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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Thu Mar 11, 2021 7:59 pm
by Long Con
[VOTE:
Daisy] aubergine what happens in a tie?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Thu Mar 11, 2021 8:00 pm
by Marmot
NANOOKTHEGREATANDFEARSOME wrote: ↑Thu Mar 11, 2021 7:58 pm
Marmot wrote: ↑Thu Mar 11, 2021 7:56 pm
Tbf, Daisy was on a road trip for the last week, but she slanked before that.
I mean it's more about how she is while in thread
Idk I'm just trying to figure out which specious reads are accurate I think this is one
The only reason I had to suspect Daisy was the thing I called out with her and LC voicing a redpeek from D1, but you talked me down from that lol
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Thu Mar 11, 2021 8:00 pm
by NANOOKTHEGREATANDFEARSOME
[VOTE:
tsp] aubergine
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Thu Mar 11, 2021 8:00 pm
by Long Con
ok [VOTE:
mac] aubergine juicy
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Thu Mar 11, 2021 8:00 pm
by NANOOKTHEGREATANDFEARSOME
I have a bad feeling about this
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Thu Mar 11, 2021 8:00 pm
by Marmot
Why would we lose on D4? There's 16 players alive.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Thu Mar 11, 2021 8:01 pm
by Marmot
Well now I feel sheepish
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Thu Mar 11, 2021 8:01 pm
by Marmot
glgl, hope Mac is a hit, but I'm kinda doubting it based on this eod
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Thu Mar 11, 2021 8:03 pm
by JaggedJimmyJay
Day 4 has ended.
MacDougall has been eliminated. He was:
Vault City has been eliminated. You will not be informed if a "town" (blue, cyan, or soft green) faction is eliminated.
Night 4 is underway and will last 24 hours until 7:00 PM EDT. You have until 6:00 PM EDT to get night actions to me.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Thu Mar 11, 2021 8:03 pm
by NANOOKTHEGREATANDFEARSOME
Theres a lot of KP and we don't know what the ratio is
Theres 5-7 bad guys probably if you include the slaver
Re: Fallout 2: A Post-Nuclear Mafia Game [Night 4]
Posted: Thu Mar 11, 2021 8:06 pm
by Jackofhearts2005
Dope. Are we allowed to post at night?
Re: Fallout 2: A Post-Nuclear Mafia Game [Night 4]
Posted: Thu Mar 11, 2021 8:06 pm
by Jackofhearts2005
He asks on night 4
Re: Fallout 2: A Post-Nuclear Mafia Game [Night 4]
Posted: Thu Mar 11, 2021 8:07 pm
by JaggedJimmyJay
The thread keeps unlocking somehow. Nobody is permitted to post. Silence.
Re: Fallout 2: A Post-Nuclear Mafia Game [Night 4]
Posted: Thu Mar 11, 2021 9:18 pm
by JaggedJimmyJay
@Syn is replacing @Poison. As always please don't discuss replacement actions.
Re: Fallout 2: A Post-Nuclear Mafia Game [Night 4]
Posted: Fri Mar 12, 2021 1:54 pm
by JaggedJimmyJay
@Alison
@ChopChop
@Dom
@Epignosis
@Grogu
@Jackofhearts2005
@Long Con
@Marmot
@MartinGG99
@NANOOKTHEGREATANDFEARSOME
@Syn
@Kylemii
@sprityo
@TonyStarkPrime
@Urist
Note all players: I've had something come up this evening that cannot be avoided. I am going to have to extend the night phase by at least one hour, and it will likely be more like two or three hours. The deadline for actions being submitted will still be 6:00 PM EDT as it was before. The next day phase will be shorted slightly to compensate, so expect it to be somewhere around 45-46 hours. I am sorry for the inconvenience.
Re: Fallout 2: A Post-Nuclear Mafia Game [Night 4]
Posted: Fri Mar 12, 2021 9:49 pm
by JaggedJimmyJay
Thanks for your patience folks. Night 4 has ended.
NANOOKTHEGREATANDFEARSOME has been killed. He was:
Day 5 is underway and will last slightly over 46 hours until 7:00 PM EDT on Sunday. The poll will be indefinite again, and I will lock the thread to finalize it when the day phase ends.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 9:58 pm
by Epignosis
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:01 pm
by Kylemii
hey babes
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:02 pm
by Kylemii
I'm in a state of post yeetness everywhere else so u now have my full and undivided attention
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:03 pm
by Syn
hello i have read nothing
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:04 pm
by Syn
guys my role is dark brown what does that mean
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:05 pm
by Urist
Syn wrote: ↑Fri Mar 12, 2021 10:04 pm
guys my role is dark brown what does that mean
Must be a shitty role
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:06 pm
by Urist
[VOTE:
dom] aubergine
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:09 pm
by Syn
is epi posting exclusively in character and with thematic images
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:09 pm
by Syn
oh god maybe I have should read things overnight
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:09 pm
by Alison
good morning
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:10 pm
by Alison
I am pretty sure I am now confirmed town and Martin is also confirmed town.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Fri Mar 12, 2021 10:10 pm
by Gavial
Alison wrote: ↑Fri Mar 12, 2021 10:09 pmgood morning
Morning Slaver!
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Fri Mar 12, 2021 10:11 pm
by Alison
ChopChop wrote: ↑Fri Mar 12, 2021 10:10 pm
Alison wrote: ↑Fri Mar 12, 2021 10:09 pmgood morning
Morning Slaver!
Mac spewed me non-Slaver.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:11 pm
by Urist
Syn do you want to play hangman
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Fri Mar 12, 2021 10:11 pm
by Gavial
Alison wrote: ↑Fri Mar 12, 2021 10:10 pm
I am pretty sure I am now confirmed town and Martin is also confirmed town.
I think your delusion, Slaver is against Vault City.
I’ll find out tonight if your actual Slaver even though there’s only a 5% chance where you aren’t Slaver here.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:11 pm
by Syn
if one were so inclined, where could i find a cliff's notes of confirmed info
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:12 pm
by Syn
Urist wrote: ↑Fri Mar 12, 2021 10:11 pm
Syn do you want to play hangman
yeah sure let me get the rope
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:12 pm
by Urist
Alison wrote: ↑Fri Mar 12, 2021 10:10 pm
I am pretty sure I am now confirmed town and Martin is also confirmed town.
Sorry why is martin conf?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Fri Mar 12, 2021 10:12 pm
by Gavial
Alison wrote: ↑Fri Mar 12, 2021 10:11 pm
ChopChop wrote: ↑Fri Mar 12, 2021 10:10 pm
Alison wrote: ↑Fri Mar 12, 2021 10:09 pmgood morning
Morning Slaver!
Mac spewed me non-Slaver.
Oh did they?
I don’t think they did.
What makes you think they did?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:12 pm
by Alison
1) Mac has a role cop.
2) Vault City needs to get rid of Slaver to win.
3) Mac almost certainly role copped me.
4) If he copped me Slaver he would simply use his town rolecop safe claim and say he copped me as Slaver for a free kill to an enemy + towncred.
People were wondering why Vault City has not killed me since I'm claimed Elridge and this is why.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Fri Mar 12, 2021 10:13 pm
by Gavial
Urist wrote: ↑Fri Mar 12, 2021 10:12 pm
Alison wrote: ↑Fri Mar 12, 2021 10:10 pm
I am pretty sure I am now confirmed town and Martin is also confirmed town.
Sorry why is martin conf?
I mean I’ll tell yeah one thing.
Martin is definitely confirmed not Vault City.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:14 pm
by Alison
Urist wrote: ↑Fri Mar 12, 2021 10:12 pm
Alison wrote: ↑Fri Mar 12, 2021 10:10 pm
I am pretty sure I am now confirmed town and Martin is also confirmed town.
Sorry why is martin conf?
mech stuff. I won't say too much but you can probably figure it out.
he also buried VC and I have historically had a very very good read on martin and am very convinced he is town here.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Fri Mar 12, 2021 10:14 pm
by Gavial
Alison wrote: ↑Fri Mar 12, 2021 10:12 pm
1) Mac has a role cop.
2) Vault City needs to get rid of Slaver to win.
3) Mac almost certainly role copped me.
4) If he copped me Slaver he would simply use his town rolecop safe claim and say he copped me as Slaver for a free kill to an enemy + towncred.
People were wondering why Vault City has not killed me since I'm claimed Elridge and this is why.
Orrrrrrr
He copped someone else because he thought you were too obvious?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:14 pm
by Gavial
Maybe he was looking for Enclave instead of Slaver to find their team.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Fri Mar 12, 2021 10:16 pm
by Alison
ChopChop wrote: ↑Fri Mar 12, 2021 10:14 pm
Alison wrote: ↑Fri Mar 12, 2021 10:12 pm
1) Mac has a role cop.
2) Vault City needs to get rid of Slaver to win.
3) Mac almost certainly role copped me.
4) If he copped me Slaver he would simply use his town rolecop safe claim and say he copped me as Slaver for a free kill to an enemy + towncred.
People were wondering why Vault City has not killed me since I'm claimed Elridge and this is why.
Orrrrrrr
He copped someone else because he thought you were too obvious?
If he thought I was so obviously Slaver why wouldn't he bury me?
He's made 0 attempts to get me exed. If I am the Slaver and Mac knows it, all he has to do is say "I am the role cop. I checked Alison and she is Slaver", I get exed, flip Slaver, and he basks in the adoration of the game while getting rid of his faction's enemy for free. He even has a doctor ability to protect himself if the Enclave shoots him for claiming role cop.
Remember the Vault City needs the Slaver dead to win and the Slaver is trying to kill Vault City. Everything about Mac's actions have spewed me as someone that is not a threat to him.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Fri Mar 12, 2021 10:16 pm
by Gavial
Alison wrote: ↑Fri Mar 12, 2021 10:14 pm
Urist wrote: ↑Fri Mar 12, 2021 10:12 pm
Alison wrote: ↑Fri Mar 12, 2021 10:10 pm
I am pretty sure I am now confirmed town and Martin is also confirmed town.
Sorry why is martin conf?
mech stuff. I won't say too much but you can probably figure it out.
he also buried VC and I have historically had a very very good read on martin and am very convinced he is town here.
I think Martin is Town here to but like.
That 180 could come from scum.
I mean maybe they wanted to pressure Tony to distance.
But like, Martin would be one of my last choices to yeet here.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:17 pm
by Gavial
While it’s possible Martin is scum with Tony.
I feel it’s Unlikely.
Dom on the other hand, has a good chance.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:18 pm
by Syn
why was TSP the counterwagon D4
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:18 pm
by Epignosis
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Fri Mar 12, 2021 10:18 pm
by Gavial
Alison wrote: ↑Fri Mar 12, 2021 10:16 pm
ChopChop wrote: ↑Fri Mar 12, 2021 10:14 pm
Alison wrote: ↑Fri Mar 12, 2021 10:12 pm
1) Mac has a role cop.
2) Vault City needs to get rid of Slaver to win.
3) Mac almost certainly role copped me.
4) If he copped me Slaver he would simply use his town rolecop safe claim and say he copped me as Slaver for a free kill to an enemy + towncred.
People were wondering why Vault City has not killed me since I'm claimed Elridge and this is why.
Orrrrrrr
He copped someone else because he thought you were too obvious?
If he thought I was so obviously Slaver why wouldn't he bury me?
He's made 0 attempts to get me exed. If I am the Slaver and Mac knows it, all he has to do is say "I am the role cop. I checked Alison and she is Slaver", I get exed, flip Slaver, and he basks in the adoration of the game while getting rid of his faction's enemy for free. He even has a doctor ability to protect himself if the Enclave shoots him for claiming role cop.
Remember the Vault City needs the Slaver dead to win and the Slaver is trying to kill Vault City. Everything about Mac's actions have spewed me as someone that is not a threat to him.
Obvious Slaver as in “Too Obvious to be actual Slaver”.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:19 pm
by Alison
Syn wrote: ↑Fri Mar 12, 2021 10:18 pm
why was TSP the counterwagon D4
No clue. I lost the thread because everyone is scummy because the game has reached the point where town are actively incentivized to kill other town.
So I just sheeped my biggest townread and someone who I think is the same faction as me. And we hit mafia.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Fri Mar 12, 2021 10:19 pm
by Gavial
Syn wrote: ↑Fri Mar 12, 2021 10:18 pm
why was TSP the counterwagon D4
Because he’s Scum and it finally gained attraction after Martin helped me push it.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Posted: Fri Mar 12, 2021 10:20 pm
by Marmot
I can't sheep Nanook anymore, who else do I sheep?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]
Posted: Fri Mar 12, 2021 10:20 pm
by Alison
ChopChop wrote: ↑Fri Mar 12, 2021 10:18 pm
Obvious Slaver as in “Too Obvious to be actual Slaver”.
There is 0 chance Mac does this given his role. I know Mac very well, I have wolfed with him, hydra'd with him, and fooled him as wolf. I tell you now there is no chance in hell he failed to rolecop me because he needs to know if I am Slaver or Elridge so he can play around me and if I am Slaver he would want me dead as soon as humanly possible. Every time we have played in the same games together he has gone to great lengths to ensure I am not a threat to him. Others on the Syndicate can confirm this.