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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:22 am
by MartinGG99
Role-blocks prevent feedback on the abilities that they block, in the vast majority of games that I have seen.

So you would've gotten 0 feedback if you had been role-blocked.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:23 am
by TonyStarkPrime
chop is hypothesizing that epi was RBed (which doesn't track with marmot's confirmation)

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:24 am
by MartinGG99
ChopChop wrote: Tue Mar 16, 2021 1:06 am I mean I suppose this is also probable.
You self-admitted to getting negative feedback instead of no feedback. If you had gotten no-feedback, you would've been firstly concerned about a role-block. After all, you've been tunneling on Alison for many day phases and if there was even the slightest chance of your result being false you would've said it before I made my case on you.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:25 am
by MartinGG99
TonyStarkPrime wrote: Tue Mar 16, 2021 1:23 am chop is hypothesizing that epi was RBed (which doesn't track with marmot's confirmation)
Oh. I see.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:26 am
by Marmot
Epi was not roleblocked.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:27 am
by MartinGG99
I still doubt IMO.

Chop Chop could have spied on me but didn't even when I've @ him about it on D5.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:27 am
by MartinGG99
I specifically mentioned how I only targeted two people, and only one of them was Alison. Thus we could dodge any false positives on Alison if Epi already targeted more than just Alison (which he likely has as the Chosen One).

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:28 am
by MartinGG99
Yet he still visited Epignosis. Coincidentally when Epi was attacked.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:28 am
by MartinGG99
Well, we still don't know if Epi was attacked but I don't see any other claims about the attack.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:30 am
by MartinGG99
Urist wrote: Tue Mar 16, 2021 1:21 am well chopchop is talking about lylo tomorrow so i guess there are 5 enclave alive rn
I don't think so. That would make for 6 enclave? We would basically have to night-kill one and consistently yeet them to meet the contingency win-con that we recently passed.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:31 am
by MartinGG99
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Contingency win condition: If the Enclave is eliminated by the end of Night 5, all of the above factions win the game. This supersedes individual faction win conditions.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:31 am
by TonyStarkPrime
that's probably like legitimately a contigency contingency

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:31 am
by TonyStarkPrime
like "if this randomly happens and the game is over on night 3 80 percent of the town doesn't just lose randomly"

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:32 am
by TonyStarkPrime
but I agree likely not six enclave

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:33 am
by MartinGG99
I suspect only 3 or 4 more Enclave. Considering 3 "scum" have already died and we've already confirmed who the Slaver is.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:33 am
by MartinGG99
Including Chop Chop in that count btw.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:33 am
by TonyStarkPrime
chop being a wolf makes five more likely because of the day 3 vote count: wolves just couldn't get traction elsewhere

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:34 am
by MartinGG99
TonyStarkPrime wrote: Tue Mar 16, 2021 1:33 am chop being a wolf makes five more likely because of the day 3 vote count: wolves just couldn't get traction elsewhere
I'm not sure. 5 Enclave wolves with 2 Vault City seems preety strong in an environment where towns are meant to rip each other apart a bit.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:35 am
by MartinGG99
If we were to believe that the contingency is only meant for like when Enclave gets steamrolled.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:35 am
by TonyStarkPrime
MartinGG99 wrote: Tue Mar 16, 2021 1:34 am
TonyStarkPrime wrote: Tue Mar 16, 2021 1:33 am chop being a wolf makes five more likely because of the day 3 vote count: wolves just couldn't get traction elsewhere
I'm not sure. 5 Enclave wolves with 2 Vault City seems preety strong in an environment where towns are meant to rip each other apart a bit.
more likely in the sense that if chop is town I would find 5 wolves to be utterly implausible

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:36 am
by MartinGG99
MartinGG99 wrote: Tue Mar 16, 2021 1:34 am
TonyStarkPrime wrote: Tue Mar 16, 2021 1:33 am chop being a wolf makes five more likely because of the day 3 vote count: wolves just couldn't get traction elsewhere
I'm not sure. 6 total Enclave wolves with 2 Vault City seems preety strong in an environment where towns are meant to rip each other apart a bit.
I meant 6 not 5.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:36 am
by TonyStarkPrime
i mean 5 overall

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:36 am
by TonyStarkPrime
common numbers do not exist :P

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:37 am
by TonyStarkPrime
If there are six wolves overall then every name in my POE is a wolf besides for the one who is redding and the game is somehow easier

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:37 am
by TonyStarkPrime
that can't be right

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:38 am
by TonyStarkPrime
it's not I can't count

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:43 am
by MartinGG99
I just realized TSP has spent more than 10% of his total posts since 2017 in this game.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:44 am
by TonyStarkPrime
they removed the "most posted thread" thing but I think this is taking it

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:44 am
by TonyStarkPrime
wait how come I can see martin's most active topic but not mine

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:45 am
by MartinGG99
O.o

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:45 am
by TonyStarkPrime
@mods most active topic only works for people with less than 5000 posts. fix please

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:47 am
by MartinGG99
I have no clue. I looked through the user control panel thing but can't see an option for it. If you go to Overview -> Front Page of the control panel you might see it. Or at least I can for myself.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:51 am
by TonyStarkPrime
I took a look and I do actually think it's 5000 posts. Note it works for Nova (4997 posts) but not Made or above (5029 posts).

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:52 am
by TonyStarkPrime
I said this on day 4 but I'm gonna basically shut up for the rest of the day and use this as a break

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:52 am
by TonyStarkPrime
or I'm going to try to

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:53 am
by Marmot
TonyStarkPrime wrote: Tue Mar 16, 2021 1:45 am @mods most active topic only works for people with less than 5000 posts. fix please
I post too much, should create a new account.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:54 am
by Marmot
Considering ChopChop is an outed wolf at this point, I don't think we believe his take on when LYLO is.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 1:55 am
by Marmot
But if we really believe it's close to LYLO, a massclaim might actually be in order.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 2:41 am
by Kylemii
point of clarification, chopchop targeted martin or epi with the thing?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 2:43 am
by Marmot
Epi

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 2:44 am
by Kylemii
and this was unexpected?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 2:49 am
by Marmot
It was very expected. Epi told us Day 4 he'd target Alison Night 4, so Chop's been planning this since then.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 3:09 am
by Kylemii
okay so martin targeting allison is not directly related to the chop epi thing aside from that the conclusions are exactly opposite

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 3:28 am
by Grogu
MartinGG99 wrote: Mon Mar 15, 2021 11:59 pm
Grogu wrote: Mon Mar 15, 2021 11:53 pm If there’s like 2 more chop can safely die
When has there been a case where someone can safely die in this game other than D3???? lol

And you protected DOOM on that day despite the mech info against them.
That is incorrect. I never protected anyone this game

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 3:47 am
by MartinGG99
Grogu wrote: Tue Mar 16, 2021 3:28 am
MartinGG99 wrote: Mon Mar 15, 2021 11:59 pm
Grogu wrote: Mon Mar 15, 2021 11:53 pm If there’s like 2 more chop can safely die
When has there been a case where someone can safely die in this game other than D3???? lol

And you protected DOOM on that day despite the mech info against them.
That is incorrect. I never protected anyone this game
Grogu wrote: Sat Mar 06, 2021 10:01 pm
Long Con wrote: Sat Mar 06, 2021 9:52 pm
Grogu wrote: Sat Mar 06, 2021 9:51 pm
DaughterOfOmega wrote: Sat Mar 06, 2021 9:29 pm Kill me if you want, though I'd advise you spend time on trying to find mafia since way more greens have died, though I don't feel liek trying so if killing me is what you come to lose, it gets me out of feeling obligated to show up
This is always town. Last night it was clear we had scum between chop and rej. We made the wromg choice and should kill chop today. Why is no one voting them?
What makes this always town? I have experienced wolves post similar things.
I feel her pain in the posts, she never claimed Nanook role. She softed things and that’s towny. She had no pressure and is towny on tone. She seems really annoyed of being misread. We played together almost every game, super easy read.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 3:51 am
by Grogu
MartinGG99 wrote: Tue Mar 16, 2021 1:34 am
TonyStarkPrime wrote: Tue Mar 16, 2021 1:33 am chop being a wolf makes five more likely because of the day 3 vote count: wolves just couldn't get traction elsewhere
I'm not sure. 5 Enclave wolves with 2 Vault City seems preety strong in an environment where towns are meant to rip each other apart a bit.
Was there only 2 vaults? Why the hell would the other scum team have more than double?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 4:02 am
by Grogu
MartinGG99 wrote: Tue Mar 16, 2021 3:47 am
Grogu wrote: Tue Mar 16, 2021 3:28 am
MartinGG99 wrote: Mon Mar 15, 2021 11:59 pm
Grogu wrote: Mon Mar 15, 2021 11:53 pm If there’s like 2 more chop can safely die
When has there been a case where someone can safely die in this game other than D3???? lol

And you protected DOOM on that day despite the mech info against them.
That is incorrect. I never protected anyone this game
Grogu wrote: Sat Mar 06, 2021 10:01 pm
Long Con wrote: Sat Mar 06, 2021 9:52 pm
Grogu wrote: Sat Mar 06, 2021 9:51 pm
DaughterOfOmega wrote: Sat Mar 06, 2021 9:29 pm Kill me if you want, though I'd advise you spend time on trying to find mafia since way more greens have died, though I don't feel liek trying so if killing me is what you come to lose, it gets me out of feeling obligated to show up
This is always town. Last night it was clear we had scum between chop and rej. We made the wromg choice and should kill chop today. Why is no one voting them?
What makes this always town? I have experienced wolves post similar things.
I feel her pain in the posts, she never claimed Nanook role. She softed things and that’s towny. She had no pressure and is towny on tone. She seems really annoyed of being misread. We played together almost every game, super easy read.
Oh you mean defended... protection is a role, even I know this.
I have played all the games I played with her (omega doom) and this was a sincere response and I felt bad cuz I felt the pain in her posts. She tricked me but to my defense I have to make reads and she was scum and lied or did things she has done as town before.
I also only seen her be town.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 4:39 am
by MartinGG99
Grogu wrote: Tue Mar 16, 2021 3:51 am
MartinGG99 wrote: Tue Mar 16, 2021 1:34 am
TonyStarkPrime wrote: Tue Mar 16, 2021 1:33 am chop being a wolf makes five more likely because of the day 3 vote count: wolves just couldn't get traction elsewhere
I'm not sure. 5 Enclave wolves with 2 Vault City seems preety strong in an environment where towns are meant to rip each other apart a bit.
Was there only 2 vaults? Why the hell would the other scum team have more than double?
Because the other team has a whole lot more enemies than Vault City does.

And yes, there was only 2 vault city players. When Mac was deleted on D4, the host said Vault City was destroyed, because that's related to scenarios where the game ends.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 8:17 am
by TonyStarkPrime
sorta think alison's avoiding the thread here

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 8:19 am
by Grogu
TonyStarkPrime wrote: Tue Mar 16, 2021 8:17 am sorta think alison's avoiding the thread here
I’m not worried about Alison. We know what she is and she will help us more than harm us. Let’s kill the wolves first.