartinGG99
NANOOKTHEGREATANDFEARSOME
TonyStarkPrime
Urist

BAD
Dom
Marmot
Poison

DUNNO
ChopChop
Epignosis
Grogu
Jackofhearts2005
Long Con
MacDougall
Kylemii
Spacedaisy

really wish there were fewer dunnos in this list.
1. I'm almost gonna give you a pass on ChopChop for (probably) not knowing him but.....Nah.

He's been a viable wagon for two days. How in the world do you have a "dunno" on him, especially after the counter wagons have been twice flipped???

2. How in the world do you scum-read Dom & Marmot but dunno Long Con?
dunno

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:39 pm
by Urist
i'm barely trying and looking forward to coasting off my interactions with Made for the rest of the game.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:40 pm
by Gavial
Alison wrote: Tue Mar 09, 2021 10:35 pm would anyone believe me if I said that I was cleared from being slaver because if I am slaver I would have nightkilled chop just so I wouldn't have to read his content any more
Not if killing me may confirm Tony as Scum.
:werewolf:
You don’t wanna lose yo partner now!

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:41 pm
by MartinGG99
"Randomly starts tunneling me"

My lord while I have not seen many many tunnels I dare say it isn't conjecture to believe that a many of whom who were wrongly tunneled could state the same


TO BE FAIR though, I am giving him perhaps an unfair pass for the length of the tunnel given how long it was on the basis that you're a unknown player.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:42 pm
by Alison
ChopChop wrote: Tue Mar 09, 2021 10:40 pm
Alison wrote: Tue Mar 09, 2021 10:35 pm would anyone believe me if I said that I was cleared from being slaver because if I am slaver I would have nightkilled chop just so I wouldn't have to read his content any more
Not if killing me may confirm Tony as Scum.
:werewolf:
You don’t wanna lose yo partner now!
I'm going to be blunt, if you flipped town right now nobody would listen to your case on Tony regardless because you've been such an annoying player and you've been so stubborn about giving actual reasoning other than baldly asserting Tony is scum.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:42 pm
by Gavial
Urist wrote: Tue Mar 09, 2021 10:34 pm
ChopChop wrote: Tue Mar 09, 2021 10:33 pm
Urist wrote: Tue Mar 09, 2021 10:30 pm GOOD
Alison
MartinGG99
NANOOKTHEGREATANDFEARSOME
TonyStarkPrime
Urist

BAD
Dom
Marmot
Poison

DUNNO
ChopChop
Epignosis
Grogu
Jackofhearts2005
Long Con
MacDougall
Kylemii
Spacedaisy

really wish there were fewer dunnos in this list.
because you think he's mafia :partyparrot:
Explain to me why Tony is good.
I mean he thought I was Mafia long before I thought he was.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:43 pm
by Gavial
He tunnelled me SoD1

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:44 pm
by Gavial
MartinGG99 wrote: Tue Mar 09, 2021 10:41 pm "Randomly starts tunneling me"

My lord while I have not seen many many tunnels I dare say it isn't conjecture to believe that a many of whom who were wrongly tunneled could state the same


TO BE FAIR though, I am giving him perhaps an unfair pass for the length of the tunnel given how long it was on the basis that you're a unknown player.
Like do you not think is tunnel is fake?
Explain to me how it’s real.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:45 pm
by Gavial
Alison wrote: Tue Mar 09, 2021 10:42 pm
ChopChop wrote: Tue Mar 09, 2021 10:40 pm
Alison wrote: Tue Mar 09, 2021 10:35 pm would anyone believe me if I said that I was cleared from being slaver because if I am slaver I would have nightkilled chop just so I wouldn't have to read his content any more
Not if killing me may confirm Tony as Scum.
:werewolf:
You don’t wanna lose yo partner now!
I'm going to be blunt, if you flipped town right now nobody would listen to your case on Tony regardless because you've been such an annoying player and you've been so stubborn about giving actual reasoning other than baldly asserting Tony is scum.
OMFG.
Go look how Tony treated me day 1.
This is before my role claim and before I even became a viable wagon.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:47 pm
by Alison
I mean I'm just telling how it is. Like you're arguing I'd refrain from shooting you if I was slaver because that would out Tony (who you are assuming is my enclave buddy) but I assure you that if you flipped town Tony would not be turbo'd just on your say so. Pretty sure anyone else in this game can confirm that isn't how things work.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:50 pm
by Gavial
Well if we want to win here we are going to need to evaluate in depth on everyone.
Including Tony
Including Jack that is the only Day 1 CW that remains.
Including Long Con who people mentioned but never voted and I’m sure other people fall into this as well.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:50 pm
by Gavial
Like if you don’t want to listen to me, fine.
But go look at them yourself!

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:51 pm
by Gavial
Wouldn’t be surprised if Kyle is scum with Tony considering they were the only one that actually voted Tony with me even though it was only for a little bit.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:51 pm
by MartinGG99
how many posts are there in the Tony ISO mentioning chop

like sheesh this may take me a bit Chop

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:52 pm
by Gavial
If Kyle did that to try and Distance from Tony that is like pretty crappy lol.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:53 pm
by Gavial
Are you actually gonna tell me you would allow scum to win from that?
Lol.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:54 pm
by NANOOKTHEGREATANDFEARSOME
Alison wrote: Tue Mar 09, 2021 10:47 pm I mean I'm just telling how it is. Like you're arguing I'd refrain from shooting you if I was slaver because that would out Tony (who you are assuming is my enclave buddy) but I assure you that if you flipped town Tony would not be turbo'd just on your say so. Pretty sure anyone else in this game can confirm that isn't how things work.
Can confirm

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:56 pm
by MartinGG99
Fwiw while Chop isn't giving a big ol' case due to my request, he did just give more clearer reasons recently I think (or maybe I've somehow missed them previously unless they were scattered), and he also asked me a question.

I'm going to respect that and get to answering his question.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 10:58 pm
by Epignosis
Image

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 11:00 pm
by Urist
starting to think that chop has been a wolf trolling us with terrible takes this entire time.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 11:00 pm
by Urist
it's p clear who needs to die today though yea?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 11:01 pm
by MartinGG99
Urist honestly the more you talk the more I want to murder you

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

Posted: Tue Mar 09, 2021 11:02 pm
by Urist
MartinGG99 wrote: Tue Mar 09, 2021 11:01 pm Urist honestly the more you talk the more I want to murder you
you sound like my mom jeez