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Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:34 pm
by JaggedJimmyJay
Also to clarify when the merge occurred:

The game was designed to merge as soon as either thread reached a point where it could be "resolved" the next day (so either one mafia member is alive or the thread is headed to an endgame phase). This was because the game fundamentally breaks if one thread is allowed to play to completion, given that if town wins one and mafia wins the other, we end up with nonsense.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:35 pm
by pyxxy
so you're telling me

I solved it D3

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:35 pm
by JaggedJimmyJay
I do kind of regret barring everyone from quoting the previous threads in this merge. I didn't want it, because it seemed antithetical to *the point of the game* (and the theme), but it probably would have been more fair if I'd have just allowed that.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:36 pm
by pyxxy
jk ggs 😛

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:36 pm
by leetic
If the "if one partner dies they both die at endgame" mechanic was revealed to the wolves, I really think the town should have had this information too. Just saying.

Also, what was Bereft's role?

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:37 pm
by leetic
Like I waste half of the phase trying to figure out what role/mechanic was threatening to end the game

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:37 pm
by robyn
leetic wrote: ↑Tue Nov 28, 2023 10:36 pm If the "if one partner dies they both die at endgame" mechanic was revealed to the wolves, I really think the town should have had this information too. Just saying.

Also, what was Bereft's role?
vt

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:38 pm
by JaggedJimmyJay
leetic wrote: ↑Tue Nov 28, 2023 10:36 pm If the "if one partner dies they both die at endgame" mechanic was revealed to the wolves, I really think the town should have had this information too. Just saying.

Also, what was Bereft's role?
Understandable, and I did consider that. I ended up determining it would be broken to reveal that publicly, since it'd end up implicitly outing players' alignments given the game not ending on a flip.

Bereft was vanilla town killed by a janitor.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:38 pm
by Ranmilia
@☆Princess Abigail☆ @pyxxy @robyn @Jackofhearts2005 @WindwardAway

As you now know I played this game in a very targeted pockety way... to you fine folks in particular I apologize profusely for any mental distress this has caused. You played well. Do not blame yourselves or feel shame. Ingame is ingame, out of game is out of game, and everything I said about out of game stuff holds true, I wish you all the best and it was a pleasure to get to know you better. If you need to vent or would like to talk to me about anything, I understand and am open for it.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:39 pm
by Ranmilia
JaggedJimmyJay wrote: ↑Tue Nov 28, 2023 10:35 pm I do kind of regret barring everyone from quoting the previous threads in this merge. I didn't want it, because it seemed antithetical to *the point of the game* (and the theme), but it probably would have been more fair if I'd have just allowed that.
I liked the no quoting. my brain is fried. i had and will have more detailed balance feedback but for later.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:41 pm
by leetic
I'm not an easy player to pocket. That said, I often find it difficult to fight against thread momentum. I was considering Ranmilia for the entire phase, the NK results and pairing analyses heavily pointed in that direction, but never had the opportunity/confidence to really push it

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:41 pm
by pyxxy
that pocket was warm af ty for checking no issues to report o7

jack's the one who I would send immediate dance party experience to

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:41 pm
by Ranmilia
leetic wrote: ↑Tue Nov 28, 2023 10:36 pm If the "if one partner dies they both die at endgame" mechanic was revealed to the wolves, I really think the town should have had this information too. Just saying.

Also, what was Bereft's role?
it was not explicitly revealed to us. only that we could achieve a win if we voted out a living town/town pair. I was and still am not entirely sure what would have happened if a town/wolf was voted out.

We were uh. flying pretty blind and worked very hard to compile information and find Wilgy as the exact target we could win on.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:43 pm
by Ranmilia
pyxxy wrote: ↑Tue Nov 28, 2023 10:41 pm that pocket was warm af ty for checking no issues to report o7

jack's the one who I would send immediate dance party experience to
oh y'all don't even know

i kept up the act with jack in our private chat ALL THE WAY TO THE END. my reporting of our chat was genuine, the only things i made up were right at the very end, he was actually gone throughout the evening and never suspected wilgy.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:45 pm
by pyxxy
Ranmilia wrote: ↑Tue Nov 28, 2023 10:43 pm
pyxxy wrote: ↑Tue Nov 28, 2023 10:41 pm that pocket was warm af ty for checking no issues to report o7

jack's the one who I would send immediate dance party experience to
oh y'all don't even know

i kept up the act with jack in our private chat ALL THE WAY TO THE END. my reporting of our chat was genuine, the only things i made up were right at the very end, he was actually gone throughout the evening and never suspected wilgy.
in other news you have graced me with two gifts

a manic pyxxy town game and a pyxxy missed EOD game

these will come in handy

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:45 pm
by JaggedJimmyJay
Some of the private teamwork was spectacular, and it made me proud as the host. Even if the teams weren't always aligned, it was really cool to see folks trying.

Also major nod to nutella and Mac who really talked it out a lot on Night 1 knowing full well they might never get the chance to post as a pair.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:46 pm
by Ranmilia
leetic wrote: ↑Tue Nov 28, 2023 10:41 pm I'm not an easy player to pocket. That said, I often find it difficult to fight against thread momentum. I was considering Ranmilia for the entire phase, the NK results and pairing analyses heavily pointed in that direction, but never had the opportunity/confidence to really push it
ye you were getting there, i indeed did not have any answer to "why aren't you going rondo?"

the gira kill was... pretty much forced by the unfortunate eod. killing him made me look awful, leaving him alive would likely be worse. i think. i very very heavily considered leaving him alive and going for the "i totally would have killed you" play, i wonder if it would have worked. but we were forced to make one of our kills in home thread anyway and gira was just the best target by all reasonable measures.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:48 pm
by leetic
JaggedJimmyJay wrote: ↑Tue Nov 28, 2023 10:38 pm
leetic wrote: ↑Tue Nov 28, 2023 10:36 pm If the "if one partner dies they both die at endgame" mechanic was revealed to the wolves, I really think the town should have had this information too. Just saying.

Also, what was Bereft's role?
Understandable, and I did consider that. I ended up determining it would be broken to reveal that publicly, since it'd end up implicitly outing players' alignments given the game not ending on a flip.

Bereft was vanilla town killed by a janitor.
If it was open knowledge, it probably would have resulted in one of Abby/Ranmilia/Alexy going down due to being the safest options, so I think wolves could have still played around it. But town couldn't have reasonably anticipated that being the reason why the game would end, and telling wolves how to end the game without telling town how to prevent it gave wolves a pretty huge setup advantage in the last phase.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:48 pm
by JaggedJimmyJay
This list is probably outdated, but there's a good chance @leetic hits the top 15 from this game.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:51 pm
by Ranmilia
pyxxy wrote: ↑Tue Nov 28, 2023 10:45 pm
Ranmilia wrote: ↑Tue Nov 28, 2023 10:43 pm
pyxxy wrote: ↑Tue Nov 28, 2023 10:41 pm that pocket was warm af ty for checking no issues to report o7

jack's the one who I would send immediate dance party experience to
oh y'all don't even know

i kept up the act with jack in our private chat ALL THE WAY TO THE END. my reporting of our chat was genuine, the only things i made up were right at the very end, he was actually gone throughout the evening and never suspected wilgy.
in other news you have graced me with two gifts

a manic pyxxy town game and a pyxxy missed EOD game

these will come in handy
also

my lowest point in this entire game was when you came into that day raring and suspecting me. i thought i was so unbelievably dead, the whole game was just over and i was just going to go antispew and have rondo start bussing, because yeah you were spot on... and then you hit one of the banana peels.

do not feel bad about that. you did great.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:53 pm
by RondoDimBuckle
Ranmilia wrote: ↑Tue Nov 28, 2023 10:41 pm
leetic wrote: ↑Tue Nov 28, 2023 10:36 pm If the "if one partner dies they both die at endgame" mechanic was revealed to the wolves, I really think the town should have had this information too. Just saying.

Also, what was Bereft's role?
it was not explicitly revealed to us. only that we could achieve a win if we voted out a living town/town pair. I was and still am not entirely sure what would have happened if a town/wolf was voted out.

We were uh. flying pretty blind and worked very hard to compile information and find Wilgy as the exact target we could win on.
thanks for your help @leetic

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:55 pm
by leetic
In particular, I thought I was being helpful trying to figure out the pairings but that could've ended up costing the game. I feel like unanticipatable elements like that aren't fun. Still, I think the balance was fair otherwise.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 10:55 pm
by leetic
RondoDimBuckle wrote: ↑Tue Nov 28, 2023 10:53 pm
Ranmilia wrote: ↑Tue Nov 28, 2023 10:41 pm
leetic wrote: ↑Tue Nov 28, 2023 10:36 pm If the "if one partner dies they both die at endgame" mechanic was revealed to the wolves, I really think the town should have had this information too. Just saying.

Also, what was Bereft's role?
it was not explicitly revealed to us. only that we could achieve a win if we voted out a living town/town pair. I was and still am not entirely sure what would have happened if a town/wolf was voted out.

We were uh. flying pretty blind and worked very hard to compile information and find Wilgy as the exact target we could win on.
thanks for your help @leetic
Yeah, a reason why I'm not too happy with the balance decision.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 11:00 pm
by tutuu
JaggedJimmyJay wrote: ↑Tue Nov 28, 2023 10:48 pm This list is probably outdated, but there's a good chance @leetic hits the top 15 from this game.
the wall of shame

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 11:07 pm
by DrWilgy
leetic wrote: ↑Tue Nov 28, 2023 10:55 pm In particular, I thought I was being helpful trying to figure out the pairings but that could've ended up costing the game. I feel like unanticipatable elements like that aren't fun. Still, I think the balance was fair otherwise.
I thought that solving pairings was kinda bad for these reasons. I was mostly afraid of soups, but I lied about the shadow vote to try to keep wolf data/soup data to a minimum.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 11:13 pm
by Ranmilia
leetic wrote: ↑Tue Nov 28, 2023 10:55 pm In particular, I thought I was being helpful trying to figure out the pairings but that could've ended up costing the game. I feel like unanticipatable elements like that aren't fun. Still, I think the balance was fair otherwise.
We had the pairings figured out in wolf chat (and in my chat with jack) pretty long ago, there was just nothing indicating on some of them.

The game did have a lot of unanticipatable elements, that was actually our biggest complaint on wolfside as well, more on that later yeah.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 11:23 pm
by Jackofhearts2005
Alexy wrote: ↑Tue Nov 28, 2023 9:43 pm @Ranmilia pyxxy would like you to iso leetic to gather that they are open wolfing

@Jackofhearts2005 per pyxxy you are being blinded by leetic's past play

He also states that Wilgy doesn't care enough about remaining alive to be a wolf.
Lul

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 11:24 pm
by Jackofhearts2005
Ranmilia wrote: ↑Tue Nov 28, 2023 10:38 pm @☆Princess Abigail☆ @pyxxy @robyn @Jackofhearts2005 @WindwardAway

As you now know I played this game in a very targeted pockety way... to you fine folks in particular I apologize profusely for any mental distress this has caused. You played well. Do not blame yourselves or feel shame. Ingame is ingame, out of game is out of game, and everything I said about out of game stuff holds true, I wish you all the best and it was a pleasure to get to know you better. If you need to vent or would like to talk to me about anything, I understand and am open for it.
No mental distress inflicted. Well played.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 11:25 pm
by Jackofhearts2005
Weird game. Good game. Thanks, Jay.

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 11:26 pm
by Jackofhearts2005
I mean this wasn’t even really a mafia game so this loss doesn’t count. >:-(

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 11:58 pm
by TonyStarkPrime
JaggedJimmyJay wrote: ↑Tue Nov 28, 2023 10:48 pm This list is probably outdated, but there's a good chance @leetic hits the top 15 from this game.
Glad to see the fallout game surviving as top mafia

Re: Severance [Day Five]

Posted: Tue Nov 28, 2023 11:59 pm
by TonyStarkPrime
Thanks to my team and especially Ran for the carry, sorry for falling asleep and then getting wagoned

Re: Severance [Day Five]

Posted: Wed Nov 29, 2023 12:17 am
by Ranmilia
TonyStarkPrime wrote: ↑Tue Nov 28, 2023 11:59 pm Thanks to my team and especially Ran for the carry, sorry for falling asleep and then getting wagoned
still could not have done it without you <3 so many traps so much synergy

Re: Severance [Day Five]

Posted: Wed Nov 29, 2023 12:38 am
by Scotty
Bummer. Gg wolves.

Truly a bummer when 2/3 yeets end in wolf deaths and we immediately enter mylo conditions. Having a really weird out of body experience where I can appreciate how hard the wolves worked to get there, and also how utterly devestated I am that it feels as if nothing really mattered on our side.

That being said, I did not have cape in my POE, and that was due to good distancing play between him and Ilario. So at least I can rest assured I probably wouldn’t have gotten there.

Re: Severance [Day Five]

Posted: Wed Nov 29, 2023 12:59 am
by RondoDimBuckle
@JaggedJimmyJay Thanks for the signature

Re: Severance [Day Five]

Posted: Wed Nov 29, 2023 1:37 am
by ☆Princess Abigail☆
Ranmilia wrote: ↑Tue Nov 28, 2023 10:38 pm @☆Princess Abigail☆ @pyxxy @robyn @Jackofhearts2005 @WindwardAway

As you now know I played this game in a very targeted pockety way... to you fine folks in particular I apologize profusely for any mental distress this has caused. You played well. Do not blame yourselves or feel shame. Ingame is ingame, out of game is out of game, and everything I said about out of game stuff holds true, I wish you all the best and it was a pleasure to get to know you better. If you need to vent or would like to talk to me about anything, I understand and am open for it.
Not upset at all <3

You played well and I'm glad to have played with you don't think we've played together before you were a joy being pocketed happens whatever

I got to you and rondo on my btsc with Porscha and even came in to today pushing that but in the end you got me back in your pocket ^^ good game

Image

Re: Severance [Day Five]

Posted: Wed Nov 29, 2023 4:18 am
by pyxxy
JaggedJimmyJay wrote: ↑Tue Nov 28, 2023 10:48 pm This list is probably outdated, but there's a good chance @leetic hits the top 15 from this game.
rooting for leetic to clear the competition

*checks list*

is that.....scum TSP.....top posting..................

Re: Severance [Day Five]

Posted: Wed Nov 29, 2023 4:19 am
by pyxxy
leetic wrote: ↑Tue Nov 28, 2023 10:55 pm In particular, I thought I was being helpful trying to figure out the pairings but that could've ended up costing the game. I feel like unanticipatable elements like that aren't fun. Still, I think the balance was fair otherwise.
you were smart to think about the pairs issue, I didn't think about that in my BTSC

Re: Severance [Day Five]

Posted: Wed Nov 29, 2023 4:20 am
by pyxxy
Scotty wrote: ↑Wed Nov 29, 2023 12:38 am Bummer. Gg wolves.

Truly a bummer when 2/3 yeets end in wolf deaths and we immediately enter mylo conditions. Having a really weird out of body experience where I can appreciate how hard the wolves worked to get there, and also how utterly devestated I am that it feels as if nothing really mattered on our side.

That being said, I did not have cape in my POE, and that was due to good distancing play between him and Ilario. So at least I can rest assured I probably wouldn’t have gotten there.
we rand town together but we get stuck in different worlds

one day

Re: Severance [END]

Posted: Wed Nov 29, 2023 6:14 am
by ☆Princess Abigail☆
Sorry pyxxy

Re: Severance [Day Five]

Posted: Wed Nov 29, 2023 9:18 am
by Delta
JaggedJimmyJay wrote: ↑Tue Nov 28, 2023 10:31 pm To expand on a few obvious questions:

The two extra kills entering the merged thread were granted to the mafia team as a planned mechanic. Merging the threads is, on its own power, a town-sided mechanic (and potentially very town-sided). This was meant to counteract at least these two issues:
1) If town enters the merge with one mafia alive from either or both threads, then the elimination of that mafia member implicitly confirms every other player from that thread as town. That is incredibly powerful.
2) The flat numbers are town-sided in that, essentially, a "new" game begins at the merger with numerous cycles of information already gather prior. This provides the town with a handicap.
The two kills were meant to offset these issues.

Also, this Day Five was a "pseudo-endgame" phase. This is also a planned mechanic based upon the numerical game states in each thread at the time they merge. The Lumon thread town had one miss left before an endgame phase (5v1). The Home thread town had already reached an endgame phase (3v2). The merger was meant to reflect the "average" of those two states, which would be "one half miss left before endgame". Obviously "half of a mischop" is not possible, but a conditional game-ending chop that isn't guaranteed was the best approximation in my view. And thematically, the innie-outie dynamic just made it all fit nicely.

In the end, I am not entirely satisfied by my own balance. This was a weird one, clearly, and if I were to do it all again I'd do some things differently. But all in all, it was a thrill to see the game play out and the effort that both teams put forth to get the win. @Delta was awesome too.
<3

Thanks for hosting JJJ ^^ I had fun even if I was lost with my role x_x only wish I couldve done it true justice

GG to wolves & town alike!

Re: Severance [Day Five]

Posted: Wed Nov 29, 2023 2:07 pm
by Scotty
pyxxy wrote: ↑Wed Nov 29, 2023 4:20 am
Scotty wrote: ↑Wed Nov 29, 2023 12:38 am Bummer. Gg wolves.

Truly a bummer when 2/3 yeets end in wolf deaths and we immediately enter mylo conditions. Having a really weird out of body experience where I can appreciate how hard the wolves worked to get there, and also how utterly devestated I am that it feels as if nothing really mattered on our side.

That being said, I did not have cape in my POE, and that was due to good distancing play between him and Ilario. So at least I can rest assured I probably wouldn’t have gotten there.
we rand town together but we get stuck in different worlds

one day
Yo

Lets just start up our own game- just you and me as town against the world

It’ll be lit. We can call it a ‘podcast’ or something illustrious like that

Re: Severance [END]

Posted: Wed Nov 29, 2023 2:42 pm
by DarlingMonroe
Amazingly played Mafia. Town did okay. Proud of me & Jack leading 2 out of the 3 wolf lynches (him with Ilario me with Lime Coke). It was fun.

Re: Severance [END]

Posted: Wed Nov 29, 2023 3:27 pm
by JaggedJimmyJay
DarlingMonroe wrote: ↑Wed Nov 29, 2023 2:42 pm Amazingly played Mafia. Town did okay. Proud of me & Jack leading 2 out of the 3 wolf lynches (him with Ilario me with Lime Coke). It was fun.
It was an excellent first game for you, DM. Glad to have you around!

Re: Severance [END]

Posted: Wed Nov 29, 2023 3:29 pm
by JaggedJimmyJay
I'm going to migrate all three threads to the Jobs forum now so we can move these subforums.

Re: Severance [END]

Posted: Wed Nov 29, 2023 3:29 pm
by Ranmilia
i'm still in [1] terror mode. will probably write a ton on this over the next several days.

Re: Severance [END]

Posted: Wed Nov 29, 2023 3:38 pm
by JaggedJimmyJay
Oops, I had meant to unlock the other threads. That's done now.

Re: Severance [END]

Posted: Wed Nov 29, 2023 6:38 pm
by Lime Coke
A day late but good fucking job wolf team!

Pretty active bunch and damn near on top of everything so it made wolfing pretty easy.

GGs!

Re: Severance [END]

Posted: Wed Nov 29, 2023 6:38 pm
by Lime Coke
Also the banner is fucking sweet

Re: Severance [END]

Posted: Wed Nov 29, 2023 8:42 pm
by katze
did i win