Re: [END] Turf Wars: Battle of the Hosts
Posted: Sat Apr 09, 2016 8:12 pm
Totally shocked at the identity of 509378, did not see that coming, much gasping.
Murder, Mayhem, and Mafia
https://www.mafiathesyndicate.com/
I was unaware of this all game longSoneji wrote:Epi and I very much hinted towards the Prisoner not mattering. The game would be heavily unbalanced if the Cops had to rely on the town to take out the Dons to win, as the Dons were immune to the actions of the cops. Neither faction of town can meet their wincon if only the Dons remained from each family, so Cops win by default if only one of them is alive against both Dons.
Neither civilian faction could win the game unless the opposing team's Don was dead, as stated in the public win con. That was mathematically impossible, given a chaindeath arrest meant that the only two living civilians left were each team's Don.Prisoner 813142 wrote:Riiiiight. Now I'm even more confused than before. How did the Police win?
Sloonei wrote:I was unaware of this all game longSoneji wrote:Epi and I very much hinted towards the Prisoner not mattering. The game would be heavily unbalanced if the Cops had to rely on the town to take out the Dons to win, as the Dons were immune to the actions of the cops. Neither faction of town can meet their wincon if only the Dons remained from each family, so Cops win by default if only one of them is alive against both Dons.
I wasn't a threat, what're you talking about I'm an angel!MovingPictures07 wrote:Neither civilian faction could win the game unless the opposing team's Don was dead, as stated in the public win con. That was mathematically impossible, given a chaindeath arrest meant that the only two living civilians left were each team's Don.Prisoner 813142 wrote:Riiiiight. Now I'm even more confused than before. How did the Police win?
Since the Police had no way to actually rid the game of the Dons, Daisy and I told them that, as long as they took the game down to at least one of them being alive and the only civilians left are the two Dons, then they would win the game by default.
If all of the Police had died before it got to that point, but then the civilian factions still couldn't mathematically take out each other's Dons, then the game would have been a draw and no one would have won (except independent prisoners, if they happened to get paroled).
You all were too busy mislynching each other unintentionally to see the opposing team's Don as the threat that they really were.![]()
wot. wasn't it revealed on Day 6?Sloonei wrote:Totally shocked at the identity of 509378, did not see that coming, much gasping.
Yeah, I think both town teams were content with "we'll call it a tie and give nobody any banners as long as the cops don't win." All of the confusion will likely stem from that.MovingPictures07 wrote:Sloonei wrote:I was unaware of this all game longSoneji wrote:Epi and I very much hinted towards the Prisoner not mattering. The game would be heavily unbalanced if the Cops had to rely on the town to take out the Dons to win, as the Dons were immune to the actions of the cops. Neither faction of town can meet their wincon if only the Dons remained from each family, so Cops win by default if only one of them is alive against both Dons.Do not share BTSC unless specified. Win when all of The Police and The Don from The Sockfaced Famiglia are dead or arrested, but only if their alive and free family members outnumber those of The Sockfaced Famiglia.
I had not idea if both dons survived, town couldn't win. I thought for sure if the cops were removed, they lost.Soneji wrote:Epi and I very much hinted towards the Prisoner not mattering. The game would be heavily unbalanced if the Cops had to rely on the town to take out the Dons to win, as the Dons were immune to the actions of the cops. Neither faction of town can meet their wincon if only the Dons remained from each family, so Cops win by default if only one of them is alive against both Dons.
I mean I did not know the Police would win in that 3 person scenario.MovingPictures07 wrote:Sloonei wrote:I was unaware of this all game longSoneji wrote:Epi and I very much hinted towards the Prisoner not mattering. The game would be heavily unbalanced if the Cops had to rely on the town to take out the Dons to win, as the Dons were immune to the actions of the cops. Neither faction of town can meet their wincon if only the Dons remained from each family, so Cops win by default if only one of them is alive against both Dons.Do not share BTSC unless specified. Win when all of The Police and The Don from The Sockfaced Famiglia are dead or arrested, but only if their alive and free family members outnumber those of The Sockfaced Famiglia.
Prisoner 483934 wrote:Prisoners had win conditions? Did I get one?
Prisoner 509378 wrote:Yeah, I think both town teams were content with "we'll call it a tie and give nobody any banners as long as the cops don't win." All of the confusion will likely stem from that.MovingPictures07 wrote:Sloonei wrote:I was unaware of this all game longSoneji wrote:Epi and I very much hinted towards the Prisoner not mattering. The game would be heavily unbalanced if the Cops had to rely on the town to take out the Dons to win, as the Dons were immune to the actions of the cops. Neither faction of town can meet their wincon if only the Dons remained from each family, so Cops win by default if only one of them is alive against both Dons.Do not share BTSC unless specified. Win when all of The Police and The Don from The Sockfaced Famiglia are dead or arrested, but only if their alive and free family members outnumber those of The Sockfaced Famiglia.
No. Only original prisoners did.Metalmarsh89 wrote:Prisoner 483934 wrote:Prisoners had win conditions? Did I get one?
Yeah, you all didn't get much of a chance to Don-hunt like Daisy and I were thinking would happen because the cops just wouldn't get lynched.Sloonei wrote:I mean I did not know the Police would win in that 3 person scenario.MovingPictures07 wrote:Sloonei wrote:I was unaware of this all game longSoneji wrote:Epi and I very much hinted towards the Prisoner not mattering. The game would be heavily unbalanced if the Cops had to rely on the town to take out the Dons to win, as the Dons were immune to the actions of the cops. Neither faction of town can meet their wincon if only the Dons remained from each family, so Cops win by default if only one of them is alive against both Dons.Do not share BTSC unless specified. Win when all of The Police and The Don from The Sockfaced Famiglia are dead or arrested, but only if their alive and free family members outnumber those of The Sockfaced Famiglia.
But I am also not complaining, just saying I messed up my outlook of the game. It was an adventure and I loved playing in this thing. I'm just glad we at least recovered well enough to identify all the baddies before game's end. It may have taken us a while, but we did it.
Gotcha, that makes more sense.MovingPictures07 wrote:No. Only original prisoners did.Metalmarsh89 wrote:Prisoner 483934 wrote:Prisoners had win conditions? Did I get one?
You had your same win con, arrested or free.
I understand but you have to understand, and I told you via PM, how extremely frustrating that was for me. I finally get back in the game and am killed for something that was very unintentional with a very vague rule. Makes it really no fun after all the work I put in both in the game and in prison.Spacedaisy wrote:There were prisoners that started the game in the prison. These were independents. They had their own win condition to fulfill. They had to get rezzed in order to win. One thing we did not anticipate is that until Silverwolf, ika, Indi and llama, the arrested civilians seemed completely uninterested in even trying to get back into the main thread.
To explain our strict adherence to the no outing the fact you started in the main game, it could have made it nearly impossible for the indies to fulfill their win con. All it would take is someone outing the self and then all the civs file in and vote for the obvious formerly civ player. They had to be given an equal chance, which is why we set it up like that. The goal was for the prisoners to be released and prove their worth to the civilians during that day phase, without reveals they may have previously been in the game. I know that the two who were mod killed had not intended anything by the infraction, but we had to mod kill to preserve the balance of the mechanic. I'm very sorry to have upset you both with this.
Thanks! I so wanted to spring you with me but I felt that 920 had truly earned it from his efforts in the first prison break.Prisoner 208986 wrote:Timmer I knew that was you! And G-Man you are a lot of fun to play with. Sorry I did not get back from my funeral in time to vote. Just the way things go sometimes in life.
Oh yes I agree totally.Prisoner 813142 wrote:Thanks! I so wanted to spring you with me but I felt that 920 had truly earned it from his efforts in the first prison break.Prisoner 208986 wrote:Timmer I knew that was you! And G-Man you are a lot of fun to play with. Sorry I did not get back from my funeral in time to vote. Just the way things go sometimes in life.
It wasn't a vague rule; I killed Long Con right in front of you for it, but that's neither here nor there. I have no intention to argue about it, just clarifying that we both thought it was 100% clear.Silverwolf wrote:I understand but you have to understand, and I told you via PM, how extremely frustrating that was for me. I finally get back in the game and am killed for something that was very unintentional with a very vague rule. Makes it really no fun after all the work I put in both in the game and in prison.Spacedaisy wrote:There were prisoners that started the game in the prison. These were independents. They had their own win condition to fulfill. They had to get rezzed in order to win. One thing we did not anticipate is that until Silverwolf, ika, Indi and llama, the arrested civilians seemed completely uninterested in even trying to get back into the main thread.
To explain our strict adherence to the no outing the fact you started in the main game, it could have made it nearly impossible for the indies to fulfill their win con. All it would take is someone outing the self and then all the civs file in and vote for the obvious formerly civ player. They had to be given an equal chance, which is why we set it up like that. The goal was for the prisoners to be released and prove their worth to the civilians during that day phase, without reveals they may have previously been in the game. I know that the two who were mod killed had not intended anything by the infraction, but we had to mod kill to preserve the balance of the mechanic. I'm very sorry to have upset you both with this.
Sloonei wrote:This is how I felt on Day 11:
Yassss numero 6!MovingPictures07 wrote:Yo, winners, check it out!
Wear it with pride.
Fine, but I wasn't outing my main in any way. I would of killed me for a different post though so I'm leaving it alone and letting it go. I do not want to fight over it. I did want my side of things here and now I'm done with this issue.MovingPictures07 wrote:It wasn't a vague rule; I killed Long Con right in front of you for it, but that's neither here nor there. I have no intention to argue about it, just clarifying that we both thought it was 100% clear.Silverwolf wrote:I understand but you have to understand, and I told you via PM, how extremely frustrating that was for me. I finally get back in the game and am killed for something that was very unintentional with a very vague rule. Makes it really no fun after all the work I put in both in the game and in prison.Spacedaisy wrote:There were prisoners that started the game in the prison. These were independents. They had their own win condition to fulfill. They had to get rezzed in order to win. One thing we did not anticipate is that until Silverwolf, ika, Indi and llama, the arrested civilians seemed completely uninterested in even trying to get back into the main thread.
To explain our strict adherence to the no outing the fact you started in the main game, it could have made it nearly impossible for the indies to fulfill their win con. All it would take is someone outing the self and then all the civs file in and vote for the obvious formerly civ player. They had to be given an equal chance, which is why we set it up like that. The goal was for the prisoners to be released and prove their worth to the civilians during that day phase, without reveals they may have previously been in the game. I know that the two who were mod killed had not intended anything by the infraction, but we had to mod kill to preserve the balance of the mechanic. I'm very sorry to have upset you both with this.
Nah, paroling townies wouldn't have been much more of an advantage to us. I asked and it turns out even paroled townies would have remained anonymous and unaffiliated.Prisoner 509378 wrote:All three of the other paroled independents deserved it and I'm very glad you guys made it out.
One more confession, civvies: while I was definitely on your side in this game, there was one motive I had that you did not -- get my independent brothers/sisters from the start out of prison and into the win column. Paroling actual townies instead of us would have been a better strategic choice; we knew we had to stand out however we could.
Do not speak to the Don like this.Metalmarsh89 wrote:I'm voting Sloonei until he responds to my complaint.
Awesome-Thanks!!MovingPictures07 wrote:Furthermore, we have a special banner for prisoners who contributed significantly to the entire prison's success throughout various challenges...!!
Daisy and I went through all of the challenges and identified the prisoners we think were crucial to the entire team's success in breaking out of prison. Here is the list. If your name is on it at least once, you are free to wear this banner!
Day 2 - N/A
Day 3 - DharmaHelper, timmer
Day 4 - Long Con
Day 6 - a2thezebra, DharmaHelper, G-Man
Day 7 - a2thezebra, bea, G-Man, juliets, Typhoony
Day 8 - N/A
Day 9 - N/A
Day 10 - N/A
Day 11 - ika, Silverwolf, S~V~S, Typhoony
Congratulations to our prison thugs...
a2thezebra, bea, DharmaHelper, G-Man, ika, juliets, Long Con, Silverwolf, timmer, and Typhoony!!!!
Wear the banner with pride.![]()
I demand to see the prisonMovingPictures07 wrote:Furthermore, we have a special banner for prisoners who contributed significantly to the entire prison's success throughout various challenges...!!
Daisy and I went through all of the challenges and identified the prisoners we think were crucial to the entire team's success in breaking out of prison. Here is the list. If your name is on it at least once, you are free to wear this banner!
Day 2 - N/A
Day 3 - DharmaHelper, timmer
Day 4 - Long Con
Day 6 - a2thezebra, DharmaHelper, G-Man
Day 7 - a2thezebra, bea, G-Man, juliets, Typhoony
Day 8 - N/A
Day 9 - N/A
Day 10 - N/A
Day 11 - ika, Silverwolf, S~V~S, Typhoony
Congratulations to our prison thugs...
a2thezebra, bea, DharmaHelper, G-Man, ika, juliets, Long Con, Silverwolf, timmer, and Typhoony!!!!
Wear the banner with pride.![]()
You're still wrong.Epignosis wrote:I told you all "CFD" is foolishness.
Silverwolf wrote:Awesome-Thanks!!MovingPictures07 wrote:Furthermore, we have a special banner for prisoners who contributed significantly to the entire prison's success throughout various challenges...!!
Daisy and I went through all of the challenges and identified the prisoners we think were crucial to the entire team's success in breaking out of prison. Here is the list. If your name is on it at least once, you are free to wear this banner!
Day 2 - N/A
Day 3 - DharmaHelper, timmer
Day 4 - Long Con
Day 6 - a2thezebra, DharmaHelper, G-Man
Day 7 - a2thezebra, bea, G-Man, juliets, Typhoony
Day 8 - N/A
Day 9 - N/A
Day 10 - N/A
Day 11 - ika, Silverwolf, S~V~S, Typhoony
Congratulations to our prison thugs...
a2thezebra, bea, DharmaHelper, G-Man, ika, juliets, Long Con, Silverwolf, timmer, and Typhoony!!!!
Wear the banner with pride.![]()