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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 12:39 am
by Marmot
I did

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 12:42 am
by Seanzie
Marmot wrote: Tue Mar 23, 2021 12:39 amI did
Yes, sorry I suck.

You didn't have anyone you wanted more info from D1 then?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 12:43 am
by Marmot
No, I decided to hold off and let a bunch of people die first

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 12:48 am
by Seanzie
Marmot wrote: Tue Mar 23, 2021 12:43 am No, I decided to hold off and let a bunch of people die first
Nice that you got spicy results two night in a row N4 and N5.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 12:50 am
by Seanzie
@TonyStarkPrime Please claim now.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 12:56 am
by Seanzie
Seanzie wrote: Tue Mar 23, 2021 12:50 am @TonyStarkPrime Please claim now.
@TonyStarkPrime preferably with a list of night actions you've taken as well if possible.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 9:06 am
by TonyStarkPrime
Marmot wrote: Tue Mar 23, 2021 12:24 am So either TSP is Doc Johnson or a liar, because I got a multiple check on him.

Sorry, not gonna be around much today, but that's all I've got to add if he's claiming Redding.
I’m Marge. Check with your sources.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 9:09 am
by TonyStarkPrime
If I had a poison, chop would have been not long for this world

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 9:18 am
by TonyStarkPrime
I think one of my two inventions answers an unanswered question and the other went to someone who died. I also have hinted at this specifically and basically claimed yesterday when Grogu asked if a town inventor had given him anything and I said I hadn’t. Yes, there’s probably a scum inventor cause Made claimed a thing with a one shot inventor, not my problem

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 9:23 am
by Marmot
So the only two times in the thread someone asked about inventions both came from scum players?

[VOTE: TSP] aubergine

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 9:34 am
by TonyStarkPrime
Marmot wrote: Tue Mar 23, 2021 9:23 am So the only two times in the thread someone asked about inventions both came from scum players?

[VOTE: TSP] aubergine
Are you still claiming an LRC on me or now do you think my role’s implausible? Grogu was searching for help while I was around yesterday, I assume they role copped me early. So if you’re a wolf, you’d know I’m not lying :P

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 9:39 am
by TonyStarkPrime
Also if the scum had another inventor claim they might have been able to clear grogu but that’s besides the point

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 9:40 am
by Long Con
TonyStarkPrime wrote: Tue Mar 23, 2021 9:06 am
Marmot wrote: Tue Mar 23, 2021 12:24 am So either TSP is Doc Johnson or a liar, because I got a multiple check on him.

Sorry, not gonna be around much today, but that's all I've got to add if he's claiming Redding.
I’m Marge. Check with your sources.
LOL would you believe that I thought Redding was the name of your character this whole time?

Anyway, what does Marmot mean by "multiple check"?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 9:43 am
by TonyStarkPrime
Long Con wrote: Tue Mar 23, 2021 9:40 am
TonyStarkPrime wrote: Tue Mar 23, 2021 9:06 am
Marmot wrote: Tue Mar 23, 2021 12:24 am So either TSP is Doc Johnson or a liar, because I got a multiple check on him.

Sorry, not gonna be around much today, but that's all I've got to add if he's claiming Redding.
I’m Marge. Check with your sources.
LOL would you believe that I thought Redding was the name of your character this whole time?

Anyway, what does Marmot mean by "multiple check"?
Multiple is presumably one of the results from his limited role cop. I assume I would have actually role copped as like “support” or something idk

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 9:44 am
by TonyStarkPrime
JaggedJimmyJay wrote: Fri Feb 26, 2021 9:21 pm There are some roles labeled "inventor" featuring this set of abilities: [role block, track, doctor, non-fatal jailkeep, limited role cop]. I will explain in greater detail what these mean:

Role block - Once during the game during any night phase, you may select a player. That player's role will not function.

Track - Once during the game during any night phase, you may select a player. You will be told who that player targeted that night if anyone.

Doctor - Once during the game during any night phase, you may select a player. That player will be protected from fatal actions that night.

Non-fatal jailkeep - Once during the game during any night phase, you may select a player. That player will be protected from all night actions and blocked from performing any night actions. This does not apply to fatal actions either by protection or by block (e.g. factional night kill).

Limited role cop - Once during the game during any night phase, you may select a player. You will be informed of the type of role that player possesses (e.g. protective, disruptive, investigative, deceptive, fatal). "Fatal" applies to vigilantes, poisoners, and any other fatal roles but not night kills.
JaggedJimmyJay wrote: Fri Feb 26, 2021 11:04 pm
JaggedJimmyJay wrote: Fri Feb 26, 2021 9:21 pmLimited role cop - Once during the game during any night phase, you may select a player. You will be informed of the type of role that player possesses (e.g. protective, disruptive, investigative, deceptive, fatal). "Fatal" applies to vigilantes, poisoners, and any other fatal roles but not night kills.
Addendum -- for all possible iterations of this ability, a player with multiple role abilities would register only as "multiple".
Relevant info here

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 9:45 am
by Marmot
If someone can figure out why I'd have a multiple on TSP N5, I'll move my vote

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 10:00 am
by JaggedJimmyJay
I have received a question which I will paraphrase:

What result would be returned to a limited role cop check of an inventor role?

Inventors would check as “multiple”.

Please don’t interact with this post. Thank you.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 10:00 am
by TonyStarkPrime
A simple possibility: you’re not town, LC’s your partner, and looking for a way out of this mess

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 10:01 am
by TonyStarkPrime
Or that

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 10:02 am
by Long Con
If an inventor comes up as 'multiple', wouldn't that be the result on any Night?

Aren't you checking role type, not current night actions?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 10:03 am
by Long Con
TonyStarkPrime wrote: Tue Mar 23, 2021 10:00 am A simple possibility: you’re not town, LC’s your partner, and looking for a way out of this mess
I'm not looking for a way out. If we decide you are too sketchy, then I want to be tied with you.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 10:08 am
by TonyStarkPrime
Long Con wrote: Tue Mar 23, 2021 10:02 am If an inventor comes up as 'multiple', wouldn't that be the result on any Night?

Aren't you checking role type, not current night actions?
Yes, marmot’s check and my role have unexpectedly come into correspondence and I’m rethinking my antagonistic stance

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 10:15 am
by Marmot
[VOTE: jack] aubergine

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 10:58 am
by Jackofhearts2005
Seanzie wrote: Mon Mar 22, 2021 10:57 pm @Jackofhearts2005 if LC flips wolf, who are you thinking about shooting tonight?
Ask me again closer to deadline.

My rainbow atm is like

Martin
Sprityo/Daisy
Tony
Urist
Marmot
Seanzie/Poisyn
LC

And I actually gth townread everyone but LC and even LC’s confidence in going with the plan is starting to make me question that read. I’m giving someone or multiple someone’s a pass too easily.

Which of course is why I need to actually dig into the dead wolves like I keep saying I’m going to but then I go play Danganronpa or Warhammer instead. :wowee:

I will make sure I announce my target pre-yeet because there’s a not insignificant chance that LC gets yeeted and I get shot for being near mechanically confirmed/unyeetable due to my ability/not even a good misyeet due to my ability town. Depends on a lot of things I guess that I’m not gonna bother thinking about. Bottom line, knowing my target is useful if I’m dead so I’ll post it when I decide.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 11:01 am
by MartinGG99
Marmot wrote: Tue Mar 23, 2021 12:24 am So either TSP is Doc Johnson or a liar, because I got a multiple check on him.

Sorry, not gonna be around much today, but that's all I've got to add if he's claiming Redding.
There's actually one more [Multiple] type role in there that you didn't mention.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 11:05 am
by MartinGG99
Long Con wrote: Tue Mar 23, 2021 10:02 am If an inventor comes up as 'multiple', wouldn't that be the result on any Night?

Aren't you checking role type, not current night actions?
It would be any night afaik.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 11:07 am
by TonyStarkPrime
MartinGG99 wrote: Tue Mar 23, 2021 11:01 am
Marmot wrote: Tue Mar 23, 2021 12:24 am So either TSP is Doc Johnson or a liar, because I got a multiple check on him.

Sorry, not gonna be around much today, but that's all I've got to add if he's claiming Redding.
There's actually one more [Multiple] type role in there that you didn't mention.
Huh

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 11:08 am
by TonyStarkPrime
I wonder if that rules out poison/marmot but I don’t need to think about that because this whole scheme does a better job of all that

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 11:09 am
by MartinGG99
TonyStarkPrime wrote: Tue Mar 23, 2021 11:07 am
MartinGG99 wrote: Tue Mar 23, 2021 11:01 am
Marmot wrote: Tue Mar 23, 2021 12:24 am So either TSP is Doc Johnson or a liar, because I got a multiple check on him.

Sorry, not gonna be around much today, but that's all I've got to add if he's claiming Redding.
There's actually one more [Multiple] type role in there that you didn't mention.
Huh
I was referring to the inventor role/ability.

I've checked what role-types would appear before after I analyzed what role-types the remaining enclave could be.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 11:10 am
by TonyStarkPrime
I know but I was referring to the other one while we were at it

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 11:11 am
by TonyStarkPrime
Anyways we figured that out :P

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 11:11 am
by Jackofhearts2005
Long Con wrote: Tue Mar 23, 2021 9:40 am
TonyStarkPrime wrote: Tue Mar 23, 2021 9:06 am
Marmot wrote: Tue Mar 23, 2021 12:24 am So either TSP is Doc Johnson or a liar, because I got a multiple check on him.

Sorry, not gonna be around much today, but that's all I've got to add if he's claiming Redding.
I’m Marge. Check with your sources.
LOL would you believe that I thought Redding was the name of your character this whole time?

Anyway, what does Marmot mean by "multiple check"?
#relatable

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 11:11 am
by MartinGG99
He would show up as multiple as well, but I felt that was a given in Marmot's post since either Seanzie is Sheriff Marion or he's not; it would be obvious if you claimed Sheriff Marion there would be one scum between you and seanzie.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 11:13 am
by Jackofhearts2005
TonyStarkPrime wrote: Tue Mar 23, 2021 11:08 am I wonder if that rules out poison/marmot but I don’t need to think about that because this whole scheme does a better job of all that
Huh?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 11:15 am
by Jackofhearts2005
I think the reason I’ve played so crap this game is I’m over here like “I bet Chop wouldn’t treat this player like this if they were scummates” and everyone else but LC and Sprityo is over there like

Image

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 11:22 am
by TonyStarkPrime
MartinGG99 wrote: Tue Mar 23, 2021 11:11 am He would show up as multiple as well, but I felt that was a given in Marmot's post since either Seanzie is Sheriff Marion or he's not; it would be obvious if you claimed Sheriff Marion there would be one scum between you and seanzie.
Yeah it feels like the fireworks would have been moving a little faster

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 1:08 pm
by Long Con
Jackofhearts2005 wrote: Tue Mar 23, 2021 10:58 amAnd I actually gth townread everyone but LC and even LC’s confidence in going with the plan is starting to make me question that read.
Dude. Trust that feeling. This plan IS going to make you die if you are legit. :feb:

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 3:36 pm
by TonyStarkPrime
Long Con wrote: Tue Mar 23, 2021 1:08 pm
Jackofhearts2005 wrote: Tue Mar 23, 2021 10:58 amAnd I actually gth townread everyone but LC and even LC’s confidence in going with the plan is starting to make me question that read.
Dude. Trust that feeling. This plan IS going to make you die if you are legit. :feb:
that's good that's ideal

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 3:37 pm
by TonyStarkPrime
only way to get two poe clears for the price of one

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 3:52 pm
by Long Con
Evil Jack wouldn't do this plan unless there were some other way to mess with the vote count, right?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 3:55 pm
by Long Con
Or I guess he could leave a natural tie and roll the 50/50 dice. Still a crappy plan that way though, because either he dies and is revealed, or I die and he has to invent some story as to how that happened. Maybe I'm a secret evil role that flips as a Wastelander or something. No one would believe it.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 3:56 pm
by Long Con
Or he's just going to jump in at the last second and break the tie and laugh, in which case he's been distancing from his teammate(s) as deviously as he knows how for a while.

I thought Jack was going to be voting me as part of the tie already.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 3:59 pm
by Long Con
Jackofhearts2005 wrote: Mon Mar 22, 2021 11:58 amwe should tie myself and LC (self preserve votes included)
Why you scummin', Jack?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 4:02 pm
by Seanzie
Long Con wrote: Tue Mar 23, 2021 3:56 pm Or he's just going to jump in at the last second and break the tie and laugh, in which case he's been distancing from his teammate(s) as deviously as he knows how for a while.

I thought Jack was going to be voting me as part of the tie already.
If he does that, he is outed. Any which way it goes, this plan either finds a wolf or resolves both of you in one day, which is great.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 4:48 pm
by Jackofhearts2005
Seanzie wrote: Tue Mar 23, 2021 4:02 pm
Long Con wrote: Tue Mar 23, 2021 3:56 pm Or he's just going to jump in at the last second and break the tie and laugh, in which case he's been distancing from his teammate(s) as deviously as he knows how for a while.

I thought Jack was going to be voting me as part of the tie already.
If he does that, he is outed. Any which way it goes, this plan either finds a wolf or resolves both of you in one day, which is great.
Exactly.

Wolf me doesn't look at a day where LC has more votes than me and say "No no. We should tie the votes" and then I untie them or whatever.

That's moving from LC yeet -> LC yeet and also I out myself.

What's the point?

If Sprityo comes and votes me, I'll vote LC. Otherwise, I'll leave the votes as is and either LC dies a wolf or I get yeeted (which won't count) and LC gets confirmed.

There's no world where this day ends in anything but a tie and if that's wrong, things still go well for the town.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 4:52 pm
by Jackofhearts2005
Long Con wrote: Tue Mar 23, 2021 3:52 pm Evil Jack wouldn't do this plan unless there were some other way to mess with the vote count, right?
Right. And there's not.

I checked earlier to make sure I wasn't claiming town vote manipulator when there is a wolf vote manipulator (you can see this conversation with Sprityo in my iso).

Kinda getting antsy because I'm anticipating I'm getting myself yeeted here, though.

Also because like if it's wolf LC and town Jack, wolf LC is motivated to come up with an alternative plan. If it's wolf Jack and town LC, wolf Jack is motivated to come up with an alternative plan. If it's town Jack and town LC, both of us are motivated to not come up with an alternative plan so as to not look like the wolf trying to sneak out of the plan that's designed to kill the wolf between us if one exists.

Which kinda sucks if we're in that last world. :biggrin: My own fault for playing video games instead of mafia, though. Plus, removing us both from the POE if we're T/T isn't the worst thing. Like any misyeet isn't ideal but there's a really high chance both LC and myself get misyeeted (unyeetableness aside) otherwise.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 6:59 pm
by Jackofhearts2005
Now this is the story all about how
My life got flipped, turned upside down
And I'd like to take a minute, just sit right there
I'll tell you how I became the prince of a town called Bel-Air
In West Philadelphia born and raised
On the playground is where I spent most of my days
Chilling out, maxing, relaxing all cool
And all shooting some b-ball outside of the school
When a couple of guys, who we're up to no good
Started making trouble in my neighbourhood
I got in one little fight and my mom got scared
And said, you're moving with your aunty and uncle in Bel-Air
I begged and pleaded with her day after day
But she packed my suitcase and sent me on my way
She gave me a kiss and then she gave me my ticket
I put my walkman on and said, I might as well kick it
First class, yo this is bad
Drinking orange juice out of a champagne glass
Is this what the people of Bel-Air are livin' like?
Hmm, this might be alright
I whistled for a cab and when it came near
The license plate said fresh, and had a dice in the mirror
If anything I could say that this cab was rare
But I thought, nah, forget it, yo holmes to Bel-Air
I pulled up to a house about seven or eight
And I yelled to the cabby yo, holmes smell you later
Looked at my kingdom, I was finally there
To sit on my throne as the Prince of Bel-Air

[VOTE: Long Con] aubergine

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 8]

Posted: Tue Mar 23, 2021 7:01 pm
by JaggedJimmyJay
Day 8 has ended.

Long Con has been eliminated. He was:


Spoiler: show
Marcus of the Wastelanders

Night 8 is underway. You have until 6:00 PM EDT tomorrow to get night actions to me.

Re: Fallout 2: A Post-Nuclear Mafia Game [Night 7]

Posted: Tue Mar 23, 2021 8:33 pm
by JaggedJimmyJay
Flavor by way of three videos

Spoiler: show
JaggedJimmyJay wrote: Sun Mar 21, 2021 7:00 pm Kylemii has been killed. He was:


The Chosen One of Arroyo


Spoiler: show
JaggedJimmyJay wrote: Sun Mar 21, 2021 7:00 pmGrogu has been killed. He was:


Frank Horrigan of the Enclave


Spoiler: show
JaggedJimmyJay wrote: Tue Mar 23, 2021 7:01 pm Long Con has been eliminated. He was:


Marcus of the Wastelanders


Re: Fallout 2: A Post-Nuclear Mafia Game [Night 8]

Posted: Wed Mar 24, 2021 11:43 am
by JaggedJimmyJay
Spoiler: show
@Jackofhearts2005
@Marmot
@MartinGG99
@Seanzie
@sprityo
@TonyStarkPrime
@Urist

I'll once again open the option to shorten day phases to 24 hours. There is no obligation, and again it must be unanimous or we will remain at 48/24. Please let me know PRIVATELY and do not talk about it in the game thread. Do not talk about it in the game thread. Do not talk about it in the game thread. Thank you. If I get unanimous affirmation by midnight EDT tonight, I will go ahead.