LinearPoint wrote: ↑Mon Dec 20, 2021 4:42 pm
Watchers should be enough to deter Mafia from trying to use a Pyro airblast to create a False Mafia confirm.
And if Mafia does try to double roleblock one of their own to manually destroy the building the Waters should pick that up and we heavily push the roleblocker who was not supposed to be there.
It's the very post they voted for Gavial, at that time they already had 6 votes on them, SABIE DEFINITELY KNOWS THAT THEY ARE MAIN WAGON
OK, I see what you're talking about.
Still, given they did mention prior to this when they voted Marmot they'd try and make EOD, the sudden push on Sabie makes me pause.
[VOTE:
Sig] aubergine
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 4:52 pm
by Dolby
imo medic is a, not better stand in then scout but more likely to be valid given they have a ability that actually roleblocks, I'm not sure that scout's delay count towards engies roleblock quota
falcon45ca wrote: ↑Mon Dec 20, 2021 4:38 pm[VOTE:
Guillo] aubergine
Feel opportunistic on Sabie
Yes, im making sure to take advantage of the opportunity to lynch scum, if that is what you mean with being opportunistic.
Do you townread Sabie then?
I don't see a reason for 7 votes on them currently, which makes me think there's a wolf push on the slot.
My read off their ISO is null, I don't feel strongly either way. It doesn't read scummy enough for 7 votes, so by that virtue I'm town leaning them.
If Sabie is null they are PoE no?
Like in my case. I never lynch my townreads, fight hard to chop my scum reads but if there is no traction for my scum reads, nulls aka PoE is fine too.
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 4:54 pm
by TonyStarkPrime
Soldiers should then not claim on day 2 I think
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 4:54 pm
by LinearPoint
Oh i misread Scout, thought it was a RB. Then yeah Medic instead of Scout.
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 4:54 pm
by TonyStarkPrime
Waiting for sabe
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 4:54 pm
by LinearPoint
A solider I only expect to claim D2 if they legitimately see a Mafia kill.
falcon45ca wrote: ↑Mon Dec 20, 2021 4:38 pm[VOTE:
Guillo] aubergine
Feel opportunistic on Sabie
Yes, im making sure to take advantage of the opportunity to lynch scum, if that is what you mean with being opportunistic.
Do you townread Sabie then?
I don't see a reason for 7 votes on them currently, which makes me think there's a wolf push on the slot.
My read off their ISO is null, I don't feel strongly either way. It doesn't read scummy enough for 7 votes, so by that virtue I'm town leaning them.
If Sabie is null they are PoE no?
Like in my case. I never lynch my townreads, fight hard to chop my scum reads but if there is no traction for my scum reads, nulls aka PoE is fine too.
I don't put nulls into my POE until later in a game, not D1.
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 4:58 pm
by falcon45ca
Like, if I'm Maf, and a player says they won't be around til EOD, if even then, I would find a reason to join that wagon
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 4:59 pm
by LinearPoint
Well Sabie is going to be the lynch baring Sabie self Jarating as a sniper.
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 5:01 pm
by falcon45ca
When's EOD?
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 5:01 pm
by LinearPoint
Like now.
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 5:01 pm
by NotAnAxehole
falcon45ca wrote: ↑Mon Dec 20, 2021 5:01 pmWhen's EOD?
Either now or in 2 hrs
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 5:01 pm
by NotAnAxehole
Now, I think
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 5:02 pm
by NotAnAxehole
Let's kill Seanzie
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 5:02 pm
by LinearPoint
It's supposed to be now, but the host said they'll be late 2 hrs.
So not sure if Sabie lynched is locked in or we get 2 more hours to vote.
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 5:03 pm
by NotAnAxehole
The poll closes in 2 minutes.
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 5:03 pm
by LinearPoint
OK well I guess they said the poll is supposed to be locked soon.
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 5:03 pm
by NotAnAxehole
Swap to Seanzie
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 5:03 pm
by TonyStarkPrime
IM THE VIG AND IM SHOOTING EMPOOF
Re: Team Fortress Mafia [DAY 1]
Posted: Mon Dec 20, 2021 5:04 pm
by LinearPoint
NotAnAxehole wrote: ↑Mon Dec 20, 2021 5:03 pm
Swap to Seanzie
You have 23 hours to send your actions, if you haven't done it during the day.
Re: Team Fortress Mafia [NIGHT 1]
Posted: Tue Dec 21, 2021 5:20 am
by Dragon D. Luffy
So I'm adding some editing to the Sniper and Spy roles to make them less potentially frustrating. They are both being slightly buffed.
Sniper: if he is blocked while trying to aim, he fails to aim and has to try again. If he is blocked while trying to kill, he fails to kill, but stays aimed at his target. He doesn't have to aim again next turn. He only has to aim again if the kill fires and doesn't kill the target.
Spy: if he is hit by anything at night, he loses his disguise. However, if the thing that hits him wasn't a roleblock, he still gets to attempt to kill/use the sapper/change the disguise before the night ends. This also means a spy who doesn't want to do anything can keep changing his disguise over and over so it stays up even if he is targetted by something. Unless it's a roleblock (he's screwed in that case).
So the sniper/spy both have scenarios where they lose two cycles to bad luck, but those two should be less common now.